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  • TankVR Is A Team-Based Vehicular Combat Game
    TankVR Is A Team-Based Vehicular Combat Game

    TankVR wants to bring you the experience that the arcade’s World of Tanks VR didn’t, but it needs your help to get there.

    Developer Daniel Bedrich just launched a Kickstarter campaign for his vehicular combat game, which launched in Early Access on Steam last month. Unlike World of Tanks, which basically allowed players to control a war machine from a third-person perspective, TankVR casts players as a soldier placed inside the vehicle itself. You’ll be able to explore the entire cockpit as if you were really inside the machine, operating various weapons by approaching them.

    In its Early Access state, the game is single-player only, but Bedrich plans to make this a social experience in which multiple players can operate the same tank. It’s a really intriguing idea that could be perfect for a co-op experience, though it’s hard to deny the game looks a little rough around the edges (and then some) at the moment.

    To that end, Bedrich is hoping to raise a rather ambitious $77,338 via crowd-funding. This amount of money, he says, would allow him to finish the game up with multiplayer support including crew vs. crew and crew vs. AI battles. There are also stretch goals to add new maps and tanks into the game that reach into the $100,000 territory.

    Currently a $5 pledge will get you a copy of the game’s Early Access release (the same price it is on Steam). The campaign ends next month.

    Tagged with: TankVR

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  • Niantic to Use AR to Enhance World Tourism The creator of Pokémon Go is teaming up with the United Nations World Tourism Organization.
  • Shooty Fruity And Perfect Are Coming To VR Arcades
    Shooty Fruity And Perfect Are Coming To VR Arcades

    UK-based VR developer nDreams is making its move into the VR arcade scene, bringing two of its most popular titles with it.

    The studio this month announced both Shooty Fruity Arcade and Perfect Balloon Flight. The former is obviously based on the developer’s well-received 2017 wave shooter, Shooty Fruity, in which players try to fend off incoming hordes of evil fruit as they multitask scanning items at a supermarket till. As you can see in the trailer, the arcade version looks pretty much the same. It’s due to role out to VR arcades this winter in partnership with Ctrl V, VR Junkies, SynthesisVR and SpringboardVR.

    Perfect Balloon Flight, meanwhile, is a little different. It takes the environments of nDreams’ relaxing VR game, Perfect, which simply offers three locations to explore at your own pace, and lets you soar over them in a hot air balloon. This one’s developed in partnership with Starbreeze (you know, that company that just announced its StarVR developer kit is $3,200) and will use a real balloon basked and 4D effects to make the experience more immersive.

    In a prepared statement, company Patrick O’Luanaigh also confirmed that the developer was working on new titles for home-based headsets, including supporting the upcoming Oculus Quest device.

    Elsewhere in nDreams news, the developer’s set to launch a VR bundle for PSVR in the EU this week, which will include Shooty Fruity and Perfect as well as its debut PSVR game, The Assembly, and one of its first published titles, Bloody Zombies. A price hasn’t yet been revealed.

    Tagged with: ndreams, Shooty Fruity, Shooty Fruity Arcade

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  • Beat Saber PSVR Review – The Most Addictive VR Game To Date
    Beat Saber PSVR Review – The Most Addictive VR Game To Date

    Growing up, I was a DDR kid. I was never good enough to draw a crowd at arcades, but I could hang on most songs on any difficulty level and even owned a pad at home with several PS2 versions. After that I moved on to Guitar Hero and eventually Rock Band to scratch that rhythm game (and rock star fantasy) itch, further proving that it’s impossible to look cool with plastic instruments.

    When Audioshield came out, I was a fan, but I’ve always felt like games that automatically generate levels based on any random song you pick just never feel as polished or cohesive. What made DDR and Rock Band great is how handcrafted and precise everything was. Now with Beat Saber, we’ve finally got that in an ultra-stylish package complete with glowing laser swords, banging music, and super addictive levels that are nearly impossible to put down. The PSVR edition adds even more to round out an excellent package.

    Note: This review is strictly about the PSVR edition of Beat Saber, which includes content not previously released for the PC version. You can read here for our thoughts on the PC version, as well as here for details on adding custom songs.

    The basic premise in Beat Saber is that you have two light saber-esque laser swords (one red and one blue) that you must use to slice boxes to the rhythm of the music. As the boxes approach they’ll either be red or blue in color, so you must slice the box with the right corresponding color saber. This is complicated further because each box also has an arrow showing you which direction you must slice it, plus large obstacles show up from time to time that you need to evade while still slicing boxes.

    Throw in a handful of other curveballs like boxes that switch which side they’re on and it’s a perfect recipe for a game that’s dead simple to pick up and play on easy difficulties but nearly impossible to master on the highest settings.

