Forums

  • Video playback: target lost – start from beginning Hi there,

    I'm using the built in Video Player to play a video clip when a target is found. However, the video pauses when the target is lost. I'd like to change that so that the video starts again from the beginning every time the target is lost then found again.

    How to do this ?

    Thanks,
    Vince
  • Unity AR Foundation to WebGL Hi I am being tasked with building an AR portal application that will work on both iPads and the web via a url. I was wondering if it might be possible to build using the new AR Foundation framework (which I believe uses both ARCore and ARKit under th...
  • Deploying AR to WebGL Hi I am being tasked with building an AR portal application that will work on both iPads and the web via a url. I was wondering if it might be possible to build using the new AR Foundation framework (which I believe uses both ARCore and ARKit under th...
  • LoadImage causing game freeze in VR Hello, In my VR game i using LoadImage to set the texture on a cube after downloading the picture from the internet. When I do LoadImage the whole game engine freeze for like 1/2 to 1 second depending on the image size. This is really bad for VR!! ...
  • VR ‘Laser Pointer’ and Worldspace Canvas issues I'm using OVRPointerVisualizer (which isn't officially included in Oculus packages anymore, great) to generate a 'Laser Pointer' via a LineRenderer component used for UI interaction. It all works fine to interact with the canvas but ideally I want it to either collide with the UI Canvas and scale it's length appropriately to stop going 'through' the canvas (which is semi transparent).

    Is there any way to either have this lLinerenderer 'collide' with the canvas and set its 'length'...

    VR 'Laser Pointer' and Worldspace Canvas issues
  • Model positioning with good precision Hello world ! (original I know)

    I'm currently working on a Proof of Concept between BIM and Mixed Reality.

    I've done some tutorials on Hololens Academy (100, 101, 210, 211, 212) and I'm okay with the way it work.
    I've also expermiment Vuforia for image targets recognition and I've search some already made apps and I found BIM Holoview and...

    Model positioning with good precision
  • Track 3D model using Vuforia without Image Target Hello, I would like to place 3D model in real world environment and track it using my mobile camera. However I do not intend to use Image Target to track it. How do i achieve this? Keeping 3D model infront of the camera makes it move with the camera w...
  • The empty project has a problem when built 组: 统一:2018.3.6f1; HoloLens模拟器: View attachment 381532 View attachment 381535 View attachment 381538 View attachment 381541
  • Hololens Controller Dropoff I was wondering if anyone knows anything about the Xbox Controller input capabilites dropping off in the Hololens? I used the controller with great success for months on a project. After coming back to the project after a 4 month hiatus I have found ...
  • Use Lenovo Mirage headset buttons Hey there,

    So it is possible to change the functionality of the buttons on the headset on the Lenovo Mirage? This is meant for Location Based Entertainment, so we don't need the volume buttons on the headset.

    Thanks
  • Black RawImage with RenderTexture from Camera.targetTexture source (Daydream mode only) I have an in-game camera and am using a Camera (not the main Camera) as the camera and using the Camera.targetTexture to render to a RenderTexture which I then use in a RawImage as the viewfinder for my in-game camera.

    This works great in Editor, Android normal mode, but in Android Daydream mode the RawImage is just black. Using the exact same camera to render to a PNG to save when the user takes a picture works great, so it's just the Camera.targetTexture/RawImage part that seems to be...

    Black RawImage with RenderTexture from Camera.targetTexture source (Daydream mode only)
  • SpatialMappingRenderer and collider not available in 2018.3.6 Hi, The SpatialMappingRenderer and collider are missing in 2018.3.x Although mentioned on different parts of the forum: https://forum.unity.com/threads/hol...renderer-also-missing-in-2019-1-alpha.578380/ https://forum.unity.com/threads/uni...asses-...
  • How to fix object above vuforia image target? HI!

    Before I start let me say that I am new to Vuforia and Unity but with expierience with rendering and programming. So I have a basic understanding when it comes to vuforia / unity but it is not great. Consider me a newbie ;)

    My problem is that I try to build an AR-Service for companies in this area. And I would like to use Vuforia / Unity for that. So far I got everything set up pretty nicely but since AR-objects are moving on the mobile camera this whole thing doesn't feel very...

    How to fix object above vuforia image target?
  • Vuforia Activate GuideView on Database Creation I need to either change my database or create a new database for my model target object on runtime. There are some snippets from Vuforia but unfortunately, they are not working for me as they should. E.g. Changing the database: Code (CSharp): pub...
  • Couple questions about older version of MRTK Hi, I am currently creating a finding hidden object game in VR 360 photo using unity. After searching for some tutorials about how to create a VR 360 photo viewer in a sphere and how to use MRTK, I am still struggling with how to use the MRTK in a bett...