• The 25 Best Oculus Rift Games Day #1
    The 25 Best Oculus Rift Games Day #1

    It was over six years ago now that a small group of people gathered together to run a Kickstarter campaign for a first-of-its-kind VR headset. They raised nearly $2.5 million and the Oculus Rift was born. Fast forward to 2018 and the Rift has been on the market for two and a half years and amassed an impressive ecosystem of games in that time. We’re here to pick the 25 best.

    Throughout the week we’re going to be updating this list with five games a day in ranked order, leading up to the game we’ve crowned as, yes, the very best game on the platform. Once we’re done, this will be our new and definitive list, replacing our previous, smaller version. Updates will appear on this very page so make sure to check back through the week.

    With that said, here are UploadVR’s 25 best Oculus Rift games.

    25. Dirt Rally – Read Our Review

    Against all odds, Codemasters did a fantastic job of porting Dirt Rally over to the Oculus Rift. This is one of our very favorite VR racers, despite the very thought of a rally game in VR making our stomachs churn. Unlike some games that strip back their content in VR *cough* Gran Turismo Sport *cough*, Rally provides the full experience inside a headset.

    That means there’s plenty of content ready and waiting in this high-speed, bumpy ride. But it’s just how finely tuned the experience is that really separates Dirt Rally from the pack. No one knows how to do racers like Codemasters, and the mechanical precision and campaign depth on display here is fantastic. Other racing sims may offer bigger, more authentic experiences, but none are quite as fun to play as Dirt Rally.

    24. Creed: Rise to Glory – Read Our Review

    Few sports go hand-in-hand with current VR systems as well as boxing, and Creed: Rise to Glory is undeniably the best entry into the genre yet. Developer Survios was able to build upon its three other VR releases (each of which was in consideration for this list) with a game that didn’t just let you live out the boxing champion fantasy but is also smartly made to keep you grounded in VR.

    Creed uses what Survios calls the ‘Phantom Melee’ system, which is designed to do away with those awkward spamming issues that many VR boxing games struggle with. It simulates fatigue and places restrictions on your character, forcing you to fight with fairness and strategy. That makes for thrilling multiplayer that isn’t just a chaotic free-for-all. The best thing we can say about Creed is that you could strip the movie tie-in right out of it and you’d still have something every bit as thrilling. The proof is in the punch.

    23. Transpose – Read Our Review

    After the bullet-dodging thrills of Blasters of the Universe, Secret Location had its work cut out for it maintaining its standards with Transpose. Fortunately, the game passes the difficult second album test with ease; Transpose is a mind-bending puzzle game in which you record your

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  • New Falcon Age Trailer Showcases Gameplay Details The PlayStation VR exclusive will be arriving next year.
  • How To Sideload Apps And Games On Oculus Go
    How To Sideload Apps And Games On Oculus Go

    If you want to find and install unique VR apps for Go that aren’t available on the Oculus Store, or you want to use regular 2D Android apps like Amazon Prime Video and Steam Link, this guide explains how to achieve both.

    You’ll need a Windows computer with a USB port- the Go can’t sideload apps by itself.

    There are 3 different types of apps/games you can sideload to your Go:

    VR Apps: these are VR apps just like you’d download on the Oculus Store, except either the developer didn’t want to put it on the store or Oculus rejected it. Note that they must be specifically made for either Gear VR or Oculus Go though – Google Cardboard and Daydream apps won’t work.

    Android TV Apps: these are media apps or simple games made for TVs running Android. They will be displayed in the app list on the virtual screen in Oculus TV. These apps suit Oculus TV very well because a virtual TV’s UI works the same as a real TV. Most Android TV apps should work except for ones from Google.

    Android Phone Apps: these are regular Android apps meant for phones. Keep in mind that only some will work, as Oculus Go doesn’t have Google’s proprietary Play Services package which many apps depend on. You may also have some input problems as these were designed for touchscreens. To use these types of apps with  Go you’ll have to take an extra step, listed at the bottom of the article.

