News

  • Pixel Ripped 1989 Gets Special Halloween Update Discounts and a new Nightmare Bonus Levels available for retro-themed VR adventure.
  • VR Horror Paper Dolls Out Now On PlayStation VR Winking Entertainment release new Chinese-themed Halloween horror for PlayStation VR.
  • Dreams Beta Will Not Support PSVR ‘Initially’, Other VR Devs Already Making Content
    Dreams Beta Will Not Support PSVR ‘Initially’, Other VR Devs Already Making Content

    More trickles of VR news for Media Molecule’s Dreams this week; the studio has confirmed that PSVR support won’t be included in the upcoming beta for the game, at least at first.

    Studio Director Siobhan Reddy confirmed as much in a recent edition of the Game Informer Show. When asked if PSVR support would be featured in the beta, Reddy simply replied: “Not initially, no.”

    The developer did reaffirm that the beta is arriving this year and is aware of the fact that that’s not a very big window. From the sounds of it, PSVR support could be added in later down the line, but we do know it’ll at least be in the full release from day one. There also won’t be online multiplayer support in the beta but couch-based co-op will be in.

    Elsewhere, Creative Director Mark Healey explained that Move controllers will be available as a way to play in VR, whereas they’re relegated to the creator mode when playing on flatscreen. “At the moment the Move controllers are really for create mode,” Healey said. “We have got a play mode in there, it’s a testing thing, but I think what we’ll do is we’ll release all the functionality that lets you fully wire up the Move controllers when we do the VR job, I think.”

    The team also suggested that it may look into social screen functionality, which outputs a different image to the connected TV for others not in VR to watch and even interact with. “We’ve got more work to do on the VR so that’s maybe one of the things we should look at,” Healey said. “That’s a thing with Sony VR in particular, so that could be quite cool.”

    Finally, it was also confirmed that a PSVR developer is already working on content for Dreams, but we don’t yet know who that is.

    We probably won’t be playing Dreams in VR this year, then, but fingers crossed we’ll be able to dive in in early 2019.

    Tagged with: dreams

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  • HTC Vive Encourages Dev’s to Port to Vive Wave Platform Could this mean the Western release of Vive Focus is close at hand.
  • FundamentalVR Launches Development Agreement with Mayo Clinic VR company FundamentalVR seeks to draw on Mayo Clinic healthcare experience to develop new VR medical training.
  • Developers Look To Make Helsinki the Virtual Capital of the World Finland-based VR studio Zoan is co-ordinating the creation of a virtual recreation of Helsinki.
  • Historic Manchester Synagogue Recreated In VR The Life of Buildings project at Manchester Metropolitan University has preserved a city centre synagogue.
  • Netflix’s She-Ra And The Princess Of Power Jumps Into VR
    Netflix’s She-Ra And The Princess Of Power Jumps Into VR

    DreamWorks and Netflix are once again turning to VR to promote their latest series, She-Ra and the Prince of Power.

    The new animated series just got a WebVR experience that’s building up to its debut on November 16th. It introduces you to the various characters in the show with biographies and voice-over work. A new character is set to be revealed every day until the show’s launch.

    It’s not as ambitious as, say, Netflix and DreamWorks’ Voltron VR game that launched last year, but it is a cool new way to experience the world of the series.

    You’ll be able to view the content with pretty much any VR headset outside of PlayStation VR. On PC, you can use Firefox to access WebVR content, whilst mobile VR headsets also have dedicated browsers that support the format. Failing that you can just enjoy it as is, grabbing the screen and pulling in the direction you want to move.

    Tagged with: She-Ra and the Princess of Power

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  • Palmer Luckey: ‘No Imminent VR Hardware Is Good Enough To Go Truly Mainstream’
    Palmer Luckey: ‘No Imminent VR Hardware Is Good Enough To Go Truly Mainstream’

    The creator of the Oculus Rift says that neither existing nor imminent VR headsets have what it takes to go ‘truly mainstream’.

    Oculus co-founder Palmer Luckey said as much in a new entry of his personal blog posted today. In it, he reasoned that it is the quality of the experience, not price, that will ultimately make VR take off.

