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  • Tetris Effect Has A Hidden Game Boy Level Because Of Course It Does
    Tetris Effect Has A Hidden Game Boy Level Because Of Course It Does

    Tetris Effect, the latest take on the puzzling classic, is a bombastic, hypnotic assault on the senses, and absolutely something you should be looking to get your hands on inside PSVR. But, for all of its neon-lit glory, we couldn’t help but long for the simpler days of that classic green-ish Game Boy version.

    Turns out that’s in there too.

    Somewhat unsurprisingly, there’s a secret level found inside Enhance Games’ latest that pays tribute to the version that helped Nintendo’s original handheld soar. The level unlocked after the game’s community passed a weekly goal set by the developer, known as Weekly Rituals. As the video below shows, the ‘1989’ level looks you’ve been sucked inside your handheld, with the music to fit. Give it a second and, yes, it kicks off that classic theme tune that you won’t be able to get out of your head for the next week. Sorry.

    Apparently, this stage also unlocks if you reach level 50 which, based on what I’ve played, takes a heck of a long time.

    In fact, watching this is a bit too entrancing. I think I’m going to have to go and play for several more hours. Sorry, productivity.

    Tagged with: Tetris Effect

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  • Beat Saber, Moss, Tetris Effect & More Nominated for The Game Awards 2018 Three of the nominations are PlayStation VR exclusives.
  • 3D Model Website Sketchfab Passes 1 Billion Page Views The site now has 2 million users.
  • Creed: Rise To Glory Adds Viktor Drago In Free Update
    Creed: Rise To Glory Adds Viktor Drago In Free Update

    VR boxing game Creed: Rise to Glory from Raw Data and Sprint Vector developer Survios is getting a free DLC update this month on November 27th. The update will add antagonists Viktor Drago and Danny “Stuntman” Wheeler from the upcoming Creed sequel, Creed II starring Michael B. Jordan and Sylvester Stallone, which is due out in theaters on November 21st.

    Creed II continues the story of Adonis Creed, son of original Rocky series’ Apollo Creed. The climactic fight at the end of the film is a battle with Viktor Drago, the son of Ivan Drago, otherwise known as the man that killed Adonis’ father, Apollo, in the ring during the events of Rocky IV. In a way, this is a familial rematch that’s been building for decades.

    Later this month, players will be able to reenact the films battle in VR and take on the roles of Adonis and Viktor Drago for themselves. Both Drago and Wheeler will be available in the Freeplay and PvP game modes across all platforms (PSVR, Steam, and Oculus Home.)

    We praised the gameplay in Creed for our review, but had some reservations about the general lack of content. Overall, it’s still an excellent VR boxing title — especially for fans of the film franchise.

    Tagged with: Creed: Rise to Glory, Survios

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  • Astro Bot, Firewall, Tetris, And More Headline VR Game Awards Nominees
    Astro Bot, Firewall, Tetris, And More Headline VR Game Awards Nominees

    The Game Awards announced their official nominees for all categories in the 2018 ceremony next month, including an assortment of five different titles for Best VR/AR Game. The nominees in this category are Astro Bot: Rescue Mission, Beat Saber, Firewall: Zero Hour, Tetris Effect, and Moss. Without question they’re all great games so it’s really quite the toss-up.

    Also worth noting is that Moss from Polyarc Games is nominated in the “Best Debut Indie Game” category as well alongside popular non-VR gems like Donut County, The Messenger, and Florence, which is great recognition for VR gaming as a whole.

    Once again all of the nominees in this year’s Game Awards are either PSVR-exclusive titles (like Astro Bot, Firewall, and Tetris Effect) or are multiplatform and appearing on PSVR as well (Moss was a timed exclusive and Beat Saber will hit PSVR this month) but that’s to be expected given Sony’s market share.

    You can cast your vote for Best VR/AR Game, Best Debut Indie Game, overall Game of the Year, and more in The Game Awards over on the official website. Let us know your picks on Twitter and Facebook!

