News

  • WipEout Omega Collection VR Livestream: Sci-Fi Racing On PSVR
    WipEout Omega Collection VR Livestream: Sci-Fi Racing On PSVR

    For today’s stream we’re diving into some WipEout Omega Collection VR on PSVR. WipEout makes a perfect transition to the immersive realm and shines as a perfect example of how to do a sci-fi racer well on the platform. The speed is incredibly fast, gameplay is smooth, and all of the vehicles handle like a dream. Plus, we’ll do multiplayer on the stream today to really test our racing skills.

    We’ll be playing WipEout VR on PSVR using the DualShock 4 gamepad. We’re starting right around 10:00 AM PT and we’ll aim to last for around an hour or more. We’ll be livestreaming directly to the UploadVR Twitch page where you can interact with us directly and chat among yourselves. Streaming is something we’re going to double down on doing more often very soon so you should get in on the ground floor of our Twitch community early! We’re affiliated now so Twitch emotes are coming soon for subscribers! You can see the full stream archive right here:

    Watch BLAZING FAST VR RACING in WipEout VR! from UploadVR on www.twitch.tv

    You can see our most recent past archived streams over on the UploadVR Twitch archive right here. There’s lots of good stuff there!

    Let us know which games or discussions you want us to livestream next and don’t forget to follow the Twitch channel and sign up for notifications.

    Tagged with: livestream, Wipeout VR

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post WipEout Omega Collection VR Livestream: Sci-Fi Racing On PSVR appeared first on UploadVR.

  • Go on Assignment With BBC News Africa in Congo VR Find it on the free BBC VR app.
  • Seven Things To Do In VR With Your Family This Christmas
    Seven Things To Do In VR With Your Family This Christmas

    The festive season is upon us and, if you’re reading this page, there’s a good chance you’ve got a shiny new VR headset to entertain the relatives with this Christmas. But deciding what to actually do with your VR kit on Christmas day can be a challenge. Never fear; we’re here with seven recommendations for virtual activities for the entire family.

    Have A VR Dance Party With Beat Saber

    Let the kids channel their inner-Jedi and the elders embrace their only cardiovascular exercise for the year with the manic rhythm-based action of Beat Saber (Rift, Vive, PSVR). In this Star Wars-inspired app you wield two wannabe laser swords and slice your way through cubes that arrive to a beat. It’s instantly accessible for anyone and, better yet, comes equipped with a party mode ideal for passing the headset around.

    Alternative Apps: If you want to keep the party going but your arms are getting tired then might we recommend Keep Talking And Nobody Explodes? It’s enormous cooperative fun and available on pretty much every headset.

    Play Pictionary In Tilt Brush

    Okay, we’ll admit we stole this idea from Jimmy Fallon but we’ve played VR Pictionary with the folks before and it always go down well. Take your mandatory, unavoidable family game segment of the day into the third dimension by getting everyone to draw out words using Tilt Brush’s (Rift, Vive) virtual brush. Chances are you’ll still end up drawing things in 2D but the best among us will harness VR to raise the bar.

    Alternative Apps: If you don’t want to go with Tilt Brush on Rift then Oculus Quill offers an artsy alternative, whereas PSVR users can try out CoolPaintrVR.

    Distract The Kids With Astro Bot

    You’ve had your dinner, the mood is mellowing but the kids are still barreling round like a Mento in a bottle of coke. No one can put a stop to their despicable level of enthusiasm, but VR can at least contain it. Astro Bot Rescue Mission (PSVR) is the perfect way to keep them quiet; it’s a Mario-style third-person platformer with the controls they’re used to and minimal setup required. It’s also really, really good.

    Alternative Apps: Both Rift and Vive have a good Astro Bot alternative in Moss, but if you want something that more than one kid can play then the free Playroom VR app on PSVR is a must.

    Take Your Australian Auntie Back Home In Google Earth

    For some reason, nothing drops jaws in VR like seeing the exact place you’re standing in… in VR. Google Earth’s (Rift, Vive) 3D renditions of major cities and towns around the world make it the perfect place to showcase the power of VR. If you want a hidden gem, might I suggest a virtual trip to Rochester Castle in the UK? I’m from there! You can tell everyone watching along that. They’ll be fascinated.

    Alternative Apps: There’s no other virtual tourism app anywhere near on the level of Google Earth but, if you have a Daydream headset, you can also access Google Street

    The post Seven Things To Do In VR With Your Family This Christmas appeared first on UploadVR.

