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  • Polyarc Celebrates Release Of Oculus Quest With Free Story Expansion For Moss

    More story, weapons, and puzzles head to the award-winning platformer May 21st. Scheduled for release during the launch of the Oculus Quest, Polyarc is celebrating the new standalone edition of its fantasy-inspired VR platformer, Moss, with a free content update that introduces more story, weapons, puzzles, challenges, and player interactions to your and Quill’s adventure.

    The post Polyarc Celebrates Release Of Oculus Quest With Free Story Expansion For Moss appeared first on VRScout.

  • Survios & AMC’s The Walking Dead VR Game Is All About Zombie Dismemberment

    The Walking Dead Onslaught arrives this Fall on major VR headsets. Earlier this morning, Survios (Raw Data, Creed: Rise to Glory) and AMC announced The Walking Onslaught, an upcoming VR game set within the fictional zombie-ridden universe. According to an official release, players will step into the roles of the shows most recognizable survivors as

    The post Survios & AMC’s The Walking Dead VR Game Is All About Zombie Dismemberment appeared first on VRScout.

  • PlayStation VR Exclusive Firewall Zero Hour Latest Update is Operation: Nightfall It'll arrive next week.
  • First Trailer for VR Sword Fighting Title Until You Fall Hits It's the latest project from Schell Games.
  • Watch This Gameplay Teaser For Sword Fighting VR Game Until You Fall
    Watch This Gameplay Teaser For Sword Fighting VR Game Until You Fall

    Weve got a first look at gameplay for Schell Games' upcoming sword fighting VR title Until You Fall and it looks just as flashy as you'd expect.

    The post Watch This Gameplay Teaser For Sword Fighting VR Game Until You Fall appeared first on UploadVR.

  • Superhot, Beat Saber, And Moss Won’t Support Oculus Quest Cross-Buy
    Superhot, Beat Saber, And Moss Won’t Support Oculus Quest Cross-Buy

    The developers behind three of VR’s most popular titles coming to Facebook’s Oculus Quest standalone VR system are saying they won’t support cross-buy between versions of their games sold through the Oculus Store.

    Some other developers, like Fast Travel Games, are supporting the feature on Facebook’s Oculus Store which will award owners of both Oculus Quest and Oculus Rift headsets with the game across both systems if purchased for one of them. If you already own Apex Construct on Rift, for example, it should be waiting in your library on Oculus Quest when it arrives on May 21.

    Developer Choices

    But Polyarc, Beat Games and the developers of Superhot say they won’t support the feature for their base games. Beat Games clarified in a tweet that cross-buy will be supported for downloadable content “Music Packs” purchased through the Oculus Store.

    Anyway, players who purchased or will purchase upcoming Beat Saber Music Packs through Oculus Store will have all their packs available as cross buy on Oculus Store.

    — Beat Saber (@BeatSaber) May 14, 2019

    Oculus Quest is a completely standalone VR console which doesn’t require a phone or PC to operate. It takes considerable effort and development resources for developers who built PC versions of their games to port it to the new Android-based system. According to Beat Games, the reason for not supporting the feature is that “it is a new platform and porting the game took a significant amount of time and resources. Second, we think it would be unfair for Oculus users who bought the game on Steam.”

    While Beat Saber is essentially the same game across systems (though its level editor is PC only), Superhot is a more immersive title on Oculus Quest with the wireless freedom of 360-degree movement.

    “It took quite some time, energy and resources to prepare a well-known and widely (maybe even wildly!) liked game for a totally new platform,” reads a message from a Superhot representative. ” Handing it out for free would not only hamper our future possibilities to bring you new, equally gripping games, but it is just not really true that it is the same product.”

    We confirmed with the developers of Superhot that this reasoning is accurate. We also confirmed with Polyarc that they will not be participating in cross-buy for their adorable mouse-adventure Moss. The game will be getting a new level on Quest first, though.

    Tagged with: Beat Games, Beat Saber, moss, polyarc, superhot

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    The post Superhot, Beat Saber, And Moss Won’t Support Oculus Quest Cross-Buy appeared first on UploadVR.

  • VR Cover To Launch Washable Cotton And Foam Face Pad Inserts For Oculus Quest
    VR Cover To Launch Washable Cotton And Foam Face Pad Inserts For Oculus Quest

    VR Cover is bringing their signature line of headset accessories to Oculus Quest this month with new cotton or foam-based headset covers.

