News

  • LA Film Festival Announces The Portal – An Immersive Storytelling Showcase A new event at the LA Film Festival recognises the contribution of immersive storytelling.
  • Watch A Live Imogen Heap Performance Tonight From Inside TheWaveVR
    Watch A Live Imogen Heap Performance Tonight From Inside TheWaveVR

    Yesterday, Oculus announced a special concert taking place today inside TheWaveVR featuring Grammy award-winning artist, Imogen Heap. It feels like a match-made in electronic music heaven.

    Less than a year ago, TheWaveVR closed a $4 million seed funding round and are gearing up to continue changing music forever with groundbreaking projects like their VR album collaboration with TOKiMONSTA. Seeing the success of Electronauts and Beat Saber clearly shows that VR and music go hand-in-hand.

    “From my first talks with TheWaveVR, which as it happened were in VR, I knew I wanted to get involved in this project,” says artist Imogen Heap in the blog post. “With my three-year-old daughter’s future in mind, it excites me how, through virtual reality, we are already able to connect in a more human way, even when time and place would have it otherwise. Having my fans experience a musical performance from within the welcoming walls of my family home brings a whole new dimension to connecting and communicating for me.”

    The first showing of the event happened today at 11AM PT inside TheWaveVR, but you can tune in for round two tonight at 7PM PT inside TheWaveVR.

    You can download TheWaveVR for free on Oculus Home and Steam to check out the experience tonight.

    Tagged with: Imogen Heap, TheWaveVR

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  • The Biggest Rift, Vive and Windows VR Releases Of The Week 08/26/18
    The Biggest Rift, Vive and Windows VR Releases Of The Week 08/26/18

    While PSVR players are jumping into Firewall Zero Hour, it’s actually not a bad week for new releases on PC, either. We’ve got some really intriguing pieces to check out on Rift and Vive, two of which are free.

    Hurrah for free!

    Torn, from Aspyr
    Price: £29.99 (Rift, Vive)

    An intriguing puzzle game with first-rate production values, Torn is a great VR debut from Aspyr. You explore the deserted mansion that once belonged to an inventor, uncovering his life’s work and just maybe discovering where he disappeared to. Engaging, if simplistic puzzles set a great pace and the writing is top notch, though the story suffers in the second half.

    GIPHY World VR, from Giphy
    Price: Free (Rift, Vive)

    GIPHY World has to be one of the strangest VR apps we’ve seen so far. It’s a creation-based experience in which you bury one of three virtual environments in GIPHY’s huge library of looping videos. If you love to mess around inside VR and do really random stuff then this one is absolutely for you, though we’d love to see multiplayer support added.

    PROZE: Prologue, from SignSine
    Price: Free (Rift, Vive)

    A free prequel to an upcoming VR adventure, Proze grabbed our attention with its gorgeous graphics and story-driven content. This taster offers completely original content ahead of the release of a first full episode later this fall. We haven’t played it yet but we’re really looking forward to seeing what becomes of this one.

    Tagged with: Torn

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  • Jedi Challenges Introduces Kylo Ren and Ship Battles Take on the role of Kylo Ren to face off against iconic Star Wars characters.
  • The Biggest PSVR Releases Of The Week 08/26/18
    The Biggest PSVR Releases Of The Week 08/26/18

    The big week is finally here! First Contact’s Firewall Zero Hour is now available on PSVR. But, as it turns out, that’s far from all that’s releasing on the headset this week. We’ve also got a suite of other big launches, each of which looks worth your time in their own right. This has to be the best week for PSVR launches since the headset itself came out two years ago.

    Firewall Zero Hour, from First Contact Entertainment
    Price: $39.99

    The long-anticipated multiplayer shooter from the makers of ROM: Extraction is finally here. Firewall Zero Hour is an intense 4 vs 4 shooter that makes great use of PSVR’s Aim controller as players must strategize in attack and defend-style missions. This is a fast, frantic explosion of a VR game and absolutely one to pick up (it also works with the DualShock 4).

    Bow to Blood, from Tribetoy
    Price: $29.99

    Bow to Blood is a fascinating mix of arena-based combat, ship micromanagement and relationship simulation. You’re a part of the Bow to Blood tournament and must fight your way up through the ranks over the course of seven events, making sure to keep other players happy in order to avoid being voted off. The unique mash-up of systems absolutely makes this worth checking out.

    Torn, from Aspyr
    Price: £29.99 (currently discounted)

    An intriguing puzzle game with first-rate production values, Torn is a great VR debut from Aspyr. You explore the deserted mansion that once belonged to an inventor, uncovering his life’s work and just maybe discovering where he disappeared to. Engaging, if simplistic puzzles set a great pace and the writing is top notch, though the story suffers in the second half.

