• Test Your Puzzle-Solving Skills In This AR Escape Room

    Stepping through into another dimension is easy, but can you get out in time? It’s always interesting to see what types of games become popular as a relativaly new platform continues to expand. And it’s often not what you’d expect. Even as AAA graphics and high-speed Internet access on smart devices became ubiquitous, it was

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  • 10 Great Apps & Games You Can Sideload Onto Your Oculus Go
    10 Great Apps & Games You Can Sideload Onto Your Oculus Go

    IMPORTANT DISCLAIMER: sideloaded apps are by definition not vetted by Oculus. You install them “at your own risk”, as they could affect the security or stability of your headset.

    There are 3 different types of apps/games you can sideload to your Go:

    VR Apps: these are VR apps just like you’d download on the store, except either the developer didn’t want to put it on the store or Oculus rejected it.


    Android TV Apps: these are media apps or simple games made for TVs. They will be displayed in the app list on the virtual screen in Oculus TV.


    Android Phone Apps: these are regular Android apps meant for phones. You may have some input problems with them as they were designed for touchscreens. To see these apps in your Go, you’ll need TvAppRepo (listed below).


    To learn how to sideload apps, follow our step-by-step guide: How To Sideload Apps And Games On Oculus Go

    Here are our favorite sideloadable Go apps of all 3 kinds:

    Netflix (Android)

    The Oculus Store has a great Netflix app to let you watch all the company’s shows on a virtual screen. But this app is based off the TV build of Netflix, and that’s missing one important feature: downloads. Televisions don’t tend to have much storage, so this feature wasn’t needed. But your Go has gigabytes of storage just waiting for your favorite movies & TV shows.

    Download Netflix Android app from APKMirror

    Quake (VR)

    First released in 1996, Quake is one of the most important first person shooter (FPS) games in the history of the genre. Quake was a huge leap forward, introducing new locomotion concepts such bunny hopping, strafe jumping, and rocket jumping.

    Over 20 years later, you can play the entire game on your standalone VR headset. However, keep in mind that Quake’s fast pace will defeat all but the strongest of stomachs. If you get VR sick at all, avoid this title.

    Fun fact: Quake’s lead programmers were John Carmack (Oculus CTO) and Michael Abrash (Oculus Chief Scientist). This makes Quake a perfect match for Oculus Go, the headset which was Carmack’s pet project.

    Download QuakeGVR from GitHub

    TvAppRepo (Android TV)

    At the top of the article we’ve listed the 3 different types of apps you can sideload on your Go. However, to be able to actually launch any of the regular Android phone apps, you’ll need TvAppRepo.

    This is a useful app which allows you to generate Android TV shortcuts for these apps, and thus view them from Oculus TV. It also has a list of Android TV apps which you can download.

    If you’re having trouble with this app at any time, hit the back button on your controller as this usually fixes the issue.

    Download TVAppRepo from GitHub

    Amazon Prime Video (Android)

    Netflix’s biggest competitor, Prime Video, is also available on the Go through sideloading. If you’re a Prime member this will give you access to thousands of movies & TV shows at no cost, and the ability to rent or purchase thousands more.

    Just like the Netflix Android app, Prime Video allows you to download videos for

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  • Unity 2018.3 Arrives, Adding new Prefab workflows & Haptics APIs for VR Controllers Or you can even sign up to the Unity 2019.1a alpha.
  • Review: Borderlands 2 VR Gearbox Software finally makes its VR debut, and it’s a blastingly good time.
  • Borderlands 2 VR Review: Loot And Shoot Like Never Before
    Borderlands 2 VR Review: Loot And Shoot Like Never Before

    The original Borderlands 2 is a hallmark shooter in the game industry. Not only did it help popularize the idea of “looter shooters” like Destiny, Warframe, and even Gunheart or From Other Suns by adapting Diablo-style gameplay to a an action shooter setting, but it still stands, over six years later, as one of the funniest games ever made. Gearbox’s writing here is rivaled perhaps only by Valve’s Portal series and it establishes an addictive gameplay loop of killing enemies, watching loot explode out of their bodies like confetti, and doing tons of amazing things over and over again for dozens of hours.

    Now, Gearbox and 2K Games are back to try and replicate that magic once again (for a third time if you count the existing Handsome Collection on PS4 and Xbox One) with Borderlands 2 VR. They’ve crammed the entire base game onto PSVR from top to bottom (mostly) with a few tweaks along the way to make it feel a little bit fresh. The results are mostly positive.

    In Borderlands 2 VR you take on the role of one of four Vault Hunters, sent to the lawless and ravaged world of Pandora to track down ancient, valuable treasure. Upon your arrival your plans are derailed by the twisted and deranged Handsome Jack, forcing you to go on a conquest across Pandora to fight off his minions, loot hundreds (perhaps even thousands) of guns, and take the fight to him in an absolutely ludicrous and wacky adventure.

