News

  • Ecuador Is Launching A VR Training Program Supported By The World Bank

    Immersive training has the potential to make a huge impact on Ecuador’s education system. “ActiVaR,” one of the first technical training programs in Latin America, was launched at an event in Quito, Ecuador where 150 participants experienced VR and AR training techniques–many of them for the first time. World Bank GCS Interactive Media Senior Project

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  • The Best Apps and Games to Download for Oculus Go Whether you're new to the platform or an old hand, these should be in your library.
  • Virtual Desktop (Mobile) Review: The Best Way To Access Your PC From Oculus Go
    Virtual Desktop (Mobile) Review: The Best Way To Access Your PC From Oculus Go

    One of the main promises of virtual reality has been to replace or enhance the physical workspaces of today. What if monitors could one day be replaced with virtual screens of any size, shape, or viewing distance? What if your office setup could be floating in space?

    For years now, PC VR users have been able to do just that. The first demo version of Virtual Desktop was released back in early 2014 for the Oculus DK1 built by a single developer, Guy Godin. With the launch of the consumer Oculus Rift and HTC Vive in 2016, the app fully launched on the Oculus Store and Steam for both headsets.

    On Thursday, Virtual Desktop will release for Oculus Go and Gear VR. No longer will you need an expensive headset to access your PC in VR. As long as you have Windows 10 (or 8.1) and a decent router, you too can use your PC in VR.

    Using Your PC From Anywhere

    With the mobile Virtual Desktop, you can do something you never could with the original – use your PC from anywhere. Because the app streams your PC’s view over a network, there’s no hard limit to where you can use it. Want to read over your documents in the living room? Want to play your Steam games in bed? With Virtual Desktop on Oculus Go, I did all these things.

    The Go’s rotational controller moves the mouse cursor by acting as a laser pointer. This is intuitive and works well — VR controllers are perfectly suited to this. However, typing by using the Windows on screen keyboard is not a good experience at all — it feels slow and frustrating for anything more than a few words.

    Luckily, Virtual Desktop also supports bluetooth keyboards. I was able to pair a cheap bluetooth keyboard from Amazon to the headset and it passed through to the PC. This feature alone elevates the app from a novelty to a true utility. Without it, the app would be useful for watching videos on the Go without a separate file transfer, but with a bluetooth keyboard you can do real work too.

    But Virtual Desktop isn’t just limited to your own WiFi network — the app works over the Internet too. As long as I left my PC on, I was able to use it remotely even from my friend’s house. This represents an entirely new capability for mobile VR headsets: a portable remote PC.

    Ease of Use & Controls

    Setting up the app was a breeze. There are no networking settings, no IP addresses to copy, and no real configuration to speak of. You simply download the ‘streamer’ app on your PC and enter your Oculus username. To grant access, the app on Oculus Go matches up what you entered on the streamer app against the user currently logged into the headset. As long as they are the same — you’re in. 

    The input scheme makes good use of the Go’s limited controller. Pressing the back button toggles between controlling your desktop

    The post Virtual Desktop (Mobile) Review: The Best Way To Access Your PC From Oculus Go appeared first on UploadVR.

  • Listen to an Exclusive Arca’s Path Track for Free, Plus New Screenshots and Dev Diary There's less than a week to go until launch.
  • Mind-Bending VR Puzzler A Fisherman’s Tale Gets Release Window
    Mind-Bending VR Puzzler A Fisherman’s Tale Gets Release Window

    The bad news? One of our most anticipated VR experiences of the year is no longer arriving in 2018. The good news? It’s still not very far away.

    Innerspace’s A Fisherman’s Tale, which is being published by Arizona Sunshine developer Vertigo Games, is set to launch sometime in January 2019, the pair announced today. The game had previously been scheduled for a late 2018 release but we’re not too surprised to see it slip given the announcement comes at the end of November. It’ll be released on PSVR, Rift, Vive and Windows VR headsets for $14.99.