    Beat Saber works because the developers clearly put a lot of care into mapping each song to make sure it felt just right on all four (Easy, Normal, Hard, Expert) difficulty settings without being unfair. They’ve all got different speeds and beats per minute, ensuring that there’s something here to draw everyone in at least for a while.

    Playing a song on Beat Saber for me usually involved a few different steps of mastery. I’d try it on Normal first, just so I could hear what it sounded like without much challenge. Then I’d step up to Hard and repeat it over and over until I got either a solid B or an A. Finally, I’d try and tackle the song on Expert and do my best.

    If you miss too many boxes, slice them with the wrong saber, slice the wrong direction, or run into obstacles then all of those factors drain your energy meter. In order to get a higher score you’ve got to maintain your combo (that means not

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  • Escape a Room Within Your Room With AR Experience Scriptum It's free for iOS and Android devices.
  • Watch All Of Beat Saber’s New PSVR Songs Completed On Expert
    Watch All Of Beat Saber’s New PSVR Songs Completed On Expert

    Today’s a big day for PSVR fans as the console version of the biggest VR game of the year, Beat Saber, finally launches on the platform. As you probably know, this edition of the rhythm action game includes some timed-exclusive content, including five new songs. We’ve recorded them all in this video below.

    In our Beat Saber marathon we play through all five of the new songs on Expert difficulty. It’s UploadVR’s own David Jagneaux at the helm and, heck, doesn’t he look good doing it? I couldn’t play this well to save my life. David says he really likes the majority of these songs and they certainly sound like they could have been included in the game’s original release.

    If you’re a PC VR owner worry not; these songs are going to come to Beat Saber at some point down the line, but they’re only available on PSVR for now as is a new campaign mode. We’ll have plenty more Beat Saber PSVR coverage today, so check back.

    Tagged with: Beat Saber

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  • Admix Completes Acquisition of VRFocus.com Admix.in, a non-intrusive monetisation solution for AR/VR, today announces the completion of its acquisition of leading AR/VR publication VRFocus.com.
  • Oculus 10% Off Referral Program Expands to Oculus Go
    Oculus 10% Off Referral Program Expands to Oculus Go

    Last month, Facebook’s Oculus launched a 10% off referral program for Rift. This month, the company has expanded this program to the Oculus Go headset as well.

    Like with the Rift deal, the friend you refer will get 10% off their purchase ($20), bringing the Go price down to $179 for them. However, whereas with Rift you get $30 store credit in return, with Go you only get $20. This is likely due to the fact that games tend to be priced much lower on Go than Rift.

    The referral program is still USA-only, and you can still only refer up to 3 friends, however those friends could refer more people themselves.

    VR is more fun when your friends are in it with you. If you have a Go, the $20 off might just convince a friend to get one too. And when they do, you could have wizard duels with them in Wands, play Settlers of Catan in VR, battle in space in Anshar Online, or just watch videos together in Oculus Rooms.

    Tagged with: oculus, Oculus Go, VR sales

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  • 5 Reasons Why Half-Life Is Perfect For VR
    5 Reasons Why Half-Life Is Perfect For VR

    In case you hadn’t heard, we’ve got confirmation from multiple sources that not only is Valve working on its very own VR headset, but the headset is also expected to come bundled with a Half-Life VR game. Reportedly, this game will be a prequel story either before or immediately after Half-Life 2.

    Today, November 19th, is the 20th anniversary of the original Half-Life. Around the world, Half-Life is widely regarded as one of the greatest games of all-time. Back when it first released in 1998 on PC, it set a new precedent for first-person shooters and narrative-driven games as a whole. Before then, the likes of DOOM and Quake had popularized corridor shooters overflowing with gore and enemies with little to no story, but after Half-Life everything changed.

    In the above video, YouTuber Ahoy breaks down exactly what made the original game so revolutionary for its time. Furthermore, if you want to see someone play it with a fresh perspective (that’s right, I’ve never finished a single Half-Life game) you can join me for my planned Let’s Play series over on my personal YouTube and Twitch as well.

    And finally, popular gaming documentary company, NoClip, is planning a new entry focused on the franchise as well — so that’s definitely worth a look.

    But now let’s go to it! These are the main five reasons that we think Half-Life is a perfect fit for VR and why we can’t wait to learn more about this new game.

    Focus On Atmosphere

    In an uncharacteristic move for the time, the original Half-Life opened with a scripted trolly ride in which you stand there, watch environments pass by, and listen to voiceovers as you saw the opening credits on your screen, a lot like you’d see in a movie. It was slow-paced and deliberately atmospheric. VR games are always at their best when they’re designed with those sorts of themes in mind.

