• The Spy Who Shrunk Me Looks Like No One Lives Forever VR
    The Spy Who Shrunk Me Looks Like No One Lives Forever VR

    The Spy Who Shrunk Me from Catland is an upcoming tongue-in-cheek VR stealth game that appears to take heavy inspiration from titles such as No One Live Forever and spy films such as Austin Powers, James Bond, and Our Man Flint.

    Based on the trailer above it looks a bit like I Expect You To Die and Budget Cuts had a smooth, stealthy love child. In this Cold War-era spy thriller you play as Agent Audrey Smoothspy armed with a shrink ray tasked with infiltrating Moscow and stopping Soveit General, Bolscotchkovich.

    “The Spy Who Shrunk Me is a tongue-in-cheek spy adventure, a love letter to spy movies, immersive simulations and other games in the stealth genre,” Catland Ltd. CEO Tomi Toikka said in a prepared statement. “Armed with a shrink ray, you can shrink and dip Soviet soldiers into paper shredders and make them run in a hamster wheel – or shrink yourself to get past opponents. Just don’t get stomped.”

    The Spy Who Shrunk Me is slated for release on Steam sometime in 2018 and will have support for Rift, Vive, and Windows VR headsets, in addition to non-VR PCs in one package.

    Let us know what you think down in the comments below!

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  • Sumo Digital: ‘Constraining’ EVE: Valkyrie Dev To VR Would Be ‘Wrong’
    Sumo Digital: ‘Constraining’ EVE: Valkyrie Dev To VR Would Be ‘Wrong’

    Don’t hold your breath for a new VR game from the makers of EVE: Valkyrie any time soon.

    At the beginning of the year developer CCP Newcastle was sold off to UK-based Sumo Digital after the wider CCP company withdrew from the VR market due to the low install base of headsets. At the time, Sumo told UploadVR that Newcastle’s experience in VR was a “great addition” for the company. Now, though, Managing Director Paul Porter says that “constraining” the team to VR would be “wrong”.

    “They’ve brought some great in-depth knowledge of VR to Sumo immediately, but that doesn’t mean we’ve acquired them as a team to do VR,” Porter recently told “They’ve got so much talent that constraining them to VR would be the wrong thing to do.”

    Porter didn’t outright deny that the team was still working on VR, though did say that it was currently developing “active projects” that weren’t ready to be announced, so it’s possible the studio is working on something in VR alongside more traditional games. Currently, the wider Sumo Digital is working on Crackdown 3 for Xbox One, though it’s unclear if the Newcastle team is contributing in any way.

    It would definitely be a shame to see the Newcastle team exit VR fully. As the developers of EVE: Valkyrie, the studio pioneered early VR development, becoming one of the first teams to launch a game on the Oculus Rift in 2016.

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  • The Exorcist: Legion VR Is Finally Complete With Fifth Chapter
    The Exorcist: Legion VR Is Finally Complete With Fifth Chapter

    Over 10 months since its initial unveiling, Wolf & Wood’s Exorcist VR saga is finally complete.

    This week sees the launch of the fifth and final installment in the episodic horror VR game, named The Tomb, on Steam and Oculus Home. Writing in a Steam update, the developer noted that this chapter was the team’s “proudest moment”. Players visit the mountains of Upper Mesopotamia, which span from Iraq and Syria to Turkey.

    The latest trailer for the episode suggests it could be its most atmospheric and intense. Players navigate a series of dark caves, though it looks like there are some moments of psychological horror that we’re fully ready to ‘nope’ out of.

    Each episode in the series costs $4.99, though you can currently grab the first installment at $3.99, and there’s a bundle available for $22.75.

    A PSVR release date for the final episode is coming later this summer, although several of the earlier installments are already on the platform, so hopefully, it’s right around the corner.

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  • New Valerian-Themed Ride Puts You In VR On And Off The Coaster
    New Valerian-Themed Ride Puts You In VR On And Off The Coaster

    VR rollercoasters are nothing new, but an upcoming attraction for Germany’s Europa-Park is taking a unique approach to them.

    The park teamed up with VR Coaster, Holodeck VR and MackMedia for a new attraction based off of Luc Besson’s sci-fi blockbuster, Valerian and the City of a Thousand Planets, which is based on the pre-existing Eurosat rollercoaster. Rather than just fitting you with a VR headset once you sit down inside a cart, though, visitors are treated to a pre-ride VR experience using Holodeck VR’s tech. Its creators call this system ‘Roam & Ride’.

