News

  • Deracine Spoiler Free Walkthrough: How To Solve Every Puzzle
    Deracine Spoiler Free Walkthrough: How To Solve Every Puzzle

    Deracine, the debut VR title from Dark Souls developer From Software is out this week. It’s a bizarre little adventure in which you play as a mystical fairie that takes a liking to a group of kids in a boarding school. I absolutely think you should play it, though some of its puzzles are a little on the frustrating side.

    With this in mind, here’s our handy spoiler-free guide to the entire story. Take note that, whilst this tells you everything you need to solve each puzzle, Deracine is really about exploring the world and listening to its characters. Make sure to spend a good amount of time simply breathing in each level before consulting this guide if you get really stuck.

    Prove To Yuliya That You’re Real

    – You’ll find yourself in Classroom 2. Inspect Yuliya to hear her request, then head into the back room. Under a basket on a table in the middle of the room are some grapes. Simply pick these up and then wait for the time to be fully drained from them. After that, head back to Yuliya and grab the flower in her hand. Wait for it to be restored, put it back in her hand and you’ll be able to travel to the next level.

    Season The Soup

    – You’re now given access to much more of the school. Find Yuliya just outside the kitchen and she’ll talk about wanting to play a game on the kids. You need to season the soup Lornic is cooking by finding five herbs.

    – The first is found on Lornic himself. Just grab it from his hand and pour it into the soup.

    – Head outside to the inner garden. Take a right out of the door and find the tree near the building. Take a look up and you’ll find Herman dozing on a branch. Warp your way up there, take his hat off, and grab the herbs from underneath.

    – Get down from the tree and continue making your way right to the pond. To the right side of the water’s edge you’ll see a silhouette of Herman looking under some decking. Crouch and warp underneath it to find the dog with herbs fitted to his collar. Grab those.

    – Back inside, you’ll need to find Nils in Classroom 1. First, swipe his bookmark sitting next to him so that he takes his hand out of his pocket. Once he’s moved, grab his key from the same pocket.

    – Finally, you need to make your way to the top of the school. Climb the two flights of stairs to find Rozsa staring at a box in the clocktower. Open the box wiith the key and the two remaining herbs can be found within. Grab each, then head back to the kitchen and pour them all in the soup.

    Visit The Headmaster

    – Head into the lobby to find Rozsla waiting with a basket. Grab the grass from underneath and watch the scene.

    – We need to get rid of that cat. Head through Classroom 1 to

    The post Deracine Spoiler Free Walkthrough: How To Solve Every Puzzle appeared first on UploadVR.

  • Vive Studios’ Ready Player One App Is ‘Probably Our Most Downloaded Title’, Premium DLC Launched
    Vive Studios’ Ready Player One App Is ‘Probably Our Most Downloaded Title’, Premium DLC Launched

    Earlier this year HTC partnered with the Ready Player One movie to produce a promotional VR hub called the Oasis. The free app served as a portal to a range of minigames, some tying into the Steven Spielberg-directed movie (which is based on the book of the same name) and others reusing content from previously-published Vive Studios apps. The experience has continued to receive free updates throughout the year but, this week, it’s getting its first premium update.

    Instead of adding new games, the Elite Gunter Pack DLC expands on the existing content inside the Oasis with new levels. For example, Steel Wool Studios’ VR shooter, Battle for the Oasis, has been upgraded with eight new missions that add new boss battles and environments. Directive Games’ Gauntlet, meanwhile, adds new levels and power-ups to its dungeon-crawler-themed campaign.

    Finally, 2 Bears Studio’s two contributions to the Oasis, Smash and Fracture, have both added new levels. Eagle-eyed VR fans will know that these two games already appear in the Vive Studios-published Arcade Saga and previously launched on the Oasis as stripped back versions. It’s not clear if these new levels are indeed ‘all-new’ content or simply the remaining content added in. We’ve reached out to HTC to clarify.

    Speaking to UploadVR ahead of the reveal, Vive Studios head Joel Breton said that the Oasis was “probably our biggest project” and more is on the way.

    “I mean it’s actually it’s got a huge amount of people downloading it,” Breton said. “It’s probably our number 1 downloaded title so far. So there’s a big footprint out there. So if people engage and really like the new content and let us know they’re interested, we’ve built this framework in the Oasis to expand it infinitely so we could actually make it the real Oasis.”

    Breton envisions a hub that HTC can seamlessly add new worlds too, but will the Oasis keep the Ready Player One label as we move further away from the film’s release?