    “Hardware sales get a lot of attention and speculation from analysts and consumers alike, but the real name of the game revolves around the number of people logging in and spending money each week, the life force that makes everything actually go,” he wrote, further adding that cheap VR headsets like the phone-based Google Cardboard may have millions of owners, but few people continue to use them and buy content for long.

    As such, Luckey argues that VR headsets need to get to get to the point where they can offer a near-faultless VR experience comparable with the Matrix to really start selling.

    “Lower pricing for existing VR technology can help expand the size of the active and engaged userbase, but not to nearly the degree many people would expect,” he said. “I want to take this a step further and make a bold claim: No existing or imminent VR hardware is good enough to go truly mainstream, even at a price of $0.00.”

    Luckey’s claim obviously encompasses already-available headsets like the Oculus Rift and HTC Vive but, from the sounds of it, he’s also talking about devices like the new Oculus Quest standalone device. That launches in the spring of next year for $399 and offers an all-in-one VR experience that doesn’t require a PC or smartphone to run, drastically reducing the barrier to entry. It’s not as powerful as a Rift, however, and doesn’t implement long-awaited improvements like greatly improved display resolution, realistic haptic feedback or varifocal displays.

    That said, it’s important to understand what Luckey means by the concept of ‘truly mainstream’, which he himself explained.

    “If I had to make a concrete bet, I would put a hypothetical ultimate ceiling for VR in the next two years at perhaps 50 million active users, and that could only happen with an unreasonable amount of investment that would be better spent on other parts of the problem,” he said. “That is okay! That is fine! That is great, even! That is more than enough for a healthy VR ecosystem, especially given the high spending potential for engaged VR users, but well short of the ultimate potential.”

    That ‘ultimate potential’ likely refers to VR becoming an essential device that almost everyone owns, like a smartphone or PC, rather than a luxury entertainment product like the PS4.

    His comments come at an interesting time. Though Luckey himself left Oculus last year following a lengthy court battle with ZeniMax Media and the allegation that he had funded a political smear campaign, last week it was announced that former company CEO and fellow co-founder Brendan Iribe had also parted ways with the team. A report from TechCrunch claimed that Iribe left

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  • Looking To Deal With The Fear of MRI Scans, The NHS Have Turned To VR Jackie Edwards on how King’s College Hospital created a VR experience to help with the ‎claustrophobic nature of an MRI scan.
  • HTC Vive Joins VirtualLink Standard at XRDC 2018
    HTC Vive Joins VirtualLink Standard at XRDC 2018

    Back in July, we reported on the reveal of VirtualLink, a new VR standard designed to make the next generation PC VR headsets much more accessible devices. At the time major players like Oculus, Valve, Microsoft, Nvidia and AMD all backed the project but there was one key name missing: HTC Vive. That changes this week.

    Vive just announced that it’s joining the VirtualLink Consortium at the 2018 XRDC event in San Francisco. In a blog post Daniel O’Brien, GM of Vive in the US, said that the company was “working to define not only a connection standard for future VR products but are also undertaking important work to help to define the future of what VR can be.”

    The company didn’t actually announce any future VR headsets that will utilize the standard, nor if it might adapt current headsets like the Vive and Vive Pro to accommodate it. We’ve reached out to HTC to ask after its plans for the platform.

    VirtualLink refers to an Alternate Mode of USB-C that should allow future PC-based headsets to connect to rigs with a single cable. Anyone with a current generation Oculus Rift or HTC Vive knows that there are a litany of cables to plug into your PC to get it working, but VirtualLink (along with the rise of inside-out tracking systems), should streamline that setup considerably.

    We think VirtualLink could be very important to the future of PC-based VR, even if there’s also the possibility of wireless streaming being a major feature of the next headsets.

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  • HTC Opens Applications For Vive Focus 6DOF Controller Dev Kits
    HTC Opens Applications For Vive Focus 6DOF Controller Dev Kits

    HTC has an early Christmas present for VR developers.

    The company this week opened applications for developer kits for its newly-announced six degree of freedom (6DOF) controllers for the Vive Focus standalone headset. Viveport President Rikard Steiber launched the applications during a talk at the 2018 XRDC conference. He also confirmed that the new controllers achieve 6DOF tracking with the use of ultrasound and IMU sensor fusion and that Focus can track horizontal movements of up to 180 degrees and vertical movements of up to 140 degrees, all from up to one meter away.