    Catch & Release, from Metricminds
    Price: $19.99 ($17.99 for PS Plus members)

    If action isn’t your thing then how about a spot of VR fishing? Catch & Release is a relaxing fishing game in which you head out on a boat and snooze away the hours trying to get a good haul. We haven’t played it yet but the gorgeous visuals and soothing atmosphere definitely make it seem inviting.

    Viking Days, from Naked Money
    Price: $4.99

    If you’re looking to save a little this week then Viking Days’ $4.99 certainly hits the right note. Also good news: This isn’t just a wave shooter! Instead its an appealing collection of mini-games, all designed to live out your Norse dreams. We especially like the look of the canyon-crossing level.

    Tagged with: Bow To Blood, Firewall: Zero Hour, Torn

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  • Firewall Zero Hour Devs Are ‘Currently Working On’ Fixes For Squads And Host Disconnects
    Firewall Zero Hour Devs Are ‘Currently Working On’ Fixes For Squads And Host Disconnects

    According to a new blog post today from First Contact Entertainment, the Firewall Zero Hour developers are “currently working on” fixes for two major issues that have been hot topics with the community all week: squads getting split up during match making and host disconnect issues.

    In the blog post, the developer explains that they’re “working on various bug fixes and improvements” to the game and specifically names those two issues. As it stands right now, if you make a squad with your friends and join public matchmaking, then there is a chance that your squad can get split up and assigned to opposite teams. Obviously that’s an issue. Private matches seem to work fine if you have a big enough group, but you can’t earn XP that way. It’s good to see this issue is top of mind since it literally hinders people from playing with friends.

    The other most prominent networking issue facing the game this week has been frequent disconnect problems. As explained in the blog post:

    “We currently use a peer-to-peer format, so please be aware that it is possible that quitting early may affect everyone else’s game. We are working on improved in-game messaging and a way to protect the loss of progression (crypto and XP) for players when this happens.”

    Ideally we’d love to see the team adopt a dedicated server system instead since that will improve connection quality and prevent this issue, but at the very least establishing a host migration system so that even if the selected host leaves the matches can continue would be great.

    Since the game just launched a mere few days ago, seeing the developer already directly address major concerns is a great sign. However, we don’t have any idea when these updates will be rolling out or what the specific roadmap for future plans looks like. There are still other issues with the game worth addressing as well, such as extended loading screens, the lack of a round system to cut back on downtime, and more.

    All that being said, Firewall Zero Hour even in its current state is an excellent game and a must-have for all PSVR owners. This feels like a serious system seller and we praised the title in our review.

    Don’t forget to read our tips guide and let us know what you think down in the comments below!

    Tagged with: Firewall, Firewall: Zero Hour, First Contact Entertainment

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  • Hollywood Director Partners with Insta360 To Democratise Content Creation Roland Emmerich's company Vrenetic partner with Insta360 to launch new content platform.
  • Marvel Powers United VR Update Will Add New Objectives And Enemies
    Marvel Powers United VR Update Will Add New Objectives And Enemies

    On the official Sanzaru Discord channel yesterday, the Marvel Powers United VR developer detailed a forthcoming second update that will target larger gameplay enhancements and improvements, such as new objectives and enemies on missions to add variety.

    Previously, the first patch mostly focused on an assortment of bug fixes and minor tweaks and was available within weeks of the game’s launch. In our review we noted an assortment of issues with the game, some of which may be fixed in the upcoming second patch.

    The second update is slated for October and the full notes are as follows:

    Upcoming Patch 2 – October TBD

    Gameplay: Ongoing tuning.
    Gameplay: New system for supporting random primary objectives.
    Gameplay: New objective type – this can appear on any map.
    – A new objective type appears in a random location. While it is active:
    > Lockjaw can’t summon power cells.
    > Heroes can’t earn or use their ultimate abilities.
    > Heroes can’t be revived.
    Gameplay: Up to 2 bosses during shield generator phase.
    Gameplay: New enemy type that rushes players and objectives and explodes for massive damage.
    Gameplay: New enemy turret type that spawns randomly and targets players/objectives.
    Gameplay: New spawners & setups for new objectives & AI classes.
    Gameplay: Expanding the range of boss ultimates with each occurrence.
    Gameplay: Display points for secondary objective targets.
    Usability: Speed up opening loot crates.
    Usability: Need visible timer after players confirm match.
    Improvement: On the comic cover, mirror player inputs to hero counterparts.
    Improvement: On the comic cover, add single player position.
    Bug: Hulk pouncing an A.I.M. Hunter & performing a grab & throw immediately drops/snaps the player to the ground with no fades.
    Bug: In Prologue, player should be able to grab Captain Marvel’s hand with shield in opposite hand.

