News

  • How Vancouver’s VR/AR scene will explode in 2019 This guest post has been co-authored by Kate Wilson and Dan Burgar.
  • CES 2019 Preview – Population: One Is A Thrilling VR Battle Royale Shooter
    CES 2019 Preview – Population: One Is A Thrilling VR Battle Royale Shooter

    Population One from Big Box VR is a thrilling and intense VR battle royale shooter that actually innovates in some surprising and intuitive ways.

    The post CES 2019 Preview – Population: One Is A Thrilling VR Battle Royale Shooter appeared first on UploadVR.

  • Rec Room Reaches Over One Million VR Headsets
    Rec Room Reaches Over One Million VR Headsets

    Rec Room is ringing in the new year by celebrating its successes in the old one.

    In a post on its official site, developer Against Gravity revealed its app had been installed on over one million VR headsets by the end of 2018. Rec Room is a social VR platform available on Oculus Rift, HTC Vive, Windows VR and PlayStation VR. It’s free-to-play and completely cross-play, meaning that you can meet up with friends inside other headsets. This figure doesn’t seem to count the same headset with multiple accounts. If that’s the case, this is an impressive feat and deserves a pat on the back. The developer didn’t reveal individual stats for which headsets had seen how many installs.

    Elsewhere, Against Gravity talked a lot about the popularity of player-created rooms, of which there are now over 400,000. Though Rec Room comes with a bunch of developer-made activities, players are free to make their own adventures in these rooms too. And the best rooms saw over 300,000 visits. Players now spend over 40% of time in these user-created environments. You can see some of people’s creations in the video above.

    “It’s inspiring to see how people are using Rec Room to learn how to game dev, design, program, organize a community, create a new talk show or podcast, create art galleries and inventions together, and all the other crazy things you’ve done,” Against Gravity wrote in its post.

    Look out for plenty more announcements from Rec Room in the year to come. There’s a rumor the game is coming to Oculus’ new Quest headset too.

    Tagged with: Against Gravity, rec room

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  • CES 2019: Pimax Displays Knuckles-Like Controller Prototype
    CES 2019: Pimax Displays Knuckles-Like Controller Prototype

    Pimax is showing off its latest VR hardware at CES 2019 with Knuckles-like controllers “designed to free your hand for an open-palm immersive experience.”

    We scheduled an appointment to see Pimax hardware later today but a lack of clarity in the company’s press release leaves open the question of whether these controllers — either the thumbstick or touchpad versions — will actually be shown with hands-on time at CES this year. The release refers to “prototypes on the stand” and the company did not answer a follow-up question from UploadVR seeking clarity.

    Image provided by Pimax showing its hand-strapped controllers with a thumbstick.

    The “8K series VR headsets with brand new Pimax controllers” also come embedded with Leap Motion hand-tracking and 7invensun eye-tracking technology, according to the company. 

    “All the Pimax 5K Plus, 8K, and 5K BE headsets now have Leap Motion’s embedded modules, which feature a 180-degree FoV,” the press release states. “This is a perfect match with Pimax’s 200 degree FoV for a natural user-experience.”

    We recently recommended not buying a Pimax headset until the company fulfills its Kickstarter backer orders, which the company claimed a few days ago would happen by month’s end. We plan on reviewing the Pimax 5K+ this month and we’ll bring you impressions of whatever hardware we end up trying at CES 2019 in Las Vegas.

    Image provided by Pimax showing its controllers with a touchpad.

    For reference, here is a photo of the latest version of the Knuckles controllers Valve Corporation is seeding to developers “in quantity” which include both touchpad and thumbstick.

    Tagged with: controller, pimax, valve

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    The post CES 2019: Pimax Displays Knuckles-Like Controller Prototype appeared first on UploadVR.

  • Pimax to Showcase its 8K Headset and New Controllers at CES 2019 Both prototype designs will be on display.
  • CES 2019: HTC Vive Cosmos Is A ‘Tethered’ VR Headset, Not A Standalone Like Quest
    vive cosmos controllers ces 2019

    After speaking with Dan O'Brien, General Manager at HTC, about the Vive Cosmos, we have a bit more clarity on what it is exactly.

    The post CES 2019: HTC Vive Cosmos Is A ‘Tethered’ VR Headset, Not A Standalone Like Quest appeared first on UploadVR.

  • HTC Vive, Amazon & Mozilla Take VR Web Integration to the Next Level The plan is to make VR and the web even more seamless.
  • Hands-on With HTC Vive Pro Eye at CES 2019 Take a closer look at HTC Vive's new headset.
  • Over 91.6 million PlayStation 4 Units Have Been Sold Worldwide No new update on PlayStation VR sales, however.
  • HTC Vive’s Subscription Service Goes Unlimited With Viveport Infinity Members will get unrestricted access to Viveport's library.
  • CES 2019 Day 0 Roundup: Vive Cosmos, Vive Pro Eye, RTX 2060, VirtualLink Laptops
    CES 2019 Day 0 Roundup: Vive Cosmos, Vive Pro Eye, RTX 2060, VirtualLink Laptops

    Now that the 2019 Consumer Electronics Show (CES) is in full swing it can be tough to keep track of everything. Each day is jam-packed full of announcements and as we get the time to go hands-on with everything we’ve got impressions and news stories coming out extremely quickly.