    Successful applicants will be granted two 6DOF controllers and a tracking attachment for the Focus as well as the necessary software tools. We don’t know how wide shipping will go just yet (although the application does allow you to enter pretty much any country) nor when the kits will start to roll out. You’ll have to provide an outline of what you intend to do with the controllers and if you intend to publish your completed work on Viveport.

    These controllers are a big curiosity right now, as they should technically bring the Focus up to the same level of capability as the Oculus Quest standalone headset, which launches next year. Focus is still due to launch in the west this year, but we’re expecting it to arrive with the 3DOF motion controller that’s been shipping with units in China. We don’t know how much it will cost (though the Chinese price comes to around $600), nor what kind of cost these controllers will add on top.

    Tagged with: Vive Focus

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  • 13 Best PSVR Horror Games And Experiences To Send You Screaming In Fear
    13 Best PSVR Horror Games And Experiences To Send You Screaming In Fear

    With Halloween right around the corner, we felt like it was time to start rounding up some of the very best PSVR horror games and experiences out there. Ever since Sony’s headset launched back in late 2016, over two years ago, it’s become a go-to destination for some of the best and most terrifying VR horror games out there, even securing some high-profile exclusives.

    For this list we’re focusing specifically on PSVR . You can read our full review of the headset here (we like it a lot) as well as our big, constantly updating list of the 9 best PSVR games here.

    15 Best Oculus Go VR Horror Games and Experiences

    The following experiences are all listed in alphabetical order:

    Arizona Sunshine

    Price: $39.99 (Store) (Our Review) (Dead Man DLC Review)

    Review Synopsis:

    Vertigo Games proved that even in the most saturated genre we’ve seen for VR games this year — shooters with zombies — there was still room for something fresh. Arizona Sunshine combines the narrative power of a fully-featured 4+ hour campaign mode, with the intensity of a wave-based horde mode, and then adds multiplayer to both experiences. The protagonist’s witty humor make it worth recommending on his charming personality alone, with enough depth and variety to keep people coming back for several hours. By doing so many things so well, Arizona Sunshine quickly rose to the top of the pack as the best overall zombie shooter we’ve seen yet in VR.

    The Brookhaven Experiment 

    Price: $19.99 (Store) (Our Review)

    Review Synopsis:

    The Brookhaven Experiment builds on the foundation of its popular demo and establishes itself as one of the premiere VR zombie shooter experiences on the HTC Vive. It doesn’t have a deep or engaging narrative, but between the Campaign and Survival modes there is enough content to satisfy fans of all experience levels. The new maps, enemies, and weapons take what was an already scary game and cranks things up to a downright hair-raising degree of terror.

    The Exorcist: Legion VR 

    Price: $29.99, Complete Series (Store) (Our Review)

    Review Synopsis:

    The Exorcist: Legion VR is without a doubt one of the best VR horror experiences available. The slow-building tension is expertly paced, each and every scare feels visceral and dangerous, and the sheer sense of terror you feel while methodically exploring the richly detailed environments is staggering. It honestly felt like I could hear the voices inside my own head and I could feel the heat from my crucifix as I stared down the faces of demon and eradicated the evil within. The Exorcist: Legion VR will turn even the most hardened horror fans into whimpering piles of fear.

    Home Sweet Home

    Price: $29.99 (Store) (Our Review)

    Review Synopsis:

    Like many VR titles, Home Sweet Home can at times feel like its VR mode is simply a tacked on bonus to an otherwise pretty entertaining game. Unlike other titles, however, Home Sweet Home manages to add enough to the mode to make it something that all PSVR owners should try out. Though it has its issues, the eerie atmosphere, incredible sound design, and surprisingly unique theme of the game make it one of the better horror

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  • Aerospace Company PACE Joined Microsoft Mixed Reality Program PACE and parent company TXT join Microsoft Mixed Reality Program to create new tools for Aerospace industry.
  • The Witching Tower Now Available Worldwide After some delays, action-adventure title The Witching Tower is now available on Steam and Viveport.