  • Void Racer Is A Surprisingly Solid Wipeout VR-Style Game For Oculus Go
    Void Racer Is A Surprisingly Solid Wipeout VR-Style Game For Oculus Go

    WipEout and F-Zero have established themselves over the years as the premiere sci-fi racing games available. Redout is a good alternative, with some stellar VR support to boot. Overall though, I’d argue that WipEout Omega Collection VR on PSVR amounts to what very well could be the best VR racing game I’ve played to date. It’s just that fast and that good. Now Coplanar Games, a small indie studio, just released their own take on the sci-fi racing genre for Oculus Go in Void Racer and I’ve gotta say it caught me by surprise.

    It’s a simple little game that uses the Oculus Go’s controller for everything. You strap on the headset, boot it up, and hop into a match against a handful of AI bots. You can adjust the difficulty, pick from a few tracks once unlocked, and choose your hover bike. Then you’re all set.

    As you can tell in the trailer above, Void Racer is a very fast game. The Go’s crisp visual clarity and excellent lenses really help make this experience feel smooth, especially as you crane your neck around to marvel at the twisting, turning track that extends upward and all around you. Honestly I’m surprised it runs so well on the Go.

    Steering is achieved by rotating the single Go controller in your hand either left or right. You pull the trigger to speed up, release it to slow down, and click the touch pad to use your item. That’s it. Super simple and intuitive.

    The only major issue with this limited control scheme is that there is no way to drift or initiate a handbrake or sharp turn of any kind (a feature that helps make WipEout VR control so well) so if you hit a curve going too fast then you’ll just have to deal with taking damage from the non-track zone.

    Littering each course are boost pads, gates, and item crystals to nab, as well as obstacles and dark sections that cause damage. Keeping up with your opponents is only half the challenge as dodging everything and staying on track is the actually tough part.

    Void Racer is a solid sci-fi racer for a headset that is surprisingly lacking in this genre. There’s no multiplayer support and not really much of a campaign to speak of, but it’s a solid game to pop on for a few minutes and show to friends and family.

    Void Racer is currently available on the Oculus Store for Go at a price point of $4.99. 

    Tagged with: Coplanar Games, Void Racer, wipeout

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Void Racer Is A Surprisingly Solid Wipeout VR-Style Game For Oculus Go appeared first on UploadVR.

  • PlayStation VR and SteamVR Support Arrives for The Midnight Sanctuary If you already own the standard version then the VR update is free.
  • Fight for Your Right to Eat Pizza in Counter Fight 3 Tricol Co. Ltd. has today launched its latest VR videogame, Counter Fight 3.
  • Facebook Open-Sources its AI Platform DeepFocus to Improve VR Visual Rendering The aim is to make VR even more realistic.
  • First Videos Of Google Daydream 6DOF Controllers In Action Arrive
    First Videos Of Google Daydream 6DOF Controllers In Action Arrive

    A few months back Google announced that it was developing a pair of six degree of freedom (6DOF) controllers to be used with the Lenovo Mirage Solo standalone VR headset. The device, which runs on Google’s Daydream platform, needs to be fitted with a new faceplate that allows for the controllers to be tracked without the need for external sensors. Today, we’ve finally seen those controllers in action for the first time.

    Alex Coulombe of Agile Lens was one of the first to receive a development kit for the new controllers, which are being sent out to studios now. He’s been posting the first videos of the controllers in action on an insightful thread on Twitter, coming away with some key findings.

    If you don’t have the faceplate plugged in, everything is normal. As soon as you plug it in, the controllers just appear (sometimes at the wrong place for a moment). From there you can go about your business naturally like in any desktop #6DoF experience.#VR #Daydream #DevKit pic.twitter.com/e7T66VaQVd

    — Alex Coulombe (@iBrews) December 19, 2018

    Overall, Coulombe seems very happy with the controllers, describing them as “really, really good.” The field of view (FOV) for tracking is apparently “surprisingly wide” and the tracking quality is “on par” with Microsoft’s PC-based Windows VR headsets, which also use inside-out tracking. Coulombe used the controllers across a number of apps, discovering that they imitate Daydream’s standard 3DOF remote in pre-existing apps.

    There are some caveats; Coulombe says the dev kit is battery-intensive and that the controllers cause tracking upsets when obstructing each other.

    When does the tracking fail, you may ask? Primarily anytime the controllers obstruct each other. Not a big problem– few applications I can imagine where you’d really need to cross your hands over each other. Just be mindful.@GoogleARVR #Daydream #6DoF #DevKit pic.twitter.com/xSLXFOfoHh

    — Alex Coulombe (@iBrews) December 20, 2018

    Other than those issues, though, it looks like a promising start for Google’s 6DOF controllers. The company hasn’t yet announced any plans to make them available to consumers, though we’re hoping for that news in the near future. With Oculus Quest fast approaching, we’re looking forward to seeing increased competition in the standalone VR scene.

