• Disney Developing AR Costumes For Theme Park Visitors Disney Research are working on a way for theme park visitors to take the ultimate selfie.
  • ‘MARUI’ Plugins Bring VR Support To Popular 3D Tools Maya and Blender
    ‘MARUI’ Plugins Bring VR Support To Popular 3D Tools Maya and Blender

    Maya, the paid tool from Autodesk, and Blender, a free and open source alternative, are two of the most popular 3D creation tools in the industry. Maya is the tool used to create the 3D assets for countless films, TV shows, and video games. Blender is used by hobbyist projects, but is also used by large organisations such as NASA.

    Because neither Maya nor Blender support virtual reality, Japanese startup MARUI-PlugIn developed plugins for each application to add VR support; which they call ‘MARUI’ and ‘BlenderXR’. MARUI is a paid plugin ($50/month or $550 lifetime) for Maya, whereas BlenderXR, just like Blender itself, is free and open source with optional donations supporting it.

    MARUI supports Oculus Rift, HTC Vive, and all Windows MR headsets, while BlenderXR supports all these and the eye tracking PC VR headset ‘FOVE 0’ too.

    For many creators, being able to see and manipulate assets at real scale directly with your hands and to look around it by simply moving your head is a paradigm shift from current monitor-based workflows. The folks behind the MARUI-Plugin claim that VR can reduce the cost of 3D production by up to 50%. The plugins aren’t focused on the full range of features for Maya or Blender. Instead, the company is focusing on design and animation. Using your hands to directly manipulate parts of the model that should move can be far more intuitive than the current approach of trying to move and rotate elements in 3D space with a mouse & keyboard.

    At Oculus Connect 5, Oculus introduced a system for Rift called “Hybrid Apps”, which could be useful if the approach sees adoption by the likes of Blender or Maya in VR. That still hasn’t happened, so it looks like 3rd party plugins will be the go-to approach for now. For BlenderXR, the plug-in builders are embracing the community spirit of Blender by polling the community as to which features should come next. For MARUI, development will follow the priorities of its paying customers. Recently they added voice recognition and direct 3D sketching for Maya like Google’s Tilt Brush and Facebook’s Quill.

    It is not yet known how widely the Maya and Blender userbase will embrace VR. Perhaps headsets aren’t high resolution enough yet, or perhaps switching between tasks which are better on a monitor and tasks which are better in VR is not yet seamless. While MARUI and BlenderXR look like the first real steps toward bringing these tools into spatial computing, we expect to see many more efforts in the coming years.

    Tagged with: blender, marui, maya

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  • Skyfront VR Partners with Virtual Athletics League for Tournament Esports tournament featuring zero-G VR FPS Skyfront VR is launched by Virtual Athletics Tournament
  • Axis Studios Release New VR Short Film The Bond Escape to the magical world of LuKara in new VR short film.
  • Life In 360°: The Process Of Courting Fashion Koncept VR and GQ do some 360 degree filming with NBA star Joel Embiid.
  • First PSVR Black Friday 2018 Deal Slashes $100 Off Big Bundles
    First PSVR Black Friday 2018 Deal Slashes $100 Off Big Bundles

    Yes, Halloween is out of the way and now the real terror is almost upon us; it’s time to start talking about Black Friday deals.

    Early as it may be, the first PSVR Black Friday deal has just been spotted. Target is set to slash $100 off of the price of the recently released Creed hardware bundle, taking it to $249.99. That’s a pretty significant saving; this bundle includes the headset, camera and two Move motion controllers before throwing in Survios’ excellent boxing game and one of the all-time great PSVR titles, Superhot VR, on top.

    But the saving doesn’t stop there. Target is also taking $100 off of two other PSVR bundles with also feature big games. First, there’s a bundle featuring last year’s Doom VFR for $200 (which we weren’t super keen on), but easily the better of the two is the Astro Bot pack, which features last month’s critically acclaimed VR platformer and another one of the best VR games of the year, Moss. That pack is also $200, but none of these bundles include Move controllers as they can all be played with the DualShock 4 that comes with your PS4.

    Black Friday takes place on November 23rd and you can be sure there’ll be a mountain of deals to announce in the weeks leading up to it. No doubt HTC and Oculus want in on the money, too.

    Tagged with: Astro Bot: Rescue Mission, Creed: Rise to Glory, moss, PSVR, SUPERHOT VR

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  • The Excellent Eclipse: Edge of Light Is Now On Oculus Go And Gear
    The Excellent Eclipse: Edge of Light Is Now On Oculus Go And Gear

    Google Daydream’s best game is now available on Oculus Go and Gear VR.

    White Elk Studios’ Eclipse: Edge of Light just landed on the standalone and mobile-based VR headsets for $9.99. These are the first platforms the game has been ported to since its launch on Daydream in April of last year.

    Eclipse is an excellent first-person sci-fi adventure in which you crash land on a mysterious planet and set about exploring your surroundings using a jetpack and full locomotion. The world around you is wonderfully realized and the story is delivered in a thoughtful way, whilst the game makes great use of motion controls too. We put the game in our recent list of 100 VR titles you should really be playing, and that still stands.

    Eclipse had originally been billed for PSVR, so we’ve asked White Elk if it could finally come to Sony’s headset and others now that it appears any exclusivity agreement is up. It’d be great to see it launch on the shiny new Oculus Quest headset, too.

    Currently, the developer is working on another Oculus Go game, a local co-op multiplayer experience named Covert. That’s being published by Oculus Studios and is due to release this year.

