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  • Oculus Quest Shortage Is A Good Sign For VR

    Industry insiders weigh in on the potential impact of the standalone headset. Facebook’s standalone 6DOF headset, Oculus Quest hit retail stores on May 21st, and in just one week after launch, the VR headset was listed as sold out at many U.S. retailers such as Walmart, Amazon and Newegg, suggesting that VR is finally catching on with

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  • Here’s How Apple’s AR Headset Will Likely Be Introduced — And When
    Here’s How Apple’s AR Headset Will Likely Be Introduced — And When

    Apple has been working on an augmented reality headset for years. The company hasn’t explicitly confirmed the project, but between hiring AR hardware-specific personnel, filing numerous AR patents, buying AR startups, naming an AR marketing director, and teasing future steps beyond its ARKit software, iGlasses are effectively an “open secret,” just waiting to be unveiled.

    Of course, no one knows exactly how and when that will happen. Apple’s black box approach to development means that the specifics are still mysterious, so its iGlasses (or Apple Glasses, or whatever they’re ultimately called) could be nearly ready for production — or a year away. Some of the earliest and best-sourced reports established a late 2019/early 2020 timetable for the rollout.

    That suggests that we’re getting close to the official reveal date. It might even come at next week’s WWDC, and I’ve heard whispers that Apple was considering that possibility. As I’ll explain below, however, that would break somewhat with tradition, and it’s best not to get your hopes up for a big reveal right away. Putting the specific timing aside for a moment, here’s how the product is most likely to be introduced.

    Expect a preview well ahead of its public release

    If you think back to every major Apple “new category” introduction over the past dozen years — iPhone, Apple TV, iPad, Apple Watch, and HomePod — their common thread is a substantial gap between initial announcement and actual in-store availability. Specifically:

    iPhone was announced January 9, 2007 and released on June 29, 2007.
    Apple TV was previewed (as iTV) on September 12, 2006 and released March 21, 2007.
    iPad was announced January 27, 2010 and released on April 3, 2010.
    Apple Watch was revealed on September 9, 2014 and released on April 24, 2015.
    HomePod was introduced June 5, 2017 (WWDC) for a promised December 2017 launch, but ultimately released February 9, 2018.

    Apple needs these gaps for several reasons: to win FCC and related regulatory approvals, to finalize manufacturing and marketing plans, and to work out last-minute issues with anything from laggard components to software and distribution channels. Even former Apple CEO Steve Jobs — arguably the strongest proponent of announcements ending with “in stores now” — yielded to these realities for Apple’s first-of-kind product launches, specifically acknowledging the “sneak peek” as a way to avoid leaks that would just happen with regulatory approvals.

    For that reason, you can be certain that there will be an official sneak peek of the new AR product months before it hits stores. That gap will also conveniently give everyone plenty of time to make peace with the first model’s sure-to-be-controversial limitations, such as battery life and pricing.

    Will the preview happen at WWDC?

    One critical question could determine when Apple reveals its AR hardware: Will it be a brand new, standalone computing platform, or just an iPhone accessory?

    If the device is a standalone computing platform, akin to Microsoft’s HoloLens or Magic Leap One, Apple will need to share a ton of new information with developers to get them on board early. In theory, there’s no better place to do that than WWDC. If it’s just an iPhone accessory, the reveal

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  • The VR Job Hub: Funomena, Zerolight & More A varied selection across the UK and US.
  • Nintendo Adds VR Support To Super Smash Bros. Ultimate

    The hit crossover fighting game is the latest to receive Labo VR support. Despite enjoying playing sports myself, I’ll be the first one to admit that I was never fond of watching them on TV. Neither one of my parents regularly “put the game on,” and the only sporting events I ever attended were on

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  • The DeanBeat: The Building Blocks Of Better AR/VR At Augmented World Expo
    The DeanBeat: The Building Blocks Of Better AR/VR At Augmented World Expo

    Most of the tech at the Augmented World Expo 2019 event wasn’t about games. But it was still intriguing for me to see the technologies that are coming together that will lead to the next-generation augmented reality, virtual reality, and mixed reality technologies.

    Some people have given up on these technologies as the path toward the games of the future. But while consumer VR doesn’t have the best adoption curve, it is moving along at the same rate that society adopted color television, said Stephanie Llamas, an analyst at market researcher SuperData Research.

    Above: VR is growing as fast as color TV did.

    That growth rate is a lot slower than what everybody expected, during the past couple of years of overhyped mania. But it is fast enough to enable the basic technology and the companies creating it to survive and continue to the next generation.

    Above: Varjo’s XR-1 headset lets you drive with AR viewing.