    Tagged with: google daydream

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post First Videos Of Google Daydream 6DOF Controllers In Action Arrive appeared first on UploadVR.

  • Echo Combat Tips: Beginner’s Guide To The Zero-G VR Shooter
    Echo Combat Tips: Beginner’s Guide To The Zero-G VR Shooter

    Oculus Rift exclusive Echo VR is one of the more interesting VR games out there for its unique usage of hand presence. You can climb or grab practically any object and propel yourself around in zero gravity. I haven’t played too many other games that use zero-g to make themselves as immersive as Echo VR does, but it stands out because you aren’t just using a thumbstick to move around in the game’s world.

    Since Echo Arena (Echo VR’s original title) first came out, I always wanted to play a laser tag variant with the same zero-g VR mechanics present in the existing game. Apparently I wasn’t alone in wishing for one, and Echo Combat (a $9.99 expansion pack to Echo VR, sold on the Oculus Store) is the direct answer to that itch.

    As a new player, how should you go about playing Echo Combat if your primary interest is competing and winning rounds? There are actually a few important mechanics to the game that you need to be aware of if you want to have any hope of annihilating other players.

    Grab Cover

    You can literally grab and/or climb anything in Echo’s environment, making it a viable tactic to grab a nearby surface and pull yourself behind it for cover. Echo Combat can be difficult if inertia gets the best of you when you find yourself out in the line of fire. Instead, always focus on staying near walls, floors, and other surfaces that you can use to quickly propel yourself around.

    Wait For Your Teammates To Spawn

    This is a big one. Respawns happen at various intervals and the last thing you want is your team to drip into the arena, where individual teammates can be picked off one-by-one. When you die and respawn, wait for at least one other teammate to respawn before you pop back onto the field and start shooting again. You can also use the acceleration of your other teammates to move onto the field faster if you launch yourself off of them at full velocity, or vice versa.

    Fission Map Tips

    Fission is a map that should feel a bit reminiscent of Overwatch, where one team is pushing a payload across the map while the other team is trying to defend the checkpoints.

    As attackers:

    When you’re first coming out of the spawn zone, don’t let yourself get pinned down by the opposite team. Rush them as soon as you can and get a foothold on the payload. While you’re moving up, huddle on the payload and use it for cover as you push towards each gate.

    As defenders:

    Try to draw individual enemy players away from the payload. The more time they waste, the better shot you have at winning the match. It’s your objective to keep them stalled, so have at least one teammate sniping from a remote position. Your team should be getting on the payload to push it backwards as well.

    Combustion Map Tips

    Combustion is a king of the hill map, with a central capture point that your team must stay

    The post Echo Combat Tips: Beginner’s Guide To The Zero-G VR Shooter appeared first on UploadVR.

  • Borderlands 2 VR Livestream: Shooting Up Pandora With PS Move
    Borderlands 2 VR Livestream: Shooting Up Pandora With PS Move

    Borderlands 2 VR is now available as a PSVR exclusive for at least five months. For more on the game you can see our list of 10 amazing things to do, tips for new players of the game, and even our full review for the final verdict on what we think of the VR adaptation of the acclaimed shooter. In fact, you can even see us stream over an hour of it previously right here too.

    We’ll be playing Borderlands 2 VR on PSVR using two PS Move controllers, but we can show DualShock 4 gameplay as well if people are interested. We’re starting right around 2:00 PM PT and we’ll aim to last for around an hour or more. We’ll be livestreaming directly to the UploadVR Twitch page where you can interact with us directly and chat among yourselves. Streaming is something we’re going to double down on doing more often very soon so you should get in on the ground floor of our Twitch community early! You can see the full stream embedded right here down below once it’s up:

    Watch Full FAST Movement in BORDERLANS 2 VR ON PSVR With PS Move from UploadVR on www.twitch.tv

    You can see our most recent past archived streams over on the UploadVR Twitch archive right here. There’s lots of good stuff there!

    Let us know which games or discussions you want us to livestream next and don’t forget to follow the Twitch channel and sign up for notifications.

    Tagged with: Borderlands 2, Borderlands 2 VR, Gearbox Software, livestream

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Borderlands 2 VR Livestream: Shooting Up Pandora With PS Move appeared first on UploadVR.