    The post VR Cover To Launch Washable Cotton And Foam Face Pad Inserts For Oculus Quest appeared first on UploadVR.

  • Beat Saber to Leave Early Access Next Week, Level Editor Confirmed The title will be unified across all platforms.
  • The Next Trailer for Harry Potter: Wizards Unite Lands The magical chaos continues to grow.
  • AUO Developed 3456×3456 HDR LCD Panels For VR Headsets
    vr panels lenses dual

    Taiwanese display panel manufacturer AU Optronics is showing a new 3456×3456 LCD panel for VR at Display Week this week.

    3.5K Per Eye HDR

    The panel is an LCD, but supports HDR through the use of 2304 individually controlled LED backlight elements rather than one global backlight. This is called ‘local dimming’, and is used on high end LCD televisions for HDR too. It doesn’t give the same quality of HDR as OLED (which can control brightness per-pixel), but with that many LEDs it can come close.

    HDR displays, when given HDR content, can display a wider range of brightness and colors per frame. It should make light and colors in VR look closer to the real world. No VR headset on the market or announced has HDR. Valve experimented with HDR panels back in 2015, and the company’s Jeremy Selan remarked that going back to SDR panels felt “disappointing”.

    These are 2.9 inch panels, so two would be used in a headset, one for each eye. This means headsets with these panels could support mechanical IPD adjustment if the manufacturer wanted.

    Foveated Rendering Required

    With a staggering resolution of 3456×3456, two of these panels in a headset would total almost 24 million pixels. That’s roughly three times the number of pixels of a 4K monitor, and more than double even the HP Reverb.

    HP recommends a GTX 1080 as minimum for the Reverb, so no GPU on the market today, except maybe the Titan RTX, would be capable of driving these panels. For more on this, see our editorial on why foveated rendering is essential for the next generation of VR.

    In fact, no GPU on the market today can even output that many pixels at 90 Hz. Neither DisplayPort 1.4 nor HDMI 2.0b has enough bandwidth, even with Display Stream Compression. So not only would foveated rendering be needed, but foveated display output too, wherein different parts of the image can be sent across the cable at different resolutions and the display controller on the headset can position each part at the correct position.

    Path To Mass Production

    It’s important to note that display manufacturers often show displays, even production-ready, that never make it to market. For those that do make it to market, it can take a year or even two years to reach mass production.

    Samsung showed off 2K OLED panels for VR all the way back in June 2017, and those haven’t come to market. The displays on the HP Reverb were shown off around one year ago.

    But if these panels do come to market, driven by foveated rendering, they would provide a VR visual experience beyond anything ever seen outside of R&D labs.

    Tagged with: Display Week, HDR

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    The post AUO Developed 3456×3456 HDR LCD Panels For VR Headsets appeared first on UploadVR.

  • AMC and Survios Collaborate on VR Title The Walking Dead Onslaught It's due to arrive in Fall 2019.
  • The Walking Dead Onslaught VR Game From Survios Releasing This Fall
    The Walking Dead Onslaught VR Game From Survios Releasing This Fall

    Survios, developers of hit VR games like Raw Data, Creed: Rise to Glory, and Sprint Vector are back with an officially licensed The Walking Dead VR game.

    The post The Walking Dead Onslaught VR Game From Survios Releasing This Fall appeared first on UploadVR.

  • Beat Saber Leaving Early Access With Level Editor And Price Increase
    Beat Saber Leaving Early Access With Level Editor And Price Increase

    The developers of Beat Saber say they are taking the game out of early access on May 21 with an update that unifies the game’s design across PSVR, PC and standalone VR systems.

    The update will also formally see support for a level editor and a price increase to $29.99. The level editor is PC only, according to Beat Games. That means buyers who haven’t picked up Beat Saber yet have less than a week to pick up the game for $19.99 through Steam or the Oculus Store. It is already priced at $29.99 on PlayStation VR systems and Oculus Quest will include a limited demo version of the game as a tease of the full experience.

    Going From $19.99 to $29.99

    In a post on Medium developers explained:

    “With the release of the Level Editor, you will be able to create levels for your own audio tracks. We will be including the song ‘Beat Saber’ from the OST Vol. 1 as a free, default track for everyone to have some fun with.”

    The developers behind Beat Saber also confirmed the game will not support cross-buy between Oculus Quest and Oculus Rift — so if you already bought Beat Saber from Facebook’s Oculus Store for Rift you’ll have to buy it again for Quest.  The developers made clear the game isn’t finished with this release and they are planning “big name artists coming from across all genres” as well as both “Music Packs” and free tracks planned for game updates. We’ve also reached out to get details about how the level editor functions. Beat Saber faces a tricky situation in trying to support the freedom of players while simultaneously trying to support musicians getting paid for their music being used.

