News

  • Ready At Dawn Explains How Echo VR Will Work With Oculus Rift S Inside-Out Tracking
    echo vr oculus rift s

    Echo VR developer Ready at Dawn explained in a short blog post how the game will work with the inside-out tracked Touch controllers on Oculus Rift S.

    The developer also praised the higher resolution display of the Rift S, claiming it makes it “easier to read name tags and help pick out snipers from far away.”

    Inside-Out Controller Tracking

    Whereas the original Rift used external USB sensors for tracking, the Rift S uses five onboard cameras instead.

    The headset tracking works using advanced computer vision algorithms, but the controller tracking operates in a similar way to Rift- the cameras track the infrared LEDs under the plastic of the tracking rings. The difference is that the cameras are on the headset instead of external.

    Like Windows MR headsets, these cameras use wide angle fisheye lenses. But unlike Windows MR headsets, there are a total of five cameras instead of just two. This means that the tracked range extends far beyond your visual field of view, even to the sides, above, and somewhat behind.

    The Problem For Echo VR

    Even with five cameras, there are still situations in which a controller will not be in view of any of them. If you’re facing one direction and extend your hand out in another direction, for example. Or if you reach completely behind your back.

    This is a real problem for Echo VR because the game uses a fairly unique locomotion system based on grabbing and pushing against the environment. You often need to push off a wall directly behind you, or directly behind the headset when looking away from the wall. Echo VR’s highly competitive nature means that if your controllers can’t track these movements, you simply won’t be able to keep up.

    Ready at Dawn’s Solution

    Ready at Dawn stated they are “working closely together with Oculus to bring the highest quality tracking to Echo VR on the Rift S“. The developer explained the solution they’re working on:

    We’re able to use both the in-game context, knowledge about our movement system, and the internal IMU sensors to accurately predict what the player is doing.

    The IMU is the chip within all VR controllers which is composed of a gyroscope and accelerometer. Normally, cameras and IMU work together to determine the controller’s position with sub-mm precision. When not in view of any camera however, the IMU output can still be used.

    RAD’s Lead Programmer, David Neubelt, playing Echo Arena on Rift S

    Based on Ready at Dawn’s description, they are seemingly using the accelerometer to determine how you are pushing or throwing when your hand is out of view. For example, if your hand was grabbed onto a wall behind you when tracked and then a strong acceleration is sensed in that direction, the game can determine that you’re trying to push off that wall.

    We’ll make sure to do a thorough test whenever the patch with this functionality ships, but Ready at Dawn seems optimistic that it will work well.

    Superior IMU

    Ready at Dawn also praised the IMU in the new Touch

    The post Ready At Dawn Explains How Echo VR Will Work With Oculus Rift S Inside-Out Tracking appeared first on UploadVR.

  • Oculus Rift’s Exclusive Spy Thriller ‘Defector’ Is Releasing This Summer
    Oculus Rift’s Exclusive Spy Thriller ‘Defector’ Is Releasing This Summer

    Oculus Rift spy thriller exclusive Defector now has a release window. It is launching this summer, meaning we should see it arrive in the next 2-4 months.

    Defector is an action packed spy game that turns you into a spy like Jason Bourne (or James Bond, if you prefer). Originally announced for 2018, the game was delayed to this year. Now we finally know roughly when it will arrive.

    The game takes place across a variety of locations as you’d expect in a spy adventure. The gameplay is generally linear, but gives you a series of choices throughout. For example, while in an intense gunfight on a plane you have the option to either parachute out and land on another plane, or drive a sports car out the back. As you can tell, the tone here is one of over the top fun.

    We’ve gone hands on with this game a few times now, in early 2018 and then again at Oculus Connect 5. Both times we tried it we were highly impressed, concluding that there’s “nothing quite like it in VR right now.”

    Twisted Pixel previously developed Wilson’s Heart, an incredible VR black & white mystery thriller reminiscent of The Twilight Zone. We gave Wilson’s Heart 9/10 in our review, calling it “a must-play game that elevates narrative, visuals, sound, and gameplay for VR experiences to an entirely new level.”

