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  • Jurassic World: Blue Remastered On Oculus Go Delivers 5K Dinosaurs
    Jurassic World: Blue Remastered On Oculus Go Delivers 5K Dinosaurs

    It’s time to revisit the world of, well, Jurassic World.

    Felix & Paul Studios’ Jurassic World: Blue launched on VR headsets earlier this year, bringing dinosaurs to life right in front of your eyes. Now, though, the company is relaunching the experience, remastered in 5K for Oculus Go using its new video player platform. It also uses Felix & Paul’s new hybrid projection for 3D 360 video, bringing you closer to the experience than ever before.

    I just gave the app a quick look and I was pretty impressed, especially with the quality of the 3D, which is a tricky thing to get right in 360 video. Blue herself appears remarkably intimidating when she starts to sniff around the camera, giving the already-compelling experience an even deeper sense of intimacy.

    The new 5K resolution is based off of the work that Oculus CTO John Carmack open sourced earlier this year, allowing other experiences like Henry to come to Go with the same sharp visuals.

    Looking for more Jurassic World in VR? Get yourself down to a Dave & Busters, where you can try out an excellent location-based experience too.

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  • Pokémon Go is not dead, it has 5m loyal players and it’s changing people’s lives It's withstood the test of time, and it's leading people to get out of the house, travel around and spend more time with their families.
  • Polished VR Shooter Seeking Dawn Getting Free To Play Edition This Week
    Polished VR Shooter Seeking Dawn Getting Free To Play Edition This Week

    Remember Seeking Dawn? It was a visually splendid VR shooter from Multiverse that released a little earlier this year. We’d all but forgotten about it, but a mysterious free to play version of the experience was just listed on Steam.

    According to the listing the free version of the game will launch on the Oculus Rift, HTC Vive and Windows VR headsets just in time for Halloween on October 26th. The page doesn’t actually include a great deal of information about how this version will differ from the original other than the features section, which notes players will take on “a terrifying boss” as opposed to “terrifying bosses” in the full game’s listing.

    That says to us that this will likely be more like a demo than an actually fully playable free version with microtransactions. That said it does also list online player, so we’ve reached out to Multiverse to find out all the same. Back in August a developer road map for the game did promise that the PSVR version will be arriving in December, so we’ve asked if that’s still the case too.

    We thought Seeking Dawn had its charms, but ultimately grinding and resource management bogged the game down too much. The idea of a free to play version that could let you bypass some of those elements by chipping in a little money is actually somewhat appealing, though it would have to be handled respectfully, of course.

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  • Puzzle Title Tin Hearts Launch Date Revealed by ex-Lionhead Developers There's only a couple of weeks to go.
  • VRHAM! – Virtual Reality & Arts Festival Dated for 2019 The festival will run from 7th to 15th June 2019
  • Samsung’s Odyssey+ Costs $500, Uses Anti-Screen Door Effect Display
    Samsung’s Odyssey+ Costs $500, Uses Anti-Screen Door Effect Display

    Samsung’s Odyssey+, a successor to last year’s Odyssey Windows VR headset, was one of the company’s worst-kept secrets of the past few months. Now we’ve finally got some official information direct from the company itself, though.

    Samsung’s official online store in the US has just listed the device for $499.99, confirming some things we’ve long suspected about it. For starters, Odyssey+ will be the first Samsung headset to utilize the company’s anti-screen door effect (SDE) display, which UploadVR got a first look at during SID Display Week earlier this year. The site notes that the display “applies a grid pattern structure” to the kit’s “top-player panels” that reduces the distance between pixels by nearly 50%.

    The screen itself still has the same 1440×1600 resolution found in the original Odyssey but, while Samsung says that display offered 616 pixels per inch (PPI), the new filter apparently makes the screen look like a 1,233 PPI display. That means the gaps between pixels could be far less visible and the overall image inside VR could be much clearer. Samsung says this tech is exclusive to its headsets.

    According to the specs, Odyssey+ is a little lighter too, weighing in a 590g compared to the original’s 645g.

    Other than that this is very similar to the original device, sporting the same inside-out tracking system from Microsoft, built-in audio and more. Like other Windows VR headsets, you can expect it to run on Microsoft’s own Mixed Reality platform, though it should also support SteamVR.