    Tagged with: Eclipse: Edge of Light

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  • Dreams Beta Will Not Support PSVR ‘Initially’, Other VR Devs Already Making Content
    Dreams Beta Will Not Support PSVR ‘Initially’, Other VR Devs Already Making Content

    More trickles of VR news for Media Molecule’s Dreams this week; the studio has confirmed that PSVR support won’t be included in the upcoming beta for the game, at least at first.

    Studio Director Siobhan Reddy confirmed as much in a recent edition of the Game Informer Show. When asked if PSVR support would be featured in the beta, Reddy simply replied: “Not initially, no.”

    The developer did reaffirm that the beta is arriving this year and is aware of the fact that that’s not a very big window. From the sounds of it, PSVR support could be added in later down the line, but we do know it’ll at least be in the full release from day one. There also won’t be online multiplayer support in the beta but couch-based co-op will be in.

    Elsewhere, Creative Director Mark Healey explained that Move controllers will be available as a way to play in VR, whereas they’re relegated to the creator mode when playing on flatscreen. “At the moment the Move controllers are really for create mode,” Healey said. “We have got a play mode in there, it’s a testing thing, but I think what we’ll do is we’ll release all the functionality that lets you fully wire up the Move controllers when we do the VR job, I think.”

    The team also suggested that it may look into social screen functionality, which outputs a different image to the connected TV for others not in VR to watch and even interact with. “We’ve got more work to do on the VR so that’s maybe one of the things we should look at,” Healey said. “That’s a thing with Sony VR in particular, so that could be quite cool.”

    Finally, it was also confirmed that a PSVR developer is already working on content for Dreams, but we don’t yet know who that is.

    We probably won’t be playing Dreams in VR this year, then, but fingers crossed we’ll be able to dive in in early 2019.

    Tagged with: dreams, media molecule, PSVR

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  • HTC Opens Applications For Vive Focus 6DOF Controller Dev Kits
    HTC Opens Applications For Vive Focus 6DOF Controller Dev Kits

    HTC has an early Christmas present for VR developers.

    The company this week opened applications for developer kits for its newly-announced six degree of freedom (6DOF) controllers for the Vive Focus standalone headset. Viveport President Rikard Steiber launched the applications during a talk at the 2018 XRDC conference. He also confirmed that the new controllers achieve 6DOF tracking with the use of ultrasound and IMU sensor fusion and that Focus can track horizontal movements of up to 180 degrees and vertical movements of up to 140 degrees, all from up to one meter away.

    Successful applicants will be granted two 6DOF controllers and a tracking attachment for the Focus as well as the necessary software tools. We don’t know how wide shipping will go just yet (although the application does allow you to enter pretty much any country) nor when the kits will start to roll out. You’ll have to provide an outline of what you intend to do with the controllers and if you intend to publish your completed work on Viveport.

    These controllers are a big curiosity right now, as they should technically bring the Focus up to the same level of capability as the Oculus Quest standalone headset, which launches next year. Focus is still due to launch in the west this year, but we’re expecting it to arrive with the 3DOF motion controller that’s been shipping with units in China. We don’t know how much it will cost (though the Chinese price comes to around $600), nor what kind of cost these controllers will add on top.

    Tagged with: htc, Vive Focus

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  • Netflix’s She-Ra And The Princess Of Power Jumps Into VR
    Netflix’s She-Ra And The Princess Of Power Jumps Into VR

    DreamWorks and Netflix are once again turning to VR to promote their latest series, She-Ra and the Prince of Power.

    The new animated series just got a WebVR experience that’s building up to its debut on November 16th. It introduces you to the various characters in the show with biographies and voice-over work. A new character is set to be revealed every day until the show’s launch.

    It’s not as ambitious as, say, Netflix and DreamWorks’ Voltron VR game that launched last year, but it is a cool new way to experience the world of the series.

    You’ll be able to view the content with pretty much any VR headset outside of PlayStation VR. On PC, you can use Firefox to access WebVR content, whilst mobile VR headsets also have dedicated browsers that support the format. Failing that you can just enjoy it as is, grabbing the screen and pulling in the direction you want to move.

    Tagged with: dreamworks, He-Man, She-Ra, webvr

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  • Experiment Gone Rogue Blasts Onto Steam Early Access This Month There's just under three weeks to go.
  • OmniVision Announce LCOS Microdisplay for AR and VR New LCOS microdisplay comes with built-in driver for use with VR and AR head-mounted displays.
  • ESI Design Uses Unreal Engine To Create An AR-Inspired Lobby Experience

    A two year renovation has transformed The Crossroads lobby into an interactive digital experience powered by Unreal Engine. A Silicon Valley office building located in San Mateo, CA, called The Crossroads, recently completed a major structural overhaul that transformed its standard lobby from a drab entrance with muted colors and old dusty photos, into a

    The post ESI Design Uses Unreal Engine To Create An AR-Inspired Lobby Experience appeared first on VRScout.

  • Ralph Breaks the Internet in Noovie ARcade’s Latest Game It'll be available from tomorrow.
  • Oculus Reportedly Planning Minor ‘Rift S’ Upgrade For 2019

    Facebook has supposedly abandoned their plans for a next-gen Rift headset in favor of minor hardware updates. According to a new report by TechCrunch, Facebook has abandoned their plans for a next-gen Oculus Rift headset in favor of minor hardware updates to the original model. Currently referred to as ‘Rift S,’ this new iteration would

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