• Two new PlayStation VR Bundles Are Coming in May Only for North America, it seems.
  • VR Sales Training Company Pitchboy Closes $675K Seed Funding Round The investment will be used to speed up development.
  • Microsoft Hints At Minecraft AR Experience Ahead Of 10th Anniversary

    More information coming May 17th, Minecraft’s 10-year anniversary. 10 years. It’ s been 10 years since the launch of what can only be described as one of the most influential video games in the history of entertainment. Released back in May of 2019, Minecraft’s deceitfully-simple art style and unique craft-based gameplay birthed a new genre

    The post Microsoft Hints At Minecraft AR Experience Ahead Of 10th Anniversary appeared first on VRScout.

  • The Mage’s Tale On PSVR Now Has PS4 Pro Enhancements
    mage's tale floating wizard

    Today The Mage's Tale on PSVR gets the long-awaited patch to add PS4 Pro enhancements such as supersampling and higher-resolution textures.

    The post The Mage’s Tale On PSVR Now Has PS4 Pro Enhancements appeared first on UploadVR.

  • Google Not Releasing Oculus Quest Competitor, Pixel 3a Doesn’t Support Daydream
    google daydream

    In an interview with CNET, Google’s Head of VR & AR revealed that the company will not be releasing an Oculus Quest competitor this year.

    Additionally, the company told The Verge that the new Pixel 3a $399 smartphone will not support the Daydream platform.

    No Oculus Quest Competitor

    Google’s Clay Bavor told CNET that the company’s focus in VR “is much more on services and the bright spots where we see VR being really useful”. The company is seemingly instead researching the next generation of VR and releasing their current apps on PC VR and Oculus Quest.

    “On the hardware devices side, we’re much more in a mode of R&D and thoughtfully building the Lego bricks that we’re going to need in order to snap together and make some really compelling experiences”

    Last year, just one week after the Oculus Go shipped, Google and Lenovo released the Lenovo Mirage Solo $399 standalone headset. The headset featured positional tracking, but the controller (like Go’s) was only 3DoF, acting as a laser pointer.

    By all available indications the Mirage Solo did not perform well in the market. This is likely because despite being twice the price of Go, it lacked the positional controllers needed to get ports of PC VR games like Oculus Quest is getting.

    Back in December Google released a 6DoF controllers dev kit for the headset, but the company hasn’t shared any plans about bringing these to consumers.

    Google is now describing the Mirage Solo itself to CNET as a “dev kit”, for AR as much as VR thanks to the recently released passthrough mode and SDK.

    The company’s lack of Quest competitor may be the reason behind bringing Tilt Brush, Job Simulator, and Vacation Simulator to the Oculus Quest.

    No Daydream On Pixel 3a

    At Google IO today the company announced Pixel 3a– a $399 midrange addition to the Pixel lineup. Google told The Verge the phone does not support Daydream.

    Daydream View is similar to Samsung Gear VR but runs Google’s store and services and works across multiple Android manufacturers.

    Google’s explanation for this lack of support is “resolution and framerate”. Given that the display panels have the same resolution as other Daydream-certified devices, this likely refers to the Snapdragon 670 SoC used in the device. Unlike the 800-series Snapdragon chips, the 670 is a midrange chip with a CPU and GPU that is weaker than even the original Pixel 1.

    Samsung started supporting Daydream View with the Galaxy S8, however the recently released Galaxy S10 doesn’t support the platform at all.

    Daydream’s Future Isn’t Looking Bright

    With no Quest competitor on the horizon, no support for Daydream in Google’s affordable Pixel range, and Samsung no longer supporting the platform- Daydream’s future is not looking bright.

    Google has gained a reputation for starting and quickly abandoning new platforms and products, but it’s disappointing to see the company seemingly take this approach to virtual reality.

    Google’s expertise in computer vision, ownership of Android and creation of Daydream made it the prime potential competitor for the Oculus Quest. With this not happening any time soon, few companies

    The post Google Not Releasing Oculus Quest Competitor, Pixel 3a Doesn’t Support Daydream appeared first on UploadVR.

  • Google Teases New AR Features For Its Search & Lens Apps

    Google focuses on practical AR functionality at its annual developer conference. Google’s annual I/O Developer Conference kicked off earlier this morning at the Shoreline Amphitheatre in Mountain View, CA with a two-hour keynote highlighting a wide range of updates to their lineup of proprietary mobile software. During the presentation, Google CEO Sundar Pichai took the

    The post Google Teases New AR Features For Its Search & Lens Apps appeared first on VRScout.

  • Google Pixel Phones Get AR Maps First
    Google Pixel Phones Get AR Maps First

    Google is starting to roll out its augmented reality mapping features to its Pixel phones.

    The feature should start going live today across the entire line of Pixel phones. The update uses the phone’s camera to provide directions via arrows in its view of the surrounding world. We’ll be curious to see how broadly and quickly Google is able to support the new feature.

    GPS is the global foundation for most mapping services, but there are serious limitations to the technology’s ability to pinpoint location in some places. Google’s new AR maps build on these other technologies and, in a technical blog post from February, the company explained how its “Visual Positioning Service” works to enable more accurate mapping in AR.

    The post explains:

    VPS determines the location of a device based on imagery rather than GPS signals. VPS first creates a map by taking a series of images which have a known location and analyzing them for key visual features, such as the outline of buildings or bridges, to create a large scale and fast searchable index of those visual features. To localize the device, VPS compares the features in imagery from the phone to those in the VPS index.

    The new AR service will even work on the new Pixel 3a announced as a budget-conscious flagship device. The new phones will reportedly not work with the Daydream line of VR headsets, however, which is likely frustrating to some developers or early adopters who invested heavily in Google’s support for the first generation of consumer VR based around phones.