    The pre-ride experience is a multi-user piece that gives every visitor their own avatar. Holodeck uses untethered headsets, allowing people to roam around in an experience that mixes pre-rendered and real-time 3D assets. Once that’s done, visitors jump inside a cart and head out on the rollercoaster in VR. Anyone that doesn’t want to wear the headset can do that also.

    Europa-Park was one of the first to implement a VR rollercoaster back in 2015 with the Alpenexpress ride. Since then we’ve seen countless theme parks across the globe adopt the tech, including well-known names like Six Flags and Legoland.

    The ride is set to open next month.

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  • Unknightly Livestream: Thief VR Is Here With This Careful Stealth Game
    Unknightly Livestream: Thief VR Is Here With This Careful Stealth Game

    For today’s livestream we’re sneaking through the dimly lit corridors of Thief-inspired VR stealth game, Unknightly from Portal Studios. For fans of stealthy games such as Thief and Dishonored, there is quite a lot to love here even in Early Access.

    The premise of Unknightly (which is currently 30% off on Steam) is that you take on the role of a former member of the Knight’s Order that’s been betrayed and thrown in prison. By sneaking through the medieval halls you have to uncover the motives of whoever has betrayed you. It’s a choice-driven game with open levels full of alternate ways of progressing — but stealth is almost always the better option if you can pull it off.

    We’ll be livestreaming Unknightly on HTC Vive today and monitoring chat using OVRdrop while in VR. The stream will be starting soon at approximately 3:45 PM PT and we’ll aim to last for about forty five minutes to an hour or so. We’ll be livestreaming directly to the UploadVR Facebook page. You can see the full stream embedded right here down below once it’s up:

    Thief VR w/ Unknightly

    Today we're playing Unknightly, which is basically Thief or Assassin's Creed in VR! This medieval-themed stealth game is all about being undetected and sneaking through the darkness.Come stop by and check out the VR livestream!

    Posted by UploadVR on Tuesday, August 14, 2018

    You can see our archived streams all in this one handy Livestream playlist over on the official UploadVR YouTube channel (which you should totally subscribe to by the way). All future and current streams will be on Facebook, which you can see a list of here.

    Let us know which games you want us to livestream next and what you want to see us do, specifically, in other VR games. Comment with feedback down below!

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  • Steve-O Stars In VR Miniseries ‘Headset Hotshots’

    The modern day daredevil takes his signature brand of stunts to VR in this action-packed YouTube miniseries. When it was first announced that Jackass’s Stephen Gilchrist Glover, better known as Steve-O, would be taking part in an original VR miniseries, we naturally assumed the show would simply consist of a healthy variety of death-defying and

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  • VR Game Releases For August 2018
    VR Game Releases For August 2018

    Every month we aim to round up each and every VR game release for you in one single place — this is August’s list. Don’t worry — we’ll continue highlighting the best ones at the end of each week too.

    There are some big VR games coming this month. We’ve already gotten, Electronauts, We Happy Few’s PSVR experience, and Arizona Sunshine’s Dead Man DLC on PSVR among others, with titles like Firewall: Zero Hour and Torn still coming.

    And if you’re a VR game developer planning to release a game soon — let us know! You can get in touch with me directly by emailing or hit all of the editorial team by emailing Please contact us about your upcoming releases so that we can know what you’re working on and include you in release lists!

