• Heavy Fire: Red Shadow Out Now on PlayStation VR Military shooter Heavy Fire: Red Shadow is now available for PlayStation VR.
  • Get In The Holiday Spirit With Echo VR’s Halloween Bash Event

    Turn off the lights and get ready for some spooktakular VR eSports Halloween is just around the corner, which means so is the inevitable tidal wave of seasonal themed updates for some of our favorite games. Naturally, established AAA titles, such as Overwatch and Rocket League, have already begun rolling out their Halloween themed cosmetics

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  • Tribe XR Partners With DJ David Starfire For Live VR Set A live set will be broadcast in VR from VRS Conference after party.
  • Concept3D Brings Virtual Tour Platform to Virginia Data Centers CoreSite works with Concept3D to showcase new data centre in VR.
  • Magic Leap Conference Teases Future Developments The Magic Leap LEAP conference sees company executives discuss the future of its technology.
  • Attack On Titan VR Attraction Coming To Tokyo
    Attack On Titan VR Attraction Coming To Tokyo

    VR headsets let us step into some of our most favorite and iconic fictional worlds. I can stand at the edge of High Hrothgar, peering down at the rolling landscapes of Skyrim or fight off demons in DOOM VFR. Then if you venture over to Japan you can pilot a Gundam or in the VR Zone at Shinjuku try your hand at DBZ VR, Dragon Quest VR, Mario Kart VR, and more. You can even gun down stormtroopers with Secrets of the Empire from The Void. Then why not more anime VR experiences? If it works for DBZ, surely it can work for others. We’re still a ways off from a real Sword Art Online VR MMO (Nostos is making some steps in the right direction) but until then the likes of Attack on Titan VR will certainly hold us over.

    According to Siliconera, Sony Music Communications and Taito are collaborating on a VR attraction centered around the massively popular Attack on Titan anime series titled VR Attack on Titan: The Human Race. The experience will support up to four players as they battle against the Female Titan and is based on a chapter from the original manga.

    As you can see in the image above, the rigs are setup side-by-side with fans and it looks a lot like Vive Pros dangling there at each station. Attack on Titan VR is getting a location test in Tokyo at Ginza Sony Park from October 19th – 26th, running 10AM – 8PM JST.

    Does this look like something you’d want to try? With Mario Kart VR available in London already and coming to the US very soon, maybe more location-based VR experiences from Japan will start making their way to the West over too.

    Let us know what you think down in the comments below!

    h/t: Siliconera, VRFocus

    Tagged with: Attack on Titan

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  • Upskill Expand Skylight Early Access Programme No longer U.S. only.
  • Covert Hands-On: Local VR Co-Op Multiplayer Espionage For Oculus Go
    Covert Hands-On: Local VR Co-Op Multiplayer Espionage For Oculus Go

    Covert wasn’t a major, featured demo at the Oculus Connect 5 late last month. The show was dominated by the Quest news, large demo booths dedicated to fully untethered wireless games of Superhot and Tennis scramble, and a bank of Rift stations for upcoming titles like Defector and Stormland. But tucked away at the Oculus Go Bar area, off to the side of the show floor, sat a row of Oculus Go headsets ready to be played.

    The Oculus Go is an excellent 3DOF mobile VR device. Its lenses and resolution are top-notch, surpassing even the Rift, PSVR, and standard Vive, and it’s got a massive library that’s been built over multiple years by leveraging past Gear VR titles. And I can honestly say that, for the first time in a while, Covert from White Elk (Eclipse: Edge of Light) is a mobile VR game that I’m legitimately excited about.

    When Covert was first announced, it honestly looked a bit too similar to another game: Black Hat Cooperative. Both titles are spy-based stealth games in which a VR user must sneak around with guidance from a non-VR user that can see a map on a second screen display. Sounds pretty similar, right?

    Well, the two games are actually quite different. In Covert there is just a lot more to it than that. When I tried it out at OC5 I was the VR user while a developer took the reigns on a connected smart device by my side since the game can only be played in co-op like this.

    Immediately I was struck by the fact that Covert really is a complete game. When I heard the pitch for this I expected something reasonably shallow that’s designed to be played in small bursts, like Keep Talking and Nobody Explodes, but there’s an actual plot here with voice acting and a real story. It’s cited as being several hours long as well, designed to be played across multiple sessions with a friend.

    The best thing about my short 20-minute or so demo with Covert was the variety. This is a mobile VR game with full, smooth locomotion via the Go controller’s touch pad. I zoomed down a zip line, tip-toed behind security guards, dodges lasers, cracked a safe, and much more. And that was just the first mission.