    Nothing has been said of whether the game will eventually come to the Oculus Quest standalone headset. At Oculus Connect 5 Twisted Pixel were listed as working on a Quest title or port, but the apparent scale and graphical fidelity of Defector might make it unlikely this title comes to Quest. Standalone headsets are significantly less powerful than a gaming PC.

    Defector is slated to last around 8 hours, the same length as Wilson’s Heart. As with all Rift games, it’ll work on both the original Rift and the new Rift S. If you have a different PC VR headset you might be able to play it using the Revive hack.

    We’ll bring you a full review of Defector when it comes out this summer.

    Tagged with: Defector, oculus rift s, oculus store, Oculus Studios, twisted pixel

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Oculus Rift’s Exclusive Spy Thriller ‘Defector’ Is Releasing This Summer appeared first on UploadVR.

  • The Venture Reality Fund’s 2019 VR Landscape Highlights 550+ Companies Generating Revenue The outlook is positive for many businesses.
  • Fade Out Is A Violence-Free VR Escape Room For HTC Vive
    Fade Out Is A Violence-Free VR Escape Room For HTC Vive

    Fade Out is a puzzle-filled and violence-free VR escape room coming very soon to SteamVR with official support for HTC Vive.

    The post Fade Out Is A Violence-Free VR Escape Room For HTC Vive appeared first on UploadVR.

  • Table of Tales: The Crooked Crown Review – Not Playing Around
    Table of Tales: The Crooked Crown Review – Not Playing Around

    Table of Tales is a charming tabletop-themed RPG for PSVR focused on tactical gameplay with multiple branching paths. Read our review to see what we think!

    The post Table of Tales: The Crooked Crown Review – Not Playing Around appeared first on UploadVR.

  • Rec Room On Oculus Quest Exceeds Expectations For Standalone Social VR
    Rec Room On Oculus Quest Exceeds Expectations For Standalone Social VR

    Rec Room is one of the most popular VR apps and after trying the Quest version ourselves its debut on the new headset is poised to be excellent.

    The post Rec Room On Oculus Quest Exceeds Expectations For Standalone Social VR appeared first on UploadVR.

  • I Stopped Playing Red Dead Redemption 2 Because Of VR
    I Stopped Playing Red Dead Redemption 2 Because Of VR

    Early into my Red Dead Redemption 2 career, I happened upon a woman caught beneath her horse. Not yet having established if I would play saint or sinner, I did the decent thing and helped her to her feet. She then asked if I could give her a ride back home, and I was only too happy to oblige. But, instead of showing her to my horse and trotting off, I accidentally pressed the L2 button. In Red Dead-speak, this lets you focus on the given character. If you’re holding a weapon, it also means pointing it squarely in the middle of their chest. Needless to say, she took off pretty fast.

    This is just one of many hiccups I’ve had stumbling through Rockstar’s latest magnum opus. Accidental shoulder brushes have turned into deadly fist fights, badly-timed mounts have had me steal a cart instead of jump on my own horse. One time I meant to give a friendly hello to the local Sheriff and ended up punching him in the face. This senseless anarchy is perhaps an unavoidable side-effect of the game’s numerous systems, each impressive in their own right, colliding all at once. For all of its touted triumphs, Red Dead 2 is an inherently clumsy game, one that isn’t as understanding and patient as the slapstick mishaps of the GTA franchise. It’s like being given clown shoes and then being told to run a marathon in them.

    So, after about 10 hours or so in, I’m calling it quits. That is until VR support gets here.

    No, I don’t have any insider-info about Red Dead Redemption 2 VR (though HTC once said Rockstar wasn’t done with the tech). I’m fully prepared to just not play it should support fail to materialize in the years to come. But so many of the game’s issues could be remedied by headset support and so many of its best features could be enhanced by it, that I don’t want to risk playing the full thing in case it ever happens.

    Controls

    Let’s start with those controls. I hadn’t fully appreciated just how far VR user interfaces have come in the past three years until I was forced to tangle with Red Dead’s troubled systems. Everything in Red Dead 2 requires context and the control scheme completely changes depending on that. It’s frankly impossible to memorize every input across the entire game, making player administration a constant, immersion-ruining necessity.

