News

  • The Spy Who Shrunk Me Coming to PC in December, VR in Q1 2019 It'll be released under Steam Early Access first.
  • Kids In Arkansas Are Using VR To Learn About Concussions
    Kids In Arkansas Are Using VR To Learn About Concussions

    Kids in Arkansas are set to strap VR headsets on to learn about the damage they can do to their noggin’.

    CrashCourse is a new interactive education program that’s designed to educate high school students about the risks and effects of concussion. This month the State of Arkansas announced that it’s teaming up with nonprofit public health group TeachAids to implement the platform in every high school within its jurisdiction. You can check out a video showcasing the program below.

    It’s a condition that VR seems uniquely positioned to help tackle, and this program looks like it does so in some smart ways.

    The VR component of CrashCourse consists of an interactive film that puts viewers on the field of a football game. At certain points in the film you’re given choices about what to do next and you’ll then see the repercussions of your actions. The video includes Stanford players including Bryce Love, who will educate you about the risks of concussion and how to avoid it.

    Following that, there’s another interactive experience named the Symptoms Simulator, which shows users what it’s like to actually have a concussion so that they can spot the signs in the future. You’ll even be able to explore a 3D scan of a human brain to help you understand more about the condition.

    CrashCourse has been made free to use but Arkansas is the first to adopt it on such a wide scale. We’ll be very interested to see if the program has an impact in the years to come.

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  • The Top 10 Educational VR Apps of 2018 Use VR to train your brain rather than just continually shoot stuff.
  • Ellen DeGeneres Just Gave Two Oculus Go Headsets To Each Person In Her Audience
    Ellen DeGeneres Just Gave Two Oculus Go Headsets To Everyone In Her Audience

    Ellen DeGeneres just gave her show’s audience two Oculus Go headsets each, funded as a marketing expense by Facebook. Ellen’s audience is typically around 400 strong, so this would equate to around 800 VR headsets given away.

    Why two Oculus Go’s each, you may ask? We can’t be certain, but it’s likely that Facebook wants the audience to use the social VR apps available on the headset with people they know.

    Ellen’s guest star Jeff Garlin, dressed as a Christmas elf, listed “watching a a live basketball game with anyone anywhere” when reading out the description of the product. This is possible through the Oculus Venues app, which now offers NBA games thanks to a partnership with sports streaming company NextVR.

    https://uploadvr.com/wp-content/uploads/2018/12/EllenOculusGo.mp4

    An Oculus Go can also be won by anyone online. Entry is done via the Ellen website.

    This isn’t the first time VR headsets have been given out to a large audience. Back in 2016, Valve CEO Gabe Newell announced that the Unity game engine would be support SteamVR by giving all the developers in the audience a free HTC Vive. At Facebook’s F8 conference this year, the company gave all the developers in the audience a free Oculus Go.

    This may however be the first time VR headsets have been given out to an audience of regular consumers. Ellen’s show and YouTube channel are viewed by millions of Americans, so this giveaway may just have have raised awareness of the potential of virtual reality to a whole new section of the public.

    Tagged with: ellen, Oculus Go, vr giveaways

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  • Try not to Trash the Decorations in Christmas Puzzler Tippy Tree A VR stocking filler if there ever was one.
  • AR Experience Highlights The Struggles Of The Working Poor

    Santander has created an AR app to help educate you on the hard truth about homelessness. Here is some staggering and shocking data for you: 25% of the homeless population are actually hard-working people with full-time jobs. Sometimes known as the ‘working poor’, these individuals face the harsh reality of the rising cost of living

    The post AR Experience Highlights The Struggles Of The Working Poor appeared first on VRScout.

  • Awake Episode One Review: An Overwhelming Tale From The Writer Of Red Dead Redemption
    Awake Episode One Review: An Overwhelming Tale From The Writer Of Red Dead Redemption

    Christian Cantamessa has writer credits that include Red Dead Redemption and Middle-earth: Shadow of Mordor. To put it simply, he knows how to tell a great videogame story. But, when he started his first VR project, StartVR and Vive Studios’ Awake, he noted that no one really yet knows how to do the same inside a headset. Awake’s first episode makes some important strides in getting us there.

    The first installment in this eight-part series is a technical marvel, with some of the best volumetric capture (a process of recording realistic human performances using an army of cameras) I’ve yet seen. Most importantly, though, Awake doesn’t merely exist to showcase this new technology; it builds a captivating narrative around it.

