• Review: Resident Evil VII biohazard Over a year since its release, does Capcom's foray into VR still stand up to scrutiny?
  • YouTube VR Now Available On Oculus Go

    The internet’s most convenient video-sharing service finally arrives on the world’s most convenient VR headset. Owners of the Oculus Go can now breathe a collective sigh of relief as the official YouTube VR app has finally landed on the standalone 3DoF mobile VR headset roughly 6 months after its original release. Starting today, users can

    The post YouTube VR Now Available On Oculus Go appeared first on VRScout.

  • Epic Games’ Unreal Dev Grants Awards a Further $800,000 Both VR and AR teams have seen grants awarded.
  • Trinity Is A Sci-Fi VR Odyssey That Meshes Storytelling Styles
    Trinity Is A Sci-Fi VR Odyssey That Meshes Storytelling Styles

    What’s the future of VR movies? Is it the simple accessibility of 360-degree video? Or do new technologies like volumetric capture present a more compelling experience?

    Or will it be a mix of the above?

    UNLTD’s Trinity suggests it might. Set to premiere later this week both on Steam and in VR arcades around the country, this strange piece of sci-fi presents an unexpected mesh of storytelling styles not soon forgotten.

    In Trinity, you find yourself in the middle of a war between cyborgs but your exact standing between the warring factions remains unclear. The first episode sees you erratically warping between two sides of a battle at different points. You’ll watch firefights unfold in impressive 360-degree sequences with production values a step above what we’re used to seeing in VR before visiting what appears to be a strange other dimension in which full 3D content comes into play. You can see the trailer for the experience below.

    I’ve seen the first episode, which mixes its various styles in an intriguing fashion. It reminded me of the no-compromise weirdness of sci-fi shows like Farscape and it touches on some interesting avenues for VR storytelling.

    “A few years ago, nobody knew how to apply VFX into 360 spherical video,” UNLTD CEO John Hamilton told me over email. “We also shot volumetrically, which was originally only supposed to be used for transitioning between different 360 clips in the story. However, once we saw the potential of the point cloud visuals, we rewrote the story to add in entire scenes with the volumetric material.”

    Not everything works; there’s one moment in which I’m assaulted by VR bullets inside a 360-degree clip, but the inability to move my head around to dodge them Superhot-style is jarring. But there are moments of curious connection between characters here, even if the overriding ambiguity leaves you feeling more confused than anything else.

    I was also intrigued by the decision to premiere the piece at VR arcades. Hamilton was confident that could do great things for both the experience and businesses that support it. “Trinity is a great introduction to a highly immersive VR experience for first time VR consumers, who are increasingly going to VR arcades,” he said. “It’s plug and play and the interactivity is controlled by your head movement with no controllers to worry about. As a result, for arcades, Trinity will help to expand their customer base outside of the traditional gamer.”

    As for the future, Hamilton says this is the first in a five-episode season, with each installment having viewers follow a different character. These newer episodes will also add new interactive elements that can affect the outcome of the story. “The possibilities in immersive story-telling are endless and I think we’ve really just started getting started,” he said.

    Trinity arrives on HTC Vive, Oculus Rift and in arcades on November 16th.

    Tagged with: Trinity

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Trinity Is A Sci-Fi VR Odyssey That Meshes Storytelling Styles appeared first on UploadVR.

  • It’s Almost Time for Some Zero-G Echo Combat Mayhem Ready at Dawn’s co-op multiplayer arrives this week.
  • Echo Combat Costs $9.99, Launch Trailer Revealed
    Echo Combat Costs $9.99, Launch Trailer Revealed

    The long-anticipated expansion to Echo VR is nearly here, and we now know how much it’ll cost.

    Oculus and Ready At Dawn today confirmed that Echo Combat will cost $9.99 when it launches on the Oculus Rift on November 15th at 12pm PST. You’ll be able to purchase the expansion as a DLC pack either on the Oculus Store page or from directly within Echo VR via the main menu or terminals in the lobby. Echo VR’s base game, Echo Arena, will still be available for free. Enjoy the new launch trailer below.

    An Oculus Rift exclusive, Echo Combat provides a new twist on the zero-gravity gameplay first seen in Echo Arena and Lone Echo. You’ll take part in online battles in which you’ll seek to gun down other players as you throw yourself across arenas, protecting objectives and looking to destroy enemy targets.

    The game’s going to launch with an assortment of new maps and weapons. Oculus also revealed that it’s bumping team sizes from 3v3 to 4v4 and confirmed that the game will feature a new progression system in which you’ll gain experience in public matches to unlock new cosmetic customization options.

    Oculus says Ready At Dawn will continue to support the game throughout 2019, so expect even more content down the line.

