• To Boldly Go… to the Toilet in VR Flush Humorous VR titles makes its way onto HTC Vive, Oculus Rift and Windows Mixed Reality.
  • Mysterious Unknown Pokémon Appears In Pokémon Go Is it a glitch or a promotion? Speculation runs wild as a strange new Pokémon appears in Pokémon Go.
  • Community Download: What Do You Expect From Oculus Connect 5?
    Community Download: What Do You Expect From Oculus Connect 5?

    Community Download is a weekly discussion-focused articles series published every Monday in which we pose a single, core question to you all, our readers, in the spirit of fostering discussion and debate.

    Alright folks, it’s finally (almost) time for Oculus Connect 5! Later this week on September 26th and 27th down in sunny San Jose, CA, the big wigs at Facebook and Oculus will descend on the convention center, along with hundreds of developers, VR enthusiasts, and members of the press to analyze and experience the future of virtual reality.

    Oculus Connect is always one of the biggest events of the year for the VR community and this year is shaping up to be no different. With the recent release of the Oculus Go standalone headset, continued growth of the Rift platform, and now forthcoming news on an official Santa Cruz-powered consumer headset that’s reportedly slated for Q1 2019, there is a lot of news expected to come out of the show.

    We have our fingers crossed for lots of Santa Cruz hands-on time, we want to see more of upcoming games like Defector, Stormland, and whatever Respawn Entertainment is working on, and we of course can’t wait to see what surprises are in store.

    But the question at hand is: What do you expect from Oculus Connect 5 this week? Do you think it will be lots of new content, updates on stuff we know about, or a heavy focus on hardware? Or maybe something completely different?

    Let us know down in the comments below! And don’t forget to read UploadVR Senior Editor Ian Hamilton’s predictions for OC5 as well.

    Tagged with: community download, OC5, Oculus Connect, Oculus Connect 5

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  • GIVEAWAY: Win A Free Copy Of Creed: Rise To Glory On Steam For Rift Or Vive
    GIVEAWAY: Win A Free Copy Of Creed: Rise To Glory On Steam For Rift Or Vive

    Get your hand wraps and virtual boxing gloves ready because I just heard the bell ring and it’s time to get ready to fight! Creed: Rise To Glory releases tomorrow, September 25th, for PSVR, Rift, and Vive and we’ve got 10 Steam copies ready to hand out, for free, no strings attached. All you have to do is enter into our giveaway right here or down in the widget below.

    Winners will be randomly selected. All of our keys are Steam keys, which means they will unlock the game with native support for either Rift or Vive.

    For more on what we think of the game (our full review will be live at 7AM PT on September 25th) here is an excerpt from our most recent hands-on preview from a pre-E3 event over the summer:

    The core of what makes Creed special among VR boxing titles is how it threads the needle between silly, arcade boxing like Knockout League and realism-focused simulation along the lines of Thrill of the Fight…Boxing as a sport is a great fit for VR because of how active it is and how focused it is on hand movement. Since motion controllers (and headsets) do a great job of tracking movement already, it’s a natural fit.

    Winners will be selected at approximately 4PM PT on Tuesday, September 25th, 2018, the day the game launches. If you’d rather not click the link above, here is the embedded contest widget:

    GIVEAWAY: Win A Free Copy Of Creed: Rise To Glory On Steam

    Good luck and see you in the boxing ring soon!

    Tagged with: Creed, Creed: Rise to Glory, giveaway

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  • Alaska Airlines Begins Offering VR Movies on Some Flights Alaska Airlines passengers will soon be able to relax with some VR entertainment with VR headsets from SkyLights.
  • China Looks To Better The Treatment Of Wildlife With First ‘VR Zoo’

    Guangzhou Zoo ditches its cages in favor of environmentally-friendly VR exhibits. Southern China isn’t exactly known for its well-managed zoos. The populous nation has a history of poorly-funded animal exhibits that often fall well within the confines of animal cruelty. Some establishments have even been accused of trying to pass off domestic animals as exotic

    The post China Looks To Better The Treatment Of Wildlife With First ‘VR Zoo’ appeared first on VRScout.

  • Krikey Launches Multiplayer AR Title Krikey AR app launches on Android with new multiplayer Tennis mini-game.
  • Oculus Connect 5: A Glimpse Of Facebook’s Phase Two
    Oculus Connect 5: A Glimpse Of Facebook’s Phase Two

    In 2014 I sat in the audience at Oculus Connect and listened to Brendan Iribe talk about open sourcing the first development kit for the Oculus Rift as he laid out two paths forward for Facebook in VR.

    According to Iribe, in the years ahead Facebook would help deliver consumer VR products that were either PC-powered or phone-powered.

    Four years later, Facebook has completed the journey Iribe outlined in that first keynote. Starting Wednesday at 10 am Pacific I expect Facebook CEO Mark Zuckerberg and the team he’s assembled to present phase two of his plan to deliver a mainstream spatial computing platform.

    With the pressures Facebook faced just in the last year regarding abuse of its ad platform and business model, and reading between the lines of Zuckerberg’s comments during earnings calls, it seems possible to me (having never spoken to the man behind the curtain) that there is no greater hope for Zuckerberg to save his company right now than Oculus.

    Oculus is Zuckerberg’s best chance at building a company that is not reliant on advertising as its primary source of revenue. Here’s how Zuckerberg, Hugo Barra and other Facebook leaders are likely to lay that story out at OC5.

