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  • U5.6 Native Cardboard VR: Possible to launch app in portrait orientation? We have a cardboard app that starts into a non-VR menu in portrait orientation. When the app goes into VR, we change the orientation and enable VR. With the external Google VR SDK this was possible. However, with native VR in Unity 5.6 set to Cardboard...
  • Telaporting in SteamVR with hands full? I have looked in the Steam VR lab and it seems every example requires a free hand to teleport. However I am making a scene where you actively hold items in each hand with the grip buttons and I want to be able to use either the thumb pad or trigger to teleport while I have my hands full.
    Any idea on how this would be done?

    P.S. I tried to ask this in answers and it said I needed a topic yet it gave no suggested topics and wouldn't accept any topics I tried such as "VR" StaemVR" etc. how can...

    Telaporting in SteamVR with hands full?
  • Flash Vive Tracker LED Hi Dudes, I use several vive trackers simultaniously and need to identify them by flashing the tracker led. VIV for example does this. Does anybody have a tiny piece of code which does the trick? I tried to find something in the openvr/steamvr api doc...
  • 2017.2.0f3 webcam doesn’t work Hello, when I looked through the examples from "Core Sample Assets" I found that the webcam does not work. The camera is turned on in the settings, but when the scene starts, the power indicator does not light up and only the black background is visible. If I double-tap and turn on the "Front camera", the camera's power indicator lights up, but an error message appears in the console.
    Code (csharp):
    1. Failed to set frame format
    2. UnityEngine.Debug:LogError(Object)...
    2017.2.0f3 webcam doesn't work
  • Vuforia Front camera deprecation Actually I'm working on a unity/vuforia educational project for cultural heritage.
    I was using front facing for interactive selfie filters from the project where visitors could take pictures and save on their devices.
    After updating unity I did not realized I've upgraded vuforia as well where front facing camera was deprecated. Even downgrading back to the version it was working it is not working anymore. When I switch to front camera the unity app freezes and stop.
    Thanks for help!

    Failed...

    Vuforia Front camera deprecation
  • Insane performance downgrade unless application launched via Build-and-Run We are working on an education app that teaches communication skills in virtual reality. We are currently in the process of porting the project from Windows Mixed Reality, a desktop VR solution, to Google Daydream, and our device of choice is the Lenov...
  • Insane performance downgrade unless application launched via Build-and-Run We are working on an education app that teaches communication skills in virtual reality. We are currently in the process of porting the project from Windows Mixed Reality, a desktop VR solution, to Google Daydream, and our device of choice is the Lenov...
  • Build Hololens Exception Exception: Failed to locate env variables VS140COMNTOOLS or VS120COMNTOOLS. Utility.GetVSVersion () (at C:/buildslave/unity/build/PlatformDependent/WinRT/SharedSources/CSharp/Utility.cs:623) MetroCSharpVisualStudioSolutionCreator.WriteSolutionFile (Sys...
  • Teleport to new scene no more working after Unity and steamvr plugin update The setup is very simple actually. We have a few scenes set up with steamvr and vrtk plugins installed. Every scene has player, teleporting and teleporting points in it. We toggle the scene switch via teleporting point and added the scenemanager call...
  • AR Remote What's the status of AR Remote for 2019.1? The blog says its in preview, how do I get it? The only posts I see are about using it I'm 2018.3 and it sounds like that version doesn't work with 2019. Cheers!
  • Daydream Elements Updates View attachment 251172 We just released an update to Daydream Elements that makes it work with GVR SDK version 1.100.1. Daydream Elements is a collection of Unity tech demos that showcase principles and best practices for developing high-quality V...
  • [Solved] Setting Unity Steamvr 2.2 Locktopoint Only Oncollisionenter I am learning Steam VR with the 2.2 release and the hands are a great. I can pick up objects and toss them around with the throwable script built into the SteamVR plugin. The issue is that all the objects have physics so its hard to place something back in a specific spot. Valve provided a LockToPoint script in the plug in which when used will snap an object back to a point when the object is released however I don't want to snap all the time. I only want to snap when I collide with a preset...

    Setting Unity Steamvr 2.2 Locktopoint Only Oncollisionenter
  • Hololens native plugin fails to load I'm having trouble getting a native plugin to load in a Unity application on the Hololens.

    I'm trying to using the SkiaSharp SVG (https://www.nuget.org/packages/SkiaSharp.Svg/) to render SVG graphics. (I know there is a Unity Vector Graphics preview, but it doesn't support the text element which is important in the graphics I'll be rendering.)

    The package has a couple managed dlls, and native dlls for x64 and x86. (They are tagged appropriately for x86/x64 in the Editor.)

    A...

    Hololens native plugin fails to load
  • inputing gaze point data into unity As part of my thesis I need to create a driving simulation in eye tracker VR. I need to receive gaze point data from eye tracker and then create a UI object at those coordinates in real-time programmatically. My questions are: 1. If...
  • Skybox not showing ARFoundation Hello!
    I'M trying to show a skybox in my AR scenario but I can't move through my placed content and a background skybox.
    How should I get this?
    I show You some screens of how I have it

    Thanks!