    Without much surprise, Half-Life feels like the kind of series that would transition over to VR incredibly naturally. Whereas some games like Skyrim VR and Fallout 4 VR feel a little hamfisted, a Half-Life adaptation could feel incredibly bespoke and organic, especially if it’s being designed with VR in mind first and foremost.

    Familiar World

    If you take a look at many of the top-selling and best-performing VR games over the last two and a half years of consumer VR, you can clearly see that familiar IPs tend to do well. That’s why Bethesda adapted the worlds of Skyrim, Fallout, and DOOM instead of crafting brand new experiences and investing tons of extra capital.

    Similarly, Half-Life’s world is regarded as one of the most treasured and well-known in PC gaming. Not only for the main series, but even branching out into the Portal universe as well. I’d be willing to bet that a Half-Life VR game would be a persuasive argument in favor of buying a VR headset, especially if it came directly from Valve.

    Agency in the Experience

    Gordon Freeman might be a well-known and recognizable protagonist now, 20 years after Half-Life

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  • China Introduces AI-Powered Virtual News Anchor

    China’s VR news anchor is here and able to deliver the news 24/7 in a professional manner. The well-dressed VR anchor, based on a real-life Xinhua state news anchor named Zhang Zhao, gets its data from a non-stop stream of information typed into his system.  The AI then reads the data and manipulates the VR

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  • Fallout 76 On PSVR With Cinematic Mode Is An Apocalyptic Tease Of What Could Have Been
    Fallout 76 On PSVR With Cinematic Mode Is An Apocalyptic Tease Of What Could Have Been

    Fallout 4 is probably never getting PSVR support. Fallout 76 is very likely never getting official VR support, whether it be PSVR, Rift, Vive, or something else, probably ever. Pete Hines told us as much back at E3 earlier this year. But that didn’t stop me from hopping into the game while wearing a PSVR headset anyway.

    I did the same thing with the PS4 remake of Shadow of the Colossus and, most recently, Red Dead Redemption 2. While a far cry from actual VR support or at the very least VorpX-style head-tracking, it’s still a novel way of experiencing a non-VR game.  If you’re confused on how Cinematic Mode works, it’s like this. Similar to using Big Screen and opting for the void environment. Especially since Fallout 76 arguable plays better in first-person than third-person anyway.

    For those unaware, Fallout 76 is a post-apocalyptic open world sandbox RPG shooter set in the years following a global nuclear war and its ensuing fallout. As the first multiplayer game in the franchise, you’re joined by other players online in the game world as you fight alongside and against each other.

    When you pick the largest size option, the screen is just big enough that it can basically encompass your entire field of view. It’s like sitting front row at a movie theater, but you’re completely closed off from the rest of the world.

    After playing Fallout 4 VR on PC, which is definitely not as good as it could have been, playing Fallout 76 inside a headset is a bit like a tease. Obviously the game has its fair share of problems that are hard to overlook, but being able to be inside of a Fallout game world, with friends, is pretty special. It’d have been even better in VR.

    The lower resolution sucks away some of the fidelity when compared to my 70-inch 4K HDR TV, but the all-encompassing immersion helps make up for it. Games like Fallout 76 are best enjoyed by getting fully immersed in the game world and what better way to do that than to literally shut out the real world while playing?

    Would you like Fallout 76 better if it were in VR? I definitely think I would.

    Tagged with: Bethesda, Cinematic Mode, fallout, Fallout 76

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  • ‘Fall into Fun’ Sale Offers Black Friday Week Savings for Rift, Go, and Gear VR Games
    ‘Fall into Fun’ Sale Offers Black Friday Week Savings for Rift, Go, and Gear VR Games

    Oculus has launched its ‘Fall into Fun’ sale across Rift, Go, and Gear VR, with reduced prices on dozens of VR games on the Oculus Store. The sale will last until midnight between Monday (11/26) and Tuesday (11/27) next week.

    As well as the individual game sales, Oculus is also offering four loosely Fall / Thanksgiving themed bundles, two for Rift and one for Go/Gear VR. The Rift packs contain two games each and the Go/Gear VR pack contains five games.

    Best Rift Deal: Arizona Sunshine

    The full fledged Rift zombie shooter game Arizona Sunshine is 50% off, making it just $19.99.

    The game offers a voice-acted 4+ hour campaign with both co-op and single player options, as well as a co-operative focused “horde” multiplayer mode with endless waves of zombies on a variety of maps. Even today we think it’s the best zombie shooter in VR, despite the lack of melee weapons.