    Tagged with: The Game Awards

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  • Complex Data Analytics Become Easier to Understand With VR Platform Lume The project is a collaborative effort between Imagination and the University of Cambridge.
  • Paragliding Experience Paraflight VR Opens at iFLY Basingstoke Paragliding without ever leaving the ground (sort of).
  • When Will Oculus Go Finally Get Minecraft? It’s Still Unclear
    When Will Oculus Go Finally Get Minecraft? It’s Still Unclear

    Yesterday, YouTube VR was released for Oculus Go. In his tweet about the release, Oculus CTO John Carmack stated that it was one of the two apps people always ask him about, and that there “is also some progress on the other one” – the other one almost certainly being Minecraft.

    No upcoming Oculus Go game is anywhere near as anticipated as Minecraft. Minecraft is the highest selling 3D game ever, with over 150 million copies sold. It is available on almost all gaming platforms, with cross platform multiplayer between most of them.

    The game is anticipated for Go not just due to its significance outside VR, but because it has been available on the Samsung Gear VR headset for over 2 years now. Gear VR runs the same Oculus mobile store as Go, so in theory porting should be easy. In fact, some YouTubers have even managed to sideload the game into the Go headset, though reportedly only singleplayer works.

    Minecraft’s absence was noted at Go’s launch back in May. No statement was given at the time (by either Oculus or Microsoft) about the reason for the absence, a release date, or even if it was coming at all.

    Minecraft Was Carmack’s “Quest”

    https://youtu.be/lDJp680EL8k

    Oculus CTO John Carmack was heavily involved in porting Minecraft to Gear VR back in 2016. Carmack worked directly with Mojang to provide both code and guidance. Facebook’s lawyers warned him that his work would become Microsoft’s property, but Carmack didn’t care – getting Minecraft on Gear VR had become his “quest”. In fact, Carmack went as far as to say that he “would have cried” if the deal hadn’t worked out.

    Shortly before Minecraft’s release on Gear VR, Carmack called it “the best thing to come out on Oculus”, even going as far as to say all of Oculus, not just Gear VR.

    First Hints Of A Go Port

    Carmack first hinted that the game could be coming to Go in June, when he stated that it was “a high priority for sure”, but added the disclaimer that few Go owners would have a gamepad paired. This is relevant because the Go’s included controller does not have enough inputs for Minecraft.

    The following month, Carmack hinted that progress was being made, and noted that he cared a lot about getting it:

    From ‘If’ To ‘When’

    When asked to list his favorite Go apps in September, Carmack ended his response with “When we get Minecraft running on Go it will be back in the list.”

    This brings us back to yesterday’s tweet, where Carmack suggested “some progress” has been made. We’ll keep you updated on any further news about Minecraft coming to Oculus Go.

    Tagged with: john carmack, Minecraft, Oculus Go

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  • Vacation Simulator Release Date Pushed Into 2019 By Owlchemy Labs
    Vacation Simulator Release Date Pushed Into 2019 By Owlchemy Labs

    The release date for the follow-up to Job Simulator shifted out of 2018 and into 2019, an update today from development studio Owlchemy Labs confirms.

    Vacation Simulator is a larger follow on to Owlchemy’s groundbreaking game Job Simulator created for the 2016 launch of the HTC Vive. Job Simulator has since launched on pretty much all VR headsets that offer robust 6DoF hand controllers. Last year the company was purchased by Google while continuing work on a follow up title. Up until this week Vacation Simulator’s web site gave 2018 as an expected release window, but a blog post today explaining the avatar system in the game also confirmed the title’s new launch window is sometime in 2019. The date on Vacation Simulator’s main website was also changed from 2018 to 2019.

    Owlchemy CEO Devin Reimer and his team did foundational work with Job Simulator that is highly reusable across other products. That work appears to be continuing with Vacation Simulator, with the company developing a mobile spectator view for the game that would be a pretty amazing feature if Google integrated it as a larger part of its stack of VR tools given to developers for the Daydream operating system. Notably, Google recently announced its own controller tracking technology that could be pretty compelling in a standalone VR headset.

