• Beat Saber DLC: Devloper Planning 30 New Songs
    Beat Saber DLC: Devloper Planning 30 New Songs

    Still enjoying Beat Saber on your Rift, Vive, or now on PSVR? Well that’s good, because there’s plenty of new content on the way.

    During a livestream celebrating this week’s launch of the PSVR version of the VR hit (which you can see below), Beat Games talked about its plans for adding new songs. The team said it’s already planning to add 30 news songs across three upcoming DLC packs (10 tracks a pack). The developer said each of these packs should cost around $9.99 and will hopefully arrive “soon”. The first pack is apparently locked in and the second is nearing completion.

    “And this is not just regular songs,” said Beat Games CEO Jaroslav Beck. “I think you will be really excited for these coming because the quality is really the best part for us so I’m trying to get really interesting music.” He assured that these new packs won’t just include songs from “major labels” but also more independent creators.

    “So basically the whole thing with the music is that it will evolve. Like the whole game, it will evolve pretty rapidly,” said Beck. He talked about the struggles the team had faced getting new music into the game thus far, including scrapping plans for Spotify support which that found out was legally “not possible”.

    “We are trying to search for options on how to make more tracks and more songs,” Beck added, also noting that packs with certain themes like K-Pop may also tweak the game’s visuals somewhat to better suit the music. As for the Level Editor and Multiplayer modes? They’re still very much on the way, the developer says. Just hold out a little longer, Beat Saber fans.

    It’s great to see that Beat Saber will be getting more songs. As we said in our review this week, we absolutely adore the game.

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  • Oculus Go Standalone VR Headset, Accessory And Game Buying Guide
    Oculus Go Standalone VR Headset, Accessory And Game Buying Guide

    Oculus Go is an all-in-one VR headset — it is a “standalone’ with no need for a PC or phone — and it comes with simple 3DoF movement tracking for both the headset and its single hand controller.

    This means Oculus Go is best used seated and many of the most compelling VR games like Beat Saber and Superhot will never work on this system. Even so, Oculus Go can be quite compelling for private video viewing or for occasional games. Here’s our guide to the headset itself, accessories you might want to think about and the first games and experiences you should buy for the headset if you decide to pick one up.

    What is Oculus Go?

    Oculus Go’s $200 pricing was leaked in mid-2017, but the headset was formally revealed at the Oculus Connect 4 VR developer’s conference. The system started shipping in May 2018 starting at $200 in two versions that differ only in storage capacity — either 32 GB or 64GB for around $250.

    Facebook advertises Oculus Go as supporting more than 1,000 apps and games because it is built on the framework the company built years earlier for the Samsung Gear VR. Millions of people received Gear VR bundled for free with the purchase of a Samsung phone, but because the VR mode on these phones drained power so quickly not many people wanted to expend the energy and time to use their phone this way.

    While it doesn’t require a phone to operate, Oculus Go uses an app on Android and iPhone to manage the headset and activate a casting feature so that a friend can see what the player in VR sees. Oculus Go features integrated audio, so it has a microphone built in and sound comes out of the sides of the headset near the ears. You can also connect standard 3.5 mm headphones.

    Advice: Oculus Go is a dedicated standalone VR headset that solves some of the problems facing phone-based VR combined with the strongest library of content you will find in this price range.

    32 GB or 64 GB

    The best VR games available on Oculus Go range in size considerably from Virtual Virtual Reality at 315 MB to Eclipse: Edge of Light at around 1 GB. Hopefully, apps like Netflix add support for locally downloaded videos but that’s not the case as of this writing, so there isn’t a huge reason to upgrade for the extra storage since you can re-download apps at any time.

    As long as you’ve got solid Wi-Fi connectivity, there’s YouTube VR and Netflix apps as well as a robust Internet browser for other Web-based services and videos. If you’re not connected to the Internet, Oculus offers video rentals and purchases that can be locally downloaded and it is possible to sideload content onto the device with some work.

