News

  • New Godzilla Virtual Reality Experience Coming To The Osaka VR Zone Arcade Team up and go up against the legendary monster in a new multiple attraction.
  • Onward Livestream: Lock And Load For VR Military Sim FPS Action
    Onward Livestream: Lock And Load For VR Military Sim FPS Action

    Almost two years ago Onward hit Steam and set the VR world on fire. Dante Buckley, a then-one-man-development studio that taught himself everything he knows after dropping out of college, has successfully built a team and company around his breakout success. In its wake, Onward has spawned other VR shooters like Pavlov and Stand Out, as well as showed the industry that the majority of VR gamers can handle smooth locomotion just fine.

    Onward is a hardcore military simulation VR FPS that doesn’t hold back any punches. This weekend it’s free on Steam for anyone to download and play, so we figured this was a great chance to dive into the game. We haven’t played in months so we’re very rusty and there’s a lot of new stuff we haven’t seen yet. Wish us luck! If you decide to play as well, make sure and read our Field Guide of tips.

    We’ll be livestreaming Onward on PC today using an Oculus Rift with Touch starting very soon as of the time this is being published (which means we’ll start at approximately 2:30PM PT) and aim to last for about an hour or so. We’ll be livestreaming directly to the UploadVR Facebook page. You can see the full stream embedded right here down below once it’s up:

    Onward VR Livestream – Free on Steam This Weekend!

    Watch us play the hardcore military sim VR FPS Onward, live right now! It's like Rainbow Six in VR on Vive and Rift.If you like what you see, the game is FREE this weekend on Steam!

    Posted by UploadVR on Friday, July 20, 2018

    You can see our archived streams all in this one handy Livestream playlist over on the official UploadVR YouTube channel (which you should totally subscribe to by the way).

    Let us know which games you want us to livestream next and what you want to see us do, specifically, in Onward or other VR games. Comment with feedback down below!

    Tagged with: downpour interactive, livestream, onward, VR

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  • Second Echo Combat Open Beta Now Live This weekend’s Open Beta ends on 22nd July.
  • Capcom: ‘We’re Not Thinking About VR Support’ For Resident Evil 2 Remake
    Capcom: ‘We’re Not Thinking About VR Support’ For Resident Evil 2 Remake

    To this day, Resident Evil 7 on PSVR is still not only the scariest game I’ve ever played, but it very well may be my personal favorite VR experience so far. It even won our best PSVR game award last year and took home Best VR game at the Game Awards. Capcom defied expectations and crafted a full-fledged survival horror from start to finish with both VR and non-VR support in mind from early on in development. Hundreds of thousands of people have enjoyed it in VR.

    Sure, it’s a gamepad only VR game and it’d likely have been even better on Rift/Vive with motion controller support and roomscale movement. But given the technology at hand, Resident Evil 7 was a landmark VR title that really pushed Sony’s little HMD to its limits.

    Unfortunately, they’re not planning for a repeat when Resident Evil 2’s long-awaited remake finally releases. In an interview with UK’s Daily Star (spotted by our friends at Road to VR) Capcom producer Tsuyoshi Kanda explained why the new remake won’t be getting the  VR treatment:

    “We’re not thinking about VR support currently, given that the camera perspective and the over-the-shoulder choice would mean that VR is not the best way to present the game,” Tsuyoshi Kanda said. “VR doesn’t match the vision for us,” he concluded.

    I can understand the reasoning, but it’s a bummer. Having played and loved third-person VR titles like Edge of Nowhere, it absolutely could have worked and enhanced the game.

    What do you think of the news? Let us know down in the comments below!

    Tagged with: capcom, resident evil, Resident Evil 2, Resident Evil 7

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    The post Capcom: ‘We’re Not Thinking About VR Support’ For Resident Evil 2 Remake appeared first on UploadVR.

  • Nickelodeon Provides A Second Screen Experience Packed With AR Slime

    Nickelodeon’s Screens Up TV companion app brings AR challenges to the living room. It’s a green, gooey substance that makes you go ewwwww. From the early days of Nickelodeon’s “You Can’t Do That on Television” to “Double Dare,” Nickelodeon’s infamous slime has been a major influence on the lives of many kids growing up in

    The post Nickelodeon Provides A Second Screen Experience Packed With AR Slime appeared first on VRScout.

