• Owlchemy Labs Teases AR ‘Mobile Spectator’ Experiment

    Could Google’s ARCore platform finally provide a low-cost alternative to mixed reality? Best known for their outrageous-brand of AAA VR content, such as their immensely popular title Job Simulator, Texas-based game developer Owlchemy Labs is no stranger to the spotlight. The accomplished studio has made waves within the immersive entertainment industry thanks to a fine

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  • The Witching Hour Is At Hand In Holospark’s The Haunted Graveyard Holospark's latest VR Adventure might be your last...
  • ‘Beat Saber’ Could Be Oculus Quest’s Killer App
    ‘Beat Saber’ Could Be Oculus Quest’s Killer App

    No VR game so far has quite captured public attention as much as Beat Saber – the musical experience where the player slashes incoming blocks to the beat of a song using lightsaber-like energy blades.

    Since its initial release in May, Beat Saber has become one of the most popular VR games with over 6000 Steam reviews, as well as being an audience favorite among VR streamers and YouTubers. In fact, the game has become so popular that Beat Saber arcades are now emerging, automated VR arcade machines where it is the only game available.

    Any PC VR owner who frequently demos their setup to friends and visitors will know just how much of a hit Beat Saber is. The game’s easy to learn but hard to master mechanics combined with catchy music make it fun for gamers and non-gamers alike, and great for parties.

    Because the game relies on the unique gameplay mechanics enabled by a 6DoF VR headset with 6DoF controllers and uses simplistic undemanding graphics, Beat Saber could be the perfect game for Oculus’ upcoming all-in-one room scale VR gaming system, Oculus Quest, which offers this level of tracking but with a mobile chipset with limited performance.

    So will Beat Saber actually be coming to Quest? When asked on Twitter, the developers simply replied “😏😏😏”. This seems to be a good sign although not a confirmation. Representatives from Beat Games, the company behind Beat Saber, declined to comment further on the possibility.  Developers are currently working on PSVR support for Beat Saber and say that it will be out before Christmas. That should leave plenty of time to port to Quest in time for the Spring launch.

    But a question remains about custom song support. Many owners of Beat Saber on PC have modded the game to allow for custom tracks ranging from a-ha ‘Take on Me’ to Toto’s ‘Africa’, or even the Super Mario Bros theme song. But it remains to be seen whether this will be feasible with the PSVR (or Quest) version of the game, either officially through a mod manager or unofficially through modifying the game’s files.

    Oculus is positioning Quest as a gaming console, and CTO John Carmack said that he expects it to compete with Nintendo’s Switch. If this is true, the most important aspect of Quest will not be its specifications, but the games available to play on it. Beat Saber could therefore be an essential title for Quest’s market success — a true “killer” app for a  standalone VR product.

    It is worth noting also that Quest may not be the only all-in-one headset to get Beat Saber. Google recently showed off experimental 6DoF controllers for the Lenovo Mirage Solo (which runs their Daydream VR platform). If these new controllers make their way into a product next year, that product could also have access to the game.

    Tagged with: Beat Saber

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    The post ‘Beat Saber’ Could Be Oculus Quest’s Killer App appeared first on UploadVR.

  • Sony CEO Confirms Company Is Working On ‘Next-Generation Hardware’
    Sony CEO Confirms Company Is Working On ‘Next-Generation Hardware’

    According to an interview posted on the Financial Times (and referenced by IGN) Sony’s CEO Kenichiro Yoshida said, “At this point, what I can say is it’s necessary to have a next-generation hardware”. The company isn’t calling it a PlayStation 5 yet and there’s no word of PSVR or PSVR 2 at all, but some sort of VR support is essentially a given at this point.

    Last month, Yoshida even said that improvements and evolutions are still being worked on for PSVR, so I’d say it’s a good sign for prospects of PSVR continuing to exist as a strategy for Sony going forward.

    Alternatively, Microsoft is less sure about console-powered VR, going as far as canceling plans for Xbox One’s VR support, but they did confirm work on a next-generation console at this year’s E3 already. It seems like a no-brainer to enable Windows VR headset support on a future Xbox console.