    A Fisherman’s Tale blew us away when we saw it at Gamescom earlier this year. “Overall the team is developing four main chapters with a prologue and epilogue to boot, all of which it reckons will take at least two hours to see through,” we said. “I feel like sharp-minded gamers will be able to run through it even faster than that, but the quality of the experience and its puzzles will more than make up for it. They say brevity is the soul of wit and, in the case of A Fisherman’s Tale, I’m pretty confident that’s going to be the case.”

    The story-driven experience has some amazing tricks up its sleeve that you can see in the trailer above. Personally, we’re not watching as we don’t want to give any of the solutions away.

    Tagged with: A Fisherman's Tale

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  • Multi-Dimensional Puzzle Experience A Fisherman’s Tale Sets Sail in January 2019 It'll support all the major VR headsets.
  • Dreamscape Immersive Opening L.A. Flagship Location With New WEVR Experience
    Dreamscape Immersive Opening L.A. Flagship Location With New WEVR Experience

    Startup Dreamscape Immersive is beginning its roll-out of location-based VR entertainment beginning with a premier location at Westfield Century City in Los Angeles followed by multiple locations in 2019 at AMC Theatres.

    One of the physical props used in the entry room to Alien Zoo from Dreamscape Immersive during its trial run early in 2018.

    I visited Dreamscape Immersive earlier this year during its Alien Zoo trial run and came away impressed by the sense of awe they and wonder they were able to create with an original story unconnected to any existing property — a departure from the strategy being employed by startup The VOID for its VR locations.

    The Alien Zoo will be joined by an exclusive version of WEVR’s groundbreaking The Blu experience co-produced by the two startups, as well as Lavan’s Magic Projector: The Lost Pearl, all available starting Dec. 14 at the Westfield Century City mall. The location will ultimately house five “adventure pods featuring an array of exciting original and studio-based experiences that will be refreshed on a regular basis.”

    Advance tickets to the Wesfield location are available starting today from dreamscapeimmersive.com. By mid-2019, Dreamscape representatives plan to launch more locations in partnership with AMC Theatres in Dallas/Ft. Worth, Columbus Ohio and the New York/New Jersey area.

    “Dreamscape is about merging the scope and emotional power of cinema with the pure visceral excitement of a great theme-park ride — all within a totally new VR technology that allows our audience to enter into and become part of the story,” said Walter Parkes, co-chairman of Dreamscape Immersive, in a prepared statement.

    Here are official summaries for the three initial experiences:

    “Alien Zoo…offers guests the opportunity to travel to a larger than life, intergalactic haven where they come face-to-face with endangered alien creatures from across the galaxy. Upon arrival, travelers will experience the exhilaration of being able to play ball with exotic frogcats, pet majestic creatures, and, by working together, even narrowly escape the galaxy’s greatest predator.”

    “In Lavan’s Magic Projector: The Lost Pearl audiences are offered a fundamental wish fulfillment: to step through the screen and become part of a movie. Once inside this heart-pumping adventure, participants will be challenged to unlock clues, escape treacherous traps, and work together as they discover the secret of The Lost Pearl.”

    “In The Blu: Deep Rescue, Dreamscape’s breathtaking co-production with WeVR, an epic descent into the ocean to explore dazzling underwater worlds and aquatic life soon becomes an urgent mission to rescue a trapped baby Blue Whale and unite it with its mother.”

    Tagged with: Dreamscape Immersive

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  • Echo Combat Review: VR Shooter Meets Zero-G Movement
    Echo Combat Review: VR Shooter Meets Zero-G Movement

    Shooting guns in VR feels natural at this point. When VR headsets first hit the market games like Space Pirate Trainer made novel use of motion controllers by letting us gun down robots and other enemies from inside the immersive, virtual realm. But now, almost three years removed from the debut of consumer VR, pointing and shooting is second nature for most. That is, until you add zero-gravity gameplay into the mix.

    Lone Echo is a shining beacon of the possibilities with VR storytelling and Echo Arena was a groundbreaking moment for multiplayer VR games and VR as an esport with its Quidditch meets Ultiamte Frisbee in zero-G concept. Now with Echo Combat, Ready at Dawn is back with a new format for its renamed ‘Echo VR’ platform, delivering an Overwatch-style objective-based multiplayer shooter that pits two teams against one another with a variety of weapons and powers in free-roaming zero-gravity arenas. The results are truly intense.

