• HTC Vive Wireless Adapter Launches Today HTC Vive owners in the USA can now purchase the HTC Vive Wireless adapter.
  • Bow To Blood Devs: ‘We Need To Hit 40,000 Sales To Break Even’, Sony Offered ‘Generous Deal’
    Bow To Blood Devs: ‘We Need To Hit 40,000 Sales To Break Even’, Sony Offered ‘Generous Deal’

    Bow to Blood creator Tribetoy just offered a rare insight into the realities of becoming a successful PSVR developer.

    In an Ask Me Anything session on r/PSVR last week, the developer revealed that it would probably need to sell 40,000 units to break even on its new VR game. “We need to sell around 28,000 copies at the current non-discount price to break even and that’s not counting me living off my bank account and not taking a salary for two years,” a member of the team explained, later adding that future sales would likely bring that up to arrow 40,000 units.

    The studio confirmed that it takes 70% of the profits from each sale of Bow to Blood, with the other 30% going towards PlayStation, though it also revealed that the game was partially funded by Sony (which likely explains why it’s only appearing on PSVR right now).

    “It was a very generous deal,” the studio explained. “Most of the time developers get much less but VR deals are a bit better as the user base is smaller so its harder to break even.”

    Indeed, PSVR itself has sold three million units as of last month. That’s thought to be one of the largest install bases in the VR industry, but it pales in comparison to the wider 81 million units the PS4 itself had sold by July 2018.

    “I’d guess many of the games you play in VR are made at a loss,” Tribetoy continued. “My guess is Sony provides money to Devs who have passion and an idea knowing they might not make the money back because they want to see the platform succeed and need to grow the user base.”

    Bow to Blood, which launched late last month, is one of our surprise hits for the year. The tournament-based ship battler strikes an intriguing mix of strategic gameplay and relationship management that you shouldn’t miss.

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  • Nozon’s Volumetric VR Tech PresenZ Now Available as a Plugin for V-Ray Next and 3DSMax It's free via the official website.
  • Arizona Sunshine – LB VR Edition Sees Light of Day at Euro Attractions Show New location-based version of VR hit Arizona Sunshine will be on display at EAS trade show.
  • AR Escape Room ARia’s Legacy Launches Ahead of Schedule No sign of an Android version at the moment.
  • Haptic VR Suit Hardlight ‘Out Of Money’, Shutting Down This Month
    Haptic VR Suit Hardlight ‘Out Of Money’, Shutting Down This Month

    Hardlight VR, a haptic feedback suit designed to deliver more immersive experiences, is no more.

    Lucian Copeland, Head of R&D at creator Nullspace VR, announced the closure via a Kickstarter blog post last week, stating that the company was “simply out of money” after failing to raise further funds. Hardlight had initially raised $147,574 in crowd-funding in early 2017.

    As Copeland outlined in the blog, all of this money was spent during the prototype and assembly phases of the product. In fact, the company even had to spend a further $60,000 garnered from other funding and money from friends and family to help cover the costs. The company also cited a “crippling software issue” outside of its control for the wireless version of the device that has stopped it from producing any physical version of it.

    “We’re disappointed that we can’t do more to make haptics in VR a reality, but we’re thankful for the support we’ve received from those who shared our dream,” Copeland said.

    Hardlight included a vest with 16 ‘haptic pads’ that covered the user’s chest, arms, shoulders, upper back and abdomen. When in action-oriented VR games, the suit would replicate areas where the VR user gets hit by, say, bullets or arrows though it could also handle more subtle interactions like feeling rain hit your body. Not only that, but the embedded tracking systems allowed users to bring their entire body into VR as a virtual avatar. Earlier this year Nullspace even announced that the fan-made Half-Life 2 VR would support the suit.

    The was was expensive, however, with Kickstarter backer tiers including one suit for $549. Units were being sent out in batches.

    “While we still love the idea of haptics in VR, it’s clear that the VR industry is moving far slower than we expected, and we have been unable to make our product or our company sustainable,” Copeland concluded. “Thank you all for your help in making the Hardlight a reality, if a short-lived one – I’m sorry we could not bring a more successful close to this project.”

