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  • CES 2019: Playing Beat Saber On The Pimax 8K Is Pretty Amazing
    pimax controllers ces 2019 headset on table

    One of the most impressive things we saw at CES 2019 is just how much of a difference the FOV and resolution of the Pimax 8K makes for Beat Saber.

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  • Rokid Debuts Project Aurora AR Glasses using Fortnite at CES 2019 Rokid Glass has also seen several improvements.
  • CES 2019: I Got To Hold (But Not Use) The Pimax Knuckles-Like VR Controllers
    pimax controllers knuckles 8k 5k+ ces 2019

    At CES 2019 we got the chance to get our hands on the upcoming Pimax Knuckles-like VR controllers, but only our hands. We didn't actually get to use them!

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  • TPCAST Air is the 2nd Gen Wireless Solution for Enterprise The wireless solution is targeting multi-user industrial and enterprise VR applications.
  • CES 2019: Tpcast Air Wants To Turn Oculus Quest And Go Into Streaming PC VR Headsets
    TPCast Air Oculus Quest go VR Streaming

    TPCast’s second generation wireless VR solution wants to turn Oculus Quest into a streaming PC VR headset.

    TPCast Air was announced at CES 2019 in Las Vegas today. Whereas the Chinese company’s original products made the HTC Vive and other PC VR headsets wireless via streaming, this new device will beam high-end VR content into less powerful standalone headsets.

    The company says it’s starting out with streaming to Oculus Go. Go is a three degrees of freedom (3DOF) headset with one controller, though, so don’t expect to jump up and start streaming Superhot to the $199 kit. The kit supports SteamVR and is focused on enterprise and location-based customers, thus TPCast says this service would be best for “real estate, home decoration/interior design, education, and other industry applications.”

    However, the company’s press release also notes that support for Oculus Quest will be added in the future. Arriving later this year, Quest is another standalone but it has a full 6DOF range of movement thanks to inside-out tracking. Specifically, TPCast says this integration will allow users to freely walk and interact with each other. The company says it could be put to use in VR arcades.

    We know that Quest won’t be able to plug into a PC to double as an Oculus Rift. Oculus did, however, debate offering a streaming solution similar to what TPCast is describing. According to Oculus’ John Carmack, it could turn into an official feature, but ‘no promises’ as of yet.

    TPCast Air is on display on the CES show floor. We’ll look to get you some impressions later this week.

    Tagged with: Oculus Quest, TPCAST, TPCast Air, VR streaming

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  • January’s Oculus Rift Updates Add Even More Social Features The features are being rolled out via Oculus' Public Test Channel.
  • CES 2019: Audi Dreams Of VR In The Backseat Of Every Car

    Holoride technology turns your everyday commute into a location-based VR theme park. It’s only day one of the 2019 Consumer Electronics Show in Las Vegas and already we’ve seen the unveiling of two never-before-seen HTC Vive headsets, as well as new controllers and tracking capabilities for the ultrawide Pimax 8K. It’s Disney, however, that will

    The post CES 2019: Audi Dreams Of VR In The Backseat Of Every Car appeared first on VRScout.

  • Oculus Rift Finally Gets Facebook Livestreaming, Public Homes Today
    Oculus Rift Finally Gets Facebook Livestreaming, Public Homes Today

    Fresh off of the news that the Oculus Rift is getting a $50 price cut, the headsets first platform update arrives today. It packs some long-requested features.

    Chief among them is Facebook Livestreaming. Oculus’ mobile VR headsets, Gear VR and Go, have been able to do this for a while. As of today, though, a ‘Livestream to Facebook’ button will appear on your Dash Menu. Provided your Facebook account is linked up, you can press it to instantly start streaming from Home or inside VR apps. Developers will be able to opt out of livestreaming so don’t expect everything to work out of the box.

    Next up is Public Homes. This is a long-anticipated addition that allows others beyond your friend list to visit the spaces you design in Oculus Home. The feature’s in beta for now but by setting your home to ‘Public’ you’ll allow others to invite themselves in. And, of course, you can go in search of other homes by finding the ‘Places’ tab. Doing so will come up with a roster of available environments.

