• Arca’s Path Review: A Hands-Free VR Game Worth Digging Into
    Arca’s Path Review: A Hands-Free VR Game Worth Digging Into

    The best thing about Arca’s Path? Booting up your headset of choice, selecting the game and then putting the controller down. This is a hands-free VR game that’s controlled by your head alone. It’s not an especially new concept but, unlike most other games that do this, Arca’s Path feels like an impressively full package.

    It’s a marble maze, essentially, one that you navigate by leading a ball by looking in the direction you want it to travel. Shift your head a millimeter to the side and it’ll roll off at a crawl. Look further away and it’ll charge towards your cursor with determination.

    With 25 levels that’ll take around three hours or so to run through, Arca’s Path offers more bang for your buck than any real maze that exists on this mortal coil. It helps that the game itself is tightly polished and perfectly entertaining throughout. The controls have been refined to the point at which you can quickly master the intricacies of movement and most accidents will be on your head and not the game’s. You’ll inevitably encounter a handful of more frustrating deaths but I was pleasantly surprised to find that its harder levels weren’t as irritable as I suspected they’d be.

    This might all sound a little too, shall we say, ‘casual’ for VR enthusiasts looking for their next big epic but developer Dream Reality Interactive (DRI) has done an admirable job of catering to both that fanbase and those that are going to be unwrapping an Oculus Go this Christmas. Optional collectibles hidden behind more demanding challenges will allow the latter to breeze through the game without worry, but they’re basically a necessity for anyone looking for that more addictive challenge. Not only do they encourage you to explore environments rather than roll on through them but they also unlock masochist-only time trials for completed levels.

    Perhaps unavoidably, though, there is a ceiling here. Arca’s Path doesn’t do much wrong but it’s also not the most eye-opening use of VR, especially when you consider that the movement mechanic stops you from looking around to admire the vibrant neon world DRI has built. It’s a shame given that the world unfolds into reality with beautiful papercraft-like animation reminiscent of Tearaway. There is a free-look button but it essentially pauses the game and, like I said, it’s best to play this without holding a controller. Level design also repeatedly borrows from what’s come before, which is especially hurtful when some of its best ideas (like navigating obstacles on a moving platform) feel underutilized.

    With a core mechanic that’ll be familiar to anyone that plays it, though, Arca’s Path’s story and world-building do feel somewhat supplemental but appreciated all the same. The game’s motion graphics cutscenes make for a surprisingly engaging way to tell a story in VR even if they’re used sparingly, but special mention has to go to the soundtrack, composed by UK musician Raffertie. It’s a strange, scratchy beast that effectively evokes the rusty VHS-era quality of the world

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  • Arca’s Path is Out Now, new Launch Trailer Released There's a week-long discount for early adopters.
  • Rift Loses More Ground To Vive In November Steam Hardware Survey
    Rift Loses More Ground To Vive In November Steam Hardware Survey

    The Oculus Rift’s lead over the HTC Vive family of VR headsets in Steam’s monthly hardware survey is now the smallest it’s been in some time.

    The recent introduction of HTC’s enhanced Vive Pro headset to the survey has proved troubling for Rift’s perceived majority market share. Last month we reported that the Vive and Vive Pro added together meant that there was just a 1.42% difference between the competing VR companies. This month, though, that gap has shrunk nearly an entire percent to just 0.62%. One more drop like that and Vive’s back in the lead.

    Both Vive and Vive Pro both saw marginal growth this month whereas Rift surrendered more of its share to HTC and other companies. Windows VR headsets and even the Oculus Rift DK2 (yes really) all grew ever so slightly as well. It’s interesting to see that the former hasn’t grown too much with last month’s introduction of the Samsung Odyssey+.

    Of course, November brought with it Black Friday and thus a slew of deals on VR headsets. The Rift went down to the cheapest price we’ve yet seen it at and Vive slashed $100 off of the Pro headset (or $200 on the starter kit bundle).

    As always, we must remind you that Steam’s Hardware Survey isn’t a definitive means of tracking the actual sales of VR headsets in relation to others. It’s an optional survey that requires users to have their hardware plugged in when it does its scan, so it can’t account for all of the VR devices out there.

    Still, it’s interesting to see HTC regaining ground as we move into 2019. How will December shift the scales?

    Tagged with: htc vive, HTC Vive Pro, oculus rift, Steam Hardware Survey

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  • Take an Adrenaline Fueled Ride on PlayStation VR Today With Rush VR All the thrill of wingsuiting without the death-defying danger.
  • ImmotionVR Announces Two New UK VR Centres Birmingham has already opened with Weston-super-Mare's to come.
  • Complementarity Between Avatars & Environments In Social VR

    This is the first installment in a series about what makes avatars useful in Social VR environments. Author’s note: Many of the anecdotes about avatars that get recounted are about unfettered self-expression. And how Social VR platforms allow people to finally express who they really are, and control exactly how they are perceived by those

    The post Complementarity Between Avatars & Environments In Social VR appeared first on VRScout.

