• Stealth Experience Shadow Uprising Out Now Be that deadly ninja you always wanted to be.
  • OLED Breakthrough Could Lead To Longer Battery Life Standalone VR
    OLED Breakthrough Could Lead To Longer Battery Life Standalone VR

    Researchers from the University of Cambridge (UK) and Jilin University (China) published a new paper the journal Nature describing their apparent breakthrough in the efficiency of red OLED subpixels.

    The technique involves using “radicals” – semiconducting molecules with unpaired electrons. According to the paper, a quantum physics property of these radicals (their ‘spin’) causes them to form an electronic state which allows them to avoid a typical quantum mechanical limitation which previously limited OLED efficiency. The result is near perfect efficiency.

    Breakthroughs in display technology efficacy are important for standalone VR because the highest energy draining component in such as headset is the display panel(s). When transmitting data (such as downloading an app or using social VR) the WiFi chip will be in second place, but the margin is still wide.

    Display panels use red, green, and blue subpixels to create the range of colors they can display. The researchers here only managed to get this technique working for red OLEDs so far, and specifically mention that it is unlikely to work for blue. Green is not mentioned. Future research will likely try to find a way to replicate the effect in green and then blue.

    Another promising future technology which could bring even greater reductions in panel power consumption is of course microLED. MicroLED is a display technology distinct from LCD or OLED which could offer up to 50 percent lower power consumption than OLED. Facebook, Samsung, Sony, Apple and others are investing in microLED research, but none have yet come up with a way to affordably manufacture them.

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  • December’s Oculus Rift Updates Include a Dash Keyboard and Improved Wishlists Plus there are some festive decorations to style your VR home with.
  • Beat Saber Bests PSVR November Charts, Deracine Disappears
    Beat Saber Bests PSVR November Charts, Deracine Disappears

    A little game called Beat Saber finally reached PSVR fans in mid-November and proved to be something of a hit. It’s no surprise, then, to learn that it was the best-selling PSVR game on the PS Store last month.

    Beat Games’ rhythm action title topped both the US and EU lists for last month, dethroning October’s equally-popular new release, Astro Bot Rescue Mission, which fell to the sixth spot in the US and second in the EU. Unlike Astro Bot, though, Beat Saber was only made available via the PlayStation Store; there was no physical version of the game on store shelves.

    Perhaps the bigger story here, though, the complete absence of From Software’s PSVR exclusive, Deracine, on the list. We loved the game, which was directed by Dark Souls creator Hidetaka Miyazaki, but we noted in our review that it definitely wouldn’t be for everyone. That certainly seems to be the case; the game launched at the start of the month so had a few weeks headstart on later releases that have sold better.

    Another big omission? Enhance Games’ Tetris Effect, which was met with critical acclaim at release. That said, VR support was only optional there so the game likely would have featured in the wider and much more competitive PS4 category had it ranked. Oh, and no sign of the excellent Transpose either. Sad face.

    Other than that, both lists are populated with the usual mainstays like Job Simulator, Superhot and PlayStation VR Worlds. To be fair, November’s Black Friday event brought with it a hefty PSVR sale so there would have been a lot of people looking to pick up the essentials. We’re hoping December’s list will be given a shake-up with this week’s launch of Borderlands 2 VR.

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  • Beat Saber Teases ‘Christmas Gifts’ Coming To All Platforms ‘Earlier Than You Think’
    Beat Saber Teases ‘Christmas Gifts’ Coming To All Platforms ‘Earlier Than You Think’

    Planning on catch up with some missed VR games over the Christmas break? Bad news; there’s more Beat Saber to play instead.

    Beat Games yesterday teased that it has some ‘Christmas gifts’ on the way to the ever-popular rhythm action game, which will arrive ‘earlier than you might think’. No word on exactly what these gifts are but the studio does say they’ll be available on all platforms, and not just debuting on PSVR or PC VR.

    🎁 Shh… Christmas gifts are coming to Beat Saber earlier that you might think. #staytuned

    — Beat Saber (@BeatSaber) December 13, 2018

    The smart money is on these being some new tracks to dig into, perhaps with a festive theme. No doubt a lot of VR fans are going to be showing relatives Beat Saber this Christmas so it’s a good opportunity to give them a reason to dive back in.

