• Highlights from Raindance Immersive Stories and Interactive Worlds 2018 Guest writer Kate Parkinson picks her top VR experiences from this year’s Raindance selection.
  • Wands Fires On To Xiaomi Mi VR Cortopia Studios brings its magic-battling PvP title to the Xiaomi Mi VR headset.
  • Vuzix Recieves Follow-On Order for Smart Glasses At Changi Airport SATA Ltd are expanding the use of M300 AR smart glasses at Changi Airport with follow-on order to Vuzix.
  • Arizona Sunshine Giveaway Livestream: Zombies, Guns, And Blood
    Arizona Sunshine Giveaway Livestream: Zombies, Guns, And Blood

    We decided it’s time things got a little bit spooky up in here since it’s October. For today’s livestream we’re cracking open Arizona Sunshine, the excellent VR zombie shooter from Vertigo Games and we’re setting out into the desert in co-op. I’ll be joined by my IRL brother-in-law as we fight off the zombie hordes together.

    We’ll be playing Arizona Sunshine on PSVRs using two PS Aim Controllers. For the giveaway though, all codes are for Steam, either Rift, Vive, or Windows VR. We have 5 codes for the base game on Steam and 5 codes for the Dead Man DLC on Steam. We’re starting any minute now, right around 3:00PM PT and we’ll aim to last for around an hour or so. We’ll be livestreaming directly to the UploadVR Facebook page and uploading to YouTube afterwards. Either way, you can see the full stream embedded right here down below once it’s up:

    Embedded livestream coming soon

    You can see our most recent archived streams over on the UploadVR Facebook Gaming portal right here. There’s lots of good stuff there!

    Let us know which games or discussions you want us to livestream next. Comment with feedback down below!

    Tagged with: arizona sunshine, livestream, Vertigo Games

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  • Goosebumps’ Slappy The Ventriloquist Dummy Brought To Life Using AR

    R.L. Stine’s iconic series makes its way to augmented reality for the first time.   If you’re familiar with R.L. Stine’s Goosebumps series, then you no doubt know of the evil that awaits you after uttering the phrase, “Karru Marri Odonna Loma Molanu Karrano”. Combined, these six words have the power to bring to life Slappy, an odd-looking

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  • Walmart To Get Hotel Transylvania 3 VR Studio Edition Sony Pictures has teamed up with immersive reality book company Quantum Storey.
  • Oculus Launch Rift Software Update The software package formerly known as Rift Core 2.0 is rolling out.
  • Hands-On: Dr. Grordbort’s Invaders Is A Showcase Of Magic Leap’s Triumphs And Troubles
    Hands-On: Dr. Grordbort’s Invaders Is A Showcase Of Magic Leap’s Triumphs And Troubles

    I stood in awe five meters across the room from a portal which had opened up from the floor to the top of the wall. Robots were pouring out into the room — Dr. Grordbort’s Invaders — and I was firing shot after shot with my ray gun trying to stop them.

    I believed the room really did have this giant opening in it, and as long as I stayed where I was five meters away the illusion was practically complete.

    A portal in your home.

    But I didn’t want to stay far away. I wanted to see up close through this doorway into another realm beyond. To approach the portal, however, is to strip away the magic of Magic Leap One with each step forward. My own curiosity was placed in direct opposition to the basic capabilities of the headset.

    I’ve come to know a similar feeling incredibly well drawing guardian and chaperone boundaries in my room over the last two years. Unlike the Magic Leap situation, however, too much curiosity in a properly set up Rift or Vive merely gives you a visual reminder that you’ve gone too far out of your play area and need to return. I will take that nudge, however, over the feeling of frustration I felt at seeing the digital world of Dr. Grordbort’s Invaders stripped away with each passing step. Of course, I also moved more quickly and confidently throughout the room in AR than I generally do in a wired VR headset. Still, I would call the larger annoyance the overall frustration of seeing a virtual world you are interested in stripped away as you want to investigate further. Others might never be bothered by this problem but for me it is a constant reminder.

    At its best, Magic Leap One impressively augments the world around you and gives you digital characters that are responsive and interesting enough to draw your attention. Dr. G does this incredibly well — a true showcase to developers about how to take advantage of Magic Leap’s hardware. But at the same time the experience is also a showcase to me about how often the AR illusion might be broken by standard behavior. I’d hoped that the limited field of view of Magic Leap One could be ignored with compelling content, but I found that compelling content just drew me to behave in such a way that I noticed the limitations more. I wanted to get closer to that portal so I could see further into the digital world and get a better angle on the robots. Leaning in, however, shrinks the view into the world like a closing shutter. Perhaps over a lot of time this feeling goes away, and I can get comfortable interacting with digital content in Magic Leap in a way that doesn’t bother me — but for me this problem was a distracting frustration throughout my demo time with Dr. G. Others might rarely notice it.