    Elsewhere, Ready At Dawn is also working on the sequel to the single-player portion of the Echo universe, Lone Echo II. You can see a new 360-degree trailer inside your Rift right here.

    Tagged with: Echo Combat, Echo VR

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Echo Combat Costs $9.99, Launch Trailer Revealed appeared first on UploadVR.

  • Population: ONE Dev BigBox VR Completes $5 Million Seed Round BigBox VR is currently developing battle royale title Population: ONE.
  • Review: Official Oculus Go Case Is The Way To Travel With VR
    Review: Official Oculus Go Case Is The Way To Travel With VR

    In the months since I purchased Oculus Go I lost the controller and found myself repeatedly unable to enjoy the headset because it was out of power. The official Oculus Go hard-shell carrying case should help with both these problems, in addition to its main job of protecting the device itself.

    The official Oculus Go case sells for $35 on Amazon or the Oculus website and provides the perfect amount of storage space for the Go headset, controller, micro USB cord, headphones and even an extra battery pack or your phone. The case comes with a soft interior surface the same color gray as the headset itself. Its main compartment is sized exactly for Oculus Go, though there’s also enough room to to plug in a power cord while it’s still inside the case. The only note I’d make here is that you might have to find a micro-USB cord with a plug that’s not too deep or rigid to fit in between the Go and the hard case.

    The compartment at front appears small in photos — and even in real life too — because it is actually designed so that the flap can flip upward if you store a couple things in it. I first tried to fit my battery pack and controller into the compartment and closed the flap over it only to be disappointed that it wouldn’t fit. Then I realized that when the flap flips upward any stuff in that compartment is kept in its place because it is backed up against the rigid front of the headset itself. So it fits fine with the flap upward. There’s even a little notch in the flap to run a power cord around to the headset. There’s also an adjustable divider in the front compartment.

    Recommendation: There are plenty of carrying cases available for VR headsets costing as little as $15 or $20, but you’re unlikely to find another one that fits Oculus Go as snugly as this one does.  You might pay a little extra for it at $35, but the hard shell and perfectly-sized storage compartments mean this case is neither too big nor too small while providing plenty of protection.

    Tagged with: Oculus Go

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Review: Official Oculus Go Case Is The Way To Travel With VR appeared first on UploadVR.

  • Ubisoft’s VR Party Game Werewolves Within Is Getting A Movie (Really)
    Ubisoft’s VR Party Game Werewolves Within Is Getting A Movie (Really)

    Remember Werewolves Within? It was one of Ubisoft’s earliest (and, arguably, best) experiments with VR, bringing a classic party game concept into headsets and making human body language and tone a mechanic unto itself. It’s one of the few apps that really tried to capture the power of social VR.

    Anyways, it’s getting a movie. Yes, really.

    A new video from the game publisher posted last week announced the film alongside a TV adaptation of Child of Light. It’s going to be a live action film that adapts the core concept of the game. “It’s a live action horror-comedy about a small town who sort of takes justice into their own hands,” screenwriter Mishna Wolff (ha! Wolf!) explains. “I’m just tickled by the idea of private justice and that sort of got the ball rolling for me as to what kind of a story could be made out of that.”

    The film is spinning out of Ubisoft’s Women’s Film and Television Fellowship initiative. Other details like a director and potential launch window for the movie haven’t yet been announced.

    Of all the potential franchises for Ubisoft to adapt into a movie we have to say we weren’t expecting Werewolves Within to ever make the cut. That said, we also have to admit the basic concept for the game — trust no one and suspect everyone — could make for a really entertaining movie.

    Plus, who knows? If it does well then maybe we could see the series return to VR in the future once headsets are capable of taking its concepts even further.

    Tagged with: werewolves within

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Ubisoft’s VR Party Game Werewolves Within Is Getting A Movie (Really) appeared first on UploadVR.

  • Make VR Even More Inviting With the Oculus Referral Program You get credit and they get a discount, it’s a win-win.
  • Virtually Learning: 10 things to consider when developing an educational VR app Steve Bambury talks developing apps for education.
  • One Of VR’s Best Artists Is Making An Oculus Quest Adventure In Quill
    One Of VR’s Best Artists Is Making An Oculus Quest Adventure In Quill

    Oculus Quest might not ever get the extensive creation mode found in its professional Rift art app, Quill, but it is getting a beautiful adventure made inside of it.

    Announced last week, The Last Oasis is a new VR experience from Goro Fujita, a Facebook Art Director responsible for countless incredible artworks made inside Quill. The piece is being designed specifically for Quest, which is Oculus’ first standalone VR headset to feature inside-out six degree of freedom (6DOF) tracking.

    The trailer above doesn’t tell you too much about the piece, save for some quick glimpses of it. It looks typically gorgeous, but we’re really interested in the different spaces Fujita is preparing and the traversal types used (at one point one player seems to be crawling through a vent to reach a new area).