    Random primary objectives, a new objective type, new enemies, and more boss variety all sound like great additions. In the Discord message Sanzaru also indicated that they are “working on additional content that we can’t announce at this time” due to a “longer-term schedule than patch 2” so hopefully we find out more about those changes soon.

    Previously, the developer also confirmed that all future DLC will be free, including new characters.

    Don’t forget to check out full guide of how to play every single hero in Marvel Powers United VR right here. Let us know what you think of these upcoming changes down in the comments below!

    h/t: RoadtoVR

    Tagged with: Marvel Powers United VR, Sanzaru Games

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  • National Geographic’s Explorer Academy: The Nebula Secret Launching at National Book Festival With VR Experience The National Book Festival takes place in NYC tomorrow.
  • Over A Dozen New Sessions Added To Oculus Connect 5, Focused On Storytelling
    Over A Dozen New Sessions Added To Oculus Connect 5, Focused On Storytelling

    Facebook’s annual Oculus VR focused press and developer conference is fast-approaching in its 5th installment as Oculus Connect 5. From September 26 – 27 thousands of panelists, executives, media, and developers will descend on the San Jose McEnery Convention Center.

    Now today, over a dozen new sessions have been announced across a wide variety of topics including storytelling, social presence, and diversity. Previously, talks focused on porting content from Rift to Santa Cruz were confirmed, as well as over a dozen other sessions.

    Check the blog post for full descriptions of each session:

    Authentically Us: Providing a Platform for Unrepresented Voices in VR
    Paula Cuneo, Oculus Partner and Strategic Marketing Director; Shannon Scott, US Air Force Veteran; Jesse Ayala, Fovrth Studios Filmmaker; + Jeremiah Allen, Pride Foundation Project Director

    Breaking the Story: Emergent Narrative from Shared Experiences
    Colum Slevin, Oculus Head of Experiences

    Creative Ways to Get More Eyes on Your App
    Caitlin Bigham, Oculus Ecosystems Manager; Peter Howell, Lucifer’s Mask Developer; Tess McCrea Martov Producer; Lucas Rizzotto, Where Thoughts Go Creator

    Developing Different Genres in VR: Learnings from the Edge of Reality
    Martin De Ronde, Force Field Creative Director

    The Future of Home for Rift: Developer + Roadmap Updates
    Brandon Dillon, Oculus Rift Product Manager; Lizzy Donahue, Oculus Software Engineer; + Nancy Xiao, Oculus Product Manager

    Medium and Quill for Prototyping
    Speakers TBA

    The Next Generation of Storytelling with Immersive 6DOF Capture
    Brian Cabral, Facebook Engineering Director

    Oculus Avatars: Maximizing Social Presence, Part II
    Mike Howard, Oculus Product Manager

    Oculus Go Content Panel: Success for Mass Market VR
    Tina Tran, Oculus Developer Relations Specialist; Paul Raphaël, Felix & Paul Studios Co-Founder; Anthony Matchett, MelodyVR ounder; + Melissa Swanepoel, FarBridge Producer

    React 360 + Oculus Browser: Uniting the Web with VR
    Andrew Mo, Oculus Mobile Product Manager

    Unlock the Visual Potential of VR Using Unity’s Scriptable Render Pipeline
    Brad Weiers, Unity AR/VR Technical Product Manager

    UX Research in VR
    Tara Franz, Oculus UX Researcher; Brian Espinosa, Oculus Hardware Researcher; James Lin, Oculus Research Scientist 

    VR for Everyone: Lessons for Building Compelling Social VR Experiences
    Mike Booth, Facebook Social VR Creative Director; Cecile Eskenazi, Facebook Product Manager; Mike LeBeau, Facebook Product Manager; Cody Sumter, Facebook Product Manager

    According to our sources, we’re expecting to hear confirmation of a Q1 2019 targeted release date for the upcoming standalone VR headset from Oculus, code-named Santa Cruz. The Grand Finals of VR League Season 2 will also happen at OC5 that week as well.

    Are you going to Oculus Connect this year? We’ll be on the ground covering all the latest from the show! Let us know down in the comments below!

    Tagged with: facebook, oculus, Oculus Connect 5

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  • Competition: Uncover a Mine of Possibilities in Cave Digger: Riches VRFocus has 10 Steam codes to giveaway.
  • Oculus Store Hosts Labor Day Weekend Sale All the offers end on Monday.
  • New Sessions Revealed for Oculus Connect 5 Thirteen new sessions have been unveiled for Oculus Connect 5.
  • AR Startup Akonia Holographics Bought by Apple Akonia's tech could finally see Apple talk about AR hardware.
  • Seeking Dawn’s Latest Update Patch Looks to Add Further Finesse Left-handed players are now catered for.