    The full Dr. G experience launched for free on Magic Leap

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  • Night Terrors: Bloody Mary Is An Ambitious AR Horror Game From The Creator Of Paranormal Activity
    Night Terrors: Bloody Mary Is An Ambitious AR Horror Game From The Creator Of Paranormal Activity

    Virtual reality is an excellent tool for horror game because when you wear a VR headset, it feels like you’re transported to another world. You can look and move around in full 360-degrees, reach out and touch things, and hear every whisper from all directions. But what about AR horror games?

    Instead of transporting you to another world — a place you can easily remind yourself is fake — AR horror games instead invade your real world. Right now with Night Terrors: Bloody Mary from Imprezario Entertainment that’s accomplished by peering through your smartphone as if it’s a window into an alternate version of your world that reveals ghosts, possessed beings, and more, but that’s just the beginning of what’s possible for AR gaming.

    Night Terrors: Bloody Mary is a follow-up to 2016’s Night Terrors: The Beginning. The original app was only about 10 minutes long and the technology wasn’t as advanced as it is today. Bloody Mary clocks in at almost a full hour of purely terrifying AR immersion.

    Acclaimed film director, producer, and screenwriter, Oren Peli (Paranormal Activity, Insidious), is the executive producer on the project and brings a long history of experience with Hollywood-caliber horror experiences.

    “Throughout my career, I’ve prided myself on storytelling and exploring innovative perspectives to deliver some of the most electrifying moments in film,” said Peli in a prepared statement. “Night Terrors: Bloody Mary is enabling me to work wit ha new creative medium that will bring the narrative to users in t heir own homes, this time through their mobile device. I can think of nothing more horrifying, so I could not be more thrilled to be at the forefront of this emerging entertainment technology.”

    Customized press kit including an addressed letter, skull, and other spooky memorabilia.

    Night Terrors: Bloody Mary is all about the titular urban legend that most everyone is familiar with and aims to bring her haunting ways into your actual home using your phone’s camera, LED light, 360 audio, and other core systems.

    I recently got the chance to speak with Imprezario Entertainment Co-Founders Brett Tomberlin and Bryce Katz about the upcoming release. Tomberlin explained that they wanted to go beyond simple game characters on a screen super-imposed onto a picture of your room because that just isn’t scary.

    “For Night Terrors we filmed real actors that used makeup artists and actual wardrobes,” explained Tomberlin. “This doesn’t feel like Pokemon plastered onto your environment at all — we wanted to really bring it to life.”

    One of the ways they’re doing that is by trying to make it look and feel as realistic as possible. In fact, maybe even a bit too realistic. According to Tomberlin and Katz, Apple originally turned down Bloody Mary because it was “too real” according to who reviewed the app.

    “Some of the fake texts and messages that came through while you’re playing really do seem real,” said Katz. “That was the whole point, but it was too much. They actually established a new rule after we met with them…saying that you can’t replicate

    The post Night Terrors: Bloody Mary Is An Ambitious AR Horror Game From The Creator Of Paranormal Activity appeared first on UploadVR.

  • Sennheiser and Magic Leap Reveal AMBEO AR One Spatial Audio Headphones First product from partnership between Sennheiser and Magic Leap for AR audio is unveiled.
  • Magic Leap To Release ‘Avatar Chat’ AR Social App This December
    Magic Leap To Release ‘Avatar Chat’ AR Social App This December

    We’ve used the Magic Leap One a good bit here at UploadVR (you can read Senior Editor Ian Hamilton’s thoughts about it here) even across various new demos, like Angry Birds and Seedling, but everything we’ve tried and seen on the AR device has always been single user. Or in other words, not multiplayer at all. Until now.

    Today, at LEAP Con, Magic Leap showed off their upcoming social AR application called Avatar Chat. The app is expected to release this December and according to the roadmap they showed on-screen during the conference, detailed avatar customization is coming soon as well.

    Since Magic Leap is an AR headset, social features are a bit different than they are in something like a VR headset. You can still see the real world around you, so it’s not complete immersion in a digital space. Instead, the app will display a floating avatar of whoever you’re talking to that mirrors their movements.

    For example, if your friend waves their hand in real-life, then their avatar will mime that to you in your mixed reality space. The glasses themselves can see your eyes and mirror your eye movement to your friend so that’s what your avatar does.

    It’s all really ambitious and impressive in theory, but like anything in the technology world (especially from Magic Leap, to be honest) it’s better to stay skeptical until we try things for ourselves, but it does sound interesting.

    Let us know what you think down in the comments below!