    Oculus assures that this feature will come with tools to keep you safe. “As host, you have full control over the guest list: you can accept or decline any request to see your place, and you can disable the “Public” option at any time,” the company notes on its announcement blog. “You can also report abusive behavior, mute visitors, and more, from inside the Rift headset.”

    And, as we said up to, you’ll soon be able to get a Rift for $350.

    Tagged with: facebook, livestreaming, oculus rift

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  • Oculus Rift Price Officially Cut Again, Now $349
    Oculus Rift Price Officially Cut Again, Now $349

    Facebook confirmed to UploadVR that the Oculus Rift’s price is being officially cut to $349. The regular price was previously $399. In an email, the company told us the price cut is occurring “across all countries where we currently sell”.

    This brings the price to $150 lower than the HTC Vive (the Rift’s main competitor). It’s also closer to the Windows MR headsets, which sell for as low as $199.

    We noticed the change for the UK & Canada at the weekend, but hadn’t ruled out the possibility of a listing error. We reached out to Facebook and received confirmation this isn’t a sale.

    Of course, this isn’t the first time the Rift’s price has been cut. The headset (with an Xbox controller for input) went on sale in early 2016 for $599, with the Touch controllers launching later that year for $199, making both together $798.

    In March 2017 the headset was reduced to $499 and controllers to $99, making the bundle $598.

    Summer 2017 saw the introduction of the current single box SKU with the headset and controllers for $499, with an introductory sale of $399. The $499 price only lasted for a matter of weeks, however. In October at the Oculus Connect 4 conference the $399 price was made permanent.

    In 2017, the Rift was reduced to $399

    This latest price cut isn’t live for most countries quite yet. Facebook told us the new pricing will roll out “over the next week or so”.

    In November, TechCrunch reported that Facebook was planning a cheaper ‘Rift S’ hardware refresh for this year. If true, this week’s price cut could be the Rift’s final- a last breath of life in the market before being replaced later this year.

    Tagged with: oculus rift

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  • CES 2019: Pimax Showcases Open-Palm Controllers, Hand & Eye-Tracking

    Pimax introduces new functionality to their 5K & 8K headsets. Pimax, the Chinese VR technology company responsible for the first commercially available 4K VR headset, was center-stage at CES this morning presenting the latest production versions of their new Pimax 5K & 8K ultrawide VR headsets alongside their knuckles-style open-palm motion controllers. Ushering in what

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  • Vive Pro Eye: Everything We Know About HTC’s New Headset
    Vive Pro Eye: Everything We Know About HTC’s New Headset

    Vive Cosmos wasn’t the only new VR headset introduced at HTC’s CES press conference this year. The company also debuted Vive Pro Eye, an update to last year’s Vive Pro. As the name suggests, it comes with a key new feature: integrated eye-tracking.

    But what else is new about HTC’s latest? Read on for our full run-down of everything we know about the Vive Pro Eye.

    It’s Pretty Much A Vive Pro… With Eye-Tracking

    We’ll get to Vive Pro Eye’s big new feature in a second. The actual headset, however, seems to be identical to last year’s Pro. Specs on the official site suggest as much: 2880 x 1600 resolution with a 110-degree field of view (FOV) and 90Hz refresh rate. Integrated audio is still in, though the site does list ‘Enhancement of headphone in ergonomics’. We’re trying to find out if that means the headphones are indeed improved over the original Pro. It also still uses SteamVR tracking, unlike Vive Cosmos.

    But Eye-Tracking Has Lots Of Uses

    Eye-tracking may be the only genuinely new thing about Vive Pro Eye, but it’s a big inclusion. It’s a long-anticipated feature for VR and can be used as a form of input. Imagine selecting things on a menu simply using your eyes, or having the direction your pupils are facing replicated on a virtual avatar. Most importantly, though, eye-tracking enables foveated rendering. That means the headset will only fully render the part of a screen it knows you’re looking at. That takes a lot of processing pressure off of the PC that’s powering the VR experience.