    Given that these features are coming to all platforms you can probably rule out long awaited PC-exclusive features like the track editor and multiplayer support. Those are still coming but we wouldn’t expect them until sometime in 2019 at this point. We also wouldn’t expect any surprise ports to Oculus Go or other platforms.

    Whatever it is we’d guess the news will be revealed in a matter of days.

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  • A Fisherman’s Tale Gets Cool 360 Intro As Final Release Date Confirmed
    A Fisherman’s Tale Gets Cool 360 Intro As Final Release Date Confirmed

    It may be one of our most anticipated VR titles of 2019, but Innerspace’s A Fisherman’s Tale is a hard game to explain. Thankfully, this effective new 360 degree trailer does it for us.

    The video, dubbed ‘The Storm’, arrives via co-producer Arte as publisher Vertigo Games confirms a January 22nd launch date for the experience. This offers just a taste of the larger experience, taking footage from the prologue and scenes that separate the game’s main levels. Fair warning; much of this story is delivered within the game itself and it might be best to save the discovery for then (it’s not that much longer to wait!).

    You can watch the trailer in VR by jumping into the YouTube app on the broad range of compatible devices like Daydream, Oculus Go and PSVR.

    We recently went hands-on with A Fisherman’s Tale for the second time and came up with a list of reasons as to why it’s one of the VR games we’re most excited about in the new year.

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  • Launch Date Confirmed for A Fisherman’s Tale, New 360 Video & Screenshots Released The puppet puzzler is due out next month.
  • Titanic VR Developer VR Education Release Learning Platform ENGAGE Nokia has already begun using the ENGAGE platform for training and educational purposes.
  • SoulKeeper VR’s Stunning 2.0 Trailer Looks Like A Skyrim Made For VR
    SoulKeeper VR’s Stunning 2.0 Trailer Looks Like A Skyrim Made For VR

    Back in May, we reported that SoulKeeper VR developer HELM Systems was working on a ‘very different’ version of its fantasy RPG that would release as an ‘Early Access 2.0’ build. The studio then went back to radio silence but, this week, it’s finally ready to show us what that really means.

    HELM just launched the below trailer for The SoulKeeper VR 2.0 and it’s a pretty impressive sight. The game retains the impressive visuals that we first praised it for back in 2017 but there’s now a new open world to discover. Simply put it looks like a Skyrim game that’s actually made for VR, complete with dungeons to explore, NPCs to interact with and what looks like a lot of river traversal.

    Dare we say it looks like an entirely new game.

    We’ll have to wait to see how deep these changes really go, though. HELM is promising a beta testing period next year and weekly Twitch streams to showcase progress beginning next month. A real date for the update has not yet been revealed.

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  • Until Dawn Dev Supermassive Returns To VR With The Experimental Shattered State
    Until Dawn Dev Supermassive Returns To VR With The Experimental Shattered State

    Supermassive Games is bookending the year in VR in much better form than it started. The Until Dawn developer’s first two games of 2018, PSVR’s The Inpatient and Bravo Team, have all but been forgotten following an unexpectedly lukewarm reception that led the team to vow it will do better in the future. Rest assured; Shattered State is better.

    Launching today, Shattered State is the result of Supermassive’s first VR collaboration outside of Sony, this time appearing exclusively on Google’s Daydream platform. If you’ve been following Daydream’s exclusive output over the past few years you’ll know Google has been favoring more experimental VR experiences like So Let Us Melt to showcase its mobile ecosystem. Shattered State is very much a continuation of that trend; it’s a political thriller in which you’re not on the frontlines of conflict but instead behind a desk, calling the shots.

    “This was an opportunity to take some of the learnings we got from The Inpatient in terms of VR storytelling, an opportunity to go into a new genre in terms of a political thriller, and the market’s very different,” Supermassive’s Simon Harris says of how the experience came to be. “When we’re building stuff for PlayStation VR, the PlayStation VR consumer has certain expectations. With something like Daydream, because it’s much more about people trying VR for the first time, there’s experimenting with new experiences. There’s a lot of things that are less ‘gamey’ for that sort of audience, so it was that perfect match.”