    Echo Combat is, in a nutshell, a team-based first-person shooter with the novel twist of each map existing in a zero-gravity dome environment. Tis means that many of the classic FPS tropes gamers are accustomed to are all here (recharging shields, objectives to capture or hold, different weapons, various abilities, etc) but feel unique given the medium and environment.

    For example, in a game of Battlefield V I might hunker down behind a sandbag for cover and pop my head out to take aim at enemies approaching in the distance. There are some elements of elevation at play, but generally speaking it’s just a question of distance and aiming my gun in front of me. Echo Combat applies that same logic to a full 360-degree environment. While floating through the air enemies could be above, below, behind, or any variation around you. This is amplified by the fact that weapons have actual force knock back based on their kinetic force. That’s why holding onto a surface for cover and stability is essential.

    But then that brings us to the most genius part of the entire Echo VR lineage of games: the grappling and movement system. Since it’s a zero-gravity environment you can push off of surfaces to traverse areas, or simply climb along walls and objects hand-over-hand like you would at a playground. That small action is immediately satisfying and immersive in a way no other locomotion system is in VR. You can further tweak movements with wrist rockets that let you boost around like Superman.

    Most of that applies to Echo Arena as well though, what sets Echo Combat apart is the focus on gunplay. There are a handful of unique weapons, from an auto pistol, to a long-range rail gun, to a short-range burst shotgun type of gun. Loadouts can be further customized by selecting from different sorts of projectiles to detonate, as well as special abilities like shields, healing, or pinging enemy locations in the UI through walls.

    There are two basic game modes (Payload movement with an Attacking and Defending team and control point capture

    The post Echo Combat Review: VR Shooter Meets Zero-G Movement appeared first on UploadVR.

  • PSVR Announcements Promised For Kinda Funny Games Showcase
    PSVR Announcements Promised For Kinda Funny Games Showcase

    PlayStation VR fans might want to pencil next week’s Kinda Funny Games Showcase into their diaries.

    Yup, our friends over at Kinda Funny are running their very own press conference-style showcase on December 8th at 10am PT as a fill-in for Sony’s usual PlayStation Experience show, which is taking a break this year. But, most importantly, the team’s Greg Miller recently confirmed on Twitter that there will be ‘PSVR announcements’ at the show.

    Yes. https://t.co/vCtkOigQMb

    — Greg Miller (@GameOverGreggy) November 27, 2018

    Exactly what these could be we’re not yet sure but we’ll definitely be tuning in to find out. With Sony also set to skip E3 next year there aren’t going to be many opportunities to see surprise PSVR announcements at big events any time soon.

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  • Digital Catapult Examine’s the UK’s VR/AR Industry in new Content Series The content series is being made in partnership with Springwise.
  • BNY Mellon Launches AR Exhibition at Asia Society Hong Kong Centre An AR art exhibition has been launched to celebrate 60th Anniversary of BNY Mellon.
  • Tilt Brush Behind One Of Time Magazine’s 50 Best Inventions Of 2018

    Designer uses VR to design award-winning prototype carry-on bag. When it was released in 2016, Tilt Brush was heralded as VR’s killer app. A tool that has been used to create magnificent virtual paintings—Google even started an artist in residence initiative—much of the program’s hype focused on its ability to create beautiful landscapes and quirky

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  • Jump in the Drivers Seat as Automotive Experience RelayCars Slides onto Magic Leap One View thousands of shiny cars, now in AR.
  • ‘Virtual Desktop’ Arrives On Oculus Go & Gear VR This Week

    An official release for the Oculus Quest is scheduled for 2019. Released back in March of 2016, Virtual Desktop is a handy utility application that allows users the ability to view and access their desktop computer from the comfort of their Oculus Rift, HTC Vive, or WMR headset. Previously available strictly on PC VR headsets, creator

    The post ‘Virtual Desktop’ Arrives On Oculus Go & Gear VR This Week appeared first on VRScout.

  • Enjoy Judder Free VR With SteamVR Motion Smoothing The new feature only works with HTC Vive.