News

  • FIBRUM Announces Launch of DESIRIUM VR Distribution Platform FIBRUM will be acting as content creator, distributor and publisher for content on new platform.
  • Check out the new Story and PvP Modes for Ghostbusters World The AR videogame is due to launch later this year.
  • Beat Saber’s Multiplayer Is 85% Finished, Releasing After PSVR Port
    Beat Saber’s Multiplayer Is 85% Finished, Releasing After PSVR Port

    Beat Games Studio, the studio behind smash-hit VR rhythm game, Beat Saber, are nearly done developing the game’s highly anticipated multiplayer mode. In a tweet today, the official Twitter account explained that “85% of Multiplayer is complete” and the only things remaining are things like a tournament client, avatar support, and custom level support.

    In follow-up tweets, the developer explains that the majority of development focus has shifted to PSVR for the time being, as explained previously, so that the port can be finalized and released. After that point, they intend to focus solely on multiplayer until it’s done which should happen “quickly after it has our full focus.”

    (1/3) Multiplayer current stage: @Umbranoxus has been working really hard in the past months and currently 85% of Multiplayer is complete. Remaining features, such as the tournament client, avatar support or custom levels implementation, require cooperation of the whole dev team. pic.twitter.com/yoDeYEr8Ss

    — Beat Saber (@BeatSaber) September 20, 2018

    (2/3) All remaining work can be done relatively fast and is not hard to complete, but since our team now needs to fully focus on PS VR development, we decided to postpone remaining development of Multiplayer for a while (but not for long!).

    — Beat Saber (@BeatSaber) September 20, 2018

    (3/3) Current plan is to release Multiplayer after we finish PS VR development and release the game. Very positive is that only approximately 15% of Multiplayer needs to be completed and we should be able to do it quickly after it has our full focus.

    — Beat Saber (@BeatSaber) September 20, 2018

    Beat Saber recently announced arcade cabinet installations are being deployed in Asian markets and the modding community continues to deliver quality custom songs that have kept the game alive far beyond the initial 10-song (now 11) Early Access release.

    Let us know what you think of the news! Are you ready to face-off head-to-head in Beat Saber once multiplayer releases later this year? Let us know down in the comments below!

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  • The Door VR Is Releasing Tomorrow For PlayStation VR Skonec Entertainment's new escape-room style horror title is almost here.
  • Crytek Launches CRYENGINE 5.5 Adding new VR Features The major update adds 1000+ fixes, changes, enhancements, and features.
  • Mario Kart VR Is Coming To Washington D.C. This Fall
    Mario Kart VR Is Coming To Washington D.C. This Fall

    Your next visit to the seat of democracy in the United States could include a side-journey into another universe where tossing banana peels and turtle shells is the surest way to separate the winners from losers.

    Bandai Namco is bringing Mario Kart VR to the United States at VR Zone Portal Washington D.C. inside Union Station. The launch comes after locations in Japan and England were the first to receive the high-end VR experience which allows you to race against friends in Mushroom Kingdom. Jamie Feltham recently went hands-on with the game in London and even though it felt a bit guided and “on-rails” the sheer joy of entering a world from a Nintendo game to compete with friends could be a dream come true for many fans of the iconic franchise.

    The system uses HTC Vive and hand-strapped Trackers to grab power-ups out of the air so you can toss them at Mario, Luigi, Peach or Yoshi.

    Washington D.C.’s Union Station will be the first U.S. location to debut the games you’ve been waiting for. Starting October 1, Argyle Shift, Mario Kart VR, and Ski Rodeo will be playable at the historic site. pic.twitter.com/cjFjCdroT7

    — VR ZONE Portal US (@VRZONEPortalUS) September 19, 2018

    The experience should be available along with others at the arcade in Washington D.C.’s Union Station starting Oct. 1.

    Tagged with: bandai namco

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  • GIVEAWAY: Win A Free Copy Of Zone Of The Enders 2 On PSVR Or A PS4 Controller
    GIVEAWAY: Win A Free Copy Of Zone Of The Enders 2 On PSVR Or A PS4 Controller

    Attention to all mech pilots! We are hosting a giveaway for Zone of the Enders: The 2nd Runner in which you can enter for a chance to win a free copy of the game on PSVR and potentially even a Zone of the Enders-themed PS4 DualShock 4 controller. There are eight ways to enter right here or down below.

    Winners will be randomly selected. We have two PSVR download codes for Zone of the Enders: The 2nd Runner and a Zone of the Enders-branded DualShock 4 gamepad for PS4. Both codes are NA and the controller can only be won by a US resident. Three winners will be selected to distribute both codes and the controller.

    Here’s what we thought of the game from our full review:

    “The Zone of the Enders universe is absolutely ripe for a VR game to call its own, but The 2nd Runner’s appreciated if inelegant support perhaps wasn’t the right way to go. There are those expected magic moments of robo-battling ecstasy, but they’re weighed down by archaic design and somewhat awkward integration. It’s way past time for Konami to stop obsessing over the preservation of this cult classic and start thinking about what a great Zone of the Enders game might look like in the years to come. That, I suspect, is where the real magic lies.”

    Winners will be selected at approximately 4PM PT on Friday, September 21st, 2018. If you’d rather not click a link, here is the embedded contest:

    Zone of the Enders: The 2nd Runner GIVEAWAY

    And here is a look at the Zone of the Enders-branded PS4 controller you could win!

    Good luck!

