• Viveport Becomes the ‘Best in Both Worlds’ With new Subscription Offer Yup, that means for Oculus Rift and HTC Vive.
  • Watch UploadVR On Kinda Funny Games Daily Today!
    Watch UploadVR On Kinda Funny Games Daily Today!

    UploadVR is coming to your favorite garbage truck on fire.

    Yup, that’s right, we’re talking all things VR on Kinda Funny Games Daily today with none other than Greg Miller. Games Editor David Jagneaux will be in the studio at 12pm PT for the full show, which you can watch right here. We can neither confirm nor deny that he is, in fact, the real shirtless Spider-Man.

    Watch live video from KindaFunnyGames on

    It’s a busy time for the VR gaming scene with a lot of great new content arriving every week, so you can be sure that we’ll chat about some of your favorite releases. Both David and Greg seem to share a slight obsession with Firewall Zero Hour, so don’t be surprised if it crops up. Also keep an eye out, because we’re going to be giving copies of the game away on the stream.

    And if you’re one of the Kinda Funny best friends joining us for the first time, welcome! UploadVR is your one-stop shop for all things VR. Make sure to check out our new (and evolving) list of 100 VR games you should be playing and head over to our reviews section too, they’re great places to start.

    Tagged with: htc vive, oculus rift, PlayStation VR

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  • Squanch Games Release New Trover Saves the Universe Gameplay Trailer The VR adventure is as weird and wacky as you'd imagine.
  • Proze: Prologue Is A Tiny But Curious Glimpse Of A New VR Adventure
    Proze: Prologue Is A Tiny But Curious Glimpse Of A New VR Adventure

    Is it just me or do lots of developers struggle with scale in VR? Sure it’s amazing to see massive spaceships and enormous cliffs towering above you for miles beyond, but texture work and lack of focal variation can often make things seem a little awkward. Proze’s brief prologue, though, has no such issues.

    There’s a moment in the taster demo, which can be completed in less than five minutes, in which you step out into some snowy wastes and see what looks like an army of pylons stretching up in front of you. Your vision is obscured by a harsh blizzard that surrounds you with the wind whipping at your ears. It makes for a truly breath-taking vista, which is something that’s getting increasingly harder to pull off as we become further acquainted with current VR headsets. It also suggests the coming game will boast similarly impressive moments.

    Other than that, there’s not much to mine at here.

    Proze seems to play like a pretty standard VR adventure game. There’s a single puzzle in the demo, which requires you to log into a computer inside a mysterious Russian facility for an equally ambiguous research project known as DUGA. Find your name, find a password, both helpfully lying about the environment, and you’re good to go. Once you retrieve a certain item from an NPC after that, the demo is pretty much over.

    Though brief, I was impressed with the detail of Proze’s environments, that lend a lot of authenticity to the grimy Soviet setting. Sticky oil puddles drip onto the floor and Cold War-era communications equipment is thrown around at random. Very little of it is interactive, which is a shame after enjoying the sheer amount of little details in last week’s Torn, but it’s a convincing bit of scene building nonetheless.

    I only wish the prologue had given us a bit more sense of the story. A bit of exposition at the end bridges the gap between your current setting and where you’ll pick up in the first real installment, but there weren’t enough hints to have me really wondering what was going on. Instead, I still find the above trailer for the full game a more enticing glimpse of what Proze is going to offer.

    If this demo fails as a story snippet, though, it’s still a fortunate test-bed for the game’s bugs. Proze has an solid full-body avatar with convincing arm movement replication though it’s very easy to display yourself in your character’s body and end up slightly behind his chest. There’s also no support for 360-degree tracking, so your character only responds to changing the camera via the controller, and the incredibly annoying FOV-restrictor can’t be turned off for those of us that don’t suffer from VR sickness so easily. Releasing this demo now will hopefully mean the main game won’t share the same issues.

    Speaking of that release, Proze is going to be an episodic series with the first installment arriving in November. Though the prologue doesn’t give away much I’m

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  • Review: Trains VR An amusing puzzler that could’ve been so much more.
  • Zombie Shooter Dead Ground: Arena Leaves Early Access, Sequel Announced
    Zombie Shooter Dead Ground: Arena Leaves Early Access, Sequel Announced

    Just in case you hadn’t shot enough zombies recently, we thought we’d let you know Dead Ground: Arena is now out of Early Access.

    This wave-based shooter, developed by Korean studio VRillAR, just launched its full version across Steam, Oculus Home and Viveport. The game packs seven levels in which you dual-wield guns, fending off hordes of the undead. You’ll find your standard assortment of shotguns and assault rifles ready to fire, though the game also includes more inventive weapons like a gravity gun and freeze ray.

    If one Dead Ground game wasn’t enough for you, though, you’ll be happy to learn that the developer is also working on a sequel, Dead GroundZ. From the looks of it it’s going to be a very similar game, only fitted with a true campaign filled with new environments and weapons. It’s set to launch in Early Access in the near future, though a free demo is on its way, too.

