Forums

  • Vuforia, NSubstitute and Assembly Definition files Hy, is it possible to acces things like Vuforia (Unity internal) and NSubstitute (added via NuGet) with Assembly Definition files in Unity 2018.2.17? I tried for a few hours to add them, but e.g. when I build for Linux standalone Unity always complains, that Vuforia reference is missing. the same goes for NSubstitute, which is located under packages, but can't be referenced, as I can't access it via project window.

    HELP PLEASE!

    Best regards :)
  • Why are mobile applications not working in CHINA?Any option for the app to work without using VPN? Recently I gave build to a client to test an app.I did it using Unity and ARKit. I took a IOS build. From the clients feedback he downloaded the application but the app is not initializing. For the app to initialize it requires Internet connection. I used a Plugin in my app when I contacted them they told me that they are using Google's Firebase in their backend. Is this the reason that the app has been blocked or any other issues. How to find out?.Client cannot use VPN.Any solutions?
  • HELP ME!!!! i was installing unity 2018.1.1f1 and using legacy vuforia 6.2.10 and this is the result after moving my project from previous unity 5.6.1f1

    error CS1704: An assembly with the same name `Vuforia.UnityExtensions' has already been imported. Consider removing one of the references or sign the assembly
    C:/Program Files/Unity/Editor/Data/PlaybackEngines/VuforiaSupport/Managed/Runtime/Vuforia.UnityExtensions.dll (Location of the symbol related to previous error)...

    HELP ME!!!!
  • Gaze UI for OpenVR / HTC Vive? I am trying to find a gaze pointer asset that can interact with canvas UI elements and works with Unity 2017.4.1. I am searching for days but no luck. I need a dot on screen-center that can press buttons when user holds it on them for a while. Can anyb...
  • UnityWebRequest always return empty response with no error Hi, With Unity 2017.3.1p3 and Master build UnityWeResponse always return empty response with no error. Debug build is ok Does anybody experience this issue? Thank you
  • XRSettings and XRDevice properties returning null on rift and wmr Tried on 2018.2.13f and on 2018.2.18f and getting the same result. XRSettings.enabled returns false regardless if Virtual Reality Supported has been checked in XR Settings XRsettings.supportedDevices has been returning a empty string array XRDevice.mo...
  • Camera Components with OVRCameraRig We're currently working to add VR support to our asset Wet Stuff (if that link is dead for you it looks like the store is down right now).

    To use the asset in non-VR mode you just drop a WetStuff component onto the camera gameObject, this adds the necessary command buffers to the camera. After some minor shader changes we've tested VR mode by enabling "XR supported"...

    Camera Components with OVRCameraRig
  • Any 8th Wall users? Hi
    The AR framework is so vast and complicated right now.
    By default was just going to go with Vuforia but I've heard good things about 8thWall's Unity SDK.

    Has anyone developed using both and can make a recommendation?
  • MergeCube VR transparent background Hi, I have a question - how is it possible to set transparent background to object I am uploading to Miniverse of MergeCube? After upload of object a background is black. For example object: EX6 2BX Thank you for answer, sincerely Kamil Kopecky
  • Target generated model doesn’t work Hello everyone,

    So I've downloaded the "Vuforia Model Targets" sample from the asset store, changed the database and model target with the one that I generated from "Model Target Generator" and it just doesn't work. I've noticed that I'm missing a section at the hierarchy (picture attached).

    -Vuforia Version: 7.5.26

    -Model Target Generator Version: 7.5.20


    Thanks everyone :D
  • Target generated model doesn’t work (Vuforia) Hello everyone,

    So I've downloaded the "Vuforia Model Targets" sample from the asset store, changed the database and model target with the one that I generated from "Model Target Generator" and it just doesn't work. I've noticed that I'm missing a section at the hierarchy (picture attached).

    -Vuforia Version: 7.5.26

    -Model Target Generator Version: 7.5.20


    Thanks everyone :D
  • Facial Recognition Greetings,

    This is the first time I've posted on the forums so I'm not sure if I'm right place.

    Anyway, I'm new to Unity and game dev. Currently, I'm working on a game which would require facial recognition (not detection). The image of the face would have to be captured in real-time through a web camera or phone camera (which I've been able to do through WebCamTexture).

    I've been looking through the forums and other places to see if I could find an API or SDK which could help me do...

    Facial Recognition
  • IPA size is too large Hi, I did a test, create a new empty project, check the vuforia support options, and then packaged into IPA package is installed on the iPhone, has about 80 M, and then I according to the method of optimization of IPA package online, all tried only opt...
  • SteamVR launches instead of Oculus Using Unity 2017.1 personal.

    Hey all.
    I have a computer where I'd been developing VR apps for Vive using SteamVR. I'm onto a different project that uses Oculus. I'm ramping up on Oculus so I started with this quick guide
    https://developer.oculus.com/documentation/unity/latest/concepts/unity-tutorial/

    Further, I imported the Oculus Integration package from the store
    https://assetstore.unity.com/packages/tools/integration/oculus-integration-82022


    I have Oculus...

    SteamVR launches instead of Oculus
  • Can we use ARKIT for commercial purpose ? i want switch from vuforia to arkit is this free for commercial devolopment