Making AR Object A auto move to AR Object B
I need example code to make a cat move to a rat auto when it saw a rat card but i do not know about code that make check about the distance between the two and if its less than 2 units i set the cat to move towards the target which in that case is ...
Possible 2017.3 Hololens/UWP image loading regression? I have a project that loads some image files jpg & png from the streaming assets folder at runtime which then uses them as textures. This works in the editor, emulator and Hololens on 2017.2 and prior versions. Since migrating to 2017.3 it has stop...
I have followed every simple tutorial to get AR working and I think that I have set everything u correctly but for some reason nothing is working on the webcam editor play view unless there is something wrong with my webcam? I get this warning message View attachment 251085
AR Core or Vuforia Hi,
I am just about to start developing for AR and wondered which route I should take?
I have a Pixel 2 phone so AR Core would be fine.
I believe that AR Core would be the best route with regard to distribution - is that correct?
thank you very much
World Canvas not displaying on Cardboard As you can see in the image, I have the Canvas set to World Space, with the Main Camera from the CardboardMain prefab set as the Event Camera.
I can see the Canvas elements displaying in the Game view until I hit play, and then they disappear when the view changes to the VR mode in Game view. When I hit Play again to stop the test, the Game view no longer has the Canvas showing either!
I have tried setting the Layer on the Canvas and it's children to Defualt, and UI, with the same results...
Geo Arc Map from Unity Asset Store Hi,
Does anyone know of any good tutorials on the geo arc map and how to best integrate it with unity.
Or how to use it with unity really.
Kindly appreciated if you could point me in the right direction.
Many of you have asked about ARKit 2.0. Apple announced it and released Beta today. We're right there with them - for example the Lego app that was shown at the keynote uses the version of the plugin that we're releasing to all developers today.
Need VR game to maintain at 90 fps Hello, I am developing a VR game for the Oculus store, however, there have been some issues when they answer back. They require the app to run at 90 fps minimum. Whenever I am in the menu it does stay like that, but when I enter the game scene, it drop...
HMD removed or put on I have noticed that this code only says the user in present with a Vive
if (XRDevice.userPresence == UserPresenceState.Present)
Vuforia errors on iOS Build I imported Vuforia to use with my project the same way I did previously when I was working with ImageTargets, but now with Ground Planes (and probably a Vuforia update) I'm not able to build the project for iOS without the following errors. Is there something else I need to import? Or is this an issue with the Vuforia libraries?
Clipping objects “behind” a higher plane
I have been playing with ARCore a bit this morning (and I am pretty new to Unity). Any thoughts on how to clip part of an object if it is "behind" a higher plane? You can see in this picture, their is a surface detected that is the coffe...
Clipping plane shader Hello,
Any idea on how to create a transparent shader for a mesh plane so that my 3D model will be visible only above the plane , giving a feel that it emerges from the AR tag.
View attachment 281590
Implementing Recenter button like full dive If you had tried full dive app on your phones, you must have noticed the button to recenter your headset. It appears as you gaze the floor, follows a circular orbit and also follows the position of the reticle(attached image). I'm trying to implement a button similar to that, can any suggest me a way to do it. Thanks in advance!