News

  • Google Lens Now Recognizes Over 1 Billion Products
    Google Lens Now Recognizes Over 1 Billion Products

    Google Lens, Google’s AI-powered analysis tool, can now recognize over 1 billion products from Google’s retail and price comparison portal, Google Shopping. That’s four times the number of objects Lens covered in October 2017, when it made its debut.

    Aparna Chennapragada, vice president of Google Lens and augmented reality at Google, revealed the tidbit in a retrospective blog post about Google Lens’ milestones.

    “I’ve spent the last decade leading teams that build products which use AI to help people in their daily lives, through Search, Assistant and now Google Lens,” she wrote. “Every waking moment, we rely on our vision to make sense of our surroundings, remember all sorts of information, and explore the world around us … I see the camera opening up a whole new set of opportunities for information discovery and assistance.”

    Products, in this context, refers to product labels. Google Lens leverages an optical character recognition engine — combined with AI systems that recognize different characters, languages, and fonts, plus language and spell-correction models borrowed from Google Search — to match barcodes, QR codes, ISBN numbers, and other alphanumeric identifiers to product listings in Shopping’s enormous catalog.

    “Now, style is even harder to put into words,” Chennapragada explains. “That’s why we think the camera — a visual input — can be powerful here … Lens can show you … useful information like product reviews.”

    That’s not all Google Lens’ computer vision algorithms can recognize, of course.

    The growing list includes furniture, clothing, books, movies, music albums, video games, landmarks, points of interest, notable buildings, Wi-Fi network names and passwords, flowers, pets, video games, beverages, celebrities, and more. Lens reads and prompts you to take action with words in menus and signage, and, when pointed at outfits or home decor, recommends items that are stylistically similar. Moreover, perhaps most useful of all, it can automatically extract phone numbers, dates, and addresses from business cards and add them to your contacts list.

    Google Lens has evolved dramatically over the past year. According to Chennapragada, Lens, which is trained on labeled images fed through Google’s open source TensorFlow machine learning framework, is beginning to recognize objects more reliably thanks to datasets with pictures “that look like they were taken with smartphone cameras.”

    It’s improving in more palpable ways, too.

    Back in May at its I/O keynote, Google took the wraps off of a real-time analysis mode for Lens that superimposes recognition dots over actionable elements in the live camera feed — a feature that launched first on the Pixel 3 and 3 XL. Lens recently came to Google image searches on the web. And more recently, Google brought Lens to iOS through the Google app, and launched a redesigned experience across Android and iOS.

    As for what the future holds in store for Lens, Chennapragada is betting big on AI-driven enhancements.

    “Looking ahead, I believe that we are entering a new phase of computing: an era of the camera, if you will,” she wrote. “It’s all coming together at once — a breathtaking pace of progress in AI and machine learning; cheaper and more powerful hardware thanks to the scale of mobile phones; and billions

    The post Google Lens Now Recognizes Over 1 Billion Products appeared first on UploadVR.

  • Niantic Launches AR Developer Contest With a $1 million Prize Pool Submissions are open until February 2019.
  • Huge’s 2018 Holiday Gift Guide Comes With AR Easter Eggs

    Huge, the Brooklyn based ad agency is using AR to breath new life into traditional print media. Ever find yourself struggling to pick that perfect gift for your friend, a co-worker, or your favorite family member – such as your cat? Sometimes we need some help. That’s when your favorite website or publications annual gift

    The post Huge’s 2018 Holiday Gift Guide Comes With AR Easter Eggs appeared first on VRScout.

  • The VR Job Hub: Apelab, University of Westminster and Resolution Games More VR & AR jobs from around the world.
  • Something for the Weekend: It’s an Oculus ‘Winter Wonderland’ Some cool deals for Oculus Rift and Oculus Go.
  • Big Ben Brought Back To Life Through AR Snapchat Lens

    A new Snapchat Lens helps keep the memory of London’s iconic Big Ben alive during its three year renovation. London’s most iconic clock tower, Big Ben fell silent back in 2017 due to necessary and crucial conservation work that promises to safeguard the clock on a long-term basis. When in operation, Big Ben strikes a

    The post Big Ben Brought Back To Life Through AR Snapchat Lens appeared first on VRScout.

  • PSVR MOBA Dark Eclipse Gets Three New Heroes And Winter Skins
    dark eclipse vr moba psvr sunsoft

    Dark Eclipse, PSVR's free-to-play VR MOBA, just got three brand new heroes and a handful of winter-themed skins for the holidays.

    The post PSVR MOBA Dark Eclipse Gets Three New Heroes And Winter Skins appeared first on UploadVR.

