News

  • Third Open Beta Weekend for Echo Combat Kicking Off Soon Another chance to defend or attack the flamingo payload with third open beta weekend.
  • Hiroshima Atomic Bombing Recreated In Student VR Project
    Hiroshima Atomic Bombing Recreated In Student VR Project

    A five minute VR experience created by Japanese students transports users back to the horrific atomic bombing of Hiroshima at the end of the Second World War.

    The piece, created by students at a school in the neighboring city of Fukuyama, uses an HTC Vive to reproduce the effects of the bomb, which was dropped by the USA on August 6th 1945 and killed 140,000 people. It virtually reassembles the town that stood before the devastating blast occurred and then puts viewers right in the center of the chaos that ensued.

    Jumping into VR, you’ll find yourself walking along the Motoyasu River and exploring the town, discovering the Atomic Bomb Dome — the remains of the build located directly under the explosion — as it originally stood as the Hiroshima Prefectural Industrial Promotion Hall. Scenery has been recreated with the help of real photos of the surrounding area.

    “Those who knew the city very well tell us it’s done very well. They say it’s very nostalgic,” teacher Katsushi Hasegawa, told Associated Press. “Sometimes they start to reminisce about their memories from that time, and it really makes me glad that we created this.”

    The students are aiming to finish the project as soon as possible in hopes that they might get to show it to the few remaining survivors of the incident. Plans for a wider release haven’t yet been revealed.

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  • VR-Controlled Robot Limbs Could Open Up Now Possibilities for Remote Working An assistant professor at a Tokyo university has developed a robotic limb system which is controlled remotely from VR.
  • Young People Still See VR As Socially Isolating A white paper published by brand experience agency Amplify shows British young people are still wary of VR technology.
  • Nvidia Trademarks Reference ‘VR2’, ‘VR+’ And More
    Nvidia Trademarks Reference ‘VR2’, ‘VR+’ And More

    Recent trademarks from GPU group Nvidia suggest some new VR announcements could be on the way.

    The trademarks, filed in May and uncovered by Reddit user elev8dity, apply to various logos around the term VR including VR, VR+, VR2 and VR2+. Tellingly, these trademarks were filed on the same day as its trademark for VirtualLink, which was announced last month. It’s an open standard for VR PC connection that aims to remove multiple wires plugging into your PC using a single USB Type-C connection and backed by the likes of Oculus and Valve.

    As another Redditor pointed out, the logo for the VR trademark also appears on the VirtualLink website, so they’re almost certainly connected. It’s thought that VirtualLink’s work will first be seen in the next generation of VR headsets.

    More recently the company has filed trademarks for Quadro RTX and GeForce RTX, suggesting there might be new versions of two of its most popular lines of graphics cards on the way. There’s also mention of something called Nvidia Jetpack, which is certainly fun to imagine what could be.

    All that and still no mention of a GTX 11 series graphics card, which many of us wanting to push our VR experiences further have been eager to hear about for some time.

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  • Space-Based Real-Time Strategy in VR with MoonStrike VR RTS title MoonStrike puts you in charge of a space fleet out to conquer the universe.
  • Save 10% On VR/AR Global Summit In Vancouver September 21-22
    Save 10% On VR/AR Global Summit In Vancouver September 21-22

    Join the VR/AR Global Summit, hosted by the VR/AR Association (VRARA) which takes place on September 21-22 in Vancouver, Canada. The Summit is the premier world-class Conference & Expo for industry & brand leaders in immersive technology content, knowledge, and creation.

    You simply don’t want to miss this event, and we’ll tell you why. The VR/AR Global Summit is a new iteration of the CVR show that ran for 2 years in Vancouver. The event last year was attended by over 750 professionals. The Summit is building on the momentum of CVR, plus VRARA is using its global reach to bring together brilliant and creative minds to Vancouver in September. We’re dedicating our time, resources and talent to making this event better than ever.

    More than 1,000 leaders will descend on PARQ Vancouver (a brand new international entertainment destination, featuring a 72,000-square-foot casino, eight diverse restaurants and lounges, a 30,000-square-foot rooftop park, and Vancouver’s largest hotel ballroom) to see the latest technologies from the likes of Autodesk, Intel, HTC, Microsoft, Toshiba.

    Vancouver is now one of the largest VR/AR hubs in the world with over 200 companies. Plus, Vancouver is the #1 Global VFX & Animation Cluster, #2 Best City for Asia Pacific Business, #3 Largest Film & TV Production Centre in North America, and a top video game development center, globally.

    The event will feature dynamic keynotes, collaborative conversations, workshops, creative hubs, exhibits, breakouts and amazing VIP events. It will showcase the best, and most interesting projects, that the industry has to offer. Speakers at the conference include representation from Amazon, HTC, IBM, Intercontinental Hotels, The Pentagon, The Vatican, and more. You’ll find the full lineup of speakers here.

    More than 65 companies will showcase a staggering array of VR/AR technology. All industries are welcome to exhibit, but you’ll find a special focus on these categories: Blockchain, Education, Enterprise, Healthtech, Retail or Training.

    We also have the Startup Pitchfest with prize money of $15,000. The Pitchfest, sponsored by Shape Immersive and Victory Square Technologies, will feature judges from The VR Fund, Super entities, Women in XR Fund and more! Applications open this week for the Pitch fest and Start Up Booth Spaces are still available.