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  • Torch 3D Launches AR Tool For Creating 3D Apps Augmented reality smartphone app allows for quick and easy prototyping.
  • OpenVR For Oculus VR Lets You Play SteamVR Games Through Oculus Runtime
    OpenVR For Oculus VR Lets You Play SteamVR Games Through Oculus Runtime

    A VR developer just released a new platform that allows Oculus Rift owners to access SteamVR content without using SteamVR itself.

    Developer Campbell Suter released what’s called ‘OpenOVR’ for free on GitLab over the weekend. Currently, Rift users can access any VR content on Steam, but it’ll need to run through SteamVR and not the headset’s own platform. With OpenOVR, Rift can treat Steam content as native Oculus apps.

    For many people, this likely doesn’t mean much; it’s pretty easy to transition between SteamVR and native Home titles from inside the Rift (Home even shows previously-played SteamVR games in your library). However, for users that have had issues with SteamVR (some of which are speaking up in the platform’s Reddit thread), this solution could help them circumvent that may have prevented them from playing Steam-exclusive VR games like Skyrim and Payday 2.

    Take note that there are still many SteamVR games that will use interfaces not yet accounted for by OpenOVR, though. This platform doesn’t have a virtual keyboard, for example, so you’ll still need to use SteamVR in sections of games that utilize such a feature. No doubt you’ll find other bugs and incompatible games as you explore (details for reporting them are on the GitLab page).

    Still, this is an early version of the platform so expect improvements to be made along the way.

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  • Limina VR Exhibition App To Debut At 2018 Encounters Film Festival Limina VR and Zubr team-up for VR cinema app that makes curating content for mass viewing at events easier.
  • SeaWorld Ditches VR On Rollercoaster Due To Extended Wait Lines
    SeaWorld Ditches VR On Rollercoaster Due To Extended Wait Lines

    Adding VR to existing rollercoasters seems to be the new big thing for amusement parks, but SeaWorld Orlando is heading in the opposite direction.

    The park’s Kraken Unleashed ride, which first added VR support last year, has now completely removed headsets, according to Attractions Magazine. A spokesperson told the publication that the park made the decision last month “based on ride experience and guest feedback”, stating that “most guests still love the traditional Kraken coaster experience.” SeaWorld currently doesn’t have any plans to introduce any other VR tech to the park.

    Meanwhile, a report from The Associated Press states that the time taken to clean and adjust headsets between rides also played a big part in this decision. Apparently, the extra maintenance was slowing down waiting lines too much.

    In VR, Kraken Unleashed took you deep underwater to explore the ocean floor. As the name suggests, it’s not long until you come face-to-tentacle with an enormous Kraken that reckons you’d make a good meal.

    It’s an interesting development given that many thought amusement-based VR would serve as a key way for the industry to generate money whilst we wait for headsets to really catch on with consumers. Still, there are plenty of other sites across the globe still supporting VR tech in their attractions. But will any of them follow suit?

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  • Cosmopolitan Brings YouCam’s AR Makeup Experiences To Readers In October Issue Cosmo begins a roll-out that will see sister publications also make use of Perfect Corp.'s immersive tech.
  • Charity Launches VR for Good Filmmaking Contest LOROS Hospice is searching for therapeutic 360-degree or VR experiences for patients.
  • Life In 360°: Vortex of Light Particles Another focus on art and design in 360 degrees thanks to Dezeen.
  • VR App Helps Nervous Children Prepare For MRI Scan

    Because who doesn’t love being strapped inside a noisy, confined space for over an hour? MRI, or “magnetic resonance imaging,” utilizes a combination of powerful radio waves  and magnetic field gradients to safely generate images of persons internal organs. They’re absolutely painless, side effect-free, and one of the intimidating producers a child can endure while

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  • The Mythical Pokémon Deoxys Is Coming To Pokémon GO’s EX Raids You will need a friend for this battle.