• Spooky VR Horror Syren Finally Hits PSVR Next Month
    Spooky VR Horror Syren Finally Hits PSVR Next Month

    Hammerhead VR’s likable VR horror game, Syren, is finally making its way to console next month.

    The game, which originally debuted on PC VR in early 2017, is coming to Sony’s PSVR on November 6th. It’ll include the entire original game, in which you make your way through an underwater facility avoiding horrific monsters, and the second episode which turns the game into more of a shooter than a scare-fest. You can see the PSVR reveal trailer below.

    We were quite fond of Syren when it launched last year. Whilst admittedly rough around the edges, it had a tense atmosphere and had a decent stab at bringing tried and true mechanics into VR.

    It’s not the only PC VR horror game set to make its way to PSVR soon – earlier this month we reported that the excellent A Chair in a Room: Greenwater was getting revamped for the headset too.

    Last we heard, Hammerhead is now working on a VR crime thriller named Stein, though it’s been some time since we’ve heard from the studio.

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  • TIGA Calls on UK Government to Create a Video Games Investment Fund VGIF would provide funding of between £75,000 GBP and £500,000.
  • SteamVR Home Gets A Candy Emporium For Halloween
    SteamVR Home Gets A Candy Emporium For Halloween

    SteamVR Home has another brand new environment to explore just in time for Halloween, though it’s not quite what you’d expect.

    Valve this week launched the Candy Emporium onto its VR hub, free from the usual spooky holiday decorations. The company wrote in a release blog: “That’s right, it’s perfectly normal – just your regular old candy shop with candy and cupcakes – which just happens to be closed right now… On a perfectly normal dark and stormy night…”

    As always, you can expect some easter eggs to be hidden around the shop as you explore. As with other recent environments, Valve is also releasing this one as an Asset Pack for others to fiddle with. A SteamVR update adds collectibles for the environment, too.

    SteamVR’s Home environments have always made for fun VR getaways before and after jumping into other worlds. As great as it is to see Valve delivering new VR content, though, we’d sure like to find out where those Knuckles controllers are at.

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  • Stanford Study Finds VR Helps People Be More Compassionate Study finds that VR has a lasting effect on empathy compared with 2D or written media.
  • No DLC Included In Borderlands 2 VR At Launch Gearbox Software confirm that on launch on the base game will be included in Borderlands 2 VR.
  • Rogan Is A Visually Striking Take On Thief In VR
    Rogan Is A Visually Striking Take On Thief In VR

    Unknightly might need to watch it’s back; there’s a new Thief wannabe in town.

    Rogan: The Thief in the Castle is a visually striking new Oculus Rift and HTC Vive game on the way from Smilegate Entertainment. As the name suggests, the game’s set within the confines of a giant castle. You have the misfortune of visiting the castle on the day of its Lord’s murder, putting guards on high alert. Instead of deciding to swipe loot for yourself, then, you set about trying to prove the innocence of one of the crime’s most likely suspects. Check out the trailer below.

    To that end, you’ll sneak through environments, swiping evidence and avoiding the steel of guards. Smilegate says players will need to heavily rely on the game’s 3D sound system to listen out for footsteps that will clue you in on approaching guards. You can also make your own noises as distractions and create ambushes using weapons to get out of tight spots (though taking enemies head-on is not advisable).

    It sounds like Rogan will be a challenging affair. Guards will be able to spot you if you linger around corners and cracks for too long, and will react if you make the slightest noise when they approach. You’ll even need to make sure doors are closed once you’ve passed through them. Visually the game looks pretty promising, though we’ll have to wait to see how it holds up inside a headset.

    This all sounds pretty promising, though we won’t know how many of Rogan’s promises will be met until we get our hands on the game for ourselves. AI can be a tricky thing to get right in these types of games, especially when you add VR on top. Meanwhile, Portal Studios’ Unknightly is another excellent take on the stealth genre in VR, though it’s admittedly rough about the edges right now.

    Look for Rogan to land in the first half of next year.

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  • Relive The 90s With 3DNesVR Demo Now On Steam 3DNESVR emulator brings 8-bit Nintendo titles into VR and is now available on Steam.
  • UploadVR Is Looking For A New Social Manager
    UploadVR Is Looking For A New Social Manager

    At UploadVR, we believe that virtual reality and augmented reality are going to bring data into three dimensions, unlocking the next platform of computing. Through conferences, community events, daily news coverage, corporate connections, and more, we do everything in our power to grow the industry and move toward a path of positive impact.

    The UploadVR editorial team is growing, and we’re currently looking to hire a full time Social Manager.

    In this role, you will be part of the public face of UploadVR. You will manage our social media accounts, be active in the community, and help drive UploadVR into the future. You will participate in live streams, social VR experiences, and represent UploadVR at industry events.