    Dead Ground: Arena, meanwhile, is discounted to $10.49 until September 10th (when it will go up to its usual price of $14.99) and supports Rift, Vive and Windows VR.

    Tagged with: Dead Ground: Arena, Dead GroundZ

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  • VR Experience from Figment Productions Nominated for Two Raindance Awards Kinch and the Double World has a double nomination and will be premiered at Raindance later this month.
  • This Fan-Made Mario VR Project Now Lets You Throw Cappy
    This Fan-Made Mario VR Project Now Lets You Throw Cappy

    The fan-made Mario VR project just added one of the biggest features from the Italian plumber’s most recent outing.

    Developer nimSony, who also worked on fan-made Sonic and Halo VR apps, recently shared his latest progress on the experience. Along with his traditional moveset, Mario is now able to through his cap (or Cappy) as seen in last year’s Super Mario Odyssey on Switch. Doing so in the original game allowed you to take control of other characters in the world, though here it enables Mario to temporarily hover in mid-air before dashing forward to retrieve his iconic hat.

    As you can see in the video, Mario is also able to bounce off of walls and scale trees in the demo. He even does a little somersault, which doesn’t look like the most comfortable thing we’ve seen in VR. nimSony continues to work on fan projects such as this whilst running a Patreon campaign. He hasn’t heard anything from Nintendo itself yet but we can’t help but wonder if the company, which shuts down fan projects pretty readily, will step in at some point. The developer acknowledges that that’s entirely possible.

    If the company does take it down, at least we’ll still have Mario Kart VR.

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  • Viveport Becomes Hardware Agnostic Adding Oculus Rift Support Oculus Rift users can make use of the Subscription service and the Back to School deals going on.
  • Blasters Of The Universe Dev’s Next Game Is The Mind-Bending Transpose
    Blasters Of The Universe Dev’s Next Game Is The Mind-Bending Transpose

    Blasters of the Universe developer Secret Location is back with its next game, Transpose.

    Whereas the developer’s debut game brought the bullet hell genre to VR, Transpose takes a new spin on the puzzle genre. Players need to solve challenges by creating overlapping versions of themselves known as echoes and then work with their past actions. As you can see in the trailer below, that might mean simply passing an item along like a baton, though the gravity-defying environments are sure to make things much more complex as you progress.

    The game features real-time motion capture that will record player’s movements and then replay them as if they were another character. Environments are designed to support room-scale VR, so you’ll be able to physically walk around each area as you shift from echo to echo (provided you have the space of course). The game is produced with the help of the Canadian Media Fund and Ontario Media Development Corporation.

    Transpose is promising over 30 levels that total nearly eight hours of gameplay. It’s coming to Rift, Vive and PSVR this fall for $19.99. We’re big fans of Blasters here at UploadVR, so we’ll definitely be excited to check this one out.

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  • Blasters of the Universe Dev Unveils new VR Puzzler Transpose The title is due to launch this Fall across multiple headsets.
  • VR vs. An Asterisk Kevin E thought there was nothing that could derail VR, but that thought now comes with a multi-billion dollar caveat.
  • Firewall Debuts Just Outside Of UK Top 10 Games Sales Charts
    Firewall Debuts Just Outside Of UK Top 10 Games Sales Charts

    GFK has published its weekly software charts for physical sales of games in the UK over the last seven days and the newly-released Firewall Zero Hour seems to have performed pretty well.

    The multiplayer shooter, which is exclusive to Sony’s PlayStation VR (PSVR) headset, debuted just outside of the top 10 in the 11th spot. Given that the rest of the list is filled with games releasing on platforms with well over 10 times the three million units PSVR has sold, that’s pretty impressive to us. For context, it’s only two positions behind another big release this week, Monster Hunter Generations Ultimate, which came in ninth.

    Firewall was included in part of a £199.99 bundle in the UK that also came with the headset and a copy of PlayStation VR Worlds (which came in at 13th), which very likely helped the game climb the charts. There’s also enough bundle that packs in the rifle-shaped PlayStation Aim controller, which offers the best way to play the game.

    We’re not surprised to see Firewall doing well; the First Contact Entertainment-developed shooter has been long-anticipated by the PSVR community, and we think it’s absolutely brilliant. In our review we said that the game “defies the odds by delivering a multiplayer-focused VR shooter that actually lives up to its potential. If you don’t have a PS Aim controller yet, then you should buy one for this game even though it technically supports DualShock 4 as well. If you don’t have a PSVR headset yet, then you should buy one for this game.”

    Now the only question is what kind of lasting power will the game have in the charts?

    Tagged with: Firewall: Zero Hour

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  • Wacom Creators’ Conference to Focus on Latest VR and MR Developments It'll take place in Amsterdam next week.
  • French Studio DVgroup Aims to Win ‘Best VR Experience’ at Venice Film Fest With Three Entries The film festival is on until 8th September.