News

  • Samsung Will Focus on Augmented Reality At Developer Conference Indications are that Samsung will debut its Project Whare AR Cloud service at developer conference.
  • Muse Announce Next World Tour Will Feature VR Rock band Muse partner with Microsoft for special VR pre-show.
  • AR Horror Attraction Comes to UK Red Frog Digital have created an augmented reality scare maze attraction.
  • US-Based Shopping Concierge Helping UK Customers Buy Samsung Odyssey+ Headset With no sign of a UK/EU release date, early adopters are looking for ways to purchase the Samsung Odyssey+ from the USA.
  • Vive Revealing Enterprise Product News This Thursday
    Vive Revealing Enterprise Product News This Thursday

    We’ll be in attendance this Thursday for an HTC Vive enterprise-related product announcement.

    We don’t know anything more than the silicon valley location of the private press event and the promise of hands-on time with whatever is being announced. We’re curious to see what next steps are planned for Vive products as we’ve been waiting for the United States launch of the Vive Focus, HTC’s standalone headset which comes with a limited 3DoF controller, and to see if the company might be planning any new features or packages for its high-end Vive Pro and the Vive Wireless Adapter.

    Or perhaps something new is in store for Vive?

    We’ve had no hint we’ll see this but we do hope to get to try the 6DoF controllers for the standalone Vive Focus. With Oculus Quest coming in 2019 for only $400, it will be interesting to see if HTC positions its add-on and controllers as an optional feature for certain business applications on the Focus, or if the company has other plans come 2019.

    We’ll plan to bring you the very latest starting around 11 a.m Pacific time on Thursday, right here on UploadVR.

    Tagged with: htc, Vive, Vive Focus

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  • Virtuix & Funovation Introduce Omniverse VR Esports Arena

    The creators of the Omniverse treadmill target VR esports with a new multiplayer location-based arena. Since the launch of its official Kickstarter back in 2014, Virtuix’s omnidirectional treadmill, referred to as the Virtuix Omni, has struggled to find a place in the constantly changing landscape that is the VR industry. As a result, the company

    The post Virtuix & Funovation Introduce Omniverse VR Esports Arena appeared first on VRScout.

  • Contraverse’s new Cinematic App Debuts With Three VR Movies All the content is free to download and watch.
  • Niantic Labs Announces Ingress Prime Now Available Niantic Labs announces the release of overhauled version of location-based AR title, Ingress with Ingress Prime.
  • Interview: How Archiact Gave Evasion A Transportive Sci-Fi Art Style
    Interview: How Archiact Gave Evasion A Transportive Sci-Fi Art Style

    Evasion is a sci-fi VR shooter that has a heavy focus on constant movement, lots of enemies and bullets on-screen, and a frantic pace that can be played either solo or with a friend. There are different character classes and a solid amount of content, adding up to a fun, relatively simple, arcade-style shooter. For a game like this, a strong, consistent art style is important not only for immersion, but to sell a vision.

    I don’t think I’d say the visual fidelity rivals any of the top-tier VR titles, but the art direction and art style itself is quite bold and unique. There’s a lot of variety between the various locales and a lot of work was put into establishing the lore for the property.

    Archiact, the developers of Evasion, shared with us an internal interview they hosted with the game’s Art Director, Fran Gaulin. Before working on Evasion, Gaulin worked both outside of the game industry and in the market on some of the biggest properties out there, such as Mass Effect, Dragon Age, and Dead Rising.

    You can watch the full interview above for more insights into working in art direction for not only video games, but virutal reality itself as well.

    Make sure to read our full review of Evasion to see what we thought and let us know what you think down in the comments below!

    Tagged with: Archiact, Evasion

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  • Action-RPG VR Hero Sentry Prepares for Battle Tomorrow Become the hero and manage an army in Refocus Solutions' upcoming VR title.
  • Walmart Adds AR Price Check Tool To iOS App

    Walmart looks to simplify the price checking process with augmented reality. It’s no secret that Walmart, the biggest retailer in the world, is actively embracing the full potential of AR and VR to keep them ahead of their competition. The American multinational company has explored cutting edge ideas such as Post Mobile AR for in-store displays of

    The post Walmart Adds AR Price Check Tool To iOS App appeared first on VRScout.