    Image Credit: Varjo

    If these technologies can find early adopter markets, the companies may be able to last long enough so that they finally deliver on the promise. At AWE, I was happy to see some of that potential as the show at the Santa Clara Convention Center was bigger than ever. Enterprises are beginning to adopt and embrace these technologies, as I saw with Volvo’s investment in AR/VR headset maker Varjo.

    Above: PTC CEO Jim Heppelmann.

    Image Credit: Dean Takahashi

    I met with Jim Heppelmann, CEO of PTC, the provider of the AR platform Vuforia, at AWE. He said his company’s AR revenues are about 7% of the total, and it’s growing about 90 percent a year, thanks to enterprise AR adoption for things like training and field work. That growth rate is enough to deliver 6% growth per year to the larger corporation, and it is enough to keep investing in AR.

    If big companies like PTC and their big customers in the enterprise carry the torch, then we will see a market for things like Varjo’s amazing XR-1 AR technology, which the company is trying to polish so that an AR headset can be worn while driving a car. The resolution of the headset displays is much better than what is in the market today in the form of Oculus or HTC Vive VR headsets. It has two 12-megapixel cameras that can create images with a resolution of more than 4K per eye.

    An enterprise might pay something like $6,000 for this kind of tech. But you can’t sell it to consumers until it costs $300. It takes a lot of spins of Moore’s Law to get to that lower cost.

    A lot of companies are pivoting right now, leaving the consumer AR and VR markets and moving into enterprise, location-based entertainment, and the health, education, and industrial markets.

    Above: Mojo Vision can create extremely small and dense displays.

    Image Credit: Mojo Vision

    But the pieces of the consumer revolution in AR, VR, and mixed reality are visible today. Varjo could no doubt benefit from the tech I saw in a hotel room with the Mojo Vision crew. Under a

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  • Game Of Thrones VR Experience Now Available Exclusively On Viveport Infinity

    Incredible visuals, lukewarm gameplay. Available today exclusively on HTC’s Viveport Infinity game subscription service, Beyond The Wall places you in the shoes (boots?) of a member of the Night’s Watch, a rag-tag military order tasked with guarding the Seven Kingdoms against the many threats lurking beyond the wall. While the 7-minute experience could have been

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  • VR Pioneers Steam Bundle Offers Big Discounts On Groundbreaking Games
    vr pioneers bundle

    Some of VR’s groundbreaking developers blazing a new trail with early VR releases are providing a lower-priced bundle on Steam.

    The “VR Pioneers” bundle costs around $123.94, or 20 percent off, for a set of incredible games. Normally it would cost more than $150 to get all the games included in this bundle. I-Illusions’ Space Pirate Trainer, Cloudhead’s The Gallery Episodes 1 & 2, Survios’ Raw Data and Sprint Vector and, of course, Owlchemy Lab’s Job Simulator can be purchased together in the VR Pioneers bundle on Steam starting today. If you’ve already got some of these games the 20 percent discount should still apply to the remaining titles. This should allow VR headset owners to more inexpensively complete their libraries if they’ve missed buying a couple of these games over the years.

    For those unfamiliar, Space Pirate Trainer is perhaps the definitive wave shooter of VR’s first generation and a fantastic introductory arcade VR experience alongside Owlchemy’s Job Simulator. Survios Raw Data and Sprint Vector explore the range of single player and multiplayer game modes with an assortment of weapons and ways to navigate through virtual worlds explored. Cloudhead’s The Gallery, finally, is a wonderfully inventive adventure with deep world-building and engaging puzzles.

    If you’re new to VR in 2019 or just looking to catch up on a few missed games, this new bundle looks like a great way to catch up on quality VR software you might’ve missed.

    Facebook just released the Oculus Rift S, HP is launching the Reverb and Valve’s Index headset is due to arrive in the coming weeks to early buyers — all brand new VR headsets on which these games can be played.

    Tagged with: cloudhead, owlchemy, space pirate trainer, Survios, VR Pioneers

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  • Bring Trover Saves The Universe Into AR With This New Snapchat Lens
    Bring Trover Saves The Universe Into AR With This New Snapchat Lens

    There's a new Snapchat filter for Trover Saves the Universe that turns your game case or key art into a talking head and switches out your eyeballs.

    The post Bring Trover Saves The Universe Into AR With This New Snapchat Lens appeared first on UploadVR.

  • Hack Kids In Tokyo Teaches Game Programming Using Nintendo Labo VR
    Hack Kids In Tokyo Teaches Game Programming Using Nintendo Labo VR

    Nintendo is utilizing its Nintendo Labo VR Kit in the Hack Kids in Tokyo special event where parents and children learn to program their own games using Toy-Con Garage VR.