    Tagged with: owlchemy labs, Vacation Simulator

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  • Now On Rift: Check Out Spheres’ Breathtaking 3-Part Journey Through The Universe
    Now On Rift: Check Out Spheres’ Breathtaking 3-Part Journey Through The Universe

    The 3-part Spheres VR series is now available on the Oculus Rift, providing a breathtaking journey through the universe for $10.

    A group called CityLights purchased rights to the project after a premiere at Sundance early in the year and it was published with Oculus today. We’ve tried the second chapter, Songs of Spacetime, which is narrated by Jessica Chastain. Games Editor David Jagneaux described it as “the first VR experience I’ve had that replicates a small portion of what it feels like to watch a Christopher Nolan film. I was immediately reminded of Interstellar.” The other two episodes are Chorus of the Cosmos narrated by Millie Bobby Brown and Pale Blue Dot narrated by Patti Smith.

    The series is directed by Eliza McNitt and  presented by Oculus Studios and Darren Aronofsky’s Protozoa Pictures. It features original music from Kyle Dixon and Michael Stein of SURVIVE (they previous worked on Stranger Things) and sound design by Craig Henighan. The series was created with support from Oculus and Intel with production companies including AtlasV, Crimes of Curiosity and Novelab. Producers include  Jess Engel, Arnaud Colinart, and Dylan Golden in association with Kaleidoscope.

    “It’s been a dream to collaborate with this team to bring SPHERES to life,” said writer and director Eliza McNitt, in a prepared statement. “This experience makes the invisible Universe visible as you become the cosmos.”

    According to CityLights, the experience will be shown at an iconic New York City location, which is being called the project’s “first residency.” Spheres should also come to other platforms after an exclusivity period with Oculus.

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  • Retailers Can Deploy AR Shopping Experiences Using Vertebrae’s New Axis Platform Vertebrae have developed Axis so that retailers can transform their existing site.
  • A Group Of Students Are Rebuilding The Original Metroid Prime In VR

    The 2002 Gamecube classic gets the VR treatment as part of an ongoing study into VR game mechanics. If you’re a fan of first-person-shooters, than odds are you’re familiar with Metroid Prime. Released in 2002 for the Nintendo Gamecube console, Prime marked the beginning of one of the most influential action-adventure trilogies of all-time, as

    The post A Group Of Students Are Rebuilding The Original Metroid Prime In VR appeared first on VRScout.

  • Preview: Tin Hearts – Lemmings Crossed with Pinocchio, Wooden This is not A wonderfully charming debut from Rogue Sun.
  • Rumor: Valve Working On VR Headset Bundled With Knuckles Controllers, Half-Life VR

    Newly leaked photos indicate the company could be working on their own proprietary headset design. According to several photos posted to image-sharing website imgur this past Saturday, it appears as though Valve Corporation may be in the process of developing their own VR headset. The images clearly show the Valve logo printed on the headsets

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  • Until Dawn, Bravo Team Dev Working With Sony ‘On Several PS-Exclusives’
    Until Dawn, Bravo Team Dev Working With Sony ‘On Several PS-Exclusives’

    We may just see a new VR game from the makers of Until Dawn: Rush of Blood and Bravo Team yet.

    In an interview with Russian site 4PDA, as translated by Google, Supermassive Games executive director Pete Samuels apparently stated that the developer was “working on several unannounced PS-exclusives.” Samuels wouldn’t give any details about these projects, though.

    We’ve got our fingers crossed that this means Sony and Supermassive are continuing to explore VR gaming together. Supermassive developed one of PSVR’s best launch titles in Until Dawn: Rush of Blood, though it somewhat stumbled this year with the good-not-great The Inpatient, which was a prequel to the horror series it made its name on. It also released military Bravo Team, a game which got a critical kicking at launch but vastly improved with a recent patch.

    It’s also possible that the team is finally working on a full sequel to the original Until Dawn, which didn’t support VR. If that’s the case, we’re hoping that some sort of optional support is included at the very least.

    Currently, Supermasive is working on its first multiplatform game in a while, The Dark Pictures. That’ll be an ongoing development for some time, but the studio is capable of developing more than one game at a time. Hopefully, its next VR game will accumulate everything it’s learned in the field thus far to create something truly memorable.

    Tagged with: Supermassive Games

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