    Rift, Vive, and Windows VR Game Releases For August 2018

    ECHOES OF WAR: The Last Heartbeat ($6.99) – August 1st – Rift and Vive
    Yoga Lesson VR ($19.99) – August 1st – Rift and Vive
    Turing Tumble VR ($7.99) – August 1st – Vive
    TSUN-TSUN VR (Free) – August 1st – Rift, Vive, Windows VR
    Frankenstein: Beyond the Time ($19.99) – August 1st – Rift, Vive
    Lucky Night: Poker Games ($0.99) – August 1st – Rift, Vive
    MoonStrike ($19.99) – August 2nd – Rift, Vive – Our Review
    Ding Dong VR ($2.99) – August 3rd – Rift, Vive, Windows VR
    Futurejam ($9.99) – August 6th – Rift, Vive, Windows VR
    Rockochet ($12.99) – August 6th – Rift, Vive
    ShapeSim (Free) – August 6th – Vive
    Blitz Freak ($8.99) – August 6th – Vive, Windows VR
    Electronauts ($19.99) – August 7th – Rift, Vive, Windows VR – Our Review
    Ghostbusters VR: Now Hiring ($9.99) – August 7th – Vive, Windows VR – Our Review
    Ghostbusters VR: Showdown ($9.99) – August 7th – Vive
    Pilot Rudder VR ($9.99) – August 7th – Rift, Vive
    2260 VR ($39.00) – August 8th – Vive
    Dungeon Rush ($7.99) – August 8th – Rift, Vive, Windows VR
    Prehistoria ($2.99) – August 9th – Vive, Windows VR
    Museum of Symmetry (Free) – August 9th – Vive
    Three Life ($1.99) – August 9th – Vive
    Walk on Arrow ($10.99) – August 11th – Rift, Vive, Windows VR
    War on Drugs VR ($5.99) – August 13th – Vive
    Darken VR ($0.99) – August 13th – Rift, Vive
    Vroom Kaboom (Free w/ premium version for $17.99) – August 14th – Rift, Vive
    Megaton Rainfall VR ($15.99) – August 9th – Rift, Vive – Our Review
    Titanic VR Full Release ($14.99) – August 16th – Rift, Vive
    Hit The Hive ($8.99) – August 24th – Rift and Vive
    Be The Hero ($TBD) – August 24th – Rift, Vive, Windows VR
    Torn ($29.99) – August 28th – Rift, Vive – Our Preview

    No Specific Date Listed for PC VR
    Chiaro and the Elixir of Life ($TBD) – August 2018 – Rift, Vive, Windows VR
    VR Enigma ($TBD) – August 2018 – Vive
    Summer Vacation ($TBD) – August 2018 – Rift, Vive, Windows VR
    The Technician ($TBD) – August 2018 – Rift, Vive
    The Tavern of Magic ($TBD) – August 2018 – Vive, Windows VR
    Atlantic Edge ($TBD) – August 2018 – Vive
    Sweeper Zero ($TBD) –

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  • You Can Now Watch The BBC Proms Music Festival In VR

    The world’s largest classical music festival is embraces virtual reality. For the first time this summer, the BBC Proms are holding an event entirely in VR. Produced by BBC VR Hub, Nothing to be Written commemorates the centenary of the First World War and was created by composer Anna Meredith with 59 Productions – the

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  • StarVR One: 90 FPS, SteamVR Tracking 2.0 With ‘Nearly’ Human FoV
    StarVR One: 90 FPS, SteamVR Tracking 2.0 With ‘Nearly’ Human FoV

    StarVR unveiled its long-in-development commercial VR headset at SIGGRAPH today. The StarVR One HMD promises SteamVR 2.0 Tracking with visuals running at 90 frames per second, eye-tracking and a field of view covering “nearly 100 percent of natural human vision.”

    The headset is being shown with a handful of experiences at SIGGRAPH this week with plans to ship to buyers sometime in 2018. No price is being revealed yet.

    StarVR One uses custom fresnel lenses in front of a pair of AMOLED panels. Each panel carries dimensions of 1830×1464 pixels (I triple checked that figure), making for a total of around 5.4 million pixels on the display. That’s a step up from Vive Pro and its 4.6 million pixels. StarVR features a wider field of view, though, claimed at 210-degrees horizontal and 130-degrees vertical. Representatives said it has more than 16 pixels per degree and that counting subpixels on StarVR (red-green-blue for every pixel) would make for a better comparison to a display like the Vive Pro’s.

    Tobii eye-tracking integrated in StarVR One.

    StarVR One also includes Tobii eye-tracking. This feature will require a short calibration step for each user, but it should also measure the distance between your eyes and enable foveated rendering. In case you are unfamiliar, foveated rendering relies on quickly tracking eye movements to focus the processing power of your VR system so it draws the greatest detail directly in front of your eyeballs. Foveated rendering could be necessary for VR headsets to deliver more detailed virtual worlds on less expensive graphics cards. For something as beefy as StarVR One, that means bringing the minimum system specification down to the higher end NVIDIA GTX 1080 (with an Intel i7-7700 or AMD RyzenTM 7 2700X).