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  • HADO Announces 2019 Pro AR League

    Professional eSports meets augmented reality in Hado’s ambitious new league. Singapore-based augmented sports provider, HADO,  is officially taking it’s ongoing location-based AR dodgeball experience to the next level with a professional AR eSports league. Consisting of two teams of three, each HADO AR Dodgeball match tasks players with eliminating the opposing team by draining them

    The post HADO Announces 2019 Pro AR League appeared first on VRScout.

  • Hands-On: Insomniac’s Seedling Is A Relaxing Magic Leap App About Caring For A Tiny Tree
    Hands-On: Insomniac’s Seedling Is A Relaxing Magic Leap App About Caring For A Tiny Tree

    In a surprise turn of events, Insomniac Games (yes, that Insomniac Games) is building an AR app for Magic Leap’s debut AR glasses: the Magic Leap One. The experience, Seedling, was officially unveiled today at the first ever developer conference, Leap Con, and it’s all about taking care of happy little trees.

    This means that the creators of non-VR best-sellers like Marvel’s Spider-Man on PS4, Sunset Overdrive on Xbox One, and the Ratchet and Clank series, as well as  VR hits like The Unspoken, Edge of Nowhere, and the upcoming Stormland, are working with Magic Leap’s device.

    Yesterday at the first-ever LEAP Con developer conference, UploadVR’s Ian Hamilton got the chance to not only go hands-on with Insomniac’s debut AR experience, but he also spoke with Nathaniel Bell, Creative Director on Seedling and Lead Environment Artist at Insomniac Games.

    “We’ve been working on this for about a year and a half, it’s been a pretty small R&D team,” said Bell. “A small tight-knit group of people that really believe in the promise of mixed reality. I’ve been at Insomniac for going on 13 years. I’m a creator in the physical world too, I spend all day creating digital objects and then I go home and create physical ones. I’d like to merge those two worlds.”

    Ian had the following to say about his time with Seedling:

    “What I saw from Seedling was a tabletop plant — about the size of a large bonsai tree — that seemed perfectly solid with tiny crisp little leaves that moved ever so slightly — as if blown by the wind. The touchpad on the magic leap controller could be swiped to get to different tools to manage the tree. Tweezers and clippers were a few of the tools I saw.

    I used the tweezers to pull away growths sticking to the plant like spiderwebs and I used clippers to cut away smaller leaves that could help the tree grow more. The key thing for me was the tree was sized incredibly well for the limited field of view — it fit well inside the FOV. I didn’t see this myself, but they said that if you plant the tree below furniture, it’ll grow around the furniture.”

    So far, so good, I guess? There is a really impressive looking tree and it is really satisfying to interact with — but that’s the game? Magic Leap is billing Seedling as a game made for the Magic Leap One by a “AAA” studio, so what do you actually do?

    “There is a very Insomniac story as a charming wrapper to this experience,” said Bell. “We tell a story in real-time, which is kind of a new thing for us. As you take care of your tree and check in every day, the story is revealed. We deliver the story through narration and help you use your mind’s eye to paint more than what’s there…there is more than what you saw in the demo.”

    If I’m being honest, I’m still very confused and I know Ian is as

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  • Hands On With the Angry Birds on Magic Leap The VRFocus team takes a look at how Angry Birds: FPS feels on the Magic Leap One.
  • Magic Leap To Let Developers Write AR Apps in JavaScript with ‘MagicScript’
    Magic Leap To Let Developers Write AR Apps in JavaScript with ‘MagicScript’

    Development for AR platforms, be it a smartphone or a dedicated headset like Magic Leap or Microsoft’s Hololens, is typically done with a game engine like Unity, which uses C#. 3D game engines are inherently spatial and thus are already suited to VR and AR development.

    Many AR developers however come from a web development background, not game development, and their apps do not center around the types of features a game engine is focused on.

    At Magic Leap’s first yearly conference, LEAP Con, they announced a JavaScript-based API & platform for AR “app” development, called ‘MagicScript’. This should let developers with experience in web-frontend development develop for Magic Leap’s operating system ‘LuminOS’, instead of having to use a full-fledged game engine.

    Full details of how MagicScript will work have not been revealed, but Magic Leap said that the first version will be released to developers in Q1 2019 according to their roadmap.

    In addition to MagicScript, Magic Leap also announced an avatar system, webview (so developers can easily embed webpages in their spatial apps), a hand occlusion mesh system, support for the popular video streaming technology MPEG-DASH, and spectator view support so that others can see what you see from their smartphones.

    In their long term roadmap, Magic Leap also indicated that they are working on an object recognition API, which could enable an entirely new class of AR interactions not yet seen on other platforms.

    For all the other announcements made at LeapCon, check out our page for all things Magic Leap.

    Tagged with: Leap Con, Magic Leap, MagicScript

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