    As a result, collecting everything in one place is super handy! You can let this article serve as your one-stop shop for links to everything we’ve written about CES 2019 to date. We’ll try to keep it updated within 24 hours of a story posting, but you should check the CES tag or the UploadVR homepage for real-time updates on all current CES stories.

    Day 0: Monday, January 7th

    HTC Vive Cosmos announced: an upcoming HTC PC VR headset with inside-out tracking. Interestingly, it seems to no longer require SteamVR, instead using HTC’s new Vive Reality System. Could also be powered by a HTC phone.

    HTC Pro Eye announced: a refresh of the HTC Vive Pro, now with eye tracking enabling foveated rendering.

    NVIDIA’s CEO claims that 4 million PC VR headsets have been sold

    GeForce RTX 2060 announced: $349 VR-ready GPU. Faster than a GTX 1070 Ti, includes a USB-C VirtualLink port for future VR headsets.

    VirtualLink Laptops announced: RTX GPUs will soon be launching in laptops, and they support the VirtualLink USB-C port for future VR headsets. Asus announce the first VirtualLink laptop.

    Viveport Infinity announced: unlmited access to 500+ VR apps and games with a single subscription.

    Tagged with: CES, ces 2019, HTC Vive Cosmos, HTC Vive Pro Eye, RTX 2060, rtx laptops, VirtualLink

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  • CES 2019: HTC Reveals Vive Cosmos Headset & Vive Reality

    Fresh hardware, a bold new social platform, and Vive Pro eye-tracking are on the way. The 2019 Consumer Electronic Expo is off to an exciting start as HTC Vive debuted not only a new VR headset capable of inside-out tracking, but a new social platform, new subscription service, and new updates to their existing Viveport

    The post CES 2019: HTC Reveals Vive Cosmos Headset & Vive Reality appeared first on VRScout.

  • Vive Reality System Will be Vive Cosmos’ new VR Portal It'll then be expanded to all of HTC Vive's products.
  • CES 2019: Vive Reality System Looks Like HTC’s Big Departure From SteamVR
    CES 2019: Vive Reality System Looks Like HTC’s Big Departure From SteamVR

    HTC had a lot to share at its CES 2019 press conference today. Two new VR headsets, Vive Cosmos and Vive Eye Pro, undoubtedly stole the show. But it may be the announcement of the Vive Reality System that proves the be the most significant in the long run.

    Vive Reality System is a brand new platform that will power Vive Cosmos. On the one hand, it appears to be the new user-interface where players will launch apps and access HTC’s VR storefront, Viveport. But the trailer below also suggests Vive Reality System will incorporate social VR, allowing friends to meet up with personalized avatars.

    We also wanted to rethink how users interact in VR, so we are announcing the VIVE Reality System, a re-imagination of VIVE core software to bring more custom and meaningful VR experiences to our audience. Here’s a glimpse of it in action. #HTCVIVE #HTCVIVEREALITYSYSTEM pic.twitter.com/rnS1CfWEbD

    — HTC VIVE (@htcvive) January 7, 2019

    Perhaps the most important aspect of this news, however, is what it might mean for SteamVR. Until now, HTC Vive headsets have been entirely dependent on Valve’s VR platform. They utilized the company’s Lighthouse tracking and base stations. But, with Cosmos, HTC is introducing its own inside-out tracking system, free from Valve’s existing hardware. This might mean that Vive Reality System is HTC’s first move away from SteamVR on PC.

    HTC has been experimenting with its own VR platforms for some time. In the mobile sector, the company created the Vive Wave platform for use with its Focus standalone headset and third-party devices. It’s possible that Cosmos will end up prioritizing Vive Reality System but also allow access to SteamVR games. Microsoft’s Windows-based VR headsets already do something similar for the Windows Mixed Reality platform. Cosmos will be releasing later this year, so we’ll be able to clean up our many questions then.

    Still, HTC won’t be entirely abandoning SteamVR. The Vive Eye Pro will still require base stations for tracking. Speaking to UploadVR at CES, HTC’s Dan O’Brien said that the company will continue to make products that support Valve’s platform.

    Tagged with: CES, htc, HTC Vive Cosmos, inside-out tracking, SteamVR, Vive Reality System

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  • CES 2019: HTC’s Viveport Subscription Service Will Give Unlimited Access To 500+ VR Apps
    CES 2019: HTC’s Viveport Subscription Service Will Give Unlimited Access To 500+ VR Apps

    HTC revealed a new subscription tier for Viveport. Called Viveport Infinity, the service will give subscribers unlimited access to all content on Viveport.

    The current Viveport subscription only allows for a limited number of titles to be played each month, based on the subscription period.

    The Infinity subscription will be a radical change to the store’s offering, unlocking the entire store’s content. HTC seems to want Viveport to be the Netflix of VR.

    With the newly announced Vive Cosmos headset seemingly dropping Steam as its default store for Viveport, the new subscription could be what HTC needs to keep users on its platform.

    HTC didn’t reveal the pricing of the new service, but said it would be a “low price”. Given the pricing of the existing Viveport, we expect it to cost more than Netflix or Spotify however. But that’s to be expected, given the incredible amount of value this subscription will provide.

    Tagged with: Viveport, viveport infinity

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