    The headset is said to weigh 450 grams without the headstrap and 5.9 meter cable. Another version of the system, StarVR One XT, weighs a little less and features support for optical tracking solutions like those found in large-scale VR attractions.

    We’ve seen earlier wide field of view headsets from StarVR over the years — shown at conferences or at IMAX locations — but the system has been fairly limited because it only showed your eyes 60 frames each second and required ultra-high end graphics cards. With foveated rendering and a higher quality display, StarVR One looks to solve those problems.

    StarVR Corporation is a joint venture between PC manufacturer Acer and developer Starbreeze. It is headquartered in Taipei.

    Update: Additional context added after publication about the subpixel arrangement of the StarVR display.

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  • Arizona Sunshine’s Dead Man DLC Review: A Thrilling Prequel Story
    Arizona Sunshine’s Dead Man DLC Review: A Thrilling Prequel Story

    If you want the short and sweet rundown on whether or not you should buy Arizona Sunshine’s Dead Man DLC, the answer is simple: if you liked the original game, then yes. It’s really that easy.

    This package will only set you back a measly 10 quarters for just $2.49 and packs a solid hour of brand new narrative campaign content, new weapons, new environments, and can even be played in co-op multiplayer with a buddy. Not sure what else you’d want for that value.

    Arizona Sunshine is still the very best zombie shooter we’ve seen in VR yet and it came out almost two years ago. Either that means Vertigo Games was ahead of its time when it first released or the market is struggling to meet expected standards (probably a bit of both) but either way it’s a quality time. Between the excellently paced campaign (with full co-op) and addictive horde mode (that got free updates post launch) it’s a feature-rich game. And on PSVR you can even play it with full PS Aim support as well.

    In a perfect world I’d love to have dropped $10 on a big DLC update that has lots of levels and a new horde map or two, but it’s hard to complain about this package.

    The mission itself is a brief (and I mean brief — like an hour long total, tops) prequel that shows a military-perspective on the zombie outbreak. There aren’t really many twists or turns at all to speak of in this jaunt through blood and corpses, but the new guns are nice.

    There’s a fully-automatic submachine gun, two-handed shotgun, and a tactical handgun to find during the mission. You start out above ground exploring an overrun military compound and then eventually find your way underground where things start to get extra dark and dicey. Keep that flashlight handy.

    Honestly, Dead Man is more of the same. That’s great for fans of the game, but it also makes me wonder why it took so long to release such a tiny DLC pack. Obviously they worked on new Horde content post-launch, but even still. After Skyworld wasn’t received as well hopefully this just means they’re getting us ready for an Arizona Sunshine sequel announcement sooner rather than later.

    Final Score: 8.5/10 – Great

    Arizona Sunshine is still, almost two years after its launch, the best zombie-focused shooter we’ve seen in VR yet. While the Dead Man DLC doesn’t dramatically expand on the existing framework, it does offer a brief (and affordably priced) prequel story that’s worth experiencing for all existing fans of Vertigo Games and Arizona Sunshine. This is mostly more of the same, but it’s some of the best zombie shooting you’ll find in VR regardless of platform.

    Arizona Sunshine’s Dead Man DLC releases today on PSVR and is already available on PC VR headsets such as the Rift, Vive, and Windows VR. Dead Man costs $2.49 on all platforms. Check out these official review guidelines to find out more about our process. 

    Tagged with: arizona sunshine, Dead Man, Vertigo Games


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  • We Should All Be More Like Jordan From VRChat
    We Should All Be More Like Jordan From VRChat

    Meet Jordan. He’s a young kid that found his way into the dangerous waters of VRChat and, using the power of a pure child’s soul and cute phrases, touched the hearts and minds of thousands of people over the past week.

    When YouTuber Syrmor livestreamed VRChat for his followers about a week ago, it’s safe to say that he probably never expected to meet someone like Jordan. But he did and now we are all better for having seen these lightly edited clips that have amassed well over half a million views in just eight short days.

    Watch the video for yourself and try not to smile:

    Now, let me go ahead and stop you right there: yes, I know that the internet is a foul and often terrible place. Yes, I know that VRChat has a well-documented history of offensive content and is extremely inappropriate for children’s eyes and ears in a lot of cases. And yes, I know that safety information on all major headsets (including Rift, Vive, and PSVR) recommend all users be at least 12-13 years old, if not older.

    But this video is just too adorable not to highlight.