    There’s so much more to do, see and experience at the Summit, including interactive workshops and Q&A Sessions, collaboration spaces, demos, meetings, unparalleled networking opportunities and, of course, the VIP After Party.

    The VR/AR Global Summit takes place on September 21-22. Click here for more http://www.thevrara.com/vr-ar-global-summit and use code Upload10 for 10% discounts on Full Conference Pass.

    This is a promotional post not produced by the UploadVR staff. No compensation was exchanged for the creation of this content.

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  • TheatreXR Is A Training Program To Bring Live Art Into VR And AR
    TheatreXR Is A Training Program To Bring Live Art Into VR And AR

    As apps like Ctrl have shown, theatre-based VR experiences can make for some of the most immersive and compelling content you can see inside a headset today. But it takes a fusion of both theatrical and technical production skills to pull it off, which is a lot to ask. That’s where TheatreXR comes in.

    Created by UK-based TOMtech, a division of Brighton’s The Old Market that specializes in educating creatives on the technical side of theatre, TheatreXR is a new intensive training course designed specifically to teach artists about VR, AR and how they might integrate it with their work. The first workshop will take place from 3rd – 7th September 2018 in Brighton with an introduction course the week beforehand.

    “These new tools have a lot to offer to artists, but the reciprocal is also true,” TOMtech Creative Producer James Turnbull said in a prepared statement. “Live arts, such as theatre, are perhaps the best placed to help move the medium forward, bringing expertise in storytelling (and story ’doing’), innovation in narrative structures and audience emotional manipulation. However, the tools required for this work are rather different to stagecraft – this new training programme starts to address that.”

    Electronic theatre artist Simon Wilkinson will lead the course, which will require participants to have a basic understanding of apps like Photoshop and/or Premiere Pro to take part. Over the course of the workshops you’ll learn to create a VR production in Unity as well as an AR production for iOS and Android. There’s also a look at scripting without code and using photogrammetry to create realistic experiences. Tickets to VR theatre events will also be included as part of the package.

    The course is selling for £650 + VAT per person. Anyone interested in taking part should reach out to Turnbull at james@theoldmarket.com or call 01273 201800.

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  • Immerse Your Theatrical Skill Into Immersive Technology At TOMtech Next Month A 5-day course based in Brighton looks to bring theatre creatives into thinking virtually.
  • Titanic VR Finally Hits PC Next Week, PSVR Soon
    Titanic VR Finally Hits PC Next Week, PSVR Soon

    Just hold on a little longer, Jack; Titantic VR pulls into port very soon.

    The latest project from Apollo 11 VR developer, Immersive VR Education, Titanic has actually been in Early Access since the end of last year but the full version of the app is finally arriving on August 16th on Oculus Rift and HTC Vive. The long-promised PSVR version will take a little longer, the developer explained on Twitter, but is currently undergoing Sony’s QA process. The game can be played without a VR headset, too. Catch the teaser trailer for the piece below.

    The experience both places you aboard the legendary vessel, a passenger liner that sank over 100 years ago now after striking an iceberg during its maiden voyage and allows you to investigate the wreck it left behind. While the ship itself has been digitally recreated with painstaking detail, this isn’t a simple VR travel app. Instead, there’s a full story-driven experience here in which you play as a doctor exploring the wreck at the bottom of the ocean.

    In another section of the package named Lifeboat 6 (which is being added for the full launch), you’ll travel back in time to relive the tragic events of the ship’s sinking first-hand. In this animated sequence, you’ll follow the Matthew family as they attempt to escape the doomed vessel. The piece has been created based upon eye-witness accounts. Overall, Immersive VR says there should be around six hours of content to explore here.

    Sadly, we cannot confirm that Leonardo DiCaprio will be making a guest appearance in the app.

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  • Hiroshima Bombing Recreated in Virtual Reality Japanese students recreate the bombing of Hiroshima to commemorate the day the bomb fell.
  • Insta360 Tease New 360 Camera For Later This Month A year since the launch of their last camera, expect news on the next.
  • VR vs. Fiction – Vol IV: A Cruel Father’s Thesis "The thread of human hope is spun with the flax of sorrow."
  • Echo Combat’s Next Open Beta Coming This Month
    Echo Combat’s Next Open Beta Coming This Month

    Grab your zero-gravity sick bags; the next open beta for Echo Combat gets underway very soon.

    Developer Ready at Dawn Studios recently confirmed that the next chance to play its Oculus Rift-exclusive shooter kicks off on August 16th (a Thursday), likely running through to end of the weekend on August 19th. This beta will be used to test the game’s combat gear, which can be seen in the video below. It basically has a lot of players crawling on the walls like spiders and throwing themselves between surfaces before blasting each other with hand-mounted weapons. Creepy.

    Echo Combat is an action-based spin-off to Echo Arena and Ready at Dawn’s single-player epic, Lone Echo (which is also getting a sequel). As the name suggests, it trades the original game’s disc-throwing matches for intense shootouts that make full use of the revolutionary locomotion mechanics the developer has established. This is the third beta the game has had this year and we’ve really liked what we’ve played of the game so far.

    No word yet when the full version of Echo Combat will go live, though when it does it will be as an expansion to Echo Arena itself.

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  • Bristol City Bring AR To The Humble Match Programme As part of their new app, the club bring augmented reality to their publication 'Well Red'.