• Unreal Engine Creator Epic Games Secures $1.25 Billion Investment The company is well known for its Fortnite and Robo Recall franchises.
  • It’s Helloween in Seeking Dawn’s Free to Play Edition It might be free but it's no less scary.
  • VR Arcade Employs Vicon’s Origin System for new European Locations The first will be in the Netherlands next month.
  • Fortnite Developer Epic Games Announces $1.25 Billion Investment
    Fortnite Developer Epic Games Announces $1.25 Billion Investment

    Fornite developer and Unreal Engine creator Epic Games today announced that it raised $1.25 billion in investment.

    Companies such as KKR, ICONIQ Capital, Smash Ventures, aXiomatic, Vulcan Capital, Kleiner Perkins, and Lightspeed Venture Partners contributed to the funding. In a press release, Epic noted that the move also created partnerships with “investment firms and individuals at the forefront of technology, entertainment, professional sports, esports, and live events.”

    Alongside Fortnite, Epic Games has been heavily involved with the VR and AR industries over the past few years, making Unreal Engine compatible with both. It’s been especially active in VR, last year releasing Oculus Rift exclusive shooter, Robo Recall.

    “We’re excited to partner with the finest minds in the financial, sports, and entertainment communities. This reinforces Epic’s position of leadership in real-time 3D technology, and accelerates our ability to improve the way people play, work, and interact with the world,” Epic CEO Tim Sweeney said in a prepared statement.

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  • Vive Studios Boss: ‘If VR Is Relegated To A Gaming Console, Everybody Loses’
    Vive Studios Boss: ‘If VR Is Relegated To A Gaming Console, Everybody Loses’

    Joel Breton, GM of HTC’s Vive Studios division, thinks that VR companies need to start looking beyond gaming in order to succeed.

    Speaking to UploadVR, Breton explained that gaming was a core pillar of helping the industry succeed, stating that he was looking forward to selling Studio’s existing games on new headsets like the Oculus Quest. “When I see Oculus Quest I’m like “God bless it, there’s a bunch more headsets that I’m going to be able to sell my content for,”” he said.

    Indeed, Vive Studios has made a habit of bringing some of its published content over to other platforms; Grab Games’ Knockout League is available on both Oculus Rift and PlayStation VR as well as Vive, whilst many of the team’s published games on Steam also support Rift and Windows VR.

    However, as we spoke about Studios’ strategy over the past two years, Breton emphasized his belief that VR content production needs to look beyond gaming. “‘The competition, I don’t want to speak for them strategically, but they are very, very focused on games,” he said.

    I noted that Quest itself had been introduced primarily as a gaming console, with Facebook promising over 50 launch titles including experiences like The Climb and Robo Recall.

    “As a gaming console, yeah, I think that’s interesting,” Breton replied. “I’m a game producer, that’s been the bulk of my career so I love creating games but, again, we think if VR is relegated to a gaming console, everybody loses. Because it’s so much more powerful than that, and we’ve seen it. Not just cinematic but we’ve seen the power in all those other use cases.”

    To that end, Vive Studios has indeed been looking beyond gaming with its output thus far. Apps like TrueScale focus on interior design while Make3D is a design tool aimed at professional use. Vive also just premiered an episodic 360 degree VR movie named 7 Miracles.

    Breton went on to talk about applications in health, such as helping with depression and pain. “There’s so much going on that is not being– I mean it is being talked about a little bit, but it’s just kind of incubating there to where these companies are doing their tests and getting their data back on what works and so that part of the market is about ready to explode.”

    But doesn’t Vive need to push gaming to help it in the consumer arena? “Gaming, I feel, is an important area, but it’s kind of taking care of itself now,” Breton said. “Like I said, the third parties can make money, they can either adapt or make something at reasonable scale on multiple platforms and benefit.”