    DISCLAIMER: sideloaded apps are by definition not vetted by Oculus. You install them “at your own risk”, as they could affect the security or stability of your headset.

    First Time Setup
    Step 1: Enable Developer Mode

    Put the Oculus Go in developer mode to be able to sideloading to the Go. To do this, you have to be a registered “developer”. This process is free.

    Go to on your PC and create an ‘organization’. You’ll be asked to accept the developer agreement.

    Now that you’re a “developer”, open the Oculus app on your smartphone or tablet. In the Settings tab, tap on the Go headset and tap ‘More settings’. In the list, you should now see Developer Mode.

    If you don’t see developer mode, try rebooting your phone and the headset.

    Step 2: Install The Drivers & ADB

    Install the PC driver to allow your PC to install apps on the standalone VR headset.

    Download the driver from When the download finishes, extract the zip file into a folder. Now right click on android_winusb.inf and click Install.

    Finally, you need to download ADB. ADB is the software which lets PCs transfer and install apps onto Android-based devices like Go.

    Extract the contents of the platform-tools folder to an easy to find folder on your PC, such as C:\ADB. You’ll need to type out the path to this folder when sideloading, so putting the file near the root of your drive saves typing time later.

    How To Install An App Onto Go

    Follow these steps to install an app on your Go:

    Make sure your Oculus

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  • Oculus Announces VR Charity Challenge With $100,000 Up For Grabs
    Oculus Announces VR Charity Challenge With $100,000 Up For Grabs

    T’is the season to be giving and Oculus and ESL will be bestowing $100,000 upon one of two charities through the new Change the Game VR Charity Challenge web-show.

    Set to run this week from December 13th – 16th, the challenge will see two teams of five influencers go head-to-head in four VR games. At the end of the week the winning team will score the prize money for the charity they’re representing. One side is playing for a gaming-focused veteran charity named Stack Up while the other is representing a mental health nonprofit that also focuses on games, named Take This (which is a brilliant name, I might add).

    As for the games, we’ll see players compete in classics like Keep Talking and Nobody Explodes, Dead and Buried, and Creed: Rise to Glory. There’s also going to be a Face Your Fears round which we’re not quite sure how will work. Perhaps it’s the last team to ‘nope’ out of it?

    You can see a trailer for the show below. It promises to be more than just a simple stream with themed sets.

    There’s set to be one match per day, airing as one short episode. You’ll be able to watch along via the Oculus Facebook page or YouTube channel at 10AM PT every day.

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  • How To Design A More Empathetic VR Experience Nate Robinson, Founder and Chief Creative Officer, Ntropic, discusses the key aspects of creating a VR experience designed to induce empathy.
  • PlayStation VR’s Kingdom Hearts VR Experience Dated for Christmas Launch That's only confirmed for Japan at present.
  • Apex Construct Gets A New Mode, Improved Locomotion In Fresh Update
    Apex Construct Gets A New Mode, Improved Locomotion In Fresh Update

    It may be approaching a year on sale, but Fast Travel Games’ Apex Construct continues to get updated with plenty of new content. Today’s release is perhaps its biggest yet.

    Fast Travel just launched the ‘Cygnia Cup Challenge’ for all versions of the first-person adventure. Existing outside of the game’s main campaign, this is a point-scoring mode in which players need to hone their skills and dispatch enemies and targets as quickly and efficiently as possible for a chance to top the leaderboards and earn currency that can upgrade your items in the campaign. The action unfolds in a new arena environment with six different locations.

    But that’s not all that’s new with this update; Fast Travel is also making some adjustments to the game’s locomotion options. Specific changes weren’t detailed but a press release states: “Whether you use Free Locomotion or Teleportation as your primary way to navigate the shattered world, you will now have a much more seamless experience when playing Apex Construct.”

    We’re quite fond of Apex Construct, recently placing it in our list of the best games on the HTC Vive. “It’s a rare chance to jump into an expansive journey and become a part of an engrossing world, warts and all,” we said in our review. “It proves that VR developers can now deliver the adventures we dreamed of having when we first picked up our headsets.”