    So far Samsung hasn’t announced a release date for Odyssey+ but we’ve reached out to the company to find out more.

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  • Freak out More Than Rock out in Mosh Pit Simulator Coming to PC headsets in 2019.
  • Mosh Pit Simulator Brings VR Chaos To A New Level Next Year
    Mosh Pit Simulator Brings VR Chaos To A New Level Next Year

    Do you like your VR irresponsible, erratic and utterly chaotic? Then Mosh Pit Simulator just might be for you.

    Indie developer Sos Sosowski just announced that the game’s set to release in Early Access on January 15th 2019. Sosowski has been working on this bizarre VR sandbox for over two years now, and it’s gained a bit of a following in that time thanks to being… well just watch the trailer below and judge for yourself. Spoiler: It’s not actually a mosh pit simulator.

    Basically it’s a physics funhouse that lets you build and destroy to your heart’s content. There’s nearly 1 square km of city to explore, populated with disturbing and deformed humans that you can abuse to your heart’s content. Pretty much every object (including other humans) can be picked up, tossed aside or smashed into something else. A story mode will introduce you to the basics but, other than that, it’s up to you to find the fun.

    Over the course of Early Access (which is now listed on Steam) Sosowski plans to add more modes including the ability to drive cars and, perhaps more worryingly, a Spider-Man-style slinging movement system. There’s also going to be a new feature to create and record animations. Expect the game to be in Early Access for about six months. It’ll support Oculus Rift, HTC Vive and Windows VR headsets.

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  • VR Days Europe to Feature Training Solution Demo’s by Teslasuit Step into the future of VR at VR Days Europe.
  • Life In 360°: Volcanoes From Another World Eruptions from beyond the Earth itself
  • CCP Games: ‘We Expected VR To Be Two To Three Times As Big As It Was’
    CCP Games: ‘We Expected VR To Be Two To Three Times As Big As It Was’

    EVE: Valkyrie developer CCP Games has again spoken out about its withdrawal from the VR market.

    CEO Hilmar Veigar Pétursson recently told Destructoid that the company had anticipated far bigger sales for headsets, saying: “we expected VR to be two to three times as big as it was, period.”

    He continued, noting that CCP couldn’t “can’t build a business” on the current install base, but that might change in the future. “If it does take off, and I mean if, we’ll re-assess,” he said. “The important thing is we need to see the metrics for active users of VR. A lot of people bought headsets just to try it out. How many of those people are active? We found that in terms of our data, a lot of users weren’t.”

    We still don’t know how many units headsets like the Oculus Rift and HTC Vive have moved, though we do know Sony’s PSVR recently passed three million sold. Pétursson’s comment about active users is an interesting one, though.

    CCP was one of VR’s earliest and biggest supporters. EVE: Valkyrie, for example, was one of the first major games to enter development for VR, releasing alongside the Oculus Rift in 2016, and was considered a poster child for the platform. Games like Gunjack, Gunjack 2 and Sparc all followed. Almost a year ago to the day, however, the studio announced it was pulling out of VR, closing down its Atlanta-bassed studio and selling off the Valkyrie developers in Newcastle, UK to Sumo Digital.

    Pétursson did also add that CCP has “no regrets” about working in VR and that he remains a “long-term believer” in the platform, but don’t expect CCP to play a big part in helping it get there anymore.

    Tagged with: ccp games, EVE Valkyrie

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  • Labrodex’s Sci-Fi RPG Shooter Hybrid ‘Scraper’ Already Has Its Own Prequel Novel

    Written by Ryder Windham of Star Wars novelization fame, Scraper: The Rise of Cifer is already out on bookshelves or, more accurately, Kindle reading lists. It’s the prequel novel to not one, but rather an entire series of upcoming Scraper VR games, headed by the budding Labrodex Studios out of Jericho, NY. The story of

    The post Labrodex’s Sci-Fi RPG Shooter Hybrid ‘Scraper’ Already Has Its Own Prequel Novel appeared first on VRScout.

  • Macy’s and Marxent Partner for Large-Scale VR Rollout Macy's is introducing a VR furniture experience to over 70 stores.
  • Football Field-Sized VR World Created In Prototype VR research and prototyping lab Sixer VR experiments with world-scale and inside-out tracking.
  • The VR Job Hub: Autumnal Opportunities Roles in the UK, US, France and Canada this week.