I'm trying to use my xbox one controller while debugging with the holographic (remote to device) play mode. Otherwise I will have to make a new build each time I want to test and it's not convenient. I tried pairing the controller with bluetooth on my pc while using play mode but it does not work, while it's working fine on the hololens (if I make a build of course).
How to use SteamVR interaction system with camera prefab? Hello guys,
From what I read, I need to use the player prefab to make use of the interaction system. Is there a way to use it if I started with the camera rig prefab?
Do I just attach a player script to the camera rig and the hand script to the contro...
How does AugmentedImage.unity scene works in ARcore? I was trying to do AugmentedImage in Arcore. Lack of tutorials for that.What I did was created a Augmented Image database with all the custom images I had given.The part I struggle is where I got 20 images.For each image a particluar model should come....
Help with ARkit Hi all,
I want to create a simple arkit app that when I press the screen it place a video where i pressed (a quad with a video player). The next time I press it will move the video to where i pressed. I want the video to be in the air and not on a plan...
As the title say, after having built and transloaded & launch my apk on my oculusGO , I can't see anything but the "made with unity" logo and then unity skybox.
Normaly I should see a go controller, a floor and somes cubes, but nothing.
Have someone encountered that problem already?
Anyone with Poster Calibration success? Out of curiosity has anyone had great success with the Poster Calibration? Mine seems to always be a couple centimeters off and it seems to shift a little while walking around it even if it is locked with an anchor. I was wondering if anyone else had ...
Hololens UDP Client with DatagramSocket and Memory leak Hi,
I'm doing a simple UDPClient for Hololens to show messages sent from a UDP Server.
I'm using DatagramSocket as found on MSDN example and some Forums.
The problem is that when I start reading from the socket, the memory increase and I'm not able to free it.
Stopping the reading the memory remain constant and never decrease. Also using GC.Collect every 2 seconds.
This is the code I'm using
Image Target in ARKIT.How does it work when compared to VUFORIA? I was testing the ARkit1.5 ARImageAnchor scene.I added a code to which when I swipe right the model should turn right.But nothing is happening?It was working in Vuforia the same script.Here the model is anchored to the picture.Swiping wont work?.How to...
Vuforia beginner here. I am currently trying to run my first project (ImageTargets from core samples) in Unity via Play Mode emulation. Basically, it is running but I'm failing in using a webcam. In the Vuforia Inspector, at the "Webcam" section, I have several cameras to choose from. Unfortunately, the most reasonable one does not show up, which in my case is a FullHD USB webcam (Microsoft LifeCam Studio, working without any issues with Skype, AMCap, etc.). Instead, I get "Kinect V2...