    In VRChat users can customize their appearance by uploading custom avatars and creating their own worlds to share. What makes that particularly special is that the avatar you use is applied to your character across every game and world you visit. As you can see in the video, Jordan is always playing as a cute little cat with wings and a halo. At one point in the first half of the video, he refers to a blue dinosaur as “water Charizard.”

    The real highlight though, that makes the whole video worth watching from start to finish (it’s a little under six minutes long) occurs at the very end. Syrmor asks Jordan what he would say if he could talk to everyone in the world in that moment and Jordan replies the only way a pure-hearted child can:

    “If people hate you, don’t hate them…do good, die great.”

    Note: Once again, I don’t recommend letting children play VRChat, at least not without heavy supervision. There’s a lot of really inappropriate and vulgar stuff that goes on there since it’s basically a completely open and mostly uncensored void.

    Furthermore, and perhaps more importantly, I have no idea if Jordan is this child’s actual name, but I also highly recommend telling your children to never disclose their real names to strangers on the internet.

    All that being said, the video is adorable and we could all learn a thing or two from watching it.

    Do good, die great, and be more like Jordan.

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  • 5 Things In Doom Eternal That Make Us Really Want VR Support
    5 Things In Doom Eternal That Make Us Really Want VR Support

    Normally when we make a VR wish list we know not to hold our breath for too long, but Doom is a bit different. As you’ll probably know, we already got a fairly decent stab at bringing the iconic shooter series to headsets with 2017’s Doom VFR, which remixed elements of 2016 reboot’s campaign.

    With that in mind, you’ll forgive us if we let ourselves daydream about Doom Eternal in VR a bit.

    The meaty introduction to id Software’s latest game at Quakecon this weekend was more than enough to get us excited for the standard version. But with id now having stretched its VR legs, we’re hoping that there’s something even bigger and better coming down the line for Doom Eternal and VR. These five things from the on-stage debut seem like a perfect fit for VR, too.

    The Wrist-Mounted Blade

    Within the first few seconds of the gameplay we get to see a new wrist-mounted blade. The moment I saw this I thought about how cool it would be to use in VR. It could be like Wolverine in Marvel Powers United VR just with much, much more blood.

    In the footage, the blade is really only used during gory kills, but we’d love to have free reign over it in a VR spin-off. Melee combat in Doom is usually confined to kill animations, so introducing it as a means of normal attack could be really interesting.

    The Meat Hook

    One of the loudest of the many cheers that can be heard from the audience throughout the demo also comes near the start with the use of this new feature. Doom’s legendary Super Shotgun now comes with a sort of hookshot named the Meat Hook that lashes out, impales an enemy and then pulls you towards it. It looks like a great way to get around in the game, but it reminded me of something else.

    One of the main ways to move in Doom VFR was to dash-teleport into enemies, causing them to explode in a shower of blood. We ended up preferring smooth locomotion to this movement method, but this gory hookshot looks like the perfect replacement for a VR follow-up, no?

    The Guns

    Well, this one’s kind of a no-brainer isn’t it? Doom Eternal looks like it’s suitably filled with new instruments of destruction that we’d love to wield in VR. The Ballista, for example, fires lasers that evaporate demons in seconds.

    Doom VFR had some of the most interesting guns we’ve yet used in a VR game and we’re sort of hoping that maybe one or two of these new guns are being designed with PSVR’s Aim controller in mind. It’s a long shot, but we’ll hold out hope.

    The Environments

    We were going to talk about the enemies but, frankly, it’s the environments that seem like a bigger deal in Doom Eternal. The original game zig-zagged you between Hell and Mars, but in the gameplay demo this weekend we saw Earth, Phobos and a mysterious tease of an all-new area.

    The scale of these environments is really

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  • Unknightly Hands-On: A VR Stealth Game That’s Worth The Joint Pain
    Unknightly Hands-On: A VR Stealth Game That’s Worth The Joint Pain

    You know a VR game is good when you’re willing to throw yourself to the floor for it. At the ripe old age of 27, it’s far more uncomfortable for me to get up and down than it should be, but I ignored that pain that I definitely should see someone about for Unknightly because, frankly, I was having too much fun not to.

    Developed by Portal Studios, Unknightly likes to think of itself as VR’s very own version of Thief and, though undeniably rough around the edges, it gets closer to that legacy than you might think. You play as a sneaky plunderer of medieval dungeons and towns, sticking to the shadows, nabbing loot from unsuspecting guards and getting a little stabby only when absolutely necessary.