    Additionally, there is a patent floating around about backwards compatibility that may be possible for PS4 games on the new console, which could be a great sign for current generation PSVR games as well.

    What do you think of this news? Are you surprised a PS5 is being worked on? Let us know what you think down in the comments below!

    Tagged with: PlayStation 5, ps4, PS5, PSVR, sony

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    The post Sony CEO Confirms Company Is Working On ‘Next-Generation Hardware’ appeared first on UploadVR.

  • VR Horror Experience Transference Wins Raindance Immersive Story Award Several VR experiences honoured at Raindance Immersive Story Awards.
  • Astro Bot: Rescue Mission To Get Free PSVR Demo This Month
    Astro Bot: Rescue Mission To Get Free PSVR Demo This Month

    Astro Bot: Rescue Mission is without question one of the best PSVR titles to date. It’s an excellent showcase for how VR technology can transform something familiar in surprising ways and the team at Sony Japan did an excellent job of crafting a game that’s a genuinely great platformer in its own right and enhancing that with the power of VR.

    Today, Sony announced on the PS blog in celebration of PSVR’s upcoming 2nd birthday that they’re releasing a free demo for Astro Bot that will hit the PSN Store on October 16th — that’s exactly one week away.

    This is great news since there isn’t a proper demo for the game out yet. If you download the (free) Playroom VR collection if mini games you can play the spiritual predecessor to Astro Bot, which was named Robot Rescue, but it’s not an actual demo for the game as it exists today.

    What do you think of the news? Have you been interested in trying Astro Bot but unsure of picking it up at full price? Read our full review for more details on the game and let us know what you think of the news down in the comments below!

    Tagged with: Astro Bot, Astro Bot: Rescue Mission, demo

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  • Borderlands 2 VR Coming To PSVR This December Without Mutliplayer
    Borderlands 2 VR Coming To PSVR This December Without Mutliplayer

    Update: The official Borderlands Twitter account has been busy tweeting additional details since the announcement went live. According to those tweets, not only will the game also have DualShock 4 support (in addition to PS Move support), but they’ve also hinted that more Borderlands games could be coming. In reply to a question from a fan, the account tweeted: “Just Borderlands 2 for now!” which leaves us excited for potential future VR ports.

    Original: Talk about a surprise announcement for a random October morning: Gearbox is bringing Borderlands 2 VR to PSVR on December 14th. The VR version of the acclaimed looter shooter will introduce the entire game, with brand new bullet-time mechanics, and enhanced gameplay to take advantage of the new medium.

    There’s no word on if Borderlands 2 VR will come to other headsets on the same date or in the future, so as of now it’s looking like a PSVR-exclusive. In the PS blog post, Brian Burleson, Producer at Gearbox, mentions PS Move controller support, but not PS Aim controller support unfortunately. Also, this will apparently be a single-player only iteration of the game. In fact, they’re redoing all of the skill trees to replace any co-op focused abilities. Other than that, it seems like the full game.

    The bright, stylized art style will lend itself well to VR, so hopefully that means the game is able to make a smooth transition. Borderlands 2 is originally a PS3/Xbox 360 game, before its PS4 port a few years ago. In the trailer above we can see teleportation movement and it looks like smooth movement in a few sections — hopefully smooth artificial movement will be an option instead of only teleporting.

    Although, multiplayer is a huge staple of what makes the game so great. Personally, I’ve never once played through a Borderlands game entirely alone because of how fun and addictive the co-op has always been. Comboing abilities together, fighting over loot, and wreaking havoc across Pandora is the heart and soul of Borderlands. I’m not sure how much fun the game will be going it solo, but we only have to wait about two months to find out.

    It’s also interesting that Gearbox is choosing to skip the first game and Pre-Sequel to just port the second iteration. I’m not complaining though, since it’s generally considered the best one.

    What do you think of the news? I’m excited to get up close and personal with Claptrap later this year. Let us know what you think down in the comments below!