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  • Become a Badass Ninja When Sairento VR Hits PlayStation VR in Q1 2019 A physical version is also planned.
  • Sairento VR Finally Coming To PSVR Early Next Year Via Perp Games
    Sairento VR Finally Coming To PSVR Early Next Year Via Perp Games

    One of PC VR’s most popular action games is finally making its way over to Sony’s PSVR headset.

    Perp Games, a company best known for producing physical versions of VR games like Moss and Apex Construct today announced that it will bring Mixed Realm’s Sairento VR to PSVR in early 2019. No specific date beyond that but it’s great to know it’s finally coming. You can check out the trailer for the game below.

    Sairento VR has risen to the ranks of VR fame thanks to its stylish ninja action gameplay, which allows you to pull off acrobatic moves whilst wielding guns and swords, slicing and dicing your way through enemies.

    We enjoyed the game ourselves, though we felt like it was ultimately less than the sum of its parts thanks to some repetitive missions and a wider lack of polish. “Sairento VR is a game with a ton of stuff to do and some really fun core gameplay elements, but it just doesn’t feel like it all comes together well in the end,” we said in our review. “There’s a lack of meaningful depth, some glaring repetition, and a general lack of polish that holds this action-packed romp from truly achieving VR greatness.”

    As you might expect, Perp will be releasing a physical version of the game alongside the digital edition on the PlayStation Store.

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  • PlayStation VR’s Apex Construct Adds the Cygnia Cup Challenge The update arrives this week.
  • Kingdom Hearts PSVR Experience Gets Release Date In Japan
    Kingdom Hearts PSVR Experience Gets Release Date In Japan

    Back in September we reported that Sqaure Enix was working on a Kingdom Hearts PSVR experience to tie into the upcoming release of Kingdom Hearts III. We now know when that experience will launch, at least in Japan.

    Twinfinite cites Square’s Japanese arm in saying the experience will launch in the region on none other than Christmas day itself, 25th December. It’s going to be free so that should mean one more present under the digital tree on Christmas morning. Apparently there will also be another update to the app on January 18th, which is just a week before Kingdom Hearts III’s own January 25th release date.

    There’s no word on if these dates apply to the rest of the world just yet though we wouldn’t be surprised if fans in the US and EU had to wait until that second date to grab the experience.

    Take note that this isn’t going to be a full game but instead a short tie-in experience designed to bring the worlds that fans know and love to life. We wouldn’t expect much gameplay out of it, but you can probably count on seeing some of your favorite Disney characters in VR for the first time. The app may well be worth a look just for that alone.

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  • Sansar To Host Live VR Comedy Series With YouTube Star Steve Hofstetter

    The platform is selling tickets and exclusive merchandise for a “Virtual Comedy Experience” like no other. Fans will soon be able to step into a virtual Sansar comedy club and enjoy live stand-up shows by well-known comics such as YouTube personality Steve Hofstetter – for a new event series called “Comedy Gladiators: a Virtual Comedy Experience.” The live comedy showcase will,

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  • Bose Frames Will Bring ‘Audio Augmented Reality’ To $199 Sunglasses
    Bose Frames Will Bring ‘Audio Augmented Reality’ To $199 Sunglasses

    When most people think of augmented reality, they picture digital words or objects overlaid on whatever real-world scenes they’re seeing through glasses. But Bose announced today that it will offer an “audio AR” alternative called Frames. Offered in larger Alto and smaller Rondo versions, the $199 sunglasses will use integrated speakers to give users location-specific sonic cues as they navigate environments.

    Each version of Frames looks largely like a typical pair of sunglasses, apart from oversized arms. Black plastic-framed with steel hinges and uniform gray lenses that promise 99 percent UVA/UVB blocking, the sunglasses weigh a standard 45 grams. Unlike Google’s Glass, users won’t look like weird cyborgs wearing Frames out in public.

    The tech inside isn’t as sophisticated as a visual AR headset, but it’s intriguing. Bose includes Bluetooth for 3.5 hours of battery-powered audio playback from your favorite phone. It also places speakers in the frame’s arms, notably doing away with earbuds by producing sound that’s directed towards the wearer’s ears. For phone calling and Siri or Google Assistant voice commands, Frames also include a microphone and multi-function control button on the right temple.

