Forums

  • Web Browser in Unity Currently, I'm trying to implement something similar to Oculus's web browser for their Oculus headsets, but for any Android phone on a Google Cardboard. I'm thinking of using the Chromium core to power the actual web browser, but I'm unsure of how to approach this problem. I've seen implementations of a web browser on the Unity asset store, which renders the web page as a texture, but I doubt that this will give the most interactive experience. I haven't personally tried these packages for...

    Web Browser in Unity
  • Serial Port Utility Pro – Read Hey,

    I downloaded the Serial Port Utility Pro free version and tried to do the ExampleSimple scene but it does not seem to work.

    I have done the 4 steps that are showed with screenshots in 5.1 in the SPUP_UserManual.pdf, i.e. I have attached the Function to the Read Data Structure section in Unity.

    The serial port device is selected with the pluggin (it recognizes it).

    When I run the program, the ReadComplate String is never called (I have added sopme Debug.Log(''Messages'')) to track...

    Serial Port Utility Pro - Read
  • Serial Port Utility Pro Plugin- Help with Read function please Hey,

    I downloaded the Serial Port Utility Pro free version and tried to do the ExampleSimple scene but it does not seem to work.

    I have done the 4 steps that are showed with screenshots in 5.1 in the SPUP_UserManual.pdf, i.e. I have attached the Function to the Read Data Structure section in Unity.

    The serial port device is selected with the pluggin (it recognizes it).

    When I run the program, the ReadComplate String is never called (I have added sopme Debug.Log(''Messages'')) to track...

    Serial Port Utility Pro Plugin- Help with Read function please
  • Toggle between image and plane tracking I try to place my 3D object initially with an image tracker. However, my 3d object trembles. As soon as I cover the tracker and the plane tracking works my object is stable. I just tried to turn off the image tracking script in the example scene, but t...
  • ARCore Problem Hello. I have a basic Arcore application. When i detect a plane and placing the object on it. Object is still moving with my phone. It is moving slowly("kinda a bit drifting"). Im using anchors but it seems that it doesnt help or im doing it...
  • Is there an Oculus Asset for viewing all the body? Hi guys, I'm wondering if there is an Oculus official or unofficial asset that let you see all the body of a custom avatar and let you track all the body of the user. My main goal is to move the camera out of the capsule collider of the Player control if the users try to dodge Game Objects thrown at them, while they can still see the body of the avatar. Thanks in advance for every answer.
  • Disable the automatic atribution of the vive controllers Hi everybody,

    I'm kind of a newbi with the VR in unity and I want to disable the left/right attribution of the vive controllers.

    I'm using the Steam VR Plugin and the left and right controller are recognize by the most at the left/right of the helmet but I'm going to use one of the controller to track a real object so the controller is going to be fixed at this object.

    So I want to attribute the controller myself or I want a way to switch between the right and the left.

    I hope someone...

    Disable the automatic atribution of the vive controllers
  • Scripts for Virtual Buttons Hi Team,

    I'm going through some Udemy lessons on creating an AR app through which I can view models I built off several sketches. I've gotten as far as getting the buttons set for the individual targets but I can't really figure out how to edit the script I have to keep the model visible after pressing the button and releasing. I've never messed with C# before and this is the first project I've managed in Unity that's worth anything lol

    If anyone has any tips I'm all ears. I'll post...

    Scripts for Virtual Buttons
  • Steam VR: Lock position but allow rotation I currently have a project that uses Steam VR. I want the player be from a particular avatars perspective who is stationary, with the exception of its head that rotates.

    I've been having trouble maintaining this perspective, as the player can easily move outside of the avatars head. I've looked online to some people who were able to negate positional tracking, but those also canceled out the rotation, which I don't want.

    I was wondering if there was a way through script to lock the Steam...

    Steam VR: Lock position but allow rotation
  • ui arcore the ui in my scene is getting covered by the ar instantiated models even though the models are in default layer and the canvas which is a child of camera is in ui layer and so is the camera the camera is also in the bottom of hierarchy. i am new to arc...
  • How to use Vuforia without the AR Camera view? Is there a way to use Vuforia without using the camera feed as the game view? Basically, I have an existing scene where I want to keep the same in-game camera view, but I want the scene to react in certain ways when Vuforia recognizes an image via a webcam.

    Has anyone tried to do what I'm talking about? Is it possible?
  • Vuforia 8.0 & Unity 2018.3.6f1 Cloud Reco I can't seem to find any updated documentation on how to implement Cloud Reco with this new Vuforia version. The old method when I created a simplecloudhandler script would utilize ICloudRecoEventHandler, however, this is now deprecated. We are told to use IObjectRecoEventHandler instead, however, it's not as simple as that with the lack of information on the additional changes required.

    Also, how do you make a simple cube that is childed to the cloud reco image appear on the target.

    I am...

    Vuforia 8.0 & Unity 2018.3.6f1 Cloud Reco
  • Editing and using mixed reality capture in Unity Hello, I have a chance to work on an experimental project for someone who wants to take a mixed-reality capture "hologram" and add effects to it to make it stand out. Here is the file type, "High-Quality Streamable Free-Viewpoint Video":

    https://docs.microsoft.com/en-us/windows/mixed-reality/how-it-works-mixed-reality-capture-studios

    I have seen these used before in VR apps, but haven't used them myself, and I wondered whether there are any sources of information for how people...

    Editing and using mixed reality capture in Unity
  • Shared AR with mutiple targets Hello, I followed this tutorial regarding Shared AR https://medium.com/wolox-driving-innovation/augmented-shared-reality-in-unity-b7f88ca98ec1 It works perfectly but the main problem I am having is that I want to use multiple targets for each player....
  • Shared AR with mutiple targets Hello, I followed this tutorial regarding Shared AR https://medium.com/wolox-driving-innovation/augmented-shared-reality-in-unity-b7f88ca98ec1 It works perfectly but the main problem I am having is that I want to use multiple targets for each player....