News

  • Open Call for the Immersive Learning Research Network Conference; Takes Place June 2019 Registrations are open.
  • Oculus Quest & Go Cloud Saves ‘On The Way’, Will Work Across Oculus Headsets
    oculus quest oculus go

    Cloud saves are coming to Oculus Quest, Oculus Go, and Samsung Gear VR — the Oculus platform mobile headsets. That’s according to Oculus CTO John Carmack on Twitter.

    Cloud saves are already available on the Oculus Rift store on PC. Developers can save game data to the cloud, and even if a user moves to a new PC they can continue the game where they left off last time. The feature was added all the way back in 2016, but still hasn’t come to mobile headsets.

    The main problem with cloud saves on Rift, however, is that the store doesn’t state whether a given app/game supports it. It’s up to the developer to state it in the description — and most don’t bother. It’s seemingly up to the user to guess or find out by asking other users on forums, or finding out the hard way when losing save data. Hopefully support for this feature becomes easier to find over time.

    Like with Rift, Carmack states that this will require developer implementation on mobile. This will only work for games where the developer integrates the API to enable the feature.

    What will be interesting is that this will work “between devices”, and it will also work “between factory resets”, good news for those who face technical issues on their Quest and Go.Q

    Carmack didn’t state whether this would be available by Quest launch on May 21 or in a future update. We’ll keep you informed as soon as we have more information on when this feature is launching.

    Tagged with: Oculus Go, Oculus Quest

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Oculus Quest & Go Cloud Saves ‘On The Way’, Will Work Across Oculus Headsets appeared first on UploadVR.

  • TRIBECA: ‘The Key’ Wins Tribeca’s Storyscape Award For Best Immersive Media

    Celine Tricart’s narrative VR experience takes home gold at Tribeca Film Festival. The 18th annual Tribeca Film Festival has announced the winner of their Storyscapes Award, an award that recognizes groundbreaking storytelling told through new technologies. This year’s first-place selection was The Key, an intense narrative-based interactive VR experience where your participation is crucial to

    The post TRIBECA: ‘The Key’ Wins Tribeca’s Storyscape Award For Best Immersive Media appeared first on VRScout.

  • Oculus Quest Social Strategy Unclear Three Weeks Before Launch
    oculus quest

    We're just about three weeks away from the Oculus Quest launch and the VR headset's social strategy is still painfully unclear.

    The post Oculus Quest Social Strategy Unclear Three Weeks Before Launch appeared first on UploadVR.

  • Oculus Quest Hit #1 Selling Video Games Product On Amazon
    Oculus Quest Hit #1 Selling Video Games Product On Amazon

    Preorders of the Oculus Quest VR headset on Amazon briefly hit the #1 top seller in the Video Games category this week. No VR headset has hit this position on Amazon except for the PlayStation VR.

    As of the time of this writing pre-orders for the standalone headset were hovering around the #10 spot in the category.

    Amazon sales ranks are updated hourly. The ranking is based on sales volume, not revenue. Reddit user vanfanel1car keeps a log of these sales rankings, which show how the pre-order sales for the new Oculus headsets changed over time. This is how this data looked yesterday:

    The Rift S PC VR headset peaked at #6, but quickly fell down after the initial wave. The requirement for a gaming PC means fewer people can buy this headset, as well as stronger competition such as the Valve Index.

    Oculus Quest is the first consumer standalone headset with positionally tracked controllers. The Lenovo Mirage Solo headset has positional tracking, but the controller is 3DoF — essentially a laser pointer. The HTC Vive Focus Plus has positional controllers, but it’s double the price at $799 and is targeted at enterprise customers.

    Quest is intended to bring the room scale PC VR experience to people who don’t own a gaming PC via a standalone form factor. An early prototype was first shown as “Project Santa Cruz” back in 2016, but it has taken three years to come to market. You can read our full review of the Quest here.

    The Oculus website sold out of the first three days of shipments after just one day of pre-orders. Combined with the impressive Amazon sales rankings, it appears the demand for the Quest is high — likely thanks to the attractive $399 price point.

    Tagged with: Amazon, Oculus Quest

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Oculus Quest Hit #1 Selling Video Games Product On Amazon appeared first on UploadVR.

  • Sail Icy Northern Waters in VR Regatta: Arctic The DLC is currently discounted.
  • AltSpaceVR Doesn’t Yet Meet Oculus Quest Store Requirements, Planned Launch ‘August’
    altspacevr

    Social VR platform AltSpaceVR will not be available on the Oculus Quest standalone headset at launch. The app does not currently meet the performance and polish requirements Facebook set out. AltSpace plan to have these issues addressed in time for a launch in August.

