GPU Frame Timing on IOS/Android 2019 I'm trying to implement Dynamic Resolution Scaling using XRSettings.renderViewportScale to get a smoother framerate on a cardboard-enabled project in Unity 2019.1.0f2.
However, I'm not getting any GPU-Timings.
- XRStats.gpuTimeLastFrame (deprecated, returns 0)
- XRStats.TryGetGPUTimeLastFrame (returns 0)
- FrameTimingManager.GetGpuTimerFrequency (returns 0)
- FrameTimingManager.GetLatestTimings() (returns 0)
- XRDevice.refreshRate (returns screen refresh-rate, not current speed/fps)....
ARkit Object Detecion limitation in unity What type of limitation do ARkit have for unity like:
> Size of object that we detect
> Type of object we detect that have best featuring point, can i detect a golf ball
> Maximum or Minimum Distance from which we can detect the object
ARkit Object Detecion in unity I am doing object detection in unity that creating issue in detection as well as in scanning, so i work on sample scene of ARkit that also not working properly object is moving here and there. It seems to be unstable to me so can anyone please help me ...
Toggle SteamVR for Non-VR builds/testing Hey, does anyone know if there's a way to easily add/remove SteamVR HMD tracking and options? It would help a lot if I could, for example, disable the HMD when I simply want to navigate my level designs on the monitor, or if I could export the game for Non-VR viewing so my teammates without a headset could get an idea. The workflow of making a change, then being forced to get up and put on my headset is pretty annoying and in the end just inefficient.
Oculus Quest / UnityEngine.XR Hi,
I was wondering if we could already develop for Oculus Quest using UnityEngine.XR ? It should be really convenient !
Extending Oculus Go (GearVR) battery life What are ways to extend the battery life of the Oculus Go? It gets drained very rapidly for a simple 360 video scene, and it does not get drained as fast with a native app that does the same thing.
What is unity doing that drains extra battery?
I imported Steam VR 2.0 to the most recent version of Unity and opened up the Interactions_Example scene to check things out. Everything works fine, but I am not getting the model for the hands/gloves at all, and selecting the alien hand models in the Interactions_Example scene makes my controller disappear entirely.
I am using a Windows Mixed Reality device - the Lenovo Explorer. My controller...
Why does Unity not give customer support? A month ago I posted this question in the answer section and never got a response, "Beat Saber crashes and BeatSaber_Unity 2018.2.14fl_3262fB260716 Pops up, any idea whats causing this?" Apparently "The Community" doesn't know the answer, so why hasn't someone at Unity stepped up to answer the question? Do they not know either?