    It’s Intended For Enterprise First and Foremost

    Unlike last year, HTC’s wording on who Vive Pro Eye is for was clear. The device was introduced as an enterprise-level device first and foremost. It’s very possible that regular consumers with deep pockets will be able to buy it but, like the original Pro, it’s not a replacement for the first Vive. To that end, HTC is demoing Pro Eye with a range of business applications, like a new car viewing app from Zerolight.

    It’ll Probably Be Very Expensive

    With that in mind we should say this thing is probably going to be expensive. The original Vive Pro started at $799 for the base headset. That price rose to $1,400 for a bundle with controllers and base stations. We don’t know if Pro Eye is going to be replacing the first Pro yet, but either way we’d expect a similar price range.

    It’s Coming Soon

    Vive Pro Eye will be out in Q2 2019. We don’t know the exact date, but we wouldn’t be surprised if we found out during GDC/MWC in March or Vive Day on April 5th. We don’t even know if regular consumers will be able to buy it. Vive Cosmos won’t be out until after Pro Eye’s release.

    Tagged with: eye tracking, foveated rendering, HTC Vive Pro Eye, VR Headset

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  • Vive Cosmos: Everything We Know About HTC’s New Headset
    Vive Cosmos: Everything We Know About HTC’s New Headset

    CES 2019 was a busy one for HTC Vive. It’s biggest announcement was undoubtedly Vive Cosmos, a new PC VR headset. It’s not a sequel to the original Vive, but it is a consumer product unlike the Vive Pro and newly-announced Vive Pro Eye.

    Confused yet?

    Well don’t worry. Below, we’ve rounded up everything we know about Vive Cosmos thus far. The headset’s not due to launch until later in the year, so check back often for the latest updates and more.

    It’s A PC-Based Headset

    Let’s get this out of the way first: Vive Cosmos is not a standalone VR headset. Like the original Vive and Pro models, it connects to a PC. HTC sees this as a new strain of VR device that may entice people that haven’t yet bought a PC VR headset. Expect it to run popular PC VR games like Arizona Sunshine and Superhot VR.

    But It Might Connect To Other Devices Too

    While we know Cosmos will connect to PCs first and foremost, it sounds like other devices can power it too. HTC says this is a headset for home use and, cryptically, on-the-go too. In the announcement trailer above you can see a phone propped next to the headset. We might be able to plug our phones into the kit for a scalable VR experience. The Vive Cosmos website also describes the headset as modular, meaning you’ll be able to customize it. Expect to hear more about this feature in the months ahead.

    It’s Got Inside Out Tracking

    Perhaps the biggest difference between Vive Cosmos and other PC-based Vives is the inside-out tracking. Whereas Vive and Vive Pro use SteamVR’s Lighthouse system, which requires external base stations placed around a room, Cosmos does all of its tracking internally. Four cameras fitted to the headset are able to scan the environment around you and provide six degrees of freedom (6DOF) positional tracking. This will make it much easier to set up VR, though we don’t yet know if the accuracy will stand up to SteamVR.

    The Screen Flips Up

    Look at that! Just flip it up and you’re back in the real world! Wow!

    It’s Got New Controllers And They Look Very Familiar

    Along with base stations, Cosmos also does away with the original Vive controllers. Their replacements look strikingly similar to the new Oculus Quest controllers. There’s a tracking ring that runs over your hand for the headset to see, just like on Quest. We do prefer the snazzy tracking pattern on the Cosmos controllers, though. For the first time ever on Vive hardware, there’s also an analog stick instead of a trackpad. Two face buttons and a dedicated Home button also feature as does a trigger.

    It’s Going To Have Vive’s Best Screen Yet

    HTC isn’t revealing official specs for Vive Cosmos just yet. That said, on the Cosmos website, the company claims it will have its ‘sharpest screen yet’. That suggests that kit could beat even the Vive Pro’s 2160×1200 (1080×1200 per eye) display.