    “So, as long as people want to engage with Ready Player One, it’s a great story, it’s a relevant VR universe, so we’ll keep adding it as long as people engage with it,” Breton explained. “And we have plans definitely to go into next year so that will do for sure. But then it’s a matter of two years from now, will people still care? So we’ll have to see. It’s kind of up to the fans to tell us.”

    The Elite Gunter Pack is currently available on Viveport for $19.99 or via the Viveport Subscription service. There’s no word yet on when the pack might arrive on Steam.

    Tagged with: Oasis Beta, ready player one

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Vive Studios’ Ready Player One App Is ‘Probably Our Most Downloaded Title’, Premium DLC Launched appeared first on UploadVR.

  • UK-Based VR Website VRFocus Lays Off Staff, Closure Likely
    UK-Based VR Website VRFocus Lays Off Staff, Closure Likely

    UK-based VR website VRFocus has laid off its entire editorial staff following CEO and Editor in Chief Kevin Joyce’s resignation, UploadVR understands.

    Yesterday, Joyce posted on Twitter that November 6th was his last day at the company. “It’s never been anything less than a rollercoaster over these past 5 years, and I’d like to thank the many wonderful people I’ve met along the way,” he wrote.

    Today was my last day as CEO/Editor of @VRFocus. It’s never been anything less than a rollercoaster over these past 5 years, and I’d like to thank the many wonderful people I’ve met along the way.

    — Kev J. (@Kev_J_) November 6, 2018

    His tweet comes as the rest of the site’s staff reveal that they have either left that site and/or are now looking for work.

    Yesterday was my last day @VRFocus! It was wild, crazy and amazing. Thank you to all those who’ve had to put up with my video interviews, e-mails and rambles. This won’t be the last you’re hear of me. Future ventures on @Jellybeefilms. ✌️🙏💪. Peace!

    — NinaVRFocus (@ninaVRFocus) November 7, 2018

    Are you looking for an experienced Social Media/Digital Content/Community Manager to work on a project in the vague vicinity of Birmingham (UK) or to work remotely?

    If so, could I interest you in a… me?

    DM’s open. LinkedIn here: https://t.co/WT4legvqXQ

    — Kevin Eva (@thekevineva) October 15, 2018

    Still looking for writing/journalism work. I have knowledge and experience in technology, VR/AR and videogames.

    Linkedin is here: https://t.co/MDMgCnreKM

    DMs are open.

    — Skyblaze (@blazingskies) October 22, 2018

    A source familiar with the matter told UploadVR that the remaining staff had indeed been laid off and that VRFocus’ parent company InvestVR would not continue to invest in the site following Joyce’s departure. Former staff writer Rebecca Hills-Duty confirmed that closure seems imminent in the below tweet. InvestVR has been contacted for comment.

    For those not aware, @VRFocus now only has one member of staff, and unless something changes VERY soon, will be closing down @UploadVR and @VRScout among others might find this of interest.

    — Skyblaze (@blazingskies) November 7, 2018

    VRFocus first launched in early 2014 with two members, Joyce and myself as a staff writer. Following the launch of Road to VR, it was the second major website to be entirely dedicated to VR coverage. The site had originally been started by nDreams, a UK-based videogame developer that had pledged to exclusively develop VR content like 2016’s The Assembly and last year’s Shooty Fruity. However, the company traded hands with InvestVR in early 2017 when a possible deal with Gamer Network, the company behind gaming-focused website like Eurogamer, failed to fully materialize (Road to VR is now a member of the Gamer Network).

    In more recent years the company started to run VR events in London that aimed to push diversity initiatives and support the industry. It also ran a web-based video series known as VRTV.

    In a statement announcing the acquisition of VRFocus on March 21st 2017, InvestVR CEO Gal Ron wrote: “We are extremely excited about the acquisition

    The post UK-Based VR Website VRFocus Lays Off Staff, Closure Likely appeared first on UploadVR.

  • Life In 360°: “They Say Of The Acropolis, Where The Parthenon Is” "Wadda they say, wadda they say?" Thankfully, the BBC sent a 360 degree camera and a drone so you can find out.
  • Riot Games Debuts Virtual K-Pop Group With Live MR Performance

    The 2018 League of Legends World Championship had one hell of an opening ceremony thanks to a live performance that blended AR characters with real performers. Over past decade, Riot Games, the team behind the insanely popular multiplayer online battle arena game League of Legends, has evolved from a simple video game developer and esports

    The post Riot Games Debuts Virtual K-Pop Group With Live MR Performance appeared first on VRScout.