    Above: “Bose Frames Alto” is one of two pairs of Frames sunglasses.

    All that hardware basically gets you a somewhat discreet stereo Bluetooth headset, but Bose has gone further by including a nine-axis head motion sensor to determine the direction you’re facing in. The sensor pairs with your phone’s GPS to provide location services information, conceivably enabling “audio AR” apps that will know, for example, that you’re walking around an art gallery and facing specific paintings before playing information about what you’re seeing.

    Bose began a campaign in March to get developers interested in creating apps for an early prototype version of Frames, but it’s unclear how many apps are actually going to support the concept. The company plans to launch Frames in January 2019 without AR support, then provide an update on its AR progress in March 2019 at SXSW.

    Preorders for Frames start today through Bose’s website. Each pair will include a pogo pin cable promising full recharging in two hours, as well as a cloth cleaning bag and carrying case. Bose expects the first AR apps to become available next year.

    This post by Dean Takahashi originally appeared on VentureBeat.

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  • VR Veterans Found Artie Augmented Reality Avatar Company
    VR Veterans Found Artie Augmented Reality Avatar Company

    The migration of virtual reality veterans to augmented reality continues. A new AR startup dubbed Artie is coming out of stealth mode today in Los Angeles with the aim of giving you artificial intelligence companions in your own home.

    Armando Kirwin and Ryan Horrigan started the company to use artificial intelligence and augmented reality to build “emotionally intelligent avatars” as virtual companions for people. Those avatars would be visible anywhere that you can take your smartphone or AR gear, Horrigan said in an interview.

    The startup has backing from a variety of investors, including YouTube cofounder Chad Hurley, Founders Fund, DCG, and others. But Kirwin said the company isn’t disclosing the amount of the investment yet.

    Above: Artie’s AR avatars in action.

    Image Credit: Artie

    The company’s software will enable content creators to bring virtual characters to life with its proprietary Wonderfriend Engine, which makes it easy to create avatar-to-consumer interactions that are lifelike and highly engaging. Kirwin said the company is working with major entertainment companies to get access to familiar characters from famous brands.

    “Our ambitions is to unlock the world of intellectual property you are already familiar with,” said Kirwin, in an interview with VentureBeat. “You can bring them into your home and have compelling experiences with them.”

    The company hopes to announce some relationships in the first quarter, Kirwin said.

    Once created, the avatars then exist on an AR network where they can interact and converse with consumers and each other. It reminds me of Magic Leap’s Mica digital human demo, but so far Artie isn’t showing anything quite as fancy as that yet.

    “The avatar will use AI to figure out whether you are happy or sad and that would guide it in terms of the response it should have,” Kirwin said. “Some developers could use this to create photoreal avatars or animated characters.”

    Artie is also working on Instant Avatar technology to make its avatars shareable via standard hyperlinks, allowing them to be discovered on social media and other popular content platforms (i.e. in the bio of a celebrity’s Instagram account, or in the description of a movie trailer on YouTube).

    Horrigan said that the team has 10 people, and it is hiring people with skills in AI, AR, and computer vision. One of the goals is to create avatars who are more believable because they can be inserted in the real world in places like your own home. The team has been working for more than a year.

    “Your avatar can be ready, so you don’t have to talk to it to activate it,” Kirwin said. “It’s always on, and it’s really fast, even though it is cloud based. We can recognize seven emotional states so far, and 80 different common objects. That’s where the technology stands today.”

    Above: Artie will be able to detect your mood and react to it.

    Image Credit: Artie

    Horrigan was previously chief content officer of the Comcast-backed immersive entertainment startup Felix & Paul Studios, where he oversaw content and business development, strategy and partnerships.

    Ryan and his team at Felix & Paul forged numerous partnerships with Fortune

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  • The VR Job Hub: Vacancies From Phaser Lock, Force Field & VRWERX More immersive jobs from around the world.