    Best Go/Gear VR Deal: Overflight

    Overflight is a WW2 dogfighting game with a singleplayer campaign and competitive online multiplayer. It’s one of the most engaging “proper games” on the mobile VR platform and often gets overlooked.

    It’s 50% off in the Fall into Fun sale, bringing the price to just $3.99.

    The Delight Pack (Rift)

    The Delight Pack contains:

    Star Trek: Bridge Crew – Ubisoft’s starship crew simulator with online co-op, including cross-play with the non-VR version. There’s also a Next Generation-themed DLC pack.

    Moss – The beautiful 3rd person adventure starring the lovable little mouse, Quill.

    Gun Club VR – A shooting range and firearms simulator with a ton of different weapons that takes full advantage of Touch controllers.

    The pack is priced at $49.99, saving $50 (45%) over buying the 3 games when not on sale.

    The Harvest Pack (Rift)

    The Harvest Pack contains:

    Orbus VR – The world’s first fantasy VR MMORPG with new content added regularly.

    ARKTIKA.1 – A “AAA quality” singleplayer story shooter from the makers of Metro 2033 and Metro Last Light.

    BOXVR – An exhilarating VR workout experience hoping to replace the traditional gym.

    The pack is priced at $49.99, again saving $50 (45%) over buying the 3 games when not on sale.

    The Wild Pack (Go / Gear VR)

    The Wild Pack contains:

    République VR – A stealth thriller which pushes mobile VR graphics to their limits.

    Wands – An online multiplayer wizard dueling title.

    BlazeRush – The miniature car racing game that impressed us all the way back at Rift launch.

    Racket Fury: Table Tennis VR  – A simple table tennis simulator.

    Anshar Online – One of the more popular online multiplayer (or singleplayer) games on mobile VR.

    The pack is priced at $19.99, saving $28 (~60%) over buying the 5 games when not on sale.

    Tagged with: Black Friday, oculus store, thanksgiving, VR sales

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  • 2nd Trailer Released for VR Visual Novel Tokyo Chronos The project is on course for a multiplatform 2019 release.
  • StarVR HMD With 210-Degree FOV Is $3,200 For Developers
    StarVR HMD With 210-Degree FOV Is $3,200 For Developers

    The StarVR One head-mounted display with its ultra wide field of view costs $3200.

    The price includes the headset and cables, but does not include SteamVR base stations necessary for positional tracking or the controllers necessary for interaction. The StarVR One headset boasts some monster specifications including a 210° horizontal × 130° vertical field of view, dual AMOLED panels, SteamVR 2.0 tracking, and integrated eye tracking for automatic IPD adjustment & foveated rendering. The StarVR One is primarily intended for enterprise customers, and this first batch is intended for enterprise-focused developers.

    Here’s the full list of specifications for the StarVR One as listed on the product page for the headset:

    Panel: 2 x 4.77” AMOLED
    Display resolution: 16 million sub-pixels
    Refresh rate: 90Hz low persistence
    Lens type: Custom Fresnel lenses
    Field of view: 210-degree horizontal FOV, 130-degree vertical FOV
    Eye Tracking: Fully integrated Tobii eye tracking
    IPD measurement: Yes with automatic SW adjustment
    Dynamic Foveated Rendering: Yes
    Tracking; SteamVR Tracking 2.0
    In/Out: 2 x 0.9m Type-C cables, 2 x 5m Type-C extension cables, 1 x 3.5mm stereo headphone jack with microphone, Optional cable adapter box
    Weight: 450g without head strap/headband and cables

    The page also lists the following “Minimum System Requirements” for the PC powering the headset:

    Operating system: Windows 10 64
    Processor: Intel i7-7700 or AMD Ryzen 7 2700X
    Graphics: NVIDIA GeForce GTX 1080
    Memory: 16GB

     

    We’ve sent an email seeking more information about the minimum specification for the headset and whether it assumes foveated rendering is working all the time. For instance, we’re curious if there’s a different minimum specification for running the system without foveated rendering activated. Altogether, the investment in StarVR, controllers, tracking base stations and an extremely high-powered PC could cost well above $5,000, depending on the graphics hardware powering the system.

    Tagged with: StarVR HMD

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  • VR/AR Pioneer Nonny De La Peña Named WSJ Technology Innovator Of The Year

    CEO & Founder of Emblematic Group, Peña is the second woman in history to receive the prestigious award. From winning the Distinguished Leadership Award from the Advanced Imaging Society, being named a New America Fellow and Yale Poynter Fellow, and joining the extraordinary list of CNET’s influential Latinos in technology, VR and AR Pioneer Nonny

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