    What makes Borderlands 2 VR so special is its loot randomization. Each time you kill an enemy or open a loot container like a chest the game randomly decides what to give you. It might be a shotgun, or an assault rifle, or revolver, or something else and all of its stats like damage, fire rate, accuracy, and clip size are randomly picked. Then there are alternate effects like elemental damage (flame and electric for example), blowing up when you reload, exploding bullets, scopes, and more. Put all of that in a blender with a dash of unique designs and styles and it’s easy to understand how they arrived at the number “87 bazillion guns.”

    To be clear though, Borderlands 2 VR does not include any multiplayer at all. Despite the fact that the entire series has always been predicated off of rampant and chaotic cooperative fun, it’s entirely absent from this version of the game. Not only that, but none of the post-launch DLC (of which there was a lot) is included either. And finally, even though it seems like an obvious fit in the same vein as DOOM VFR, Farpoint, and Firewall Zero Hour, Borderlands 2 VR on PSVR does not support the PS Aim Controller — it’s PS Move or DualShock 4 only.

    Even without the DLC though Borderlands 2 VR still packs at least a solid 30+ hours of content and if you aim to clear most of the side quests, New Game+ modes, and farm for the most powerful and legendary gear that

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  • Stream Games Easily to Standalone VR Headsets With Radeon ReLive and the AMD Link app It's all part of the Radeon Software Adrenalin 2019 Edition.
  • Vive Studios and Beamz Interactive Launch 2 Jam Studio VR Apps for HTC Vive Focus Could this mean a western release is not far behind?
  • VR RPG The SoulKeeper VR Will get a new Open World Campaign in 2019 The title is getting a major overhaul by HELM Systems.
  • USAF Training Supplier Trialing VR Locomotion Sickness Solution
    USAF Training Supplier Trialing VR Locomotion Sickness Solution

    VR training systems company VR Motion Corp and automotive giant Jaguar Land Rover are each trialing a new device called ‘OtoTech’ which is claimed to solve VR locomotion-induced sickness.

    Motion sickness is caused when the balance signals from your inner ear disagree with the visual signals from your eyes. In VR games with locomotion simulated by a handheld controller, your eyes see movement but your inner ear doesn’t feel it, because you’re not really moving.

    OtoTech was developed by Samuel Owen through his new company Otolith Labs. Strapped in just behind the ear with a headband, the non-invasive gadget generates vibrations against the inner ear nerve responsible for transmitting balance information to the brain. Owen says the device is comfortable and “virtually silent”.

    Owen believes the vibrations flood the inner ear with “white noise” and that it causes the brain to ignore the input from the inner ear. Owen said they’ve observed no other effects of the gadget other than your your brain being more comfortable with simulated movement.

    Don’t confuse this with galvanic vestibular stimulation (GVS) which we’ve reported on in the past. GVS uses electrodes to send electrical signals that simulate the direction you’re moving in VR- OtoTech uses “white noise” vibrations.

    Owen’s device attracted attention from VR training systems supplier VR Motion. VR Motion provides virtual driver training systems to the USAF, among other clients. CEO Keith Maher told us that they have historically seen a 20-30% sickness level among trainees. Recently, the company started using the OtoTech in their systems. Maher said he doesn’t want to make any claims before Otolith receives FDA approval, but that it “enhanced the VR experience” for their clients, and that they haven’t seen any side effects at all.

    Researchers at Jaguar Land Rover conducted a double blind study of the device which was submitted to the Journal of Vestibular Study. Owen tells us that, based on the “positive results” of this study, which could be published early next year, a second study is being planned with Coventry University.

    Owen said the solution works seated or standing and that he’s focused on getting FDA approval for the device’s sickness prevention claims. If this technology ever makes it to the consumer market, developers could make large open world environments that players could move around in with a controller without worrying about feeling discomfort.

    We are optimistic but skeptical until the results of the trials of this device are made public. Even if it works, it is possible that the technique only works for certain people, or that it only works for particular types of virtual motion. We’ll keep you updated on any further news about OtoTech or any other devices using a similar technique.

    Tagged with: prototype, VR Locomotion

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  • Epic’s New SDK Could Make Cross-Platform Multiplayer Easier For Developers
    Epic’s New SDK Could Make Cross-Platform Multiplayer Easier For Developers

    Epic Games today announced it will be releasing a free cross-platform networking software development kit (SDK) for games. The SDK will allow developers to leverage the same server infrastructure used by Fortnite, for free.

    Players will use the same login as Fortnite and the new Epic Games store, so for many gamers no new account would need to be created.

    Currently, VR developers can leverage each platform’s multiplayer networking system for free, but developing a cross-platform solution requires hosting or renting servers. For example, a developer can add multiplayer to an Oculus Store title for free. However, if they wanted their Oculus players to play with their Daydream players, they’d have to do this at their own expense. The same situation applies to Steam and PlayStation.