    VR could untie many of those knots. If I wanted to, say, brush my horse to clean it, I could just grab a brush from my inventory and do it physically. If I wanted to feed him, I could do the same with a snack. I wouldn’t need to constantly be glancing at the button mapping in a bottom corner of the screen to know which button to hold and then which to press after. Perhaps, more importantly, I feel like these would be more intimate and meaningful affairs in VR. The same goes for those accidental hold-ups; if

    The post I Stopped Playing Red Dead Redemption 2 Because Of VR appeared first on UploadVR.

  • Former Activision and THQ Veteran’s to Release WWII FPS Winter Fury: Longest Road in May It will be compatible with HTC Vive and Oculus Rift.
  • LensPen Cleaning Tool Helps Make Sure Your VR Lenses Stay Clear
    LensPen Cleaning Tool Helps Make Sure Your VR Lenses Stay Clear

    LensPen is a company that creates elegant solutions designed to remove blemishes from AR and VR headsets without causing damage.

    The post LensPen Cleaning Tool Helps Make Sure Your VR Lenses Stay Clear appeared first on UploadVR.

  • 2019 VRCORE Awards Open Submissions The deadline is the end of August.
  • Take a Trip in the Tardis as Doctor Who: The Runaway Appears on VR Headsets Get those sonic screwdrivers at the ready.
  • Rec Room On Oculus Quest Won’t Have All Activities At Launch
    rec room quest

    Popular social VR gaming platform Rec Room is coming to the Oculus Quest standalone headset, but not all of the platform’s activities will be available at launch.

    Rec Room is cross-platform across PC VR, desktop, PSVR and Quest. Quest players, however, won’t be able to play all activities to start. The Oculus Quest is significantly less powerful than a gaming PC, so developers need to put in large amounts of time and effort to port content.

    Quest does support the new enhanced lighting model. In fact, the developers say this was specifically developed with Quest in mind.

    What Will Be Available

    Your Dorm Room and the Rec Center (the home space and social hub area) will be fully available on Quest.

    In terms of activities, Paintball (one of the platform’s flagship activities), Charades, Dodgeball, and Paddleball will all be available.

    You can also use the Maker Room and any player rooms built on the Maker Room. According to Against Gravity, this makes up 75 percent of player-created rooms in Rec Room.

    What Won’t Be Available

    The battle royale game-mode, Rec Royale, will not be available on Quest. Against Gravity said this will “probably be the hardest due to the size of the map and the number of assets and geo we would need to do an art pass on.”

    Ironically, quests won’t be available on Quest either. Quests are, as the name suggests, co-op missions where your group of players attempt to battle through enemies to gather loot, complete tasks, and then defeat a final boss. The developers stated that Golden Trophy and Jumbotron will both arrive “shortly after launch.”

    Activities like Laser Tag, Disc Golf, Bowling, Soccer, and Capture Point won’t be available either.

    Against Gravity said most activities will eventually arrive in future updates.

    Tagged with: Oculus Quest, rec room

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Rec Room On Oculus Quest Won’t Have All Activities At Launch appeared first on UploadVR.

  • Oculus’ Final #QuestCountdown Highlights Several Post-Launch Games

    Creative gardening, collaborative theatre, and cross-platform multiplayer confirmed. We’re less than a week away from the long-awaited release of the Oculus Quest standalone VR headset and with over 50 launch titles already confirmed, it appears as though we’ll have plenty of content to look forward to this coming Tuesday. Of course, this just the tip

    The post Oculus’ Final #QuestCountdown Highlights Several Post-Launch Games appeared first on VRScout.

  • Oculus Quest Livestream: Wireless Roomscale VR Games
    Oculus Quest Livestream: Wireless Roomscale VR Games

    Join us for another Oculus Quest livestream where we check out a bunch of upcoming roomscale VR games that are coming to the wireless standalone device.

    The post Oculus Quest Livestream: Wireless Roomscale VR Games appeared first on UploadVR.

  • Follia: Dear Father Is A Disturbingly Gory Upcoming VR Survival Horror Game
    Follia: Dear Father Is A Disturbingly Gory Upcoming VR Survival Horror Game

    Follia: Dear Father is a stealth survival horror game from Real Game Machine that's filled to the brim with gore and blood.

    The post Follia: Dear Father Is A Disturbingly Gory Upcoming VR Survival Horror Game appeared first on UploadVR.