  • Pixvana and Limbix Aim to Combat Adolescent Depression Using VR The project also involves Stony Brook, UT Austin, and Harvard researchers.
  • 3D Printing In AR Using A Robotic Assistant

    The interactive fabrication system combines AR CAD editing with precise robotic control. In a 2018 research paper entitled RoMA: Interactive Fabrication with Augmented Reality and a Robotic Printer, Huaishu Peng, an information science doctoral student at Cornell University, and his team of researchers based primarily out of MIT and Cornell University, introduced RoMA, a robotic

    The post 3D Printing In AR Using A Robotic Assistant appeared first on VRScout.

  • Win Yourself a Copy of Arca’s Path on Steam or PlayStation VR The new VR puzzle experience launches tomorrow.
  • The 25 Best HTC Vive Games: Day #1
    The 25 Best HTC Vive Games: Day #1

    From the stunning precision of SteamVR tracking to the frankly ludicrous amount of games to play, the HTC Vive and its bigger brother, the Vive Pro, are arguably the best place to experience high-end VR gaming today. Sifting through the seemingly unending amount of titles on Viveport and Steam to choose just 25 apps was an impossible task but, as Vive crosses two and a half years on the market, we thought it was time to celebrate the games that have defined it.

    Throughout the week we’re going to be updating this list with five games a day in ranked order, leading up to the game we’ve crowned as, yes, the very best game on the platform. Once we’re done, this will be our new and definitive list, replacing our previous, smaller version. Updates will appear on this very page so make sure to check back through the week.

    So, without further ado, here are UploadVR’s 25 best HTC Vive games.

    25. Redout – Read Our Review

    PC VR gamers might not have a Wipeout game to call their own, but Redout is a more than worthy substitute. This futuristic racer has you bombing along eye-popping circuits at blistering speeds. It’s a brutal, no-compromise speedster that throws you straight in at the deep end and demands your stomach keep up with the 80-level campaign that keeps its foot on the pedal from start to finish.

    Redout’s secret sauce is the fact that its VR support is optional, which meant developer 34BigThings was able to ladle on the stunning visuals and heaps of content without having to rely solely on sales from the fledgling VR market. This is a big game with tons of content that’s absolutely worth your consideration.

    24. Job Simulator: The 2050 Archives – Read Our Review

    You know how people look back on the early days of PlayStation with fond memories of Crash and Spyro? Or get all nostalgic for Super Mario World on SNES? We’d bet that Job Simulator will be remembered in a similar way one day. Owlchemy Labs gave us arguably the first game that showed us what high-end VR (spearheaded by Vive itself) could do by creating virtual simulations of the mundanity of modern jobs and then letting you make your own fun.

    Job Simulator orders you to throw responsibility out of the window. It lets you trash your office desk, make the biggest, most ridiculous sandwich known to man or light fireworks inside a convenience store with no real repercussions. Not only are these fun activities in themselves, but the game’s masterful design keeps the friction between you and the virtual world to a minimum. Most tellingly, it remains a key cornerstone of how to make an immersive VR game well over two years since its original release. Job done.

    23. Creed: Rise to Glory – Read Our Review

    Few sports go hand-in-hand with current VR systems as well as boxing, and Creed: Rise to Glory is undeniably the best entry into the genre yet. Developer Survios was able to build upon

    The post The 25 Best HTC Vive Games: Day #1 appeared first on UploadVR.

  • Spice and Wolf VR Animation Breezes Past its Kickstarter Goal in 24 Hours More headsets have been confirmed.
  • GIVEAWAY: Win Rebellion’s New VR Game, Arca’s Path, On Steam
    GIVEAWAY: Win Rebellion’s New VR Game, Arca’s Path, On Steam

    Put your Perplexus down; there’s an all-new type of marble maze heading your way this Christmas.

    Arca’s Path, the first full VR game from Dream Reality Interactive (and published by Battlezone developer Rebellion) is set to launch on almost every headset under the sun tomorrow, but we’re giving you the opportunity to win one of ten copies for your Oculus Rift, HTC Vive or Windows VR headset via Steam.

    Win A Copy Of Arca’s Path On Rift/Vive/Windows VR!

