After 2 days of searching without response I'm exposing my problem to you.
My app is running on Android with Google Cardboard and consists in playing a 360 video as the skybox with some collider moving with animations. The user is able to aim at a collider and "click" to get some informations.
The problem is that in editor mode it works perfectly fine but once I run it on Android the video freezes on the first click for like 2 seconds and then resume. Clicks after it...
Part Of 3d Model Not Rendering Properly On Device Hello
I am trying to place this model in AR using arcore and Unity 2018.3.8f1:
In the attached screenshot you can see that the body of the Astronaut is not rendered corr...
[tutorial] Create An Ar Business Card Hi,
Got this ARKit business card tutorial to share from one of our new writers https://vrgamedevelopment.pro/create-an-ar-business-card/ Feel free to let us know your thoughts, and we hope that you enjoy it!
Hdrp Vr Mixed Reality Webcam Shader? I've setup HDRP VR in Unity(2019.2.0a9) with Oculus Rift.
Trying to Mixed Reality with My Webcam in this Project. I already checked MR is working in Unity 3D Project with my webcam(Brio).
But I can't display Webcam view in HDRP project. it's pink like standard material(not hdrp)...
Is there any specific HDRP shader for webcam display?
Thanks in advance.
Help Please Quick!! Hi. I am creating a vr game of my high school that I have put a lot of time into. When working on it for about 6 hours my game crashes without me saving. I open the game to find that it hasn't recover and then I see that I was suppose to recover it from the temporary. I thought it was OK then decided to copy the scene file to my one drive. Once I did this when I try to open the scene there is nothing there! I have been working on this project for about a year and want to know if there is a...
The problem with SteamVR is our application is VR software for architects, so getting steam installed in big architectural firms is not a very easy task and the bridge itself is just extremely unreliable and buggy.
It would be great if unity supported WindowsMR natively for desktop standalone builds,...
Library/PackageCacheemail@example.com/Editor/Sources/UI/PackageDetails.cs(5,32): error CS0234: The type or namespace name 'UIElements' does not exist in the namespace 'UnityEngine.Experimental' (are you missing an assembly reference?)
The reason for this is that Unity 2019.1 does not correctly upgrade internal...
ARKit: Symbol not found: _UnityARKitXRPlugin_PluginLoad Hi!
I created an AR application using the AR Foundation package, on Android and in the editor everything works, but when I try to run my application on the iOS Simulator, I get a SIGBUS error with this console description:
dyld: Symbol not found: _Un...
Unity Virtual Reality: Question about input What I am trying to achieve at this point, is the following: Let's say that we have a Cube game object and a SteamVR player. The Cube object is on position y = 100 and the SteamVR player is on position y = 0.
I want to make it possible that the player can zoom in on the game object by doing the following:
-> Pressing both triggers and bringing the controllers close to each other will zoom in.
-> Pressing both triggers and bringing the controllers away from each other will zoom out.
How to use Vuforia sdk ? HI, all, I have two questions.
1) In this page
( https://library.vuforia.com/article...a-for-Windows-10-Development.html#img-targets ), there is an example UWP project which uses c++. If I use Unity, how to build a project which uses c++ like the abov...
Viewing stereoscopic images with Mixed reality Headsets This should be trivial and one of the most fundamental aspects of VR. If I have a single stereoscopic image pair how do you directly output the image to a Windows Mixed Reality headset using Unity. Attached is a sample image.
Trying to implement an AR app, and having a rough time getting post-processing or third-party glow assets working on iOS.
Where I am: I've started with the baseline arfoundation-examples project, which works fine. I can edit the material of the placed object, which also works. However, when I change the material to be emissive (say, 1.5 intensity), I can't get it to glow.
What I've tried: using Bloom via the Post-processing v2 stack (applied to the main AR Camera). I've also...
I recently bought an EDTracker Pro head tracker, and am trying to use it as a camera controller in unity. Unfortunately, most of the guides I've found for this are specific to certain SDKs and products, and I don't really have any idea what I should do. Any suggestions would be great, as I'm totally stumped!
Would I need to make my own script? How might I get Unity to recognise the device's (or its desktop app's) output? Might other SDKs offer what I need - for example, Oculus's...