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  • Labrodex Studios Announces Launch Date for Scraper: first Strike Cyberpunk VR shooter Scraper: First Strike will be heading to HTC Vive, Oculus Rift and Windows Mixed Reality in November.
  • Jam Studio VR Releases Education & Healthcare Edition VR music application gets a new version devoted towards educational and therapeutic aims.
  • Virtual Cat Konrad the Kitten Gets Into the Halloween Spirit Konrad gets spooky with special Halloween event.
  • Unknightly’s New Village Level Looks Frightfully Tense
    Unknightly’s New Village Level Looks Frightfully Tense

    One of my major complaints with Unknightly, Portal Studios’ largely thrilling shot at Thief in VR, is the lack of variety in environments. Fortunately, the developer is addressing that with the launch of its next level.

    The next chapter of the stealth game, which is currently in Early Access, is set outside of the castle keep seen in the game’s first few levels. Here you venture into a village in search of a boat to stow away on. The trailer below makes it look like a frightfully tense affair.

    Overall it’s great to see Portal Studios continuing to update Unknightly with brand new content. We think the game’s genuinely exciting, even if there are a few rough edges that need to be straightened out. Hopefully the next major update might bring about some fixes to AI etc too.

    As for a release date, Portal Studios isn’t saying just yet, but it does promise it’ll be soon.

    Unknightly isn’t the only Thief wannabe in the house anymore, though. Yesterday we reported on the reveal of Rogan, a visually striking new stealth game that could give Portal Studios a run for its money.

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  • Novarad AR System for HoloLens Cleared by FDA for Medical Use Novarad's OpenSight system have been 510(k) cleared for use in pre-operative planning in the US.
  • Collect Saints in AR Videogame Launched By Catholic Group Evangelical group hopes to encourage faith with AR Pokemon Go clone.
  • VR Haunted House Brings The Scares To The UK Hyper-Reality announced Halloween haunted house in Shoreditch, London.
  • Life In 360°: Probing the Sun Is it getting hot in here?
  • Red Dead Redemption 2 On PSVR With Cinematic Mode Is A Wild Ride
    Red Dead Redemption 2 On PSVR With Cinematic Mode Is A Wild Ride

    Earlier this year I wrote about breathtaking it was to don a PSVR headset and stare down massive colossi in Shadow of the Colossus when its remaster released on PS4 in February. Using Cinematic Mode, you can play it and any other non-VR PS4 game inside the headset on a massive screen that nearly encompasses your entire field of view. There is no head-tracking, it’s not 3D, and you can’t reach out and interact using your hands or controller at all — but it’s undoubtedly immersive.

    Then when you switch over and play a brand new game like Red Dead Redemption 2 using the feature and switch to first-person view, it’s so close to the real thing it feels unfair. I found myself so engrossed in Rockstar’s meticulously detailed world that I couldn’t help but turn my head side-to-side at various moments expecting my vision to follow inside the game world. If you’re confused on how Cinematic Mode works, it’s like this. Similar to using Big Screen and opting for the void environment.

    Just today we published an excerpt from an interview with Joel Breton, GM of Vive Studios, in which he discusses the success of LA Noire: The VR Case Files and he states that Rockstar, the studio behind that game, Grand Theft Auto, and Red Dead Redemption, is “not done” with VR yet.

    Obviously this is far from confirmation that anything official is coming, but it got us curious. I received a copy of Red Dead Redemption 2 early (you can watch my review right here) so I fired it up inside the PSVR headset and was honestly blown away by how it felt.

    The lower resolution sucks away some of the fidelity when compared to my 70-inch 4K HDR TV, but the all-encompassing immersion helps make up for it. Moments like in the GIF below feel so much more intense when you’re wearing a headset even if it isn’t actually VR:

    Anyway, maybe it’ll happen one day. We hope. What do you think? Would you play a game like Red Dead Redemption 2 in VR?

    Let us know down in the comments below! Red Dead Redemption 2 releases on PS4 and Xbox One tomorrow, October 26th, 2018.

    Tagged with: Cinematic Mode, Red Dead Redemption, Red Dead Redemption 2, Rockstar Games

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  • Build Weird and Wonderful Contraptions With Crazy Machines VR Today Only for PC currently, but there is a PlayStation VR version in the works.