    We follow Harry (played with conviction by Jake McDorman), whom we join resting in his home, beaten and beleaguered. He’s tortured by memories of the past; his desk and walls are littered with scattered memos and rambled drawings as to the whereabouts of his wife, Rose (Analeigh Tipton), his home is in disarray and he awakens with seemingly insane groans and murmurs. It’s a distressing sight, one which we begin to unravel as we go on a journey back through his past.

    Awake uses striking imagery, uncomfortable proximity and VR’s ability to put the impossible right in front of your eyes in order to craft an experience you won’t soon forget, then anchors it all with excellent performances. There is an element of visual wonder here that few can rival, including a literal storm in a teacup and a recurring glyph that’s hypnotizing in itself, but they’re simply pieces in a larger puzzle. We’re teleported from one scene to another with dizzying regularity but each has its own ideas on how best to enrapture its audience, be it simply relying on the strength of McDorman’s weary performance alone, overwhelming the viewer’s sense on a visual and audio level or forcing them to witness tragedy that unfolds as if it were really happening right in front of them.

    The sum of these parts makes for a rollercoaster that’s never anything less than fascinating and often quite affectionate. More importantly, though, the relationship between Harry and Rose becomes quite involving to explore as you’re pulled in towards them in their most intimate moments and often given personal stakes by having uncomfortable actions unfold right next to you. Awake is always aware that it needs to fight for your attention in the right place at the right time, and the piece does a brilliant job of holding it.

    A touch of confusion is unfortunately added in too, though. Awake’s supernatural elements had me struggling to pin it down tonally, sometimes striking me as a thriller and at other points appearing more like a somber character study. Like Harry, I was left guessing what was real and what was all in his mind, but I couldn’t work out if this was intentional or not. Without knowing how the rest of the series is going to unfold, it was difficult to

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  • Review: Arca’s Path Dream Reality Interactive’s first consumer VR release goes against the grain.
  • Sexualization Of Female Avatars Contributes To Harassment In Social VR

    This is the second installment in a series about what makes avatars useful in Social VR environments. How do avatars change the way we interact with each other in Social VR? Virtual worlds give us the freedom to take on physical forms that we can’t inhabit in real life, but taking on these avatars also

    The post Sexualization Of Female Avatars Contributes To Harassment In Social VR appeared first on VRScout.

  • Facebook’s F8 Conference Dated for April Could the Oculus Quest launch date be the same?
  • SuperData’s Latest Report Finds Mobile AR Reaching 1 Billion Users AR is becoming a tempting opportunity for brands and advertisers.
  • Beginnger’s Guide To War Dust: Everything You Need To Know For This Battlefield Style VR Shooter
    Beginnger’s Guide To War Dust: Everything You Need To Know For This Battlefield Style VR Shooter

    If you’re new to (or just about to enter) War Dust, the massive 32 vs 32 player FPS by Stand Out: VR Battle Royale developer Raptor Lab, you might be thrown off by some things that aren’t immediately obvious. That said, War Dust is very simple in its current early access state despite a few non-intuitive elements to basic gameplay, which aren’t entirely spelled out for you as a new player.

    You could always ask the other players in your squad for advice, but I’ve gone ahead and listed out some of the essential things you should know how to do in War Dust before you can expect to start dominating the enemy team.

    Choose the Right Class

    Each of War Dust’s 4 unique classes are varied in such a way that you’ll have a pretty different experience with each one.

    Assault – Comes with your standard assault rifle, handgun and grenade combo. Extremely versatile and probably best for new players to start with.
    Engineer – Has a rocket launcher and a handgun. The rocket launcher automatically reloads over time, and the initial one you get has a built-in target lock feature which you can use to take down helicopters and tanks
    Support – Gets a submachine gun, a medi-kit, a placeable barricade and a grenade. Take note that this is the only class that can heal other players.
    Sniper – Gets a sniper rifle, a handgun, and a smoke grenade.

    Customize Your Loadout

    You can slowly unlock additional tools and toys for each class as you gain XP and level them up. However, you do start off with a single additional option for both the Assault and the Support classes that offer you a very small sense of variation but also help you out in a big way.

    The first thing you should do before playing either class is select the Red Dot sight as a default sight option. It makes shooting infinitely easier at the very beginning of your experience in War Dust and should pave the way to help you gain XP much faster.

    Beyond that, there really isn’t much customization happening at the very beginning of the game. As you progress, and as the game receives more updates, that should hopefully change.

