Forums

  • OVR Camera Rig stucks in Animation Hi, i made a small Scene with a Landscape , my OVR Camera Rig and a small "fly Animation" with that rig. I unchecked the "loop" Option of the Animation, because i want the user to take Control of the camera after the Animation Ends...
  • How to connect unity to my hololens? Hello!I am new beginner, recently I am confused about some problems. My project is using hololens to recognize an object and overlay the .obj file to the real object. I am using the Vuforia Tool named Model Target Generator. After I import the .unity f...
  • ARFoundation – Get images’ clear names out of ReferenceImageLibrary Hi everyone,

    I'm playing around with the Image Tracking functionality of ARFoundation. My goal is currently to instantiate different Prefabs by different images -> image1 instantiates prefab1, image2 instantiates prefab2 and so on...
    For this I edited the scripts based on a post from this link:
    https://forum.unity.com/threads/arfoundation-and-2d-image-target-tracking.538062/page-3#post-4556173

    But for loading the Prefab I don't want to use the trackableId but the clear name of...

    ARFoundation - Get images' clear names out of ReferenceImageLibrary
  • How to load two or more ARworld map on a single tracking? I am trying to load two or more worldmaps which I saved earlier.Starting I load one worldmap,later after covering some distance I load second worldmap and next worldmap after some distance.The problem I faced is when I load the second worldmap the prefabs loaded on the first map changes their position (resets) and loaded at different positons.Since the second map does not contain any position of the models of the first map's prefab.Without resetting how to load the other maps along with the...

    How to load two or more ARworld map on a single tracking?
  • [Oculus go] Text mesh pro text watery shaking Hi all, I am unable to fix Oculus go aliasing with text mesh pro. My text mesh always gives a watery type of floating effect rather than looking more of baked. Trued a variety of options with aliasing and XR settings. Any hel...
  • Running the ARCore sample app in Unity 2018.3? I would like to ask how can I run the ARCore App in Unity with using AR (Augmented Reality)? I have posted the message that appears when I start the preview mode - there it is said that I should move my phone (in my case the camera attached to the comp...
  • 360 video problem I'm trying to create a vr on 360 video app,but I've got some trouble now.

    I've downloaded a 360 video and put it on a sphere, and it didn't showed well.

    The video just cut into 4 pieces which it shoudn't be like this.
  • Oculus Platform Sdk Initialization for Gear VR not working Hi I have been trying to implement Oculus IAP for a test Gear App. When I call the very first `Initialize()` method: Code (CSharp): Oculus.Platform.Core.Initialize (); there occurs an error saying: In Editor Mode: Code (CSharp): D...
  • Can no longer deploy to HoloLens I'm all of a sudden getting this error when trying to deploy a Unity created Visual Studio project to HoloLens over USB:

    DEP0100: Please ensure that target device has developer mode enabled. Could not obtain a developer license on 127.0.0.1 due to error 80004005.

    Everything was working fine last Friday, and I come back Monday and now this. I have no idea what changed. It's possible some windows updates were installed over the weekend.

    Nothing has changed on the HoloLens as far as I know....

    Can no longer deploy to HoloLens
  • Oculus Quest – Rendering Pipeline I am working on a VR game, and I want it to be Oculus Quest compatible. I also want to try the lightweight rendering pipeline since it seems like it is the future. Is it possible to use lightweight rendering pipeline on this device? Is it a good idea?
  • Cardboard vs input gyro attitude Is there a benefit to using cardboard over gyro attitude? In my use case I find it far easier to work with gyro attitude, would I be missing out on something by doing this. I am running cardboard on awake to just get the stereoview and then disabling...
  • AR multiple cameras dont line up – Solution I embarked on a multi-hour debugging session to find out why having multiple cameras with augmented reality does not work as expected (they don't line up).

    However i found the culprit and a solution (hope this helps some of you):
    - The ARCameraBackground changes the projection matrix of the main camera (presumably to get the fov to match)
    - When you have child cameras they have the same position/rotation as the main camera, however the projection matrix is still different

    In order to solve...

    AR multiple cameras dont line up - Solution
  • Can I export a saved ARWorldMap to Unity as an Asset? If I save a world map that I have generated like in the example scene UnityARWorldMap to my device, can I export that saved world map back to Unity as an asset to add content to it within Unity?
  • Uvc driver help for external camera with vuforia/unity I have been able to get the uvc driver sample to build ask per https://library.vuforia.com/content/vuforia-library/en/articles/Solution/uvc-camera-driver.html The issues im having are i cant figure out how to use the library properly and test if it is...
  • AR Location Finding unity There is a packague in asset store, that allow find another cellphone number with AR 3D object over, like this exaplem.