  • Early Bird Discount Price For DreamGlass AR Headset Soon To Expire Customers have until early December to pick up the DreamGlass headset for the discounted price.
  • Just 20% Of Rift Users Have A ‘Roomscale’ Setup
    Just 20% Of Rift Users Have A ‘Roomscale’ Setup

    Earlier this year, Oculus added a ‘Hardware Report’ page to their developer website. Recently, they added a new section reporting how many tracking sensors Rift users have connected to their PC. Interestingly, it shows that 80% have 2 or fewer sensors, while just 20% have the 3 or 4 sensors Oculus requires for ‘roomscale’ setup. The percentages below were captured via screenshot and are accurate as of the time of this publication on November 5th, 2018.

     

    The current Rift bundle, including two Touch controllers, now comes with two sensors, which track the infrared LEDs inside the headset and Touch controllers to figure out their positions in your room- called the ‘Constellation’ tracking system. At launch, before Touch, it only came with one sensor. The current default setup, as stated by the Oculus software, is to place both sensors on your desk 3-6 feet apart, like stereo speakers. This is relatively easy to install, however when you turn away from the sensors they can no longer “see” your controllers, and thus controller tracking temporarily breaks. This means that developers need to add thumbstick locomotion to their games to support most Rift users.

    In May 2017, Oculus officially added support for ‘roomscale’ setups using three tracking sensors instead of two. Buying a third sensor, priced at $59 including shipping, also gives you a five meter USB extension cable so that it can be positioned in the rear of your room, far away from your PC. This setup makes the Touch controller tracking 360° and gives you a wide enough tracking volume to walk around your room. While roomscale had actually worked since December 2016, it was listed as ‘experimental’, and had issues for many users.

    Using three or more Rift Sensors allows for ‘roomscale’ tracking

    Another tracking setup is to buy just a USB extension cable and position two sensors in opposing corners, similar to the setup of the HTC Vive. This is not officially supported however, and Oculus’ documentation claims it would only give enough usable area for stationary standing, not true room scale VR, but when we’ve tried this arrangement it seemed to get the job done for the most part.

    Last week, TechCrunch reported that Oculus were working on a “Rift S” upgrade to be released as early as next year. The report claims that as well as upgrading the resolution, Oculus will replace the current external tracking system with the ‘Insight’ system used on the upcoming standalone Oculus Quest headset. Insight uses four cameras on the headset itself to perform both headset and controller tracking. This means that all ‘Rift S’ owners would have ‘roomscale’ tracking out of the box — however it would add new tracking limitations, such as the inability to reach behind your head. For the 80% of Rift owners without a roomscale setup however, it seems “Insight” would be a net upgrade.

    Why don’t more Rift owners fork out the $59 for room scale? Would inside-out tracking like on Quest be better or worse for you? Let us know in the comments

    The post Just 20% Of Rift Users Have A ‘Roomscale’ Setup appeared first on UploadVR.

  • You Can Now Buy And Install Rift Games Remotely From Your Phone
    You Can Now Buy And Install Rift Games Remotely From Your Phone

    Oculus has released an update to the Oculus mobile app to allow Rift users to remotely install Oculus Store apps on your PC. The app is available for iPhones, iPads, and Android devices.

    To use the feature, simply purchase a game using the app, then tap on the blue ‘Install on PC’ button. The next time your PC is turned on (or if it is already), the requested game will begin downloading. This obviously only refers to Oculus Store games, but Steam already has a remote install feature for its app too.

    Remote Install is a button in the Oculus app

    The feature was first promised by Rift Product Manager Lucy Chen at Oculus Connect 5 in late September. Oculus added support for browsing the Rift store a few weeks later, and now just over one month later, they’ve delivered the remote install feature.

    https://uploadvr.com/wp-content/uploads/2018/11/Rift-Mobile-App.mp4

    The Oculus mobile app was previously only for managing the Oculus Go standalone headset. While it now supports Rift, it’s important to note that the headsets still use entirely separate stores. You can switch between the stores by toggling the headset drop down at the top of the app, but purchases do not carry over between the two.

    Tagged with: oculus app, oculus rift, oculus store

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  • Combine Amazon’s Massive Black Friday Sale Event with AR View This Month 10 days of deals are going to try and make you part with cash.