    Spawn on Your Squadmates

    War Dust is the type of game where you will ultimately spend the most time running around with your squad across its super large maps, jumping from point to point and defending or manning vehicles against members of the other team.

    Spawning on your squadmates isn’t only a great way to give them a little bit of XP, it’s also pivotal for sticking together with your squad. If you haven’t played this type of large-scale conquest game before, squads are your lifeline and you’ll find it much simpler to succeed if you each work together to hone your unique abilities.

    You Can Dual Wield

    This isn’t so much a tip, as it is something you might want to be aware of for tight situations. Off the bat, you’ll want to aim down your sights as often

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  • I Crashed A Mixed Reality Go Kart Into A Real Barrier
    I Crashed A Mixed Reality Go Kart Into A Real Barrier

    I drove 125 miles to K1 Speed in the Los Angeles area coasting at 70 miles per hour most of the way. Now I’m looking at one of K1’s karts on a real-world race track. The seat is low to the ground and I sit down, stretching out my legs on either side of the vehicle and wondering if traditional driving experience will translate.

    The kart features a temporary rigging to attach a computer and Oculus Rift VR headset. The speed of the kart is remotely adjustable by the system Master of Shapes is demonstrating. As part of this rigging, lights effectively broadcast the kart’s position to cameras overhead spanning the length of the winding track. There’s even a button on the wheel that could deliver one of the world’s first mixed reality versions of something like Mario Kart.

    Sure, it is amazing to wear a VR headset so you can sit in Mushroom Kingdom while seated on a real-world motion platform. But that’s a different caliber of experience from the one I’m testing, which will move my body through the real world in an accurate feedback loop with the way I push the pedals and turn the wheel. It is similar to the “mixed reality” experience we saw in the Oculus Arena at the most recent Oculus Connect VR developer’s conference, which incorporated real-world mapping. Except this time I’ll be moving through real space in a vehicle under my control.

    Which brings me back to that button on the wheel — the one that “could deliver one of the world’s first mixed reality versions of something like Mario Kart.” Representatives from Master of Shapes told me not to push the button. They were explicit about it before I got in the kart. The button was intended entirely for development purposes at the moment I sat down.

    One day there could be races here at K1 where a kid too young to drive a kart on their own could grab a gamepad and log into the same race as their elder sibling out on the actual “speedway.” One day that button on the wheel could launch a virtual weapon to slow down another player’s kart.

    I press down on the pedal and…

    Not long after the video above ends there’s a hard left turn and, in my growing confidence blindfolded to the real world, I move my hands into a new position. I should remind you again they told me not to push the button. In fact, they even warned me what would happen if I did. The virtual world would rotate 90 degrees off the physical barriers of the real world.

    “Oh ok,” I thought at the time. “That’s bad. Don’t touch the button. Now let me drive the thing.”

    So I’m hurtling around that corner and suddenly the world snaps into a new position. In front of my eyes now, directly ahead, is the railing of the virtual track. I panic and can’t remember which foot to use to brake the kart.

    Instead, I brace and hope for the best.

    I

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  • Cinematic Experience AWAKE: Episode One Now Available for HTC Vive Support will be expanded to other headsets in 2019.
  • Don’t Look Down Is Like The Climb But With More Lava
    Don’t Look Down Is Like The Climb But With More Lava

    Was Crytek’s The Climb just not dangerous enough for you? Clambering up to the top of a mountain with your own two hands was just a little too easy? Then Don’t Look Down might just be for you.

    This new Rift and Vive game from developer Catapult Games is set to take the climbing-based locomotion mechanic that works so well in VR (see Climbey and To The Top for more proof) in an entirely different direction. You’re still climbing a mountain, but this time you’ll have devious obstacles like spikey drones, cannon fire and handholds that turn into lava (!). Check out the gameplay in the trailer below, complete with an applause-worthy musical performance.

    It might not have the graphical splendor of The Climb but we think Don’t Look Down genuinely looks like a lot of fun. It reminds us of a great little game from last year called The Tower in which you dodged obstacles as a conveyor belt took you further up an enormous castle. We’ll be interested to see how much content the full version of Don’t Look Down will offer in comparison to that.

    You’ll get to try Don’t Look Down for yourself on Friday when a beta version launches on Itch.io. The full game is currently planned to release in March 2019 on Steam and Oculus Home.

    Tagged with: Don't Look Down

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