    “Usually I create a painting and I choose my composition,” Fujita says in the video. “This was more about how do I design for space and how can I create different emotions in each space? So I used color language, different lighting, so when you dive into a new space, you feel different.”

    The Last Oasis will be on display at CTN from November 14th – 18th. There’s no word yet on how or when the experience will reach consumer Quests, which launch in spring of next year.

    Tagged with: Goro Fujita, The Last Oasis

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post One Of VR’s Best Artists Is Making An Oculus Quest Adventure In Quill appeared first on UploadVR.

  • Astro Bot Rescue Mission Tops October PSVR Charts
    Astro Bot Rescue Mission Tops October PSVR Charts

    Sony’s Astro Bot Rescue Mission was, quite deservingly, the best-selling PSVR game on the PlayStation Store in October.

    The third-person platformer, which was developed by the company’s Japan Studio, topped the charts in both the US and EU for October. We don’t know the actual sales data for the game but that’s a good position to be in. What makes this all the more impressive is that Astro Bot wasn’t just sold via the PS Store; a physical copy hit retailers too along with a hardware bundle including a disc for the game, which these charts won’t account for.

    We loved Astro Bot, for its inventive gameplay. We said “it fuzes the thrill of seeing a virtual world come to life with the dependably engaging gameplay of one of gaming’s most beloved genres and explores what that can mean with fascinating results. It’s a refreshing reminder of just how astonishing VR can be when there’s nothing in your way, and it’s an absolutely essential experience for any PSVR owner.”

    Elsewhere, another big PSVR release, September’s Creed: Rise to Glory, came in second in the EU charts and seventh in the US. Whilst the game also had a physical edition that may have slowed its digital progress, the US store also hosted an exhaustive PSVR sale to celebrate the headset’s second-anniversary last month. With this in mind, we’re not surprised to see regulars like Superhot VR and Job Simulator ranking so highly.

    Sadly we don’t see any sign of Archiact’s impressive first-person shooter, Evasion, on either list. The game hit PSVR in early October.

    November is another big month for Sony’s headset with games like Deracine and Tetris Effect already released. There’s also a little game called Beat Saber on the way which is bound to have some sort of effect on the next set of charts.

    Tagged with: Astro Bot: Rescue Mission

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Astro Bot Rescue Mission Tops October PSVR Charts appeared first on UploadVR.

  • The Mage’s Tale Dev inXile Entertainment Acquired by Microsoft This could put in doubt future VR projects.
  • Microsoft Buys Mage’s Tale Dev inXile, New VR RPG Status ‘TBD’
    Microsoft Buys Mage’s Tale Dev inXile, New VR RPG Status ‘TBD’

    Microsoft just bought another big VR developer.

    inXile Entertainment, the developer of 2017’s excellent VR role-playing game (RPG), The Mage’s Tale, is joining Microsoft’s growing family of internal studios. The news broke this weekend an Xbox fan event where Microsoft also confirmed it was acquiring Fallout: New Vegas developer Obsidian. In a video announcing the news, inXile noted that the acquisition would allow the studio to continue developing the games it’s known for but at a higher level.

    Formed by games industry legend, Brian Fargo, inXile is best known for its deep RPGs, including Wasteland 2 and Torment: Tides of Numenera. It brought its signature style to VR last year with The Mage’s Tale, which let you cast spells and do battle with evil creatures initially on the Oculus Rift and then later on the HTC Vive.

    Shortly after the game’s initial release last year, though, we reported that inXile had raised $4.5 million in funding and was working on a new “open world survival RPG” for VR. Not only that, but the studio previously confirmed that it was bringing The Mage’s Tale to PSVR too. However, in tweets following the news, the studio noted that work on projects outside of Wasteland 3 and Bards Tale 4 were now ‘to be determined’.

    We’ll be keeping our backer commitments for #BardsTale4 and #Wasteland3. Beyond that is TBD. It’s early days yet.

    — InXile Entertainment (@Inxile_Ent) November 11, 2018

    We’ve reached out to inXile to find out if the PSVR port of Mage’s Tale and this open-world survival game, which a recent report suggests would be a Wasteland spin-off, are still on the way. It’s worth noting that Microsoft itself has had a somewhat shaky history with VR, apparently pulling out of plans to release a headset for its Xbox One X console in recent years, though it could be that the next console supports such a device.

    That said, Microsoft also acquired UK-based developer Ninja Theory earlier this year, and the studio released the excellent Hellblade: Senua’s Sacrifice VR after that announcement. There’s still hope for inXile’s continued work in VR, then.

    Tagged with: inxile entertainment

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Microsoft Buys Mage’s Tale Dev inXile, New VR RPG Status ‘TBD’ appeared first on UploadVR.