  • Magic Leap’s Latest Experience Is An Interactive Fairy Tale

    Funomena’s latest game lets you plant holographic gardens in your own mixed reality playspace. As with all immersive hardware and platforms, the success (or otherwise) of Magic Leap will hinge on whether it can attract creative developers to make awesome content to bring its technology to life. That’s why it’s so exciting to see people

    The post Magic Leap’s Latest Experience Is An Interactive Fairy Tale appeared first on VRScout.

  • New Dark Eclipse Update Adds More Characters and Player Bonuses to PlayStation VR Title The update is free and available now.
  • Seeking Dawn Gets Laundry List Of Updates As PSVR Port Is Now ‘Playable’ Internally
    Seeking Dawn Gets Laundry List Of Updates As PSVR Port Is Now ‘Playable’ Internally

    Seeking Dawn was one of the most heavily-marketed VR games of the year and even though it didn’t quite live up to expectations, it still delivered a lengthy, feature-filled campaign with full co-op support and one of the most visually striking VR worlds we’ve seen yet. Luckily, Multiverse didn’t stop working on it after it officially launched.

    In addition to releasing a free-to-play version of the game that includes co-op recently, the developers have released a slew of other updates and fixes. Specifically last month a big 2.0 update came out with a new Master Mode that includes weapon upgrades, difficulty adjustments, and three entire brand new zones to explore. There’s also now a buff/debuff feature related to eating food, general balancing, new enemies, and various optimization fixes.

    That 2.0 update is easily one of the largest we’ve seen for a VR game to date post-launch and is a great sign for the developer’s ongoing support.

    On top of this, Multiverse is also making strong progress on next year’s PSVR port for Seeking Dawn. Junior Ferreira, Digital Media Manager for Multiverse, reached out to UploadVR recently with the following update on the PSVR version:

    “Thanks to the hard work from our fantastic dev team, we finally have a new playable Seeking Dawn PSVR demo. At the same time, we are working closely with Sony and trying our best to push out the PSVR version for our players, who have been waiting for it for so long…We are so excited to finally be able to share the progress we’ve made regarding PSVR, and can’t wait to share more with you and our fans.”

    Unfortunately that’s all we know so far, but hopefully the PSVR version will launch with all of these updates included from the start. We’re especially interested in seeing what the control schemes are like in Seeking Dawn given how fluid and robust the options are on PC VR platforms like Rift and Vive. The PS Move controllers, while capable of supporting games like Borderlands 2 VR, are far from ideal.

    Let us know what you think of this news down in the comments below and check out our full review for more details on the game.

    Tagged with: Multiverse, Seeking Dawn

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Seeking Dawn Gets Laundry List Of Updates As PSVR Port Is Now ‘Playable’ Internally appeared first on UploadVR.

  • Scale-1 Portal to Launch Therapy for Dizziness and Balance Disorders at CES 2019 The therapy is through a new application called MoveR.
  • Is Asynchronous SpaceWarp 2.0 Releasing Soon?
    Is Asynchronous SpaceWarp 2.0 Releasing Soon?

    The changelog for the latest update to Oculus Medium mentions the app now supports ASW 2.0. Medium is a VR sculpting tool for the Oculus Rift made by a team at Facebook while Asynchronous SpaceWarp (ASW) is a technology built into the Rift drivers which compensates for low framerates on underpowered PC hardware.

    When you’re not meeting (or near) 90FPS in VR, ASW kicks in automatically. ASW forces the running game/app to render at 45FPS, then generates a synthetic frame in between each real frame extrapolating from image and the headset tracking data for a total of 90FPS. Half the frames are “real” and half are “synthetic”. Whenever your graphics card has enough free resources to achieve 90FPS normally, ASW automatically disengages and you return to true 90FPS.

    Valve added a similar feature for the HTC Vive in SteamVR last month.

    ASW 2.0 was announced at Oculus Connect 5 in late September. It still uses the color information of the frame, but now uses the depth information too (provided by the app if the developer chooses). The new algorithm, powered by this depth information, should offer the same benefits of ASW 1.0 but now with fewer artifacts.

    Oculus did not give a release date nor even a release window for ASW 2.0. We’ve reached out to Facebook for any clarification on the release timeline, but Medium’s changelog simply states Medium “utilizes” the technology and it is not clear precisely what that means. One possibility is that it may simply mean that they now submit a depth buffer, but it might also hint that ASW 2.0 will be releasing soon. We will keep you updated with any further updates related to ASW 2.0.

    Tagged with: asw, asynchronous spacewarp, oculus rift

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Is Asynchronous SpaceWarp 2.0 Releasing Soon? appeared first on UploadVR.