    It’s Powered By A New Platform

    HTC also announced Vive Reality System at

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  • Mobile Notifications in VR Could Soon be a Possibility With Dell Mobile Connect The feature is still a concept at this stage.
  • CES 2019: HTC Vive Pro’s Eye Tracking Is Supplied By Tobii
    CES 2019: HTC Vive Pro’s Eye Tracking Is Supplied By Tobii

    Tobii announced today that it is the supplier of the eye tracking technology for HTC’s new Vive Pro Eye VR headset. HTC announced the Vive Pro Eye durings its special press event yesterday.

    The company highlighted use cases such as more authentic avatars in social VR and gaze based UIs. More importantly however, HTC states it enables foveated rendering.

    Foveated rendering is a process which renders most of the view of a VR headset at lower resolution except for the exact area where the user’s eye is pointed, which is detected with eye tracking. That area in front of the eye — where humans perceive the greatest detail — is rendered at a significantly higher resolution. Foveated rendering is considered crucial for future advancement of VR as it allows for higher resolutions without impossible GPU requirements.

    Tobii first announced it was working with a major VR company in late 2018. It’s now clear that company is HTC. Combined with the company’s partnership with NVIDIA, HTC now has access to the full stack of technologies it needed for foveated rendering.

    The new Vive Pro Eye headset is being shown off at both companys’ booths at CES. We’ll be posting our detailed impressions later this week.

    Tagged with: foveated rendering, HTC Vive Pro Eye, tobii

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  • Oculus Headsets Lineup Explained: Should You Wait For Oculus Quest?
    oculus go oculus rift oculus quest

    Facebook’s line-up of VR headsets is steadily growing. What’s the difference between the Oculus Rift and Oculus Go? What’s the Oculus Quest? Which should you buy? Read on for our rundown of the current Oculus line-up.

    Oculus Rift

    Rift is a positionally tracked VR headset which is powered by your gaming PC. It’s the flagship product of the Oculus lineup. It’s priced at $399 and comes with Touch controllers, which represent your hands in VR.

    The Rift cannot operate without a gaming PC, and won’t work on most laptops. It comes with two USB tracking sensors which must be set up in your room for positional tracking.

    The Rift is mainly used for gaming, but is also useful for social VR and 3D art. Thanks to the extreme power of PC graphics cards, the scope and graphical realism of Rift experiences far exceeds that of the Go or Quest.

    Oculus Go

    Go is a basic 3DoF standalone (all-in-one) headset, priced at $199.

    3DoF means that it has only rotation tracking, not positional. You can rotate your head, but any actual position movements will not be registered. Similarly, the controller (there’s only one) is essentially just a rotational laser pointer. Because of this, the headset can only be properly used when seated stationary.

    Standalone means that the computing hardware and storage are all built inside the headset. Go doesn’t connect to your PC, other than for basic USB file transfers.

    Go is primarily intended for media consumption, such as 360° video of watching Netflix on a virtual screen, and social VR. There are some casual games for the platform, but few major games.

    Oculus Quest

    Quest is an upcoming 6DoF standalone headset, launching in Spring for $399.

    Like Go, it doesn’t connect to a PC- it’s standalone. But unlike Go, it has full scale positional tracking and the Rift’s great Touch controllers. Think of it as a happy medium between the two.

    The headset has 4 onboard cameras which perform inside-out tracking, so there are no sensors to set up or wires.

    Quest is being marketed as a games console, and gaming seems to be the focus of the headset’s launch lineup.

    Which To Get? Wait For Quest?

    Oculus Go and Quest are meant for people who don’t own a high-end PC. If you do own one, the Rift is almost certainly the better choice. You’ll be able to play a wide range of games than Quest, and the graphics in those games will be better.

    If you don’t own a high-end PC, the question of whether to wait for Quest is one of what you can afford. Thanks to its positional tracking and Touch controllers, the Quest will deliver a much more immersive experience than Go. While the $399 price point is double that of Go, we feel that the advantages are more than worth it, especially if you’re a gamer.

    If you only want to try out VR for a low price or mainly want to watch non-interactive content, Go is a great choice. But if you’re interested in full interactivity or gaming- wait for Quest.

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