  • The Biggest Rift, Vive And Windows VR Releases Of The Week 08/15/18
    The Biggest Rift, Vive And Windows VR Releases Of The Week 08/15/18

    It’s not a bad week for releases on PC VR. We’ve got some quirky puzzles, online Poker and, of course, some robot-smashing action. Dive in!

    Archangel: Hellfire, from Skydance Interactive
    Price: Free update or $19.99 (Rift, Vive)

    The anticipated multiplayer update for Skydance’s Archangel is finally here. Jump into a mech and do battle across a range of arenas in this hectic action game. We think this is the best online mech battler money can buy.

    Read our full review (or watch the video version above.)

    Poker VR Beta, from Mega Particle
    Price: Free (Rift)

    What it says on the tin. Poker VR’s beta features full multiplayer support and an extensive range of customization options, allowing you to build out a virtual avatar to play some serious cards with. Easily find friends and hang out in style. Pretty simple, right?

    GNOG, from KO_OP
    Price: $9.99 (Rift, Vive)

    A quirky little puzzle game finally comes to Rift and Vive. In Gnog you explore the insides of monster’s heads, solving strange puzzles in order to unlock new levels. The game’s got bags of charm and thrives in VR.

    Read our review of the original PSVR version.

    Tagged with: Archangel: Hellfire

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    The post The Biggest Rift, Vive And Windows VR Releases Of The Week 08/15/18 appeared first on UploadVR.

  • The Biggest PSVR Releases Of The Week 08/15/18
    The Biggest PSVR Releases Of The Week 08/15/18

    It’s yet another quiet week for PSVR owners, though that’s not such a bad thing when we know The Persistence is launching next week. Hang in there!

    Sea of Memories, from Ivanovich Games
    Price: £7.99 (EU Only)

    A relaxing puzzle game in which you navigate between islands in an expansive ocean. You have to solve illusion-based puzzles, putting together the pieces of the protagonist’s mind as you go. It might look a little rough, but if you’re a fan of optical illusions this is one to check out.

    Hopalong: The Badlands, From From the Future
    Price: $24.99

    A cheerful little first-person shooter in which you ride a toy horse by shaking your controller up and down. You’re on the hunt for bandits and must use a range of weapons to take them out. There’s a lot to like about Hopalong, though it’s ultimately a little shallow and completely inessential.

    Read our full review.

    Tagged with: Hopalong: The Badlands

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    The post The Biggest PSVR Releases Of The Week 08/15/18 appeared first on UploadVR.

  • Vikings: Beyond the Legend Exhibition Embraces Augmented Reality New 16,000 square foot exhibition explores the Viking Age trough 600 artifacts and AR technology.
  • Hands-On: The Persistence Is A Tense, Sci-Fi VR Roguelike
    PSX 2017 Hands-On: The Persistence Is A Tense, Sci-Fi VR Roguelike

    Editor’s Note: This preview is from December 2017, but it has been republished today as a lead-in for the game’s launch on Tuesday, July 24th. Our full review will be live the night before on Monday, July 23rd at 9PM PT.

    Original: One of the biggest issues facing the VR market right now is that most of the content is too short to hold anyone’s attention for more than an hour or two. We’ve gotten some long, elaborate adventures as of late such as Skyrim VR, Fallout 4 VR, and even Resident Evil 7, but for the most part VR games can be “completed” in a single afternoon. The Persistence from Firesprite is not one of those games.

    Since The Persistence is designed to be endlessly replayable it borrows many design principles from the roguelike genre. In these games you typically play as a single character and attempt to reach the end of the game. Usually you don’t on your first, or second, or third try, so when you die you start over, but get to keep some progression across playthroughs. What makes these sorts of games special though is that you don’t replay the same levels — things tend to change each and every time.