    The information was delivered live in VR by community manager Keegan Law during an official AltSpace “town hall” meeting.

    AltSpaceVR is a social VR platform with a focus on communication, events, and activities. It was acquired by Microsoft back in 2017. Users can play Cards Against Humanity, attend karaoke nights, or traverse a maze together. The platform has focused on being available on as many platforms as possible, including Samsung Gear VR, Google Daydream, and even outside of VR.

    It’s also already is available on the Oculus Go standalone headset and has been since launch. As Law explained, not appearing on Quest at launch is due to Facebook’s stricter console-like store curation policy for the room scale standalone.

    Apps on Quest must maintain 72 frames per second for the majority of the time, and must be intuitive and polished. Law explained that while in the past the team has been in “experimentation” mode as a startup would, for Quest they’re now focusing on performance, polish, and ease of use.

    Competing social VR platform VRChat will be available on Quest at launch. Whereas most AltSpace content is made by the company, VRChat worlds and avatars are created by the community. To enable the app to come to Quest, VRChat has enacted detailed specific requirements for Quest versions of these worlds and avatars. While creators can make their content cross-platform, not all content has to be, and much will continue to be PC-only.

    AltSpaceVR has been mobile-first since the days of Gear VR, so they likely want the entire platform available on Quest.

    Tagged with: altspacevr, Oculus Quest

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post AltSpaceVR Doesn’t Yet Meet Oculus Quest Store Requirements, Planned Launch ‘August’ appeared first on UploadVR.

  • I Expect You To Die Quest Review: Best On Quest
    I Expect You To Die Quest Review: Best On Quest

    When we first reviewed Schell Games’ I Expect You To Die all the way back in 2016, we said this:

    “Between the motion controls and the immersive view of virtual reality, I Expect You To Die does a good job of putting you there in complex and sometimes dangerous situations And like the name of this game implies, you will die, but you will learn from that death and maybe use an object in the correct way the next go around. VR continues to reinvigorate the puzzle genre and IEYTD is no exception — even if its a bit shorter than we’d have liked.”

    Nearly three years on, the VR puzzler makes its way onto Oculus Quest. Whereas some games have had to make a few sacrifices to fit on the Oculus standalone, I Expect You To Die is every bit as compelling as it was the first time around. In fact, thanks to Quest’s tether-free design and the addition of a new level, it’s even better than it was back in 2016.

    If the game’s title didn’t make it obvious enough then the brilliantly-written opening song will; I Expect You To Die is a James Bond spoof. Espionage, puzzle-solving and close shave escapes await you in this charming adventure. Each of the game’s five levels is essentially a VR escape room challenge; you solve puzzles logically and occasionally avoid certain peril. They’re thrilling trial and error hurdles that get your brain ticking. Even if there are occasional road bumps, the eventual solutions never feel unfair or too obscure.

    But it’s surprising just how fresh the game feels in 2019. I Expect You To Die is still one of the precious few VR games to really consider the player’s physical presence in the world, often forcing them to move and think fast. In one level I have to make a last-second dodge to avoid a laser beam ripping through my skull. In another I imitate being a window cleaner to avoid suspicion. There’s a real desire to make the most out of the platform here, making great use of Quest’s tracking.

    Even with the new level, though I Expect You To Die is a bit on the short side. More content is coming and you can replay levels with speedruns and optional objectives in mind, but the package is still slim. Designing puzzles this intricate isn’t easy, especially if you want to avoid repeating yourself, so I understand the game’s brevity though it doesn’t stop me wanting more of it.

    Final Score: 8/10 – Great

    For a lot of games, the trade-off between power and portability from PC VR to standalone will be a matter of personal preference. In the case of I Expect You To Die, this is unquestionably the best way to play one of VR’s best puzzle games. Schell Games hasn’t sacrificed a slither of the original game’s charm in order to fit it onto the hardware. Zany puzzles and laughs await you in I Expect You To Die, making this one of Quest’s

    The post I Expect You To Die Quest Review: Best On Quest appeared first on UploadVR.