    Push Standalone VR Near Term

    Going forward, I would argue there are still two paths for Facebook to try and dominate the VR market. 1.) Produce a low cost standalone headset that can play Superhot and Beat Saber just fine. 2.) Keep pushing with PC VR to enhance the feeling of presence while making setup easier and lowering overall cost.

    This means that I would expect Oculus Connect 5 to see Facebook focus on showing why owning an Oculus Go or Oculus Rift in 2018 is a good idea. That means showing off new and better software, like the second screen viewer for Oculus Go we’ve been asking Oculus CTO John Carmack about for several months.

    After that, though, is the job of showing why it would be a good idea for developers to become deeply invested in Facebook’s tools long term. That probably means getting rid of the name Santa Cruz, giving Facebook’s 2019 standalone VR headset a permanent name and hinting at what experiences will launch with the hardware.

    One note — don’t expect Santa Cruz to have VirtualLink. It is a nice idea but I am not expecting Facebook to use it in the first generation standalone.

    PC VR Gets Better

    I will be disappointed if Facebook doesn’t show Half Dome to at least journalists at OC5.

    I think it is likely that Half Dome’s eye-tracking isn’t 100% perfect yet and for that reason it may or may not make an appearance. I sure hope it is good enough to be shown as a feature prototype in a highly controlled setting — the same way I saw Santa Cruz in 2017 and 2016 — but there are also pieces of Half Dome (like its ultrawide field of view) that could be shown as a major step forward for Facebook without the varifocal optics.

    Things are unclear right now as

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  • Pixvana Officially Launches Cloud-Based VR Platform SPIN Studio Users can sign up for a free trial of SPIN Studio today.
  • Review: Blind Beautiful, eerie and clever, yet frustrating at points.
  • Google Announces 6DoF Controller Devkit, ‘See-Through’ Mode For Daydream

    Dual 6DoF motion controllers and a brand-new ‘See-Through’ AR mode make their way to the Lenovo Mirage Solo. The Lenovo Mirage Solo is a solid standalone VR headset. While not the most comfortable option on the market, its ability to provide immersive, 6DoF experiences minus the need of a beefy gaming PC makes it an

    The post Google Announces 6DoF Controller Devkit, ‘See-Through’ Mode For Daydream appeared first on VRScout.

  • Coming to PlayStation VR This Week: Creed, Dark Eclipse & The Grand Museum VR Work up a sweat or learn some history in this weeks releases.
  • The Mystery Continues With Some New Déraciné Gameplay Footage Gameplay footage captured at Tokyo Game Show displays some of what players can expect from Déraciné.
  • PSVR’s Dreams Might Make The Metaverse A Reality Sooner Than You Think
    PSVR’s Dreams Might Make The Metaverse A Reality Sooner Than You Think

    A few months ago I said that Dreams could well be PSVR’s most important game on the horizon. Now that I’ve finally had the chance to play just a slither of it, I’m ready to put my money where my mouth is and slam my foot down on the hyperbole pedal; Dreams is the most important PSVR game on the horizon, and maybe the most exciting project in the entire industry right now.

    Granted, I still haven’t seen it in VR (and there’s much to learn about its integration) but even just the handful of developer-made demos on display on traditional screens at EGX this year were varied and captivating enough to convince me of that statement. Dreams is a 3D world builder; it allows you to create not just your own characters, environments and enemies but also the rules, objectives and mechanics of your game. It simultaneously makes any player a game developer and also an explorer in what is essentially a self-contained metaverse.

    Within five minutes of playtime, for example, I’d flown across the stars in a space dogfighting experience, ventured through a gorgeous alien world as an electrified bug and even relived the days of text-based adventuring with a simple callback to a forgotten genre. The breadth of experiences here suggest the creation tools are versatile enough to put real agency in the player’s hands, not just mechanically but emotionally too. A 30-second game in which you try to hug people surrounding you as they back away might not be technically complicated, for example, but it does scratch at the deeper empathetic possibilities of the platform.

    Crucially, moreso than any Media Molecule game before it, there’s authenticity to Dreams’ worlds. That alien planet, for example, is filled with lush vegetation, contrasted by huge metal doors that fade away when struck. A 2D platformer, meanwhile, is lovingly applied with a hand-drawn art style that makes it unlike anything else in the collection. The ability to create your own objects using the position-tracked controls of either the DualShock 4 or PlayStation Move controllers lets you create truly unique assets and not just the materialized Frankenstein’s monsters of LittleBigPlanet. No wooden enemy attack dogs moving on wheels can be seen here (unless you want to make them).

    If you’re familiar with Tilt Brush, Quill, Medium or other VR creation tools, you’ll know just what’s possible with these kinds of platforms. The thought of pairing that system with an integrated game development engine has my head spinning with possibilities.

    Speaking with Media Molecule staff at the show, I was intrigued to learn that the team isn’t hoping to just attract gamers and aspiring developers to this new platform but also musicians and other kinds of artists, too. The team really does see this as a platform launch in its own right, and one that speaks to a wide range of people. Personally, I’m excited to see what can be done on the NPC side of VR. If I’m able to make my very own virtual characters and

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  • Google Creates Experimental 6DoF Controllers for Mirage Solo The company is additionally including the option to open any smartphone Android app on Daydream.