    “We didn’t realise how we wanted to incorporate other audio files with our Level Editor,” the post states. “We had many discussions about this and tried to come up with the best solution we could. The original plan was to release the Level Editor soon after the release of the PC version of Beat Saber. But because we weren’t able to find the best way, we decided to postpone this project and work on something else instead.”

    Update: Sentence added explaining the level editor is PC only.

    Update 2: Additional information added, and a paragraph removed, with details about Beat Saber’s cross-buy strategy.

    Tagged with: Beat Games, Beat Saber

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    The post Beat Saber Leaving Early Access With Level Editor And Price Increase appeared first on UploadVR.

  • PSVR Exclusive Firewall Gets Huge Update With Maps And More Next Week
    PSVR Exclusive Firewall Gets Huge Update With Maps And More Next Week

    Been waiting on new Firewall: Zero Hour content to get you back in the ace PSVR exclusive shooter? Us too. Fortunately, there’s not much longer to wait.

    A massive new update for the game, Operation: Nightfall, is due out on May 21. Developer First Contact Entertainment says this is the game’s biggest update yet. Headlining the update is a new map, added for free. Named Hangar, the level features a large transport aircraft that you can weave in and out of as you hunt for enemies. Another map, F.O.B., will be added later down the line as a mid-season update. You can see both in the trailer below.

    Next up is a new Contractor named Ruby. She can steal Crypto from bodies using her exclusive skill, Thief. Again, another new Contractor by the name of Lynx will be added later on for free.

    Also debuting in Operation: Nightfall is a new Missions system. It gives you extra goals to work towards online. Most importantly, though, completing these missions unlocks big rewards, like new weapons. A new mission will be added for free each week, though you can also buy an Op-Pass to unlock extra missions and seasonal cosmetic items.

    You’ll also see new daily tasks that will net you extra experience points and Crypto for completing. To accommodate all of these changes, First Contact has revamped the game’s UI. There will also be improvements made to performance, squad optimizations and other features. Finally, the game’s AI is also being retooled to more closely mimic human players.

    It’s great to see Firewall getting new content. We absolutely love the game and awarded it 9/10 in our review. Oh, and then it won our Game of the Year award. Not too shabby.

    Tagged with: Firewall: Zero Hour

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    The post PSVR Exclusive Firewall Gets Huge Update With Maps And More Next Week appeared first on UploadVR.

  • ThinkReality A6 Is Lenovo’s New HoloLens And Magic Leap Competitor
    Lenovo ThinkReality A6

    One has to admire Lenovo’s determination in both the AR and VR markets. Since late 2017 the company has launched a Windows VR headset, standalone Google Daydream device, its own phone-powered AR gaming platform and, in a few weeks, will help Oculus bring the Rift S to market. That’s a lot of headsets in the space of 18 months, but it’s not done.

    Yesterday the tech giant announced the ThinkReality A6, a new enterprise-focused AR headset. From the looks of it, it’s the company’s answer to both HoloLens and Magic Leap. Like those headsets, ThinkReality A6 consists of a pair of see-through lenses that can project virtual images into the real world. You interact with this content using a three degrees of freedom (3DOF) motion controller similar to Magic Leap One. HoloLens 2, meanwhile, uses hand-tracking.

    Sticking with the Magic Leap comparisons, the device is also powered by a compute box it’s tethered to. It features Qualcomm’s Snapdragon 845 Mobile XR platform and an Intel Movidius Vision Processing Unit. This helps keep the headset light, weighing in at 380g. It also has a 40-degree diagonal field of view. That’s about 10 degrees smaller than those offered by Magic Leap One and HoloLens 2. Display resolution is 1080p per-eye and there’s also integrated eye-tracking.

    As we said, this is an enterprise-focused device, so don’t expect to see games like on Lenovo’s Star Wars AR headset. In fact, Lenovo is also launching a wider ThinkReality platform designed to make both AR and VR applications compatible across different operating systems, cloud services and devices. There isn’t much other info out there right now.

    As for pricing and release date, no updates yet. Given that this is a business-first device, though, we wouldn’t expect to be able to simply order it online.

    Tagged with: AR headset, HoloLens 2, Lenovo ThinkReality A6, Magic Leap One

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