  • Preview: Sports Scramble – Mixed up Energy Ever thought tennis needed baseball bats or bowling required pineapples...
  • The HP Reverb Headset to Launch on 6th May It's raining VR headsets.
  • Kowloon Forest Is A VR Movie Exploring Density In Hong Kong, Watch The Trailer
    Kowloon Forest Is A VR Movie Exploring Density In Hong Kong, Watch The Trailer

    Kowloon Forest doesn’t look like most VR movies. Like so many other experiences, it capitalizes on the sense of scale you get inside a headset. But Kowloon Forest swaps out sweeping vistas and towering stone giants for the cramped confines of Hong Kong. It roots you in squashed apartments and dense city streets in unapologetically close proximity to its five central characters. The result, director Alexey Marfin hopes, will be a new kind of intimacy.

    “Kowloon Forest is a film about moments of intimacy in a megacity, and I think at its core, the concept is about making the viewer feel a certain way in a certain space – in other words, to evoke feelings and emotions that are tied to certain places,” Marfin tells me over email. “I think it’s a very experiential film in that sense, which naturally lends itself to VR.”

    Check out the first trailer for the film below. The film promises an intriguing mix of, close-quarters character studies driven by compelling monologues.

    Kowloon Forest / 靜影九龍 – Trailer (2019) from Alexey Marfin on Vimeo.

    “It was important for me to write a story that could only be told in VR (rather than just taking a regular movie idea and putting it in 360 degrees),” Marfin adds. “The idea in each scene was to use VR to pierce the characters’ private bubbles, and to situate the viewer somewhere uncomfortably close – in terms of our normal understanding of personal space. For example, if we sit two inches away from another person face-to-face in real life, that would feel extremely invasive. But how would that feel in VR, when we are an ‘invisible’ observer?”

    But these characters often aren’t alone, either. Kowloon’s scenes place you literally in the middle of a dialogue they’re in with someone else. For one sequence, that’s finding yourself between a man eating dinner and a streamer on a laptop eating alongside him. In another scene, a woman sits alone in her apartment but faces her reflection in the mirror.

    “For example, the first scene I wrote was Toonyun’s scene,” Marfin explains, “she is in her room, taking off makeup, and we are in the tiny space between her and (her reflection in) the mirror. We used this scene to audience-test and refine our idea, to make sure it was working how we wanted. There is a lot of CG in the movie, so we were able to really fine-tune and choreograph this experience even more.”

    The 360 degree format has wrestled with its own existence over the past few years as it tries to nail down VR storytelling. We haven’t seen Kowloon Forest for ourselves yet, but this unique approach gives us hope.

    Kowloon Forest will be premiering in the Osage Gallery in Hong Kong on July 5 and then showing from July 6 – 28. Marfin is exploring the possibilities of bringing it to other exhibitions around the globe too.

    Tagged with: Kowloon Forest

    .special-buttons > * { text-align:left !important; } FacebookTwitterRedditMore

    The post Kowloon Forest Is A VR Movie Exploring Density In Hong Kong, Watch The Trailer appeared first on UploadVR.

  • Microsoft’s HoloLens 2 Development Edition to Offer 3-month Trial of Unity Pro You'll need to be part of Microsoft’s Mixed Reality Developer Program to purchase it.
  • Some Oculus Quests Shipped Early From Walmart But Users Can’t ‘Set Up Or Use’ Them
    Some Oculus Quests Shipped Early From Walmart But Users Can’t ‘Set Up Or Use’ Them

    Due to a shipping error, some people that ordered their Oculus Quest from Walmart are getting the headset almost three weeks early -- with a catch.

    The post Some Oculus Quests Shipped Early From Walmart But Users Can’t ‘Set Up Or Use’ Them appeared first on UploadVR.

  • Microsoft Partners With Unity On HoloLens 2 Development Edition

    The developer-focused release includes $500 in free Azure credits, 3-month free trials of Unity Pro. Following the announcement of the Microsoft HoloLens 2, Unity has revealed a new partnership with the US-based multinational technology company to release a developer-focused version of the upcoming mixed reality headset. The Microsoft HoloLens 2 Developer Edition will include the

    The post Microsoft Partners With Unity On HoloLens 2 Development Edition appeared first on VRScout.

  • HoloLens 2 Development Edition Includes Three Free Months Of Unity Pro
    HoloLens 2 Development Edition Includes Three Free Months Of Unity Pro

    Today at Microsoft Dev Days, ahead of Build next week, Microsoft revealed that a "Development Edition" of the HoloLens 2 mixed reality headset is coming.

    The post HoloLens 2 Development Edition Includes Three Free Months Of Unity Pro appeared first on UploadVR.