    This leads many developers of multiplayer VR games to either release on only one platform, or to have separate multiplayer pools. But Epic’s solution could change this as it would give developers a free and reliable solution to scale their mulitplayer across multiple platforms.

    The platform is planned to release for Windows in Q2 2019. In Q3 achievements and voice chat should be added, and support for macOS. Some time later in the year, matchmaking and parties will be added, as well as support for Android and PlayStation (as well as iOS, Xbox, and Switch). Though not mentioned specifically, Oculus Go, Oculus Quest, and Daydream headsets are Android-based devices.

    In 2020 the company intends to add advanced features like anti-cheating measures and support for user-generated content (perhaps similar to Steam Workshop).

    The SDK will be natively supported in Unreal Engine, will have a Unity plugin, and can be added to other engines with a C SDK. It runs on the same infrastructure used by Fortnite, hosted on the Amazon Web Services (AWS) cloud.

    So why is Epic releasing this for free? It’s likely to entice both players and developers into their new Epic Games store ecosystem. If a developer uses the SDK their game will be already suitable for release on Epic Games, and all their players will need to create an Epic Games account. Along with the higher revenue share Epic provides to developers, this could make Epic Games a serious competitor to Valve’s Steam in the long term. For VR, it should simply make developers’ lives easier.

    Tagged with: Developers, Epic Games, Epic Games Store, multiplayer

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  • Make Every VR Game a Shared Experience With ViewR The app steams VR content to mobile devices.
  • 10 Things We Can’t Wait To Do In Borderlands 2 VR
    10 Things We Can’t Wait To Do In Borderlands 2 VR

    Borderlands 2 VR on PSVR is just a few days away as it’s set to release later this week. Soon, PSVR owners will be able to return to Pandora six years later after the original game released and re-explore the psycho-ravaged landscapes once again. Even though Borderlands 2 VR won’t include any of the extensive post-launch DLC content or any multiplayer, it’s shaping up to be one of the most robust and feature-rich VR games to date.

    We already know about a handful of things that will be exclusive to the VR edition of Borderlands 2. For example, you can slow down time with any of the four classes, you can teleport to move or use smooth locomotion, there are new single-player-focused skills, and new driving mechanics. But what about the actual game and its 30-50 hours of content, depending on how much time you spend on extra side missions and secrets? That’s what this list focuses on.

    Based on prior knowledge of having played through the hilarity that is Borderlands 2, this is out list of 10 things we can’t wait to do when revisiting the adventure in VR later this week.

    Meeting Claptrap For The First Time

    Love him or hate him, Claptrap is one of the most iconic characters of the modern gaming era. His high-pitched nasally tone, relentlessly upbeat personality, and knack for injecting expertly timed humor into any situation, makes him an endearing and lovable companion.

    Borderlands 2 is, in my opinion, one of the funniest games ever made and Claptrap is a huge part of that. At the start of the game he treats you as his minion and bosses you around and observing how all of the side characters interact with him is a serious joy. Now in VR we’ll be able to get closer to him than ever before.

    Visiting Sanctuary

    Sanctuary acts as the central hub of your adventures in Borderlands 2 so you’ll spend a lot of time in and around this relatively small but bustling city. From Mad Moxxi and her gambling ways to Dr. Zed’s disturbing medical practices, it’s overflowing with NPCs to talk and laugh with.

    Borderlands, and as a result Borderlands 2, are well-regarded as some of the first great/popular looter shooter games, directly inspiring the likes of Destiny and even several VR shooters such as Gunheart, so going back to the hub that helped kickstart it all will be a great blast from the past.

    Scoring Headshots

    Landing a headshot is business as usual in most first-person shooters, but you’ll quickly realize upon playing Borderlands 2 that gore, dismemberment, and gratuitous violence are cause for celebration.

    The first time you come across some raiders and land a headshot with that satisfying “pop!” sound, the red words “Critical!” popping into view with money and ammo spewing out like confetti, you’ll get it.

    Tiny Tina’s Tea Party

    Tiny Tiny is, without a doubt, my favorite character in Borderlands 2. In fact, I’d go so far as to say she’s one of my all-time favorite characters in any game ever. Her

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  • Voice-Activated BBC VR Experience Puts You In The Shoes Of A Suffragette

    Make some noise in a VR experience inspired by histories greatest women’s rights activists. In this day and age, one could be forgiven for being somewhat disillusioned with democracy, but still, come election time, I always vote. One of the reasons I do that without fail is because I figure that, as a woman, traveling

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  • Starbreeze to Focus on Core Business Which Doesn’t Include VR The company's VR aspirations are diminishing quickly.
  • Tesla Files Patent For AR Manufacturing System

    The electric car manufacturer looks to increase assembly line productivity using a Google Glass-type experience. 2018 has been an interesting year for filed patents based on AR and VR ideas. Google’s recent omnidirectional VR shoe and Walmart’s patents for both a virtual showroom and a VR headset are just a few of the many examples.

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