    The post Hack Kids In Tokyo Teaches Game Programming Using Nintendo Labo VR appeared first on UploadVR.

  • Pixel Ripped 1995 Is A Full Sequel To Last Year’s Nostalgia Hit
    Pixel Ripped 1995 Is A Full Sequel To Last Year’s Nostalgia Hit

    Ready for more VR-fuelled gaming nostalgia? A sequel to Pixel Ripped 1989 is on the way, and it’s jumping six years into the future.

    Pixel Ripped 1995 will continue the series’ theme of revisiting beloved gaming eras of the past in VR. In the original game, you played through a fictional game series on virtual recreations of classic consoles. Indie developer ARVORE this time tackles the time in which the original PlayStation was just coming to market and Nintendo transitioned to the N64. It was the dawn of the era of 3D gaming.

    The team is promising “innovative use of classic mechanics, gaming references, secrets and of course, the challenging gameplay of the 90s classics.” There’s no gameplay footage or images to speak of right now but you can expect to grab a virtual gamepad and play along to the latest iteration of the virtual series. We’ll be interested to see what ‘real’ world situations we’re put in, too.

    “Thanks to the success of the first game we are able to dedicate more resources and have a lot more experience to create a game that is an even crazier nostalgic adventure. The setting of 1995 also gives us a lot of great classics to reference and a whole new world to explore,” says Ricardo Justus, Co-Founder of ARVORE said in a prepared statement.

    Pixel Ripped 1995 is due on all major VR platforms. No specifics, but the original arrived on Rift, Vive and PSVR. We’d really love to see a Quest version, just saying.

    Tagged with: Pixel Ripped 1995

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  • Super Smash Bros Ultimate Just Got Switch VR Support
    Super Smash Bros Ultimate Just Got Switch VR Support

    Nintendo just added VR support to another one of its tent pole Switch games – Super Smash Bros Ultimate. Yup, really.

    Update 3.1.0 for the game brings limited support for the Switch’s Labo VR headset. You won’t embody a fighter in first-person, but you will watch and play from the sidelines as if you were really there. When using Labo you can either face off against one other computer player or watch four other CPU players duke it out. Sadly, there’s no support for bigger battles or online play.

    You do get to choose from ‘dozens’ of the game’s stages. You can look around and see areas of each scene you wouldn’t on a traditional display, which is pretty cool. This also technically marks a VR debut for a heck of a lot of game franchises; the chance to see Samus, Solid Snake, Mega Man, Sonic and more in VR is enticing.

    We haven’t tried the support for ourselves but we wouldn’t get too excited. Labo VR is a novel piece of kit, mainly intended for kids to use. But the Switch’s 720p display and limited horsepower hold it back from really bringing lots of content to life. We’ve played Super Mario Odyssey and The Legend of Zelda: Breath of the Wild in the headset, for example, and neither really held up.

    Still, it’s better than nothing. Nintendo seems to be quite willing to throw VR support into its biggest games, which makes us think this won’t be the last we hear from the headset.

    Tagged with: Labo VR, Nintendo Labo VR, Super Smash Bros Ultimate

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  • Five Nights At Freddy’s VR: Help Wanted Takes VR Jump Scares To New Heights

    One of the most prominent horror series in gaming is now available in VR. After nearly five years of sequels, spin-offs, and endless waves of merchandise, Five Nights At Freddy’s has officially made its way to VR with Five Nights at Freddy’s VR: Help Wanted. Available now on major PC VR headsets via SteamVR and

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  • Grab Obduction On PC Via GOG For Free Until June 1
    Grab Obduction On PC Via GOG For Free Until June 1

    You can grab Obduction for free on GOG for PC until June 1. This is the spiritual successor to Myst released by Cyan back in 2016 and it features VR support.

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  • ‘Beyond The Wall’ Is A Game Of Thrones VR Experience, Exclusive To Viveport Infinity
    game of thrones vr

    Game of Thrones is getting an official VR experience. It will be available exclusively through the Viveport store for HTC Vive and Oculus Rift.

    The post ‘Beyond The Wall’ Is A Game Of Thrones VR Experience, Exclusive To Viveport Infinity appeared first on UploadVR.

  • Custom Levels Confirmed For Beat Saber On Oculus Quest

    Tracks made using the official PC Level Editor will be compatible with the standalone release. This past week, Briant Tate, creator of Beat Saber modding group Beast Saber, was able to modify Beat Saber on the Oculus Quest to support custom tracks not included as part of the original song packs. Yesterday, Beat Saber developer

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