    Tagged with: giveaway, Konami, zone of the enders, Zone of the Enders: The 2nd Runner - MARS

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  • New Trailer Released For Disaster Report 4 Plus: Summer Memories At Tokyo Game Show 2018 The Japanese release date has also been announced.
  • VR and Language Learning: How VR Can Crack the Language Code

    How many times have you tried (and failed) to learn a language? You’re not alone. Now linguists are saying it may not be totally your fault. As theory-based techniques are becoming increasingly scrutinized and the need to experiment with a practical curriculum increases, we can look at VR’s role in EdTech’s trajectory and the ways

    The post VR and Language Learning: How VR Can Crack the Language Code appeared first on VRScout.

  • Infinity Film Festival Will Feature VR, AR
    Infinity Film Festival Will Feature VR, AR

    The Infinity Film Festival in Beverly Hills, presented by Epic Games’ Unreal Engine, is set to take place this November 1 – 4, 2018. The festival will have an emerging-tech focus, including: Blockchain, Artificial Intelligence and Augmented & Virtual Reality. New directions for traditional forms of content will include: Features, Episodic, Digital-First and more. Programming will include more than 75 hours of screenings, 30 technology exhibitions and over 100 industry-leading speakers from Hollywood, Silicon Valley and Silicon Beach with networking opportunities and gala evening events. Epic will also host the IFF Tech Lab with Unreal Engine training for film and virtual production. Programming advisors include over 80 members from leading studios, talent agencies and technology companies.

    Festival organizers also announced their opening keynote speaker, Vicki Dobbs Beck, Executive in Charge at ILMxLAB, Lucasfilm’s award-winning immersive entertainment division, and board member for the Infinity Film Festival. “ILMxLAB is thrilled to present at the Infinity Film Festival in Beverly Hills. We look forward to sharing insights as to how emerging technologies such as Virtual and Augmented Reality offer opportunities to ‘Step Inside Our Stories’ by bringing worlds to life and establishing deep and intimate connections to characters,” said Dobbs Beck.

    In addition to the varied formats being showcased at IFF, a partnership to present leading short-form content has been formed with Audience Awards, now in its fifth year. “With our focus on impact, innovation and diversity in short-form filmmaking, we see Infinity Film Festival in Beverly Hills as a natural partner to strengthen the ability for our award-winning filmmakers to continue positively changing the world,” said Audience Awards Founder and CEO, Paige Williams.

    Festival submissions are underway for the IFF Monolith Awards for content and technology, which celebrate unique contributions to “story advanced by technology.” Submissions may still be entered for consideration in all forms of technology and media in entertainment, industrial, medical and more. Awards categories include use of either CGI, Performance Capture or Real-Time Graphics Engine in Film/TV/Digital; immersive AR or
    VR Technology in Storytelling and more. The final festival deadline for entries is September 28, 2018 and can be submitted online: https://filmfreeway.com/iffestival.

    IFF Monolith Awards for technology will be selected by a distinguished committee, chaired by Hanno Basse, CTO, 20th Century Fox, and committee members, including: Vicky Colf, CTO, Warner Bros. Entertainment.; Joanne Kim, VP & Head of Production/Post Production, Legendary Pictures; Poppy Crum, Chief Scientist, Dolby; and Spencer Stephens, Principle, techXmedia and former CTO at Sony Pictures Entertainment. Awards will be presented during the festival.

    To support the festival theme of “story advanced by technology,” Epic will present classes on filmmaking and virtual production with Unreal Engine in the IFF Tech Lab.

    “Unreal Engine technology has been used in film and television production for years and now it’s being used to achieve final imagery in real time, signaling a momentous shift in workflow,” said Epic Games CTO Kim Libreri. “The Infinity Film Festival presents a timely opportunity for us to provide training to help cinematic and visual effects professionals unlock all of the creative possibilities

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  • Witness The Legend of The Golem In VR DIVR Labs have created an interactive location-based version of the Golem legend for Hamleys Toy Store in Prague.
  • The Venture Reality Fund Release Their H1 2018 VR Landscape The immersive industry continues to see growth and success across the sectors.
  • VRFocus Nominated In 7th Annual TIGA Games Industry Awards VRFocus work with the VR Diversity Initiative recognised as part of shortlist for Diversity TIGA Award.
  • Gaze-Controlled VR Adventure Arca’s Path Reveals Release Date A look at what's in store as Arca's Path gets new trailer and release date.
  • Creed: Rise to Glory Has A Full Online Multiplayer Mode
    Creed: Rise to Glory Has A Full Online Multiplayer Mode

    We’re less than a week away from the launch of Creed: Rise to Glory, but developer Survios is only now revealing one of the game’s biggest features.

    The boxing tie-in, which launches ahead of this year’s Creed II in cinemas, is getting an online multiplayer mode. More specifically, you’ll be able to enter the ring with total strangers and issue a royal beatdown in the middle of their face (or receive one if, like me, you don’t really know how boxing works). A Quick Match option will allow you to join up either with friends or with total strangers. Survios does absolutely recommend that your play space is entirely clear before you jump online, though.

    This is a pretty big deal considering Creed’s main rival, Grab Games’ Knockout League, is a strictly single-player only affair (though it is getting a steady stream of new content). This could give the game some serious longevity. We’ve reached out to Survios to ask if multiplayer will support cross-player across the Oculus Rift, HTC Vive and PSVR versions, which would definitely help the community thrive.

    Outside of online we’ve always known that Creed will include a full single-player career mode in which you’ll climb your way through the boxing world as Adonis Creed, taking out champions and training with none other than Rocky Balboa. Fights are fuelled by Survios’ new Phantom Melee Technology, which aims to convincingly simulate aspects like fatigue in boxing matches. We think the game’s shaping up to be a contender.

    Creed: Rise to Glory hits PS4 and PC on September 25th.

    Tagged with: Creed: Rise to Glory

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