    For those that don’t know, Arca’s Path is an intriguing new VR game in which you follow a young girl on her journey across a futuristic wasteland as she hops into her own sort of virtual reality and steers a ball through a maze. It’s a blend of both relaxing gameplay dotted with more demanding challenges, and its hands-free control system makes it an ideal way to introduce others to the wonders of VR. We’ll have our full review of the game when it launches on December 4th so check back soon.

    Tagged with: Arca's Path

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  • Hands-On: War Dust Mostly Delivers On Its Ambitious ‘Battlefield In VR’ FPS Promise
    Hands-On: War Dust Mostly Delivers On Its Ambitious ‘Battlefield In VR’ FPS Promise

    The best VR experiences are always the ones that really make you take a step back, pick your jaw up off the floor, and think about what you just experienced. Whether it’s emotional and moving moments in Dear Angelica, the sheer sense of pure immersion in Lone Echo, or an epic feeling of grandiose presence during set piece moments in The Gallery, VR is pure magic when done well and hyper-polished to a glimmering sheen.

    But that doesn’t mean it can’t be janky, rough, and nearly broken while still retaining the core of what it means to be fun along the way too. War Dust falls into this chaotic and unrefined second category of VR experiences. War Dust is a massive-scale VR shooter that pits two teams of 32 players against one another. Similar to Conquest game modes in Battlefield, you’re tasked with taking and holding control points spread across a massive map with access to jets, helicopters, tanks, and more. It’s utterly incredible that it works as well as it does.

    Watch 64-Player VR FPS Like Battlefield VR from UploadVR on
    For every expertly modeled and balanced bullet you shoot in Epic Games’ Robo Recall, there’s a tank glitching through a mountain or an avatar falling through the map in War Dust. And I love it.

    Growing up as a teenager during the early days of 3D gaming on the N64 and PS1, I’m used to games being janky. In fact, I’d even go so far as to say that it can foster a more charming, approachable aesthetic at times. War Dust is an early access VR shooter in development by Raptor Labs, the same team behind Stand Out: VR Battle Royal, Deus Vult, The Art of Fight, and IrreVRsible. Three out of their five VR games, including War Dust, are waffling around in the pits of Early Access game development with no end in sight.

    War Dust has a ton of issues, but it’s so earnestly ambitious and throws caution to the wind to deliver its vision, it’s hard not to love it. There just isn’t any other VR game out there that lets me fly a jet over a war zone, shoot missiles at real players, eject out and parachute down to a control point, shoot a rocket launcher at a tank, gun down some enemies, manually reload my gun with my hands, and then duck down behind a rock for cover while I wait for backup to arrive. All while I’m surrounded by dozens of other real players.

    Well, sort of. All of that is possible and it has happened to me, but you’re not always surrounded by real players. Similar to Stand Out: VR Battle Royale and Pavlov VR, War Dust will fill matches with bots if there aren’t enough players. Honestly, this doesn’t bother me. I’d rather have a full match than an empty one and frankly, there just aren’t enough people with VR headsets to sustain a game like this on actual human body count alone.

    Visually it looks about

    The post Hands-On: War Dust Mostly Delivers On Its Ambitious ‘Battlefield In VR’ FPS Promise appeared first on UploadVR.

  • New VR Experience Simulates What It’s Like To Have Poor Color Vision
    New VR Experience Simulates What It’s Like To Have Poor Color Vision

    In 2016, Czech VR developer Jan Horský set out with his company iNFINITE Production to use VR as a tool for empathy — to let people see how it would feel to be in the shoes of someone else. Given that one of VR’s strengths is as a visual tool, he decided to focus on vision-related differences in how people see the world. They considered conditions like nearsightedness, but the limited resolution of current VR made that impractical.

    But when they tried colorblindness they realized current VR systems could simulate what it is like to live with poor color vision. So they contacted colorblind people, both friends and online, and asked what they thought people should know about the condition, and how this could be portrayed in VR.

    Experience: Colorblindness was the result. It’s available for free on the Oculus Rift Store as well as Steam, and Viveport.

    The experience shows four kinds of colorblindness — red-green, blue-yellow, and two types of total colorblindness. There’s a robotic companion that somewhat resembles the character from Oculus’ First Contact Rift tutorial guiding you through the app and the different types of poor color vision as well as how it works on a biological level. Most importantly, you get a glimpse of what it looks like to see the world this way. You can see different flowers in a garden, browse fruit in a grocery store, and view paintings in a museum.

    By letting us experience life as another VR has the potential to be a powerful empathy amplifier. I learned a lot from this experience and I hope more like it are made for other conditions and life experiences.

    Tagged with: empathy, vr experience

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  • Arca’s Path Arrives Tomorrow so VRFocus Went Behind-the-Scenes at Dream Reality Interactive Arca's Path will be the studios' debut VR title.