Forums

  • Using xbox controller with Holographic Remoting Player Hello,

    I'm trying to use my xbox one controller while debugging with the holographic (remote to device) play mode. Otherwise I will have to make a new build each time I want to test and it's not convenient. I tried pairing the controller with bluetooth on my pc while using play mode but it does not work, while it's working fine on the hololens (if I make a build of course).
  • How to use SteamVR interaction system with camera prefab? Hello guys, From what I read, I need to use the player prefab to make use of the interaction system. Is there a way to use it if I started with the camera rig prefab? Do I just attach a player script to the camera rig and the hand script to the contro...
  • How does AugmentedImage.unity scene works in ARcore? I was trying to do AugmentedImage in Arcore. Lack of tutorials for that.What I did was created a Augmented Image database with all the custom images I had given.The part I struggle is where I got 20 images.For each image a particluar model should come....
  • Why can certain objects be resized, moved, and rotated in Holocene and others cannot? Hello everyone I am very new to c# and mixed reality. I have had a chance to borrow the Holocene from a programmer and started doing basic tutorials. In this tutorial: https://codeholo.com/2018/06/19/twohandmanipulatable-part-2-of-moving-scaling-rota...
  • Why can certain objects be resized, moved, and rotated in HoloLens and others cannot? Hello everyone I am very new to c# and mixed reality. I have had a chance to borrow the Holocene from a programmer and started doing basic tutorials. In this tutorial: https://codeholo.com/2018/06/19/twohandmanipulatable-part-2-of-moving-scaling-rota...
  • Help with ARkit Hi all, I want to create a simple arkit app that when I press the screen it place a video where i pressed (a quad with a video player). The next time I press it will move the video to where i pressed. I want the video to be in the air and not on a plan...
  • Basic file IO with HoloLens Hey guys!


    I am looking for an easy way to read and write unformatted text from and into files.

    The easiest way I could imagine would be a .txt file, accessed by a C# FileStream.


    To create a file, I need the permission to do so, therefore I need an instance of the FileIOPermission.

    When Unity compiles, everything is ok, but when it builds the app, I get the following two errors:


    error CS0234: The type or namespace name 'Permissions' does not exist in the namespace 'System.Security'...

    Basic file IO with HoloLens
  • How to make OVRPlayerController move up in open space? Hi I'm creating a space exploration kind of environment. I want to make the OVRPlayerController move with full freedom like without gravity and flying higher (emulating a jetpack kind of). How can I implement it?
  • OculusGo apk display nothing but skybox Hi folks,

    As the title say, after having built and transloaded & launch my apk on my oculusGO , I can't see anything but the "made with unity" logo and then unity skybox.

    Normaly I should see a go controller, a floor and somes cubes, but nothing.

    Have someone encountered that problem already?

    Thanks!
  • Anyone with Poster Calibration success? Out of curiosity has anyone had great success with the Poster Calibration? Mine seems to always be a couple centimeters off and it seems to shift a little while walking around it even if it is locked with an anchor. I was wondering if anyone else had ...
  • Hololens UDP Client with DatagramSocket and Memory leak Hi,
    I'm doing a simple UDPClient for Hololens to show messages sent from a UDP Server.
    I'm using DatagramSocket as found on MSDN example and some Forums.
    The problem is that when I start reading from the socket, the memory increase and I'm not able to free it.
    Stopping the reading the memory remain constant and never decrease. Also using GC.Collect every 2 seconds.
    This is the code I'm using

    Code (CSharp):
    1. using System.Text;
    2. using TMPro;
    3. using UnityEngine;
    4. using System;
    5. using System.Net;
    6. #if...
    Hololens UDP Client with DatagramSocket and Memory leak
  • Image Target in ARKIT.How does it work when compared to VUFORIA? I was testing the ARkit1.5 ARImageAnchor scene.I added a code to which when I swipe right the model should turn right.But nothing is happening?It was working in Vuforia the same script.Here the model is anchored to the picture.Swiping wont work?.How to...
  • Play Mode: Webcam profile not found, camera missing, ‘Flip Horizontally’ flag won’t work Hi,

    Vuforia beginner here. I am currently trying to run my first project (ImageTargets from core samples) in Unity via Play Mode emulation. Basically, it is running but I'm failing in using a webcam. In the Vuforia Inspector, at the "Webcam" section, I have several cameras to choose from. Unfortunately, the most reasonable one does not show up, which in my case is a FullHD USB webcam (Microsoft LifeCam Studio, working without any issues with Skype, AMCap, etc.). Instead, I get "Kinect V2...

    Play Mode: Webcam profile not found, camera missing, 'Flip Horizontally' flag won't work
  • VR camera + additive scene loading: previous scene doesn’t stay visible When I load a scene in Additive mode (whether asynchronously or synchronously), I expect that the previous scene stays on the screen until the new one is loaded; this is how I understand the additive mode. This works pretty well on a standard monitor.

    However, when using the VR camera, this is not the case in the headset view (while the monitor (mirror) view is still fine). Instead, the behavior is dependent on the underlying platform:

    • Windows Mixed Reality: Total blackout...

    VR camera + additive scene loading: previous scene doesn't stay visible
  • why ARkit plugin is not available now at asset store? where can I download it? Just found that ARKit is not available at asset store now. I am wondering anyone knows where I can download it now and why it is deprecated? https://assetstore.unity.com/packages/essentials/tutorial-projects/unity-arkit-plugin-92515