Side Loading UWP App UNET (local) not connecting I am building out a multiplayer WMR app but sideloading for testing purposes. I am getting all Windows Store Certification errors, which is not an issue as I am side loading the app.
Testing the app on 2 PCs within the Unity editor works great. When...
Indoor Navigation using AR Hi,
I have to work on indoor navigation in one app using AR. What is the best approach to follow for this?
ARCore 1.4.1 Align rectangle pararell to floor How can I set rotation of the placed on vertical plane object to make its bottom side pararell to floor? At the moment vertically placed objects are sticky to the wall but have random rotation. I have been trying to set object on horizontal plane and t...
Android apk build errors using Vuforia Vuforia gets started to initialize, but never finished the initialization processes. The below are the error logs from Android Studio:
09-03 07:22:34.513 6556-6574/com.test.Tablet_test3 I/Unity: Compiled for Android
Holographic Photo Blending with PhotoCapture Some have asked for an example of capturing a holographic photo that blends in with the physical environment. You can do this by using the PhotoCapture API along with the projection and world to camera matrices that are included with the captured imag...
Single Pass vs Multi Pass on VR (Oculus Go) Hi, I recently encountered an issue which only arises when loading a new scene.
Once a new scene is loaded, the right eye seems to get a flickering that has includes a part of the previous scene, while nothing weird happens in the left eye. Is this lik...
The plane object is a simple 3D plane that is placed in the bottom right hand corner of the AR camera's viewable area and appears properly in Game mode. When the app is launched on an iOS device, the plane briefly appears in the proper...
When I make a build on iOS, I don't have a full screen camera. I tried to set screen width and height on Main Camera but it doesn't help.
You can see on link is not full screen camera too.
How to fix?
Issue with Spatial Mapping Hi all. I have problem with the app using Spatial Mapping. In the grid, sometimes holes on the walls, a grid on air in space. With what it can be connected?
Take a Full Res. Image while ARKit is Enabled. Hello,
I am trying to take a full resolution image (using the camera) while ArKit is enabled.
I try to use the webcam component, however once the play() method is enabled the screen freezes the game crashes.
Anyone knows how it can be done,