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  • VR Problem : interacting with a NPC with Vive Controllers Hello ! I am working on a project and I have to make a VR training for first aid gestures. I am using a HTC Vive, SteamVR 2.0.1 and Unity 2018.3.9 . I created a character on adobe Fuse and rigged it / animated it with Mixamo. Then I imported it in U...
  • Unity AR Foundation: Raycast to instantiated objects Hi, I did the AR Foundation tutorial Instead of the plane I have a small village and now I would like to click on the individual houses with a Raycast to get the names of it. Unfortunately this does not work for me. I have BoxCollider around my house...
  • Help with movement in VR Hi,
    My VR experience is restricted to the GearVR and Cardboard. I want to switch to Oculus Quest,
    it says I can use the Oculus rift as a reference for the Interaktion and movement.

    And here is my problem, I can't find How how to set up my Character to walk/move as I'm walking in real time (not through the Controller or Point&Click)
    with GearVR there are some solution like VRStep which use the sensors of the mobile.
    Can some1 help with the Oculus Rift how to do that?
    Thank u.
  • How ARCore Unity SDK updates Camera position and rotation? As we known, Google ARCore will track the handset Camera Device Postion and Rotation. In ARCore Unity3D SDK, there is one sampe named HelloAR. In the ARCore Device component, there is one Unity Camera named "First Person Camera", it has posit...
  • OVRInput different behaviour in OpenVR and Oculus mode. I have a problem. When I set OpenVR first in the list of supported VR SDKs, then OVRInput stops detecting Thumb touch on Oculus Touch, and index trigger is only 0-0.5 range. When I set Oculus first - then everything is ok with controlls. Whats the pr...
  • Get response from azure to Hololens Hello All, I am working on a simple project in Hololens with the Azure environment. I have a small task where I want to get the values from my Azure to Hololens. When i run the script in my unity editor and if i connect with the Holographic emulator ...
  • Obtaining DepthData while ARKit is active (I'm using REAR facing camera, iphone XS)

    I'm trying to pull the avdepthdata to analyze particular depth points while ARkit is running. This is so I can coreML obj/pose recognition, and then spatially place a 3d object where the pose/obj was detected.

    I ended up crashing after the first frame, and I'm hearing a lot of people tell me that you can't pull depthdata while arkit is running?

    Related Documentation:...

    Obtaining DepthData while ARKit is active
  • AR Hi, I am trying to support our manufacturing area with AR. Problem: We have one product and now it should show a step by step introduction through the glasses. For our first prototype we use Google cardboard and smartphones. We know how to target obj...
  • Physics raycast problem This is my code: Physics.Raycast(transform.position, transform.forward, out hit, 500f)); I am using vive focus (android platform), and I want to shoot a raycast from the controller out from the controller in the forward direction. I attach a script ...
  • Weird graphic wobbly / jello effect during teleport or fast movement Hi, This one has me completely stumped, we have just moved from 2018.1.9 to 2018.3 for a project of ours. When teleporting (or manually moving the VR Rig fast) I am getting a weird jello effect. No post processing on, I have tried single pass/multi p...
  • Place simple AR tracking plane in front of Camera. I'm looking to place an object in the scene on a "virtual" plane rather than scanning the environment of surfaces/planes.

    Scanning the environment can take too long for my project. I'd like the object to placed instantly in front of the camera and then tracked by the AR Camera.

    A virtual plane would be the answer as I don't necessarily need to scan the room as I can almost guarantee the user will be over a table or flat surface when scanning.

    How do I go about this?

    Thanks.
  • Delay in transmitting real-time data using UWP TCP sockets I am transmitting real-time tracking information of a physical object from a server (desktop computer) that sends data at 40hz to hololens (the client) using UWP TCP sockets. The hololens uses primitive game objects to visualize the tracking data. I pr...
  • Mirage Solo Memory Leak? I have my game published on PlayStation 4, PC, Gear VR / Oculus Go, almost every VR system. I have been trying to bring it to Daydream and have a serious issue that only occurs on the Lenovo Mirage Solo.
    Trying my Samsung S8 and Daydream this issue does not occur.

    I believe it to be a memory leak that is occurring and crashing the game. Logcat doesn't show any errors, the Profiler isn't showing total allocated memory increasing. Traces.txt doesn't show any errors.

    But after letting the...

    Mirage Solo Memory Leak?
  • Daydream and TrackedPoseDriver component Should the UnityEngine.SpatialTracking.TrackedPoseDriver component work with Daydream? I've played around with various combinations of settings and I cannot seem to get a reaction (Daydream SDK 1.110.0, Unity 2017.2.0p1)

    Are there plans for this component to support Daydream in the future?
  • Vuforia Crashes at the Application Start Hi There, i got the following issue : After updateing vuforia and installing vuforia-support v8.1.7, I got the following crash in iOS Devices Vuforia.LegacyRenderingConfiguration.Guard (GraphicsDeviceType rendererApi) Vuforia.LegacyRenderingConfigur...