  • Social VR Platform Agority Acquired by Spinview Enterprise VR company Spinview buys Agority platform for virtual collaboration.
  • The VR Diversity Initiative Find Solutions For Disabilities Using Virtual Reality Participants create solutions for scoliosis and wheelchair users using VR, 3D scanning and 3D printing.
  • High Fidelity Launches Virtual Reality Festival FUTVRE LANDS A festival held entirely in VR is the ambition for High Fidelity's latest project.
  • Non-Profit ‘Athar’ Is Developing VR Employment Education For Jordan Youth

    Nada Ibrahim Hassan Hussen and her team are creating VR simulators to help young people visualize a better future. Despite the various hardships and danger that surround children raised in conflict-prone countries, many youth still find themselves hoping for successful careers as doctors, educators, engineers, and various other influential positions. However, due to a severe lack

    The post Non-Profit ‘Athar’ Is Developing VR Employment Education For Jordan Youth appeared first on VRScout.

  • Air Canada Brings VR Experience to Washington D.C. Air Canada will be serving up global variants of Poutine and treating visitors to a VR flight.
  • ABC Uses 360 Degree Video and AR For Election Coverage ABC News are adding augmented reality to its 2018 US midterm election coverage.
  • Review: Transpose Devilishly unique in its design, Transpose offers some thought-provoking puzzles.
  • League of Legends Championship Opens with AR K-Pop Concert Fiction becomes fact as League of Legends K-Pop group K/DA performs at World Championships opening ceremony.
  • EFF Unveils VR Tool To Spot Surveillance Devices The Electronic Frontier Foundation launch a VR experience to help users identify the many ways that they can be spied on.
  • Transpose Review: A VR Puzzle Game That Bends Reality
    Transpose Review: A VR Puzzle Game That Bends Reality

    It’s refreshing when, two and a half years into the life cycle of consumer VR, I can still come across games that catch me by surprise. Transpose is the type of VR game that can’t really be explained or shown very well, as it needs to be experienced to really be experienced. However, I’m tasked with trying to articulate my time with this otherworldly adventure nevertheless.

    In Transpose you’re an ethereal being with the ability to clone yourself and create Echos. When you create an Echo, that avatar will carry out all of the actions you did — exactly as you did them — like a pre-recorded version of your past self. The trick to Transpose is that solving its 30+ puzzles is all about synchronizing your Echos in the correct order to complete the level. In practice, it feels a bit like Braid meets Portal with all of its time-bending and creative puzzle solving.

    Typically when a game developer shifts gears dramatically and follows up a successful project with something dramatically different, it’s a mixed bag. Vertigo Games knocked it out of the park with gory zombie shooter Arizona Sunshine, but fumbled its execution on MOBA-lite strategy game Skyworld, for example. Coming off of Blasters of the Universe, a bullet-hell action game, Transpose is something decidedly different. In fact, if I had to compare it to anything I’d seen before, it’s most like Form, an excellent VR puzzle title from Charm Games. It’s actually a much better successor than Charms’ own follow up, Twilight Path. Fans of Transpose and Form will likely find a lot to love in Bounce as well.

    I’m reminded of Portal once again in the way that Transpose slowly introduces concepts and builds upon them to establish a deep and robust system. Some of the later levels even involve walking along walls and ceilings, defying gravity, all while replaying Echos to navigate levels and produce increasing complex solutions. Over the course of the entire experience (it took me about six hours total, but you could spend more time in some levels or beat it more quickly) things build quite nicely. It’s quite meaty for a puzzle game.

    The Echo system works extremely well and forces you to really think outside of the box. Not only are you reaching out and interacting with the game world using your hands and full spatial awareness as a VR title, but you’re manipulating time and interacting with both your past and future selves simultaneously. Good luck getting through this one and not having to take a break and scratch your head a few times.

    The premise and game mechanics feel distinctively “made for VR” in a way that many other VR titles do not. Rather than simply porting over a game that could very easily exist on a flat screen with a gamepad, Transpose feels like it only unlocks its true potential because of the immersive medium. In some ways, it’s a meta experience that puts you inside your own head and makes you analyze the

    The post Transpose Review: A VR Puzzle Game That Bends Reality appeared first on UploadVR.