• Android build error with ArCore I've been trying to build my project to a gradle build but I'm continuing to get this error.

    View attachment 396034
    I came across this forum with a similar issue ( . The answer proposed (deleting core-1.1.4.arr) allows the project to build however the ARCore functionality isn't present. I've reinstalled ARCore/ARFoundation from the package manage with no luck as well.

    Here's there error:...

    Android build error with ArCore
  • ARFoundation Hello. Im using ArFoundation and wanted to ask how to reboot the scene? Cause if i reboot the scene in ar it doesnt work after restart.
  • Force turn off Stereo vision? For my VR project, I need there to be no stereo vision like a 360 video. I've tried all kinds of things but I can't find a way. Any help is appreciated :)
  • SteamVR_LoadLevel Script Question Hi all! Have a question around the SteamVR_LoadLevel script and Unity. I really just want to have the scene fade to black and then transition to the new scene. I cannot get this to happen as it always goes to the compositor. Any suggestions?
  • Pick up and align item with Grip, fire with Trigger in new Steam VR 2.2 I am going nuts trying to figure this out in the new 2.2 version of Steam VR. I'm sure its something simple that I am missing due to my lacking knowledge of programing Unity and VR but for the life of me I can not find any clear documentation on how to use the Steam VR options to do things like:

    (1) pick up an item (Lets say its a weapon) and have the position of the item line up with the hand. Using the throwable script is great but the item picks up at the point of contact and I need it...

    Pick up and align item with Grip, fire with Trigger in new Steam VR 2.2
  • SteamVR Unity documentation? This week there was a new release of SteamVR i n the oculus store but no documentation. There's just 2-3 examples which require trying to reverse engineer from those specific code examples.

    Is there any documentation or further recent examples of using Unity with the Vive? Doing simple things like getting trigger or button presses or xyz positions on the controllers.

    Most of the examples or notes people have posted are out of date and no longer compatible.
  • Go from VR to screen view I am currently working on a game project which is running through SteamVR. The game will not run if the VR headset is not plugged in. I want to be able to run the game using only monitors but I am unsure as how to approach this problem. If anyone could...
  • Interior / House Building Tool in VR Hey there im new to the Forum, i want to make a House / Interioir tool in VR. Can i use the integrated ProBuilder in Runtime? Or do you know an Projects maybe free to with. Its a long short and longterm project here for my research at Fraunhofer In...
  • Single Pass Stereo rendering from script with custom stereo matrices Hello,

    I am trying to optimize mirror rendering for my VR project, which is using single pass rendering (double wide). Currently mirrors use multi pass rendering, with two separate Camera.Render() calls.

    I'd like to utilize the single pass stereo rendering that's used for the main view for this as well. I have tried setting custom view/projection matrices via camera.SetStereoViewMatrix(...) and set the target render texture as VRTextureUsage.TwoEyes, but the camera still performs...

    Single Pass Stereo rendering from script with custom stereo matrices
  • ARCore Occlusion Hi,

    I'm trying to implement a shader which handles occlusions using unity and ARCore. I did not get it that when I placed my virtual object to the surface, how can I hide it when a real object occluded my virtual object? I know that I need to use depth-test (z-buffer) and occlusion mask (z-mask) however I don't know how can I write that code. Could you explain it?
  • Black screen when built I made a app with vuforia.It runs normal in Unity Editor but when I built and run it shows a black screen and do not open camera.I did everything step by step but it did not work.Is there anybody know how to fix it.
  • Combine Image Target with Ground Plane I'm trying to "combine" image target and ground plane detection. I want to have a button on the image target which enables a ground plane stage. I dont really know what the best approach is. Maybe something with having ground plane activated (but with the plane indicator deactivated) from the start, and then the user taps the button instantiated by the image target, which then shows the plane indicator. Then the user taps again and the plane stage is instantiated.

    or better: the...

    Combine Image Target with Ground Plane
  • [Help] How would I do raycasthit using GvrLaserPointer. I am trying to do raycasthit from my daydream controller model in my scene in order to get transform.position where the raycast hit collider. I already tried using ray from controller transform toward direction (gvrcontroller.ori * vector3.forward). My...
  • Splited app with obb : Target Image not working I see that many people had this problem over time, even I did. I used to have a script that made the game work just fine, until now. I needed to upgrade Vuforia because of the black screen bug on IOS, I'm now using Vuforia 8.0.10 and it's working fine on IOS. BUT, it doesn't work anymore on android.

    I obviously searched the answer but nobody seemed to have this problem on Vuforia 8.0.10 and of course, I tried the...

    Splited app with obb : Target Image not working
  • First Steps – Unity3D – Version 2018.3.10f1 Personal Hello there, I am having this issue while running my application. Does someone know how to have that fixed? I am following these steps: I am using Windows 10. Unable to start Obje...