    The game works pretty much exactly like a ’90s-era stealth title. Whenever you stand in shadow, you’re completely invisible to the enemy AI unless they bump into you. Stray close to any light source, though, and you’ll expose yourself. Walk too quickly, meanwhile, and you’ll also create noise that guards will inspect. But you can use these elements to your advantage, too, throwing items to create noisy distractions, or snuffing out lights to dim the way forwards.

    Features like these are all expected of a sneaking game, but it’s Portal Studios’ grasp of the physicality of VR that makes Unknightly an unexpected thrill. The game thrives off of player movement; keys are obtained only by daring yourself to lean in and snatch them from the backs of unsuspecting guards, which will have your heart thumping, and you’ll often throw yourself to the floor to take cover behind crates and barrels at the last moment.

    It can be exhausting, but it also captures the childish joys of a make-believe playdate better than most. You might remember Thief as a scary game; I certainly remember holding my breath as stone-faced guards robotically stomped past me, swallowing air as I made a mad dash through the lights and cowering in a corner as enemies try to sniff me out. That fear is a special kind of thrill and it’s still here, only amplified in VR.

    At one point I laid on my back, teeth sunk into my bottom lip as I inched away from an approaching guard, praying he didn’t stumble over my feet. In that moment, I was really there, lying on that dank stone path, and I felt alive. It only takes a few whacks with a sword to finish you off, so you’re constantly afraid of bumping into enemies. Fortunately you can save whenever you see fit, which staves off frustrations.

    One brilliant addition to the formula is the ability to climb almost any surface using the tried and true mechanics seen in games like The Climb. In busy rooms, you might spot ceiling beams that allow you to slip by with much greater ease, or choose an ideal vantage point to pick off an exposed enemy with the recently-added bow and arrow.

    Archery fits into the game’s Early Access build

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  • Skyrim VR, Rick and Morty Conquer PSVR July Charts
    Skyrim VR, Rick and Morty Conquer PSVR July Charts

    July’s PS Store charts are in, and they’re pretty standard in both the US and EU.

    Skyrim VR takes the top spot in Europe, whilst Rick and Morty: Virtual Rick-Ality claims the crown in the USA. Both lists are largely filled out with the usual suspects like Job Simulator, Batman: Arkham VR and Superhot VR. Both the EU and US stores enjoyed sales with big discounts on some of these games over the past month so it’s not surprising to see so many familiar names crop up.

    Special shoutout goes to Tarsier’s brilliant little puzzle oddity, Statik, which just makes it into the 10 spot in the US.

    Undoubtedly the biggest PSVR release last month, The Persistence, comes in at 7 on the EU chart but didn’t even feature in the US chart. Don’t forget that the game was also available on disc, though, and could actually be found cheaper physically than it could digitally, so we wouldn’t be surprised if this played a part in the results.

    August is a big month for PSVR, with three big games launching in the last week in Firewall, Torn and Bow to Blood. They won’t have long to make an impact on the charts, but hopefully they can produce some varied results for a change.

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  • Metastage Is A New Mixed Reality Capture Studio In LA
    Metastage Is A New Mixed Reality Capture Studio In LA

    The next mixed reality studio to partner with Microsoft’s Mixed Reality Capture technology is opening today in Los Angeles, California.

    Metastage, as the venue is called, comes fully equipped for volumetric capture, using a range of cameras fitted to a circular rig to record real life and turn it into a virtual asset with ease. The system could take an actor’s performance, for example, and then stitch the images it’s taken together to quickly produce a 3D model of that same person, accurately reproducing every step of their performance inside the rig. You can then import that asset into a VR app to bring a realistic-looking virtual human into your experience in no time, or even bring it to AR headsets like HoloLens to put digital people in the real world.

    There are several examples of great VR apps already using volumetric capture, like the Natural History Museum’s Hold the World, which has you face-to-face with a virtual version of Sir David Attenborough. Blade Runner 2049: Memory Lab, meanwhile, puts you deeper into the sci-fi universe with believable characters.

    Metastage is the first mixed reality studio to partner with Microsoft in the US and the fourth venue of its kind overall. Microsoft has official centers in San Francisco and Redmond, while last year we got a look inside Dimension, the first studio to partner with Microsoft and the only one of its kind in London.

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