    Advice: 32 GB is plenty of storage for most Oculus Go owners, but if you opt to buy 64 GB it is because you like having lots of local content and are expecting to store lots

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  • Check Out These 2018 Black Friday VR Deals

    Make the most of your holiday savings with these discounted offers. With Thanksgiving just around the corner, many families find themselves in crunch mode as they prepare for the unbridled chaos of the upcoming holiday season. Whether it be visiting family members or entertaining friends, most can agree there are few celebrations more stressful than

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  • Robert Rodriguez Takes Viewers to ‘The Limit’ in his Latest Film The 360 film stars Michelle Rodriguez and Norman Reedus.
  • Gungrave VR is Coming to PlayStation VR in December Pre-orders are now available.
  • Squishies Review: A Cutesy Puzzler At Its Best When You Let Go
    Squishies Review: A Cutesy Puzzler At Its Best When You Let Go

    Don’t let Squishies’ plush exterior fool you; this is a challenging PSVR puzzler. The VR debut from Typoman developer Brainseed may not have the immediate ingenuity of the game the team made its name on, but there’s something here for VR fans in search of a challenge.

    In Squishies, you use two Move controllers to guide rotund and utterly adorable little critters towards a goal zone, collecting optional crystals along the way. Levels are presented as dioramas that are a joy to explore, trying to find hidden items and secret passages within. Pulling the Move’s triggers will blow air, pushing a Squishy away from them, whilst the Move button will pull it back towards you. It’s a tricky mechanic that requires deep concentration and quick reactions to master, otherwise, you’ll send your pudgy little balls of goo careening off of cliff sides and straight into other perils.

    Brainseed’s genius, though, is to allow the player to decide what kind of challenge they want from the game. Each of Squishes’ 100 levels ranks you based on how many of the optional crystals you collect, how many Squishies you get to the goal and how quickly you reach the finish. There’s no fail state and often plenty of checkpoints; you can take as many tries as you like to get to the finish without worrying about starting over, meaning planning and patience will be all you need to see through the entire game. That said, there are a fair amount of lengthy and demanding levels, which will sometimes leave you infuriated. It’s a balance Squishies doesn’t always get right.

    Getting all crystals and beating time trials is, however, another story. Even Squishes’ earliest levels are frankly hellishly difficult if you aim for these goals. It’s great that the challenge is there for those that want it but I was more than satisfied aiming for level completion alone. Tight spots and difficulty spikes mean that’s trying enough as it is.

    There are some unfortunate hiccups with the controls too. Brainseed has done a pretty good job getting the best out of the Move controllers, allowing you to pull yourself through the world and scale it both up and down with a few button presses, but the nature of Squishes’ reaction-based marble maze means that you’ll sometimes be putting the Move controllers in places that PSVR’s camera will disagree with. Add to that the fact that it’s easy to mix up pushing and pulling on the controller and you’ll have a lot of accidental deaths on your hands. It’s frustrating to have to wrestle with the controls on especially difficult spots, though it’s never game-breakingly bad.

    Otherwise, there’s little reason to complain. With those 100 pre-made levels you’re already looking at hours of entertaining content with Squishies, and the campaign makes some welcome twists and turns by introducing new mechanics along the way. It is, quite simply, a very playable puzzler, and something that I was happy to kill time in. If you’re looking for anything deeper than that,

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  • WITHIN’s ‘Wonderscope’ App Provides Reading Education Through AR Storytelling

    ‘Wonderscope’ is a magical window into an interactive world where kids learn to read using augmented reality. The Los Angeles based start-up Within has a released a new storytelling app called ‘Wonderscope’, and its creative approach to storytelling will make you feel a whole lot better about letting your child spend all day an iPad

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  • Scraper: First Strike — Meet The Humans And Humechs
    Scraper: First Strike — Meet The Humans And Humechs

    The sci-fi shooter Scraper: First Strike is almost out, and we thought we’d take a look at some of the characters in the game to give you an idea of some of the humans you’ll be protecting and the self-aware automatons – the Humechs — looking to destroy humankind in order to save them all.

    Set in New Austin in 2075, Scraper: First Strike pits the human race against a band of highly-organized sentient robots. You’ll have to take back the city skyscraper by skyscraper (eg. “scrapers”), each one built for a specific purpose such as providing power, growing food or serving as a medical facility.


    In Scraper, you play as Casey Maxwell, an elite operative in the Human Resistance Force. With the help of your armed Modified Hover Pod, your mission is to defend the human race from the AI uprising.