    Thankfully the cooperative aspect worked incredibly well too. My buddy was able to relay valuable intel like when a laser was going to move out of the way, help me hack control panels, and keep an eye around corners on approaching guards.

    It’s also worth mentioning just how perfectly the Go fits this sort of game. For starters, your phone isn’t tied up inside the headset like it is with Gear VR or Daydream View, freeing it up to be a second screen device for  friends. Additionally, the embedded speakers ensure that both of you can hear what’s going on inside the VR world and that the VR user can still hear what the second screen partner is saying for

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  • The Sims FreePlay Gets Impressive New AR Mode
    The Sims FreePlay Gets Impressive New AR Mode

    This week Electronic Arts (EA) announced that as a part of its Brilliant Backyards update for The Sims FreePlay, the mobile life simulation game is getting augmented reality (AR) support.

    The AR mode is only compatible with iOS ARKit devices running iOS 12 or higher and requires an A9 processor or better. There’s a full list of compatible phones and tablets at the end of the announcement blog post here.

    As you can see in the trailer above, the new AR functionality is actually pretty impressive. Using your device’s camera, you can get up super close to your Sims and houses, go inside, outside, and zoom in and out to you heart’s content.

    However, it’s very much an experimental mode for the game. When in AR, your Sims are considered to be in a different version of the game essentially. This means items used in AR cannot be taken back to the normal game and you can’t collect resources in AR. There’s no XP gain or Quest progression in AR either. It’s more of a showpiece than anything.

    There is multiplayer support though and being able to build a new lot in AR is certainly a cool feature that few free-to-play mobile games have dabbled with. To enable AR mode on a compatible iOS device, visit the town map screen for a new green button icon. For more details on building lots and doing AR multiplayer, check out the full blog post.

    Let us know what you think of the news down in the comments below!

    Tagged with: EA, The Sims, The Sims FreePlay

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  • VR Awards 2018: The Winners Speak VRFocus was in attendence at the awards earlier this week, and Nina spoke to some of the VR creators taking home awards
  • AR Headset MagiMask Passes Kickstarter Mark In A Day The $99 smartphone-based HMD has already pulled in enough base numbers.
  • The Face of Entertainment is Changing Because of Augmented Reality In a guest piece Adriana Blum gives an overview on how AR is affecting entertainment media and her thoughts on the future.
  • Turn Any Toy Blaster Into A Laser Tag Weapon (And Play AR Games Too) With TagRIDER Singapore-based TAGTEAM launches Kickstarter campaign.
  • Adobe Launches AR Creation Tool ‘Project Aero’ For Creative Cloud
    Adobe Launches AR Creation Tool ‘Project Aero’ For Creative Cloud

    Adobe released a preview of a powerful new AR editing & creation tool, currently named ‘Project Aero’. The key feature of Aero that sets it apart from similar projects is its direct 1st party integration with Adobe’s popular Creative Cloud suite, which millions of creators already use and love — you can request early access here.

    Creators can instantly export their 2D or 3D content from Photoshop CC to Aero. They then simply open the Aero app on their iPad and they can view the content in real dimensions in real space, leveraging Apple’s ARKit framework for high quality positional tracking.

    Aero might ultimately become a tool used to prototype AR content, to create AR experiences, or it could be used as a visualization tool for creators making 3D designs of objects that will become physical. For example, a furniture designer could use Aero to rapidly see how their new chair would look in a physical room, and then adapt their design based on how it looked.

    Project Aero brings Adobe Creative Cloud projects into AR

    Right now Project Aero is iOS only, however Adobe tell us the “vision is to bring Project Aero to additional platforms and devices in the future.” Google’s ARCore SDK provides the same general ease to integrate high quality AR tracking for Android devices, but very few tablets have support for ARCore. Most Android tablet manufacturers use mid-range chips and low-quality rear cameras while Apple tends to use high end components. The result is that even the $329 iPad base model is able to support AR.

    Project Aero is clearly in its early stages, but Adobe believes that it will help to push AR forward, helping to solve the issue of lack of compelling AR content by letting the many Creative Cloud users of the world use a toolset with which they are already comfortable.

    Tagged with: adobe, ar, ARKit, augmented reality, creative cloud, iPad

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  • Texan Pilots Use Oculus Go For In-Flight Navigational Guidance

    Co-founders of Thrust Vector aim to create safer flights by introducing VR to the cockpit. Piloting an aircraft isn’t easy. Thankfully, John Nagle and John Paul Sommer, co-founders of Texas-based AR & VR contract development and consulting company Thrust Vector, have begun utilizing VR technology inside the cockpit to assist in real-time navigational guidance. In a

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