    Tagged with: google

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Google Pixel Phones Get AR Maps First appeared first on UploadVR.

  • Canada’s VRTO Conference and Expo Returns for 2019 in June Speakers include Blake J. Harris - author of The History of the Future.
  • AR Features Coming to Google Search in May Search for something and see an at scale 3D model.
  • The Pico G2 4K Headset now Available in North America and Europe The headset is purely aimed at the business market.
  • Battlewake High-Seas Combat Game From Survios Releases This Summer
    Battlewake High-Seas Combat Game From Survios Releases This Summer

    Survios revealed high-seas pirate combat game Battlewake with plans to release it this summer.

    Survios is the studio behind Raw Data, Sprint Vector, Electronauts and Creed: Rise to Glory — a range of titles that do a great deal to embody players in a range of both single and multiplayer game modes. Battlewake will continue that legacy on open waters as players become “a mythical Pirate Lord” to “captain a massive battle-ready ship and wield ancient magics.” You can unleash a Kraken, among other abilities.

    Survios says there is also a 20-chapter story “to discover an ancient seat of power” in either solo or co-op Campaign mode. There is also an objective-based Warfare mode as well as PvP deathmatch. You can earn gold in matches and spend it to upgrade the ship. Players can use a total of 13 ship-based weapons, according to Survios.

    Survios is well-versed in a range of locomotion and game mechanics across its VR titles and they are promoting an experience here that won’t trigger nausea while still making the player feel like they are commanding a large ship across the seas. Survios VR games are often a good fit for arcades and that seems to be true for Battlwake as well as the company is planning an arcade version for up to 10 players.

    Players interested in the game can enter their information on Survios’ Battlewake website for a chance to get into the beta. The studio isn’t revealing which VR platforms it is targeting for the release of the game at home just yet.

    Tagged with: Battlewake, Survios

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Battlewake High-Seas Combat Game From Survios Releases This Summer appeared first on UploadVR.

  • Survios Unveils High-Seas Adventure Battlewake, Coming 2019 Become a mythical pirate lord and wage nautical combat.
  • Vive Closes In On Rift In May Steam Hardware Survey
    Vive Closes In On Rift In May Steam Hardware Survey

    It’s the start of a new month so you know what that means; the latest Steam Hardware Survey is in. May’s results seem to largely continue a trend started in April.

    Once again the gap between the Oculus Rift and the HTC Vive family of headsets has decreased. In fact the difference is quite dramatic this month; Rift equated to 45.62% of overall VR usage on Steam. Vive and Vive Pro, meanwhile, total 42.59% of the share. That’s a difference of just 3.03%, less than half of last month’s 6.55% difference.

    It looks like Oculus may have handed HTC this month’s results on a silver platter. Back in March Oculus started winding down Rift sales in preparation of the launch of the Rift S later in May. It was practically impossible to buy a new Rift online over the course of April. The difference has really allowed HTC to catch up.

    It’s also helped Microsoft’s Windows VR headsets bump up from 10.57% last month to 11.07% this month. Note, of course, that these results are based on an optional survey. They aren’t a definitive means of tracking VR headset sales. Given that neither HTC not Oculus has divulged official information, though, it’s the best we have.

    Next month’s results should be when we start seeing some real differences in these charts, though. Rift S is due to launch on May 21, though we don’t know if Valve will start showing its usage straight away. Later in June Valve’s own Index headset will start arriving to mix things up too. And it’s entirely possible that HP’s new Windows VR headset, Reverb, moves the scales a bit.

    Tagged with: htc vive, HTC Vive Pro, oculus rift, Steam Hardware Survey

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Vive Closes In On Rift In May Steam Hardware Survey appeared first on UploadVR.

  • Pokémon GO Celebrates the Launch of Pokémon Detective Pikachu With Limited Time Content Have a better chance of catching Pokémon featured in the movie.
  • Google: ‘Exactly Where We Take Daydream Remains To Be Seen’
    Google: ‘Exactly Where We Take Daydream Remains To Be Seen’

    It’s uncertain days for Google’s mobile VR ecosystem, Daydream. As we head into this week’s I/O developer conference, though, it doesn’t sound like we’re due for an update.

    Speaking to Fast Company, Google senior VP of devices and services Rick Osterloh said the company will likely continue to invest in VR, but it “remains to be seen” where it goes.

    “We’re still in the very early days of VR,” Osterloh said. “I’m sure we’ll continue to invest in it in different ways, but where exactly we take Daydream remains to be seen.”

    Google’s Rocky VR Relationship

    Google has had a rocky relationship with VR thus far. Daydream was an attempt to take mobile VR mainstream, enabling high-quality experiences on a range of Android handsets. Though we’ve never seen sales figures, the platform doesn’t appear to have really taken off. According to the Google Play store, many Daydream apps have very low install bases. The recently-launched Shattered State, for example, only lists ’50+’ installs.

    Despite this, Google did launch a standalone VR headset in partnership with Lenovo last year. The Lenovo Mirage Solo, as it’s called, enabled six degrees of freedom (6DOF) inside-out head tracking, but only used a 3DOF motion controller. Google has shipped experimental 6DOF controller kits to developers, but whether or not they’ll release to consumers remains to be seen. the only update to the device so far this year added passthrough camera support.

    Google previously told us that it was making investments for the long-term, and we did see a new VR display made in partnership with LG at last year’s Display Week. As Oculus prepares to launch its Quest standalone headset and Valve doubles down on high-end PC VR, though, we’re yet to see if Google will have a stake in the next wave of VR hardware. It is, at least, continuing to support existing headsets with its software.

    Tagged with: google daydream

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Google: ‘Exactly Where We Take Daydream Remains To Be Seen’ appeared first on UploadVR.