    The Humechs are led by Cifer, an ultra-intelligent AI created to design and build additional robotic units. After seeing countless wars and the greedy, aggressive nature of mankind, Cifer came to realize the principal reason AIs existed – to aid humans — was a grand paradox, and ultimately the only way to protect humankind was to eliminate them completely as humans were the primary danger to themselves.



    Scraper: First Strike is the premiere episode in a five-part episodic series. It will be available on Rift, Vive and Windows MR on November 21, and on PSVR on December 18.

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  • IAAPA: The 10 Biggest Insights From The World’s Largest Amusement Expo
    IAAPA: The 10 Biggest Insights From The World’s Largest Amusement Expo

    Whether you are in the market for a roller coaster, a water slide, or the latest VR experience – last week’s annual IAAPA Attractions Expo showcased the best of everything that an operator in the amusement park and attractions industry could need, with a trade show floor spanning over 600,000 square feet. Among the 42,000 attendees, nearly 27,000 of them were buyers, some of them spending millions of dollars each, over the span of a few days at the event.

    VR had a noticeable presence at IAAPA this year, and there were some very successful VR companies with strong sales. But with VR competing against non-VR experiences for buyers’ dollars, it is valuable for VR experience companies to learn more about what entertainment center operators are seeking.

    Entertainment Center Operators Don’t Want VR Experiences

    Operators are not looking for VR experiences. Let me elaborate. Entertainment center operators from around the world do not want VR experiences — they want attractions. Any VR offering needs to engage as much guest interest as the top non-VR attractions, driving guests to the entertainment center that it is in. The VOID is an attraction, but a simple VR headset setup with content you can also get at home, is not.

    To learn more about what entertainment center operators are looking for, I sat down with George Wendt, Owner-Operator of Arcade Rev Share. He owns 18 centers and spends between $1,000,000 and $2,000,000 on attractions annually, equating to about 8-10 new units. Wendt has purchased a range of VR simulations, along with other attractions such as bowling, go carts, mini golf and laser tag. He explains the necessary elements of an attraction in order for him to be interested in a purchase:

    First, it needs to be fun – the type of fun that his guests would want to do again and again.
    Second, it needs to command attention: “The bigger, the brighter, the better it earns.”
    Third, it needs to be able to pay for itself after the first 6-9 months in market.
    And finally, it needs to come from a manufacturer that can be trusted.

    While a VR attraction may not always make as much as his ‘redemption’ games, where guests earn points or tickets to be able to ‘buy’ prizes, it needs to attract guests to try it out, and then spend on redemption games.

    Redemption Games Are the Top Money Makers

    “I make my money $1 at a time,” explains Wendt.

    Among the many attractions he purchased at IAAPA this year is the Willy Wonka & The Chocolate Factory experience pictured above. With simple mechanics and short game play, guests enjoy these experiences as they have the chance to win big on tickets or reward points that can then be used to redeem for prizes.

    I have yet to see a VR attraction integrate redemption functionality, despite many of the games tracking individual and team points. But as large entertainment center operators start to purchase and invest in these attractions, I have no doubt that this will soon be done, and it will help

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  • VR Series Trinity Premieres Today in VR Arcades and Steam/Viveport This is the pilot episode with four more to come in 2019.
  • The Limit Review: Michelle Rodriguez And Norman Reedus Can’t Elevate This B-Movie Dud
    The Limit Review: Michelle Rodriguez And Norman Reedus Can’t Elevate This B-Movie Dud

    In terms of ‘star power’, The Limit is about as good as it gets for VR moviemaking right now. This 180 degree short stars Widows’ Michelle Rodriguez and The Walking Dead’s Norman Reedus, and is directed by Sin City’s Robert Rodriguez. That’s quite a turn out for a 20-minute short, but The Limit is proof that a portfolio in traditional film doesn’t count for much when it comes to VR.

    Whilst the director may be graduating to the highest tier of blockbuster with next year’s Alita: Battle Angel, The Limit sees Rodriguez stick closer to his B-movie roots. It’s a low-rent Terminator; two cyborg-like humans go in search of a mutual friend and they’ll kick and punch just about anything in their way until they find him.