  • Play Slightly Heroes Anywhere With its new Mobile Companion App You can now challenge VR and non-VR players.
  • Dave & Busters Rolls Out New Dragonfrost VR Attraction
    Dave & Busters Rolls Out New Dragonfrost VR Attraction

    Dave & Busters is outfitting its more than 100 locations with a new winter-themed dragon-riding VR attraction from VRstudios.

    Earlier this year Dave & Busters rolled out a Jurassic World VR attraction at all its locations that offered a relatively low cost action-packed journey to the infamous park while wearing an HTC Vive VR headset.

    The content for that attraction came from Los Angeles-based Virtual Reality Company while Bellevue, Washington-based VRstudios provided the “VRcade Attraction Management Platform” for managing and operating the simulators.

    You can now ride a dragon at Dave & Busters.

    With Dragonfrost, VRstudios “pulled together an extended team of top-tier partners” to develop the experience as well for Dave & Busters.

    Players sitting next to one another in the real world “will be seen virtually riding their own dragon hundreds of feet away.” Different flight paths for each dragon means that you could replay the game several times and have a different experience each time.

    Watch out for Ice Hawks in Dragonfrost.

    The winter fairy tale offers a journey “through the magical icy and wondrous land of Dragonfrost while battling orc encampments with goblins, orcs, trolls, plenty of explosives – and even Ice Hawks! The objective is to defeat the Ice Prince and his Army of Ice in order to restore peace and prosperity to the land of Dragonfrost,” according to VRstudios.

    While Dave & Busters hasn’t released numbers to back it up, the Jurassic World attraction saw such a strong launch that Dave & Busters representatives say they will be working to increase capacity for the VR attraction in 2019. We consider the work to be a bright spot in the location-based VR market in the United States where efforts like IMAX VR struggled to find an audience.

    Tagged with: Dave & Buster's, Dragonfrost, VRstudios

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    The post Dave & Busters Rolls Out New Dragonfrost VR Attraction appeared first on UploadVR.

  • Wands Holiday Update Adds HUD & Some Festive Events Just log in over the course of next week.
  • The Tease Continues as Another Video Appears for Harry Potter: Wizards Unite You'll need to grab your broomstick for this one.
  • Beat Saber Holiday Special Livestream: Candy Cane Blades And Christmas Songs
    Beat Saber Holiday Special Livestream: Candy Cane Blades And Christmas Songs

    For today's stream we're playing Beat Saber again but we're going to focus specifically on Christmas songs with our Candy Cane blades!

    The post Beat Saber Holiday Special Livestream: Candy Cane Blades And Christmas Songs appeared first on UploadVR.

  • Kingdom Hearts: VR Experience Has Been Delayed by a Month Still no western launch confirmation yet.
  • Augmented Reality Top 8 of 2018

    As a new communications medium, Augmented Reality (AR) is changing the way we consume and share knowledge and how we express ourselves creatively. This year AR included a range of experiences from contemporary art to currency to close-captioning. As a researcher and designer working with AR for the past 13 years, here are my picks

    The post Augmented Reality Top 8 of 2018 appeared first on VRScout.

  • Playful CEO: PSVR Exclusive Star Child ‘Definitely Not’ Cancelled
    Star Child Hand PSVR PlayStation Not Cancelled

    The mysterious side-scrolling game Star Child is “definitely not” cancelled, according to Playful CEO Paul Bettner.

    The statement comes after some PlayStation 4 owners on Thursday who had pre-ordered the game received a message from the PlayStation Store stating “the publisher has notified us that the game is cancelled.” A tweet posted to the official Star Child Twitter account on Friday provided a status update to the game saying that the “internal projected launch date changed, triggering a cancellation of pre-orders on PSN.”

    Playful is still hard at work on Star Child! Our internal projected launch date changed, triggering a cancellation of pre-orders on PSN, but rest assured the game’s development is alive and well. We can’t wait to share more soon!

    Until then, happy holidays! pic.twitter.com/NTnlb3HUIO

    — Star Child (@starchildgame) December 21, 2018

    Playful is the company behind Lucky’s Tale — a groundbreaking VR platformer which debuted with the Oculus Rift in 2016. They built sequel Super Lucky’s Tale as a more traditional flat-screen platformer for the Xbox One and then  showed Star Child for PlayStation VR. The game is also planned to work outside VR headsets as well, but details are still sparse and we noted that Kynan Pearson, the game’s original director, lists on Twitter and LinkedIn that he left Playful at some point this year. Bettner told UploadVR the game has a new leader and “we owe the world an update.”

    “How our players experience the story of Star Child is so important to us, which is why we’re being so thoughtful about what we say and how we say it,” Bettner told UploadVR. “We’re not quite ready to share more yet, but we’ll make it worthwhile when we do.”

     

    Tagged with: news, paul bettner, playful, PSVR, Star Child

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