    Specific Tasks:

    Be active on the UploadVR social media channels such as Twitter, Facebook, YouTube, Twitch, and any others.
    Be involved in live streams by delivering game codes to the chat, sharing out the stream on social media channels, and help maintain communication with streamers/viewers.
    As new articles are published on UploadVR site, you will share them out to social media channels, and respond to any questions or comments.
    Stream! Initiate your own streams under the UploadVR banner. Invite team members to participate and share with the community.
    Attend conferences and expos when needed, gather industry news, live stream to the community, and maintain social media channels during these events. Be available to assist in setup and production of recording interviews and game play.
    When appropriate, contribute content to the UploadVR site in the form of articles, reviews, etc.


    Experience and working knowledge of the virtual and augmented reality industry.
    An understanding of SEO and the social media landscape.
    Video, audio, and streaming skills.
    Proven engagement with the VR/AR community, with emphasis on growing an audience.
    Flexible schedule is a must.

    The UploadVR team is 100% work from home, so this is a remote position. Based on the calendar of industry events, this position will require frequent travel.

    Please send all resumes to

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  • Spatial’s Collaborative AR Platform Turns Any Room Into A 3D Workspace

    Cross-reality collaboration arrives as Spatial reveals holographic teleportation through augmented reality. Spatial, a team of 3D Design and AR/VR experts based out of New York and San Francisco, today unveiled their cross-reality collaboration platform after two long years in stealth. Using cutting-edge AR technology, Spatial promises a one-of-a-kind remote workspace experience via realistic holographic teleportations.

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  • Spatial Reveals AR Collaboration Platform Newly emerged from stealth, Spatial unveils its AR platform for collaborative working.
  • Full Speaker Line-up Revealed for VRX 2018, 15% Discount Code Inside 90 speakers will be attending the two day event.
  • Startup Announces AR Eyewear That Looks Like Ordinary Glasses Canadian startup North announces pre-orders for new AR smart glasses.
  • Oculus Go’s Casting Functionality Goes Live And just in time for Halloween, Oculus Avatars get some spooky clothing.
  • Vox Machinae Guide: How To Play Every Mech Class
    Vox Machinae Guide: How To Play Every Mech Class

    Vox Machinae has been out since late September, and while I feel it’s one of the most innovative games I’ve played on my Oculus Rift this year, what truly stands out is its beefy guns and gargantuan mechs — also known as “grinders” according to the developers at Space Bullet.

    The game itself uses limited descriptions to explain what each mech class does, which boils down to tooltips such as “mid-light class with decent speed” or the like. When I first played the game, I certainly wish I had more context to go off of than that. Granted, it’s not hard to jump in and mess around until you know what each weapon does and how each mech handles. But that’s work you shouldn’t have to do. Instead, you should reference back to this guide.

    Below, I’ve listed out detailed descriptions and advice on how to use each of the weapons and each of the mech classes in the game. There are even some exclusive tips directly from Space Bullet developer Josh Enes, who was kind enough to chat with me.

    Catalyst Class

    Catalyst is the game’s default class, and is appropriately heavy, but still is not as heavy as the Dredge. It’s nicely balanced with a small weapon slot, a large weapon slot, and an embedded 8x missile launcher.

    Enes: “It is the default, and intended as the thing that starts you off in Vox Machinae. The default loadout is lasers and missiles that are pretty easy to use, and it has a bonus to cooling to help new players who tend to overheat a lot. You can think of Catalyst as your standard infantry. It can fill any role, but the others have specializations that make them better or worse at certain tasks. The missile slot is fixed, but the rest of the loadout can be configured to the player’s taste and there aren’t really any wrong choices here.”

    Drill Class

    The Drill class mech looks like a tall metal spider with four legs, but it can run quickly, regain fuel quickly, and has more maneuverability than any other mech class. This is the one you’d use as a light scout to get around the map without a hassle, but it comes with some added punch in the form of a built-in drill at the bottom of its chassis. It’s armed with a single large weapon slot as well, which I like equipping with the default railgun for range.

    Success in close quarters is very much a matter of using your jump thruster to quickly get above other mechs and drop down on them. But since the Drill is much lighter on armor than the other mech classes, I wouldn’t recommend going into close-quarters combat, at all, unless you find yourself scraping the barrel for options. That said, the railgun is easily the best large weapon for a Drill; you can get in and out of safe vantage points pretty effortlessly, pick opponents off from a distance, and then evade (or, alternatively, drill) opponents that get

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  • The Best VR Experiences From Raindance Film Festival 2018

    This year’s festival in London showcased a bold range of pioneering VR content. Here are some of our favorites. Raindance is a well-established and highly-respected independent film festival, but it isn’t a particularly flashy one. However, that lack of over-the-top glamour actually suits the event very well. There’s a certain tongue-in-cheek, down-to-earth British vibe present

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