    Shattered State is definitely less game, more choose your own adventure. Lasting about 40 minutes as one ‘play through’ but reaching much further thanks to the developer’s staple multi-choice formula, the game is like a distillation of everything that Supermassive is best known for squeezed into something around the length of a TV episode. Set in the wake of the creation of a new country, already uneasy tensions accelerate at an alarming pace as you try to put a stop to what’s looking increasingly like a coup. That means lots of important people with important jobs shouting various options at you, usually conflicting with a colleague and leaving you with the consequences.

    We’ll have a full review for you in the near future but I was really struck by what Supermassive was trying to do here; create a VR experience the likes of which you genuinely won’t have seen in traditional gaming before. There’s an admirable element of stagecraft to the way in which characters bounce off of each other, stare you down and enter and exit scenes.

    “VR has a completely different storytelling experience; you are present but, in the case of Shattered State, you don’t have a voice,” the team’s Steve Goss tells me. “So rather than being a character it’s more of a role that you fulfill. I think that was one of our big impulses, trying to find a really interesting role that a lot of people identify with.”

    Indeed, Shattered State apes the hyper-serious, somewhat hamfisted and brooding atmosphere of shows

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  • Supermassive Games Launch Daydream Exclusive Shattered State VR innovators Supermassive Games move from PlayStation VR to mobile headsets.
  • IMAX VR Is Dead
    IMAX VR Is Dead

    A regulatory filing confirms what’s been clear for some time — the IMAX VR experiment is over.

    We first set eyes on IMAX VR’s efforts early last year with its well-equipped pods featuring HTC Vives and an early StarVR prototype we noted lacked the smoothness expected from a paid VR experience.

    The location was also separated from a theater multiplex so it was unlikely to get much foot traffic — an odd choice for the premiere location of the IMAX brand of VR arcades. We’ve reported on earlier closures, but this latest filing is the nail in the coffin for IMAX VR.

    From the filing:

    In connection with the Company’s previously-announced strategic review of its virtual reality pilot initiative, the Company has decided to close its remaining VR locations and write-off certain VR content investments.

    Many of the virtual worlds IMAX VR embraced for selling tickets were readily available on home VR systems. Other types of location-based VR, like The VOID and Dreamscape Immersive, however, have roll-outs planned heading into 2019 for a caliber of immersion that is unattainable at home. Some of those locations are in the highest foot traffic areas on the planet with brands like Ghostbusters or Star Wars offering exclusive experiences meant to draw people in — so we will be curious to see how those perform over time.

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  • Borderlands 2 VR Livestream: Looting And Shooting Across Pandora
    Borderlands 2 VR Livestream: Looting And Shooting Across Pandora

    Borderlands 2 VR officially releases on PSVR tomorrow, December 14th, but you can read our full review of the game already right here. It’s a decent port of a great game that retains much of what makes the original so special, but it’s missing a few key things such as the great DLC, co-op support, and Aim controller support. Either way we enjoyed it and are excited to show it off today via livestream!

    We’ll be playing Borderlands 2 VR on PSVR using two PS Move controllers, but we can show DualShock 4 gameplay as well if people are interested. We’re starting right around 2:45 PM PT and we’ll aim to last for around an hour or more. We’ll be livestreaming directly to the UploadVR Twitch page where you can interact with us directly and chat among yourselves. Streaming is something we’re going to double down on doing more often very soon so you should get in on the ground floor of our Twitch community early! You can see the full stream embedded right here down below once it’s up:

    Watch BORDERLANDS 2 VR!! Pre-Launch Livestream Action from UploadVR on

    You can see our most recent past archived streams over on the UploadVR Twitch archive right here. There’s lots of good stuff there!

    Let us know which games or discussions you want us to livestream next and don’t forget to follow the Twitch channel and sign up for notifications.

    Tagged with: Borderlands 2, Borderlands 2 VR, Gearbox Software

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  • The Best Oculus Go Apps For A Memorable Holiday Weekend

    Make the most of this year’s festivities with the most convenient VR headset on the market. This year’s holiday festivities are just around the corner, which means so is the inevitable chaos of family gatherings, stressful last-minute shopping, and the seemingly endless amounts of cooking and baking. In all the holiday commotion, one can often

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  • Build Your own VR Ride as RollerCoaster Tycoon Joyride Arrives on PlayStation VR Do more than just ride rollercoasters in Atari's latest title.