    In some ways, there’s a real novelty to what Rodriguez does here. The first time you look at M-13 (played by Michelle Rodriguez) there’s a spark of excitement at having the star of several Fast and Furious movies look you in the eye. And it’s tough not to laugh at the ham-fisted dialogue (‘I hope you drive better than you pick weapons’) and crusty special effects, which include Reedus in his best Winter Soldier cosplay. Though there are some surprisingly polished moments including an explosive skydive, you can’t help but feel that much of the action is closer to Comic-Con attendees imitating rather than the real thing.

    But as an experiment in VR storytelling, The Limit is flawed. It’s largely told from a first-person perspective, but Rodriguez often commits the cardinal sin of forcing the camera to move to where he wants you to look, creating plenty of uncomfortable moments that pull you right out of the experience. You can understand the desire to make sure viewers didn’t miss important plot points, but there has to be a more elegant solution than this.

    In fact, traditional cinema’s fingerprints can be found all over The Limit. At times the action makes so many cuts and transitions you wonder why it was shot in VR at all. There’s a lot of close shots that feel like they’re far too focused on one particular item, making it impossible to look away and enjoy the freedom and immersion that VR provides. Then there’s the first-person action, which is not only oddly disconnected from the viewer but also largely unexciting. If I can do these things myself in Superhot VR, what’s the point of watching a live action movie that isn’t anywhere as engaging? The problem with this experimental film is just that; it doesn’t feel all that experimental.

    Final Say: Not Recommended

    The Limit is available now on Oculus Go and Gear VR at a discounted price of $4.99. Its full price will be $9.99.

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  • Beat Saber PSVR Launch Giveaway Livestream
    Beat Saber PSVR Launch Giveaway Livestream

    Today is finally the day: Beat Saber launched on PSVR! The viral sensation VR rhythm game that tasks you with slicing neon blocks to the beat of the music with electrified sabers is now out on Sony’s flagship VR device. For the launch this version of the game includes five all-new tracks, a new campaign mode, practice mode, new modifiers, and more. You can read our full review right here or watch footage of all the new songs played on Expert difficulty right here. We’re also giving out two free codes for the PSVR version on the livestream!

    We’ll be playing Beat Saber on PSVR using a standard PS4 and two PS Move controllers. We’re starting any minute now, right around 8:45AM PT and we’ll aim to last for around an hour or so. We’ll be livestreaming directly to the UploadVR Facebook page and also be using Restream to go directly to YouTube, Twitch, Periscope, and Mixer as well. Either way, you can see the full stream embedded right here down below once it’s up:

    You can see our most recent archived streams over on the UploadVR Facebook Gaming portal right here. There’s lots of good stuff there!

    Let us know which games or discussions you want us to livestream next. Comment with feedback down below!

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  • Beat Saber Finally Launches On PSVR For $29.99
    Beat Saber Finally Launches On PSVR For $29.99

    The day is finally here! Beat Games’ Beat Saber is finally available on PSVR, and that means we now know the price.

    The game costs $29.99 on the US PS Store and £24.99 on the UK one. There’s no retail version of the game so that’s the final price. It’s $10 more than the $19.99 price for the Early Access version on PC but, right now, the PSVR edition has more content including an exclusive campaign and five new songs. The PC version may well raise its price once it leaves Early Access, though.

    Still, it doesn’t seem to be deterring many people. At the time of writing, the UK version of the game has had 40 user-reviews from paying customers on the PS Store after being up for a few hours. Amazingly, that’s already more than another big PSVR release this month, From Software’s Deracine.

    Personally, we think it’s absolutely worth the price. We called Beat Saber’s PSVR version ‘exquisite’ in our review. “The new tracks are almost all excellent, the campaign mode is a great addition, and it overall feels like a complete game now,” Games Editor David Jagneaux wrote. “If the track list were just a bit longer (16 songs is pretty small) with the long-discussed multiplayer support already in, then it’d only be even better.”

    Enough talk, get to beat slicin’.

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  • StarVR Available for $3,200, Developer Program Commences For that price, you'll still need your own tracking solution.
  • The Future of AR and VR on VRFocus The tide has changed for AR and VR, and so too will VRFocus mature.