    Footage from a hands-on event in March 2017

    In The Persistence You’re meant to explore a massive spaceship, picking your way through it as you gather loot and fight terrifying enemies, slowly making your way to the ship’s core. Each time you die the ship’s layout gets altered, but you can download samples of your past life’s DNA to maintain some progress.

    At this year’s PlayStation Experience (PSX) I got the chance to go hands-on with a brand new build of the game and came away even more excited than before. The game’s mechanics perform well and it feels similar to most other head-tracked first-person action games such as Resident Evil 7 and Skyrim VR using the DualShock 4 with a mixture of teleportation and full, smooth locomotion.

    Weapon variety was great with a nice mixture of pistols, larger rifles, grenades, and melee weapons. My favorite weapon I got to try out in the new demo was a gravity-based weapon that suspended enemies in the air and let me control them with my head movements. After picking them up, I could whip my neck up, down, and side-to-side to slam enemies into the walls, floor, and ceiling. Seeing the blood spatter across surfaces was very satisfying in a sort of dark, twisted way.

    The Persistence also features second-screen functionality enabling another player sitting next to you to pull up an app on a tablet or mobile device that interacts with the game world in real-time. They can do things like highlight areas of the environment, alert enemies, uncover loot, and even hinder you from time-to-time to secure their own upgrades and progression. None of it is essential to the experience, but it does offer a unique twist that’s never been seen before in a game like this either inside

    The post Hands-On: The Persistence Is A Tense, Sci-Fi VR Roguelike appeared first on UploadVR.

  • AR & VR are the Focus During South Korea’s Global Developers Forum 2018 Dedicated to VR & AR, the conference highlights the country's focus on the technology.
  • Become a Navy Pilot in Flying Aces – Navy Pilot Simulator Out Now Do you have what it takes to master the F-18 Super Hornet fighter jet?
  • Humaneyes Technologies Debuts The $400 Vuze XR, A Dual Camera That Captures 360° And VR180 Imagery
    Humaneyes Technologies Debuts The $400 Vuze XR, A Dual Camera That Captures 360° And VR180 Imagery

    Humaneyes Technologies has announced a follow-up to its Vuze VR camera, one that captures both 360° (2D) and stereoscopic VR180 (3D) videos and photos. The Vuze XR camera, which will cost around $400 when it launches later this year, is basically two cameras in one.

    When it’s closed, it’s a 360° camera, but you can click a button to convert the device into a VR180 camera. The Vuze XR also has built-in livestreaming smarts, meaning you can share video to social media in real time.

    Above: Vuze XR Camera open

    Founded in 2000, Israel-based Humaneyes says it holds more than 70 patents across the 3D spectrum. In 2016, the company debuted the $800 Vuze VR camera, though it didn’t start shipping units until last year. The camera was the result of years of R&D at the Hebrew University in Jerusalem. Back in January, Humaneyes launched the $1,200 Vuze+ VR camera with a bunch of upgrades, targeting the prosumer market.

    VR180

    At Vidcon last year, Google unveiled a new video format, called VR180, that is designed to make VR more accessible and affordable. It was created in conjunction with Google’s Daydream VR team and promises immersive 3D video that only requires creators to capture 180 degrees. This means that they just have to shoot what’s in front of them, rather than getting the full 360-degree landscape.

    A number of manufacturers had previously been selected to support the VR180 format, including Lenovo, LG, and Yi, but Google opened the format to any manufacturer in April.

    “One camera can now livestream in 360° from a concert, take immersive VR180 pictures of the band, and record your friends singing along to edit and share the full experience later,” said Humaneyes CEO Shahar Bin-Nun. “We’re giving users the freedom to spontaneously shoot content from all angles, or only a few, and we can’t wait to see what’s created with it.”

    This post by Paul Sawers originally appeared on VentureBeat. 

    Tagged with: vuze

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  • Rocket Raccoon Brings The Explosions In New Marvel Powers United VR Gameplay He might be small but he packs a lot of punches.
  • Review: Animal Force An interesting take on the tower defense genre that ultimately doesn't quite meet expectations.
  • Beat Saber Update Includes Easter Egg Track And it's not too hard to find either.