    Tagged with: Borderlands 2, Borderlands 2 VR, Gearbox

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  • Pandora Goes Virtual As Gearbox Announce Borderlands 2 VR for PlayStation VR Steve! Good news, you've got work to do!
  • Crazy Machines VR Whirrs Into Life On PC VR Later This Month Check out the latest screenshots here.
  • VR vs. The Carmack Takeaways (Part 2) Kevin E finishes off his thoughts on John Carmack's OC5 keynote and touches on the situation at Upload too.
  • Upskill Announces Early Access Release of Skylight for HoloLens Upskill offer US-based industry early access to Skylight Mixed Reality platform on Microsoft HoloLens.
  • Theorem Solutions Bringing Engineering Solutions App Digital Realities And ‘Visualization Pipeline’ Tech To AWE EU 2018 "Integrating these innovative technologies into existing engineering and manufacturing workflows opens up new ways of working."
  • HTC ‘Investigating’ Vive Wireless Adapter Heating Report
    HTC ‘Investigating’ Vive Wireless Adapter Heating Report

    Over the weekend I saw on Twitter that Michael Jones, Founder of BrainFizz VR, a development studio working on a VR dating and matchmaking app called Electropop, posted that he received a burn on his scalp from using a new Vive Wireless Adapter for a standard HTC Vive. The burn resulted from spending an hour and a half playing Organ Quarter, a VR horror game, after which he noticed the burn on his scalp (pictured above).

    Jones says in a follow-up tweet that he has a higher-than-usual pain tolerance from a lifetime of injuries and surgeries, would could help explain why he didn’t notice the pain at first. We reached out to HTC to ask if the standard Vive Wireless Adapter is supposed to come with a pad or safety divider of some kind and what the normally expected operating temperature of the device is expected to be. An HTC representative responded with the following statement:

    “At Vive we take our users’ safety seriously. We are investigating the report as quickly as we can. We do not have further comment at this time.”

    We checked the Vive website and there is no mention of the pad for the standard Vive Wireless Adapter when you go to checkout. The included items are listed as: “VIVE Wireless Adapter (for VIVE), battery, battery belt clip, USB cable, VIVE 3-in-1 short cable, PCI-e WiGig card, and wireless Link Box.” However, when you go to checkout with a Vive Wireless Adapter for a Vive Pro, the “Vive Pro Attachment Kit for Wireless Adapter” is added to your cart, which includes the “Pro clip for Wireless Adapter, foam cushion, and VIVE Pro short cable.”

    On Twitter, Jones indicated in a follow-up tweet that his Vive Pro Wireless Adapter does include a pad, as mentioned by Mike from VR Oasis, but that the standard unit did not.

    When you follow the official setup instructions on the Vive website, it separates attaching the adapter to the headset into three categories: Vive, Vive with Deluxe Audio Strap, and Vive Pro. Here is the section for the Vive Pro setup to show the included “foam cushion” installation, in which you must replace the Vive Pro’s headpad cushion:

    After you do that, the Vive Wireless Adapter attaches to the headstrap and sits on top of the head cushion, as shown here:

    This step is missing entirely from the standard Vive and Vive with Deluxe Audio Strap setup process. You can see in the clip below that for each of those versions of the headset, the Vive Wireless Adapter straps down onto the headband itself without a foam cushion.

    As someone that has not tried the consumer version of the Vive Wireless Adapter I have no personal experience with the product yet, but based on pure observations, I wouldn’t have thought heat issues would be a concern. The pad seems thick enough that it wouldn’t cause a problem. Jones’ experience appears to refute that.

    After receiving the burn, Jones created his own heatshield cushion to protect his scalp. After an hour and

    The post HTC ‘Investigating’ Vive Wireless Adapter Heating Report appeared first on UploadVR.

  • Facebook Introduces AR Enhanced Video Calling Devices Facebook announces Portal and Portal+ devices featuring AR-enhanced video calling.
  • Japanese Students Construct VR Roller Coaster Attraction Inside Classroom

    Someone’s getting an A+ in woodshop… What was the most impressive project you ever made while attending junior high? I myself am particularly proud of an A+ four-cheese quesadilla I made while struggling through home economics.  As impressive as that quessadilla was, and it was impressive, it pales in comparison to a project conducted by

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