Forums

  • Hololens airtap not registering in play mode [Solved] So I'm starting out making simple scene with a button on a canvas. The button is set up to load the next scene with on click. It worked before but now that I have the new mrtk it doesn't.

    Tried following tutorials on configuring the input, but nothing seems to work...

    Tried resetting back to default configuration, but all that does is remove me reticle.

    The mrtk claims it comes with an "interactable" script, but I can't find it. Is that my problem? Can't use the standard unity actions?...

    Hololens airtap not registering in play mode
  • stitching artefacts Ricoh Theta V Hello everyone,

    when I import Ricoh Theta V pictures I always get a stitching line, also the top looks a little distorted. I don't have any problems, when I import videos from the Theta V. Anybody has a solution for this?

    Cheers
  • Improvement Request: latitude and longitude as doubles!! As you start hitting longitudes 100 and over, single float precision is not enough for submeter (or even meter) accuracy. I am developing an augemented reality professional app where our clients use external high precision GPS units (decimeter, sometim...
  • Image target Magenta Hi, For some reason my imagetarget turned magenta. After building it still seems to work, but tracking seems less accurate. Any ideas?
  • Any recommendation for an internship opportunity for XR for Education? Sorry if this is very faraway from the scope of this Discussion Form.
    Just please delete if it is really out of the scope.

    One of my friends in Japan planning to study aboard from the Japan.
    She hoping for somewhere she can learn the XR tech for Educations.

    I know it's pretty hard story to finds the internship opportunity but better than never ask I believe.

    What firm/corp/npo/groups/individual should I can tell her to contact?
  • Gear VR freezes up after entering idle state. My Gear VR App is freezing up after entering idle state. Anyone else having this issue? As a test I got the latest Unity this morning and built the "OVR\Scenes\Room.Unity" scene that comes with the tools. Happens there to. Any ideas? Repro...
  • New Release 8.1 Patch (8.1.11) is available! A new version of Vuforia Engine is available: 8.1.11. Upgrade to fix a compiler error in Unity 2018.4. See this post for more details about the issue: https://forum.unity.com/threads/workaround-compiler-errors-with-unity-2018-4.673987/
  • So anyway, I’m making an AR OS with Unity (and some other stuff) [Phantom] Hi guys, just thought this might be a good place for an announcement as Unity is heavily involved in Phantom OS. More in the video, comments appreciated.
  • World Scale AR… best options for 2019 Hi
    Exploring what is possible with 'World Scale' AR, essentially combining GPS data with internal data from your mobile device.

    All I've found so far is the MapBox SDK
    https://github.com/mapbox/mapbox-unity-sdk/blob/develop/README-AR.md
    and this presentation from a year and a half ago



    Is Mapbox Unity SDk still the best option for use with ARFoundation?
  • IL2CPP Win32Exception build error for Android platform I've been building for Android using il2cpp for 2-3 months w/o errors, and started getting a build error. Not sure what I changed. I've tried removing Library dir and restarting the Editor, but same error. There is no msg giving an indicator what the problem is other than Win32Exception.

    The editor log file is attached.

    Any hints of where to look for more info about what is causing the error is much appreciated.

    Dell XPS 2720, Windows 10 (14393.1198), GeForce GT 750M
    Unity 2017.1.0f3
    GVR...

    IL2CPP Win32Exception build error for Android platform
  • Unity 2019 VR upside down Unity 2019 has a serious bug that renders full screen blits upside down in VR, all modes, standard pipeline. Have not tested LWRP or HDRP, they could also be impacted. Many assets are impacted. Unity, are you aware of the bug? I cannot submit bug repor...
  • Hololens airtap not registering in play mode So I'm starting out making simple scene with a button on a canvas. The button is set up to load the next scene with on click. It worked before but now that I have the new mrtk it doesn't.

    Tried following tutorials on configuring the input, but nothing seems to work...

    Tried resetting back to default configuration, but all that does is remove me reticle.

    The mrtk claims it comes with an "interactable" script, but I can't find it. Is that my problem? Can't use the standard unity actions?...

    Hololens airtap not registering in play mode
  • Using vuforia only to recgonise image target Vuforia - I want to be able to scan a target to show image on a plane (the position of the plan remains static after that) , on scanning another image target - the image should change on the plane ? Can you please suggest me ways to achieve this?
  • Vuforia vs ARFoundation for markerless tracking So in addition to user and predefined image targets Vuforia also acts as a wrapper on ARkit and ARCore, and implements their own Ground Plane technology for markerless tracking on non-iOS or Android devices.

    So my question is, why wouldn't you ALWAYS use Vuforia over ARFoundation since it seems to offer more functionality and cross platform compatibility?
    Is their ground Plane technology inferior in some way to that in ARFoundation?
    Any useful comparison demos out there?
  • Which Activation Strategy To Use For Targeted Objects In a VR Street Scene? I'm a beginner. And I don't know which of the numerous methods for initiating events in a game would be best for my project. So a word from the wise could save me months of splashing around in the water.
    I want to allow a player to step through a sidewalk scene using a first person character controller. And whenever any of a set of targeted objects enters his/her limited field of view, an animation that is associated with that object(s) is played.
    For example: If the person